Age of Empires 3 Heaven :: Allied Tribes DE Redux
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Random Map Scripts » Allied Tribes DE Redux

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Allied Tribes DE Redux

Author File Description
Ardeshir
File Details
Game Version: AoE3
WARNING: THIS IS A REDUX OF A AOE3/TWC/TAD MAP FOR DEFINITIVE EDITION. FOR A VERSION COMPATIBLE WITH AOE3/TWC/TAD SEE https://aoe3.heavengames.com/downloads/showfile.php?fileid=97&f=&st=10

Allied Tribes DE Redux by Ardeshir
Release v1.01

Original Allied Tribes map, and dual-socket groupings created by RF_Gandalf. All thanks to him for the map concept, custom groupings
and the overall map design code. Made for solo and coop vs ai gameplay.

Changes from the original "Allied Tribes" found at
https://aoe3.heavengames.com/downloads/showfile.php?fileid=97&f=&st=10
- Five dual-socket native camps per player up from three
- Addition of a handful of natives from The Asian Dynasties and Definitive Edition (Knights of the Mediterranean, The African Royals)
- Berber, Hapsburg, Jesuit, Phanar, Shaolin, Somali, Sudanese, Vasa, Yoruba
- Map terrain no longer tied to native type
- An extra explorer per player
- More treasures per player
- Players start with a small number of coureur des bois alongside their usual starting villagers for the game-mode
- Also start with 4 outpost wagons

Bugs, Missing Features, Work In Progress (unlikely to be fixed by me at this stage)
- Natives and other infantry getting stuck inside their camp (usually fixed by rallying them around as a group until they get close to a non-fenced
part of the camp, then selected and rallied out in smaller groups or individually)
- Added native factions in DE Redux version aren't displaying the right camp (I'd need to make my own custom groupings and I'm lazy. I just
piggybacked off the groupings Gandalf had already made)
- sometimes a player misses out on 1-2 dual-socket native camps (Mostly been fixed in my own testing. Hard to perfect how the camps stack around
each base without making the map huge, removing trees when the map already doesn't generate a lot, or the camps being less centered around the player)
- Laggy in team games (Normal map population limits in AoE games aren't just for balance and immersion. They were also to stop the game being about
how hard you could boom until your teammates or opponents crash over performance requirements)



Installation:

AoE3DE:

1. Put "Allied Tribes DE Redux.xs" & "Allied Tribes DE Redux.xml" in
"C:\Users\InsertYourWindowsUserAccountName\Games\Age of Empires 3 DE\Random String of Numbers\Randmaps"

2. Copy the contents of the "groupings" folder to "...\steamapps\common\AoE3DE\Game\RandMaps\groupings"


AoE3/TWC/TAD:
DUE TO THE ADDITION OF NATIVES FROM DE, THIS WILL NOT WORK ON THE ORIGINAL VERSION OF THE GAME AND ITS' EXPANSIONS. INSTALL THE ORIGINAL VERSION
BY RF_GANDALF HERE https://aoe3.heavengames.com/downloads/showfile.php?fileid=97&f=&st=10

Uninstallation
Delete the relevant files. You didn't need to over-write anything to begin with. If you did, you dun goofed.

Issues:
"Why can't I see the map in the custom maps list?" - You skipped step 1 or put it in the wrong location
"Why won't the map load?" - You skipped step 2 or put it in the wrong location
Any Other Issues - contact me at s.ardeshir.christensen@gmail.com, or on discord (profile name .ardeshir )
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Statistics
Downloads:19
Favorites: [Who?]0
Size:72.82 KB
Added:05/16/24
Updated:05/17/24