Tithe Farm/Strategies

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This page is a guide for Tithe Farm. Always remember to have a spade, seed dibber and enough filled watering cans with you for the run(s) you're about to do.

If you are new to the minigame, it might be worthwhile to try a few rounds with fewer plants (for example; 8) per run until you have gotten some practice.

Basic Strategy[edit | edit source]

Requirements: Spade, Seed dibber (or completed Bare-handed planting), 8+ filled Watering can or Gricoller's can

Starting off[edit | edit source]

A strategy for planting 20 seeds. If 20 is tedious, players can cut off at 16.

Performing a Run[edit | edit source]

The basic strategy will use the plant layout and order in the image to the right (you do not need to use these specific patches, just any five in this pattern.)

  1. Plant and water on the first round
  2. After reaching plant 20, start back at 1 and water each plant
  3. Repeat watering
  4. Harvest
  5. Deposit the fruits and refill the watering cans.
  6. Repeat from step 1

Try not to leave until 100 fruits have been deposited into the sacks. There are bonus points for every 100 fruits deposited. When you leave the minigame, the number of deposited fruits resets. Logging out doesn't reset the fruits.

When planting seeds or watering plants, you do not need to wait for the animation to finish. You can cut the time spent planting seeds, watering plants, and harvesting plants by almost half if you do this, making it one of the most important parts of managing 20 plants at once. This can take some practice to master, but as a starting point, watering plants "finishes" as soon as the patches of water appear, allowing you to water the next spot.

To grow more than 20 plants per run, or to replant faster, see the tick perfect section below.

Tips[edit | edit source]

A "zig-zag" strategy for planting 20 seeds. Cast Humidify after harvesting the last plant.
  • Full Graceful is invaluable for this minigame. While you should not use all of your energy if you start each run at 100%, you will be able to do consecutive runs more quickly if you have full Graceful. Alternatively, Stamina potions may help.
  • The Humidify spell from the Lunar spellbook allows for much faster refilling of watering cans. (This requires completion of the Dream Mentor quest). You can end the spell's animation early by using a watering can on a plant.
  • It is a good idea to have your camera rotated to be as far above you as possible, as this makes it easier to plant seeds and water plants in adjacent spots. If you use the RuneLite client, enable "Expand pitch limit" in the Camera plugin settings to allow the camera to be directly overhead.
  • If using the Farmer's outfit, you only need to equip it when harvesting the plants or depositing the fruit. At all other times, the graceful outfit or other weight-reducing items should be worn. The extra experience from harvesting the fruit is very minimal (under 200 experience per hour) so don't worry if you forget to change outfits. However, the extra experience from depositing the fruit in the sack is well-worth changing outfits for.
  • If you purchase Gricoller's can which only needs refilling every 333 plants, you can omit the 8 watering cans and reduce your weight by several units. With level ~90+ agility, this is enough to wear the Farmer's outfit for the duration of the minigame without the need for stamina potions. You can reach 0 kilograms by only bringing the essential weight-bearing items along with at least graceful cape and gloves.

Gricoller's Fertiliser Strategy[edit | edit source]

Requirements: Spade, Seed dibber, 4 filled Watering can or Gricoller's can

There are two benefits to using Gricoller's fertiliser. The first is that it results in a much shorter period of game time between planting and harvesting. The general strategy approach requires at least 3 minutes of constant play time before harvesting. Gricoller's fertiliser can result in a < 2 min play time to harvest. It's fairly easy to plant 10 plants with the fertiliser, resulting in a fairly easy playstyle being only somewhat slower than the General Strategy method.

The second benefit is that Graceful outfit isn't as necessary. Only 4 Watering cans are necessary with the fertiliser, so the general player weight should be minimal. Doing only 10 plants means the majority of the travel will be walking. Using the Farmer's outfit is a great alternative for this method, as this method is generally slower than the General Strategy. The overall experience difference between this strategy and the General strategy is around a 20-30% slower XP/hr rate.

First, the player should plant 10 seeds in the order of the image shown on the right. After the first run being dedicated to planting, the player needs to water and fertilize each plant. Water first, then fertilize, which results in the fastest method of fertilization. After the second run, the player just needs to continue watering in the order of the image until harvest.

During the harvest run, it's possible to plant the next round. This requires higher focus than harvesting separately from planting. But, if done correctly, this can raise the XP/hr to close to the General strategy, although again this is likely a slower overall strategy by about 10%.

High-intensity strategies[edit | edit source]

These are click-intensive strategies which require a bit of practice and a stable internet connection.

Two methods are important for these strategies.

  1. When planting seeds at the start, you can manually use the watering can on plants instead of left clicking the new plant. Manually watering each plant will skip the seed dibber animation, saving 1 tick per plant. There's a very small time window to skip the animation, so water quickly after planting. If done perfectly, this will save 15s for a 25x4 run or 12s for a 20x5 combo run.
  2. Use an efficient movement route and make small movements before tending to each plant. Click the ground and plant/water after your character is heading to the right tile. Tile markers are helpful but not necessary. See below for several routes.

Combo Method[edit | edit source]

This strategy combines harvesting and replanting into one route by harvesting your plant, then re-planting and watering that plant before harvesting the next plant (we will call this a combo route). To accomplish this, you must be saving as many game ticks as possible throughout all of your actions during the mini-game.

Since each plant spans three squares, if you are able to click to move one square diagonally before you action the next plant without losing any ticks, you save time on walking north (or south) to your next plant on that row, as it becomes only two squares away from you instead of three. This, combined with the time saved of casting Humidify while running to the first plant again (only do this right before you start on your combo route), will give you enough leeway to harvest and replant and water each plant, saving the time of running one whole route again between each harvest and replant. There is room for very few errors, as you need to continuously either be busy acting on a plant or covering distance to the next plant.

For the final row (plants 17-20), it can save you two extra game ticks per route if you run four squares at least two times while running to the next plant, as it consumes the same amount of time as running three squares. Keep in mind: there is an even amount of tiles between the middle tile of the 20th plant and the closest tile of the 1st plant, so there is no need to walk the extra tile to the corner of the 20th plant.

To practice this strategy, it is more than possible to use the general strategy by doing separate harvest and replant routes. If you apply the techniques used in this strategy to the normal strategy, you will find you can eventually "start catching up" to the plants you have previously watered. This can be an indication to how fast you are making your routes.

Generally speaking, you should always be forced to wait on the final couple of plants to grow before you can water them and move on (this only applies to watering routes after your first combo route, as a combo route takes more time to complete than the initial planting route). If your 11th or less plant has just grown as you begin making your way from the 20th plant back to the first, then you are able to combine your next replant and harvest routes. When you make your initial planting route, you spend less time at each plant than you do during the combo routes, so the initial plant and water may seem more click-intensive than the combo routes, but you have much more room for error.

Even if your plants die on the same tick in which you harvest them (if you managed to click the "alive" plant before it died), you will still get the fruit. So you often have one more tick than you think is remaining before you actually begin to lose any yield.

This method has a round-trip of 19 minutes and 30 seconds. Providing no plants die, this grants 107 points per hour and the following experience rates per hour:

Condition Golovanova Farming 34 Bologano Farming 54 Logavano Farming 74
Without farmer's outfit 28,273 65,970 108,380
With outfit (on deposit only) 28,936 67,517 110,921
With outfit (on deposit and harvest) 28,980 67,619 111,090

The only other requirement for this method is Humidify (or Gricoller's can) and potentially stamina potions. At ~70 Agility and full graceful, only a few points of run energy are lost each round, so energy/super energy potions or even an occasional energy restore via the functions of an Explorer's Ring of any tier are viable alternatives to stamina potions.

While difficult, it is possible to complete the combo route without Humidify or Gricoller's can with considerably increased effort and a good connection, using the time savings from a combination of the efficient tile route and manually watering new seeds to create a time window in which to manually use each watering can on the water barrel water source (similar to how one would use bones on an altar). This is a potential option for players looking to remain efficient who do not yet have the requirements for Humidify and who either do not yet have enough points to purchase Gricoller's can or would like to avoid doing so. It may also be helpful to bring more than 8 watering cans if weight is not an issue since this allows for slightly more efficiency when breaking away from the tick-perfect route to fill watering cans as quickly as possible.

25x4 Method[edit | edit source]

Tithe Farm 25x4 method route
Tithe Farm 25x4 method alternative route which saves 3 ticks.

The 25x4 method uses the time saved from efficient movement to do four rounds of 25 seeds instead of the usual five rounds of 20 seeds. Manual watering and efficient movement routes are used, but it does not combine harvesting and replanting as in the combo method.

Bring 10 watering cans to be able to do the full run without refilling, as the 25x4 route is too dense to allow easily casting Humidify mid-run.

Planting 25 seeds without having any plants die requires using both the diagonal movement technique and the seed dibber animation cancel. Executing this without major mistakes leaves 10 to 15 seconds of leeway before the first plants start to die. Common mistakes include not manually watering the new seed fast enough to skip the seed dibber animation, being slow to plant a new seed after a small movement, and accidentally using a seed on an existing patch.

Both the 25x4 method and combo route method allow players to grow 100 fruit in 16 full runs of their respective routes, that being runs to plant, water, and harvest. The main difference is in the margin of error, which is already small on the combo strategy, but is even less forgiving in the 25x4 run. The player is never standing and waiting on plants to grow with the 25x4 method, whereas the combo route method always involves waiting a few seconds for the 20th plant to grow.

With near perfect performance using Logavano fruit, this method allows the player to gain up to 115k experience/hr. It takes about 19 minutes to gain 100 fruit, leading to 110 Tithe points gained per hour. If making no mistakes, the two methods are almost identical in terms of speed.

Where this method offers an edge in earning rates is a capacity to "overlap" runs. If the plants are being harvested with flawless performance, the player may recognise they have time to spare in the harvest run and may decide to harvest and immediately re-plant and water the last few patches akin to the tick-perfect method, effectively shifting the starting point of the route. Using this method to overlap up to 16 plants can save 1 minute per full run, improving experience and point rates by up to 5%.

24x Method[edit | edit source]

With the removal of the 100-seed limit, some of the spare time left at the end of a 20x5 non-combo run can be used to efficiently farm up to four additional plants while leaving more room for error than 25 plants. Since the movement is the same, but simply skips the single-plant patch at the end, this method can be used to practice for the 25x4 method.