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Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) 1st Edition, Kindle Edition

4.7 4.7 out of 5 stars 2,536 ratings

The Gang of Four’s seminal catalog of 23 patterns to solve commonly occurring design problems

Patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. Highly influential, Design Patterns is a modern classic that introduces what patterns are and how they can help you design object-oriented software and provides a catalog of simple solutions for those already programming in at last one object-oriented programming language.

 Each pattern:

  • Describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design
  • Is compiled from real systems and based on real-world examples
  • Includes downloadable C++ source code that demonstrates how patterns can be implemented and Python

From the preface: “Once you the design patterns and have had an ‘Aha!’ (and not just a ‘Huh?’) experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?”

Popular Highlights in this book

From the Publisher

Design Patterns Book and Computer

Must-Read for Every Software Developer and Engineer

This classic is on just about every single must-read list for software developers, engineers, and architects (including lists featured on ZDNET, DZone, Guru99, Built In, Geeks for Geeks, Hacker News, and more) as a bible for solving software design problems effeciently.

Despite being one of the oldest books on a software engineer's shelf, it is still relevant and THE guide to creating reusable designs that are elegant and flexible, without having to rediscover the design solutions themselves.

Editorial Reviews

Amazon.com Review

Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.

Review

This is one of the best written and wonderfully insightful books that I have read in a great long while...this book establishes the legitimacy of patterns in the best way: not by argument, but by example. -- C++ Report

This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that...this isn't an advanced treatise either. It's a book of design patterns that describe simple and elegant solutions to specific problems in object-oriented software design....Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?" experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable--which is why you're interested in object-oriented technology in the first place, right? --
From the Preface

Product details

  • ASIN ‏ : ‎ B000SEIBB8
  • Publisher ‏ : ‎ Addison-Wesley Professional; 1st edition (October 31, 1994)
  • Publication date ‏ : ‎ October 31, 1994
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 10028 KB
  • Simultaneous device usage ‏ : ‎ Up to 5 simultaneous devices, per publisher limits
  • Text-to-Speech ‏ : ‎ Enabled
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Not Enabled
  • Sticky notes ‏ : ‎ On Kindle Scribe
  • Print length ‏ : ‎ 617 pages
  • Customer Reviews:
    4.7 4.7 out of 5 stars 2,536 ratings

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Top reviews from the United States

Reviewed in the United States on April 7, 2016
Twenty Two years since the book's publication it remains incredibly relevant. In the beginning I was surprised the discussion in 1994 was this high level. The preface and introduction are awesome. For example, there was one discussion about dynamically typed languages versus statically typed lanugages... I was not even aware this was being discussed in 1994.

In certain situations you see how this book changed the way the field of computer science developed. Before the writing of the book the authors originally called the Singleton pattern the Solitaire pattern. They changed it last minute (explained in the Conclusion) from Solitaire to Singleton, and that is a major part of why everybody calls it Singleton today.

Some people may have an issue with the age of book. When you read the introduction, they mention that C++ and Smalltalk are cutting edge programming languages. I know C++ pretty well, but I have never used Smalltalk. What I learned from the book was how Smalltalk was fundamental to creating the MVC (Model-View-Controller) framework. In a lot of places the authors point out situations where C++ programmers would implement a pattern one way, and Smalltalk programmers might use the pattern another way.

The book's examples are mostly about text writing programs, windowing, and drawing. These examples fit well for the patterns. You can also see how the current state of programming was much different. Text editors were creating huge innovations back then.

This book requires sophistication as a programmer. It will be a challenging book for pretty much anyone to understand completely. You need to have familiarity with the word choice as well. The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you start.

The progression of the book is excellent. There is a lengthy introduction before getting to the patterns. This helps put the entire book in context and prepares you for the challenge to come. Each pattern is unique in subtle ways that the authors explain masterfully.

One hundred years from now this book will still work. The patterns are fundamental to software design itself. I wish most authors were this bold.
86 people found this helpful
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Reviewed in the United States on September 11, 2022
My dog literally ate my old copy when he was a puppy so I purchased this copy on pure principle. If you work with software then NEED a great design patterns reference. I love this book and I've used it many times over the years. Suffice it to say, if you're a "real" Software Developer/Engineer you should have this book on your shelf. The book is broken down into three (3) categories (Creational, Structural, Behavioral) of patterns. Each category is further broken down into individual design patterns (sub-categories) with simple and explicit explanations on when and why to use the pattern, as well as HOW to implement the design pattern for your software. At the end of each categorical review of applicable design patterns the authors discuss the categorical patterns which is great for making the correlations necessary to conceptualize how and when to use the patterns discussed.
2 people found this helpful
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Reviewed in the United States on September 2, 2022
This book characterizes the kind of thinking that moves you from the low-level 'small' view of a software developer to the high level long-term view of a software architect.

While entry-level and junior developers may spent hours arguing fruitlessly over whether OOP is dead or alive, or whether functional programming is better or worse, most senior engineers and software architects are able to use many different paradigms. They understand that these patterns are deeper than the paradigm they are implemented in.

They understand that the concepts and ideas underlying these design patterns cannot and will not ever die because they express evergreen solutions to dealing with evolving software systems.

Javascript made the prototype pattern its object model. Generators (and coroutines) that make async/await possible are often implemented as combinations of Factories and Iterators. The Observer pattern underlies almost every single reactive UI framework and most micro-service architectures. Decorators have become mainstays in most languages, inversion of control (IoC) is crucial for dependency injection patterns (Angular, etc.), and on and on... In short... these patterns are used absolutely everywhere, yes, even today.

Basically, anyone who says these patterns are dead is either profoundly confused or unaware of how prevalent they are underneath everything they do.

For those who say you don't need to know the patterns themselves because they are implemented as language features in modern languages... I would say that coders are generally afraid to use what they don't understand. Have you ever seen someone try to do reactive state management well who didn't understand the Observer pattern? It's not pretty. Moreover, there is no language that offers every single one of these patterns as first-class objects, and certainly no language that has them tailor-made for your use case and your business logic.

Understanding the problems that these design patterns solve will help you design better software systems no matter what language or framework you use. Understanding how they work is crucial to using them well and not taking the pros and cons of these abstractions for granted.

Yes, the examples are in C++ and quite old, and I wish they updated this book to implement these patterns in a newer language like Python, Typescript, Go, Carbon, Kotlin, or C#... but even this slight deficiency doesn't justify taking a star away. Every other part of the book is complete gold. It should be updated, but even this version is well-worth the money.
41 people found this helpful
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Top reviews from other countries

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CXK
5.0 out of 5 stars Bueno
Reviewed in Mexico on December 18, 2023
Llegó bien y en buen estado, no lo he empezado a leer cuando lo termine vuelvo para comentar.
T. Edwards
5.0 out of 5 stars A classic book
Reviewed in Canada on February 11, 2023
This book really needs no introduction. If you're unaware of it, do you even OOP?
Matheus
5.0 out of 5 stars Ótimo
Reviewed in Brazil on August 11, 2022
Livro excelente e completo. Capa dura.
One person found this helpful
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Toni Joan
5.0 out of 5 stars Fundamentos Imprescindibles para el Desarrollo de Software
Reviewed in Spain on February 26, 2024
"Design Patterns: Elements of Reusable Object-Oriented Software" es una obra fundamental para cualquier desarrollador que desee profundizar en los principios del diseño orientado a objetos. Este libro no solo aborda conceptos teóricos, sino que también proporciona ejemplos prácticos que facilitan la comprensión y aplicación de cada patrón de diseño.

La claridad con la que los autores explican temas complejos es excepcional, haciendo accesible el contenido tanto para novatos como para expertos. La estructura del libro permite una fácil navegación a través de los diferentes patrones, haciendo posible su uso como una referencia rápida durante la programación.

Lo más valioso del libro es su enfoque en la reutilización del software, un aspecto crucial para el desarrollo eficiente y sostenible de aplicaciones. Al aplicar los patrones descritos, los programadores pueden evitar problemas comunes y mejorar la calidad y mantenibilidad de su código.

En conclusión, "Design Patterns" es una inversión indispensable para desarrolladores que buscan elevar su habilidad en la creación de software orientado a objetos. Su enfoque práctico y la profundidad de conocimiento que comparten los autores hacen de este libro una herramienta invaluable en la industria del software.
Luca
5.0 out of 5 stars Ottimo
Reviewed in Italy on February 5, 2024
Ho comprato la versione ebook perché in offerta, il libro è il libro sui design pattern, aggiungere altro è superfluo

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