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Lucky Wander Boy Taschenbuch – 1. Februar 2003
- Seitenzahl der Print-Ausgabe288 Seiten
- SpracheEnglisch
- HerausgeberPlume
- Erscheinungstermin1. Februar 2003
- Abmessungen13.34 x 1.27 x 19.69 cm
- ISBN-100452283949
- ISBN-13978-0452283947
Produktinformation
- Herausgeber : Plume (1. Februar 2003)
- Sprache : Englisch
- Taschenbuch : 288 Seiten
- ISBN-10 : 0452283949
- ISBN-13 : 978-0452283947
- Abmessungen : 13.34 x 1.27 x 19.69 cm
- Kundenrezensionen:
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A standout section describes how the narrator dealt with the trauma of a terminally-ill parent by locking himself away, playing a Fantastic Voyage-style game, fervently imagining that his actions would halt a real-life disease. This perfectly captures the magical thinking of childhood, and makes for enthralling reading. As we move forward in the narrator's timeline, we are presented with increasingly convoluted interpretations of games like Donkey Kong and Frogger, as though they had a deeper philosophical message. When the author starts comparing Pac-Man's "insatiable hunger" to Marx’s revolutionary socialism, it reads like a mockery of the kind of breathless prose of Wired magazine. It's not great satire, but it works to illustrate the increasingly unstable mindset of the central character, whilst still remaining rooted in the real world.
Sadly, it's the introduction of the fictional game "Lucky Wander Boy" where the book goes off the rails. The titular game is presented as a 'holy grail' of retro-gaming: hard to find, impossible to emulate, and written by a reclusive programmer. This tantalising premise is then unexpectedly dropped, as the book takes a sharp left turn into sci-fi fantasy. This is intercut with unnecessarily gruesome sequences, supposedly extracted from an old Chinese book about torture and dismemberment. The tone of these sections fits uneasily with the rest of the novel, and don't really connect to the narrative at all.
The final sections of the novel introduce some promising non-linear elements, as events get 'replayed' several times, arcade-style, in the search of an elusive happy ending. Sadly, Weiss can't really recover from the middle third.
I dearly wish that this book had been more harshly edited. It's so full of promise, and many threads of the plot hint at a much more profound resolution. Like the 8-bit gaming industry it celebrates, Lucky Wander Boy has a wildly promising start, that never really gets the ending it deserves.
That said, if you know your Magnavox from your Famicom, it's certainly a novelty to read a story that shares your culture, and for that reason alone, it's worth a read.
2) Characters (3 stars) – Adam Pennyman is the smart, cool, screw-this-hollow-society lead, and he was fun to travel around with. The rest of the cast, however, were a bit ho hum—lacking in nuance or surprises—from his girl interests, to his boss, to the eventual object of his infatuation.
3) Theme (4 stars) – Weiss uses classic video games as a vehicle to explore all sorts of metaphysical issues—life, death, meaning, love—really too many to list. And for that, my brain was thoroughly entertained and kept reading. But as I kept going, I noticed something missing—any heart or conclusion. In short, while I lapped up the intelligence, the lack of wisdom left me feeling empty.
4) Voice (4 stars) – Weiss is smooth with the pen. His sentences are packed, clever, and funny. The only reason I wouldn’t give the writing 5 stars is for the same reason as above: for all the wit, the sentences lacked real heart.
5) Setting (3 stars) – There was enough description to make me see the poverty of Poland and the darkness of a basement full of programmers. But I didn’t necessary feel transported there.
6) Overall (3 stars) – This was a tough call. Overall, I enjoyed the smart romp through video game nostalgia. But without any wisdom or conclusion, I just felt too empty in the end to recommend it.
SPOILERS AHEAD
First off, the main character is a guy named Adam Pennyman. He is a downright misogynistic, rude, insane sort of guy. I'm pretty sure we're meant to dislike him but I still have a really hard time with books whose protagonists I hate. He ends up turning crazy so that's a bit better but really. What it really boils down to is one guy whose been flying by the seat of his pants all his life. Who lies his ways into jobs and treats women horribly. He idolizes video games and tries to create meaning in his life by creating something for future generations but in the end all it proves is the fact that he thinks of relations between video games and real life that don't exist--that shouldn't really be meaningful or in any way symbolic. It left me rolling my eyes until I got dizzy. He is constantly trying to make himself a "hero" and that life becomes all about him and that he's "destined" for greatness somewhere. He thinks he's better than everyone because he tries to break the system and can cheat people out of their money but in the end he's just a stupid creep who masturbates to pictures of game creators. And in the first ending you see him crash and burn which is so very satisfying. All I see is a character that doesn't grow but flounders around and wastes peoples time, who cheats on his girlfriend and doesn't even feel guilty at all, who tries to make himself more than he really is. The only thing I really enjoyed about this book was the information I gained about the history of video games and google could have taught me that.
How the author chooses to end the novel in a sort of "replay" finish is particularly disappointing. It can be taken as a "choose your own ending" or even something where you have to play all the endings to get to the true ending but really all that it left me was an empty feeling. Him repeatedly playing LWB even in death seemed like a major copout to what could have been a really good ending.
The book isn't compelling and I won't be reading it again. My only sadness is, because I bought it for the kindle, I can't exactly "return" it.
Adam Pennyman is obsessed with finding an obscure video game from the arcade of his childhood.
Our main character decides to write an all encompassing bible for video games "The Catalogue of Obsolete Entertainments" but can't locate The Lucky Wander Boy game that he loved but seemingly no one else did as a child.
The book is supposed to be a man's journey type of story but feels lacking. The book is filled with asides about various old school video games which is fun if you're a fan but the story feels slow and the ending is not what you'd think.
I didn't hate the book but I just felt is was lacking meat and surely needed a different ending for me to have enjoyed it.
If you are an old school video game nut I would still say give this book a read as you'll find plenty of things to feed your soul.
On the other hand if you have no interest in video games this will do nothing for you but collect dust.