🗨 "Last chance to look at me."
- Look At Me Achievement description
Eyes (Formerly The Lookman, was planned to be renamed Stare) is a supporting hostile entity in DOORS, appearing in the Hotel. Eyes has a chance to spawn once the player opens the door to a new room.
Appearance
Eyes appears as a cluster of multiple eyes of varying sizes and colors. It emits a bluish-purple aura around it's general shape.
Eyes appears a a cluster of a floating eyes that open and close randomly. It has no aura or glow unlike its newer version.
They are the same as version 2, with the only exception being their sparks/glow having a different rate in movement and rotation. They also still have the light surrounding them.
Behavior
Eyes has a chance to spawn when a player opens a door to the next room. When it spawns it will emit a blue-purplish glow and be inactive for around a second, giving players time to react, after the grace period it will rapidly damage any player that looks at it. The Eyes will despawn when the next door is opened.
After the Backdoor update, Eyes will now flash white aura upon damaging the player. If Eyes spawns twice (or more) in a row, they will swiftly move to the next room, leaving a trail behind.
Notes
- Eyes aura color are randomized, they can be either purple or blue.
- Eyes' ambience sound will become sped up when jumpscaring the player.
- During a lag spike, if the player is looking at a door that Eyes are behind, they can die instantly or take a lot of damage due to the intense lag slowing down FPS. This can commonly happen if Eyes appear when a player exits The Library.
- Eyes can spawn in The Courtyard, The Dining Room, The Greenhouse, and The Infirmary.
- Eyes cannot spawn in The Reception, The Library, The Electrical Room or during Seek's crescendo.
- If the player is using the 'Always Watching' modifier, they will spawn in every room, including Seek's chases and Figure's rooms.
- They won't spawn in The Reception, however.
- If the player is using the 'Always Watching' modifier, they will spawn in every room, including Seek's chases and Figure's rooms.
- Eyes cannot spawn in The Reception, The Library, The Electrical Room or during Seek's crescendo.
- It is possible to complete the game without encountering Eyes, but it is unlikely due to them having a higher chance of spawning in The Greenhouse.
- Eyes emit a slight scream whenever they damage a player.
- Eyes won't damage the player if Screech is present.
- This is to prevent Eyes from attacking the player while dodging Screech in case the player has to look in Eyes’ direction to fend it off.
- Eyes have a very large distance of damaging players, they can damage and kill the player if they look at them from the farthest not deleted room
- Eyes can sometimes spawn behind doors.
- When use the Crucifix on Eyes there will be a delay before the Crucifix is activated, this is likely to prevent accidently wasting the Crucifix in case the player accidentally looks at the Eyes.
- Rush will despawn Eyes if it comes through and opens the next door.
- The chance of Eyes spawning is 3%, or .
- The chances of Eyes spawning in the Dining Room is 0.000606060606% or .[citation needed]
- Eyes can spawn right after Seek's chase.
- As of The Hunt update, Eyes can now spawn on Dark rooms, therefore working as a light source.
- Eye can spawn in the same time with Rush, Ambush and A-60.
- Eyes can also spawn right after exiting Halt's hallway.
- If Eyes spawn in a Dupe room, they will almost always spawn closest to the real door.
- This can happen with any of the Eyes-based Modifiers activated.
- This can also occur in SUPER HARD MODE.
- When using the "Room for More" modifier, Eyes can spawn at the same time with A-60, making it hard to hear with their whispers.
- Eyes can act like a light source for The Greenhouse and Dark rooms.
- Eyes may sometimes spawn in The Infirmary, although this is likely a bug.
Super Hard Mode Modifications
- The chance of Eyes spawning in is significantly greater.
Modifiers
- Nosey: Eyes will spawn more. (+5% Knobs)
- Always Watching: Eyes will always spawn. (+10% Knobs) (Requires 'You Can't See Me')
- Seeing Double: Two sets of Eyes will always spawn. (+15% Knobs) (Requires 'Not Five Stars')
- Four Eyes: Four sets of Eyes will always spawn. (+20% Knobs) (Requires 'Hotel Hell')
Bugs
- Eyes' whispers can appear before the spawn sound.
- There is currently a bug with the "Seeing Double" and "Four Eyes" modifier that allows the player to select this modifier, if the player has "Not Five Stars" and "Hotel Hell" achievement, even if the player does not have the "You Can't See Me" achievement.
- Sometimes the Eyes will not be banished right away.
- When the player is holding the crucifix, the Eyes will emit a repelling sound, but nothing will happen. They will continue to play this sound until the player looks at them. This bug typically occurs when Eyes have appeared in a wall, floor, or on objects such as tables, containers, or closets.
- If player continues walking after taking damage from Eyes with "Injuries" modifier their walk speed will not change until player stops moving.
Trivia
- Eyes was originally going to be named "The Lookman".[1]
- LSPLASH wanted to rename Eyes to Stare because it was often confused with Seek’s eyes, and didn’t follow the naming scheme the other entities did, but didn’t because he thought it was too late. [2]
- An entity in The Backdoor was later given this name.
- Redibles has expressed interest in a UGC hat/face accessory based on Eyes.[3]
- Eyes' texture is made of 38 individual eyes.
- However, their achievement icon features more eyes than the entity has in-game, with a total of 60 eyes, while in its crucifix achievement, they have 21 eyes.
- Eyes is the only entity to attack using repeated, rapid-fire damage, unlike most entities which typically instantly kill or do a set of damage.
- Eyes used to be able to spawn behind the blocked doors in ventilation (vent) rooms, which would result in players completely avoiding them due to it being impossible to enter through such doors.
- In the Hotel+ update, vent rooms with blocked doors were removed, making this no longer an issue.
- Upon using the crucifix on Eyes, the entity will play a noise called "Repent".
- When using a crucifix on Eyes, the purplish aura emitted will turn dark red.
- In Tower Heroes, Eyes' death sound is the same as the sound emitted when they are being crucified.
- The player is actually able to look at Eyes, but only once the crucifix process has started.
- It is also possible to look at Eyes when the next door is opened but Eyes haven't disappeared yet. The entity stops dealing damage immediately after the next door is opened.
- It is possible to cancel using the crucifix on Eyes by quickly looking away from them, however, the player only has a second or two to do so.
- Before The Backdoors was added, Eyes didn't have a jumpscare. The player would just fall into the void, this also happened in Super Hard Mode.
- It is believed that Eyes' crucifix badge title is a reference to John Cena's "You Can't See Me" meme.
- Eyes' badge description is a reference to a line in "Face Off", an episode of Breaking Bad.
- Eyes' sparks behind the eyes use a texture called "sanseyelol".
- This texture also happened to be utilized by both Halt and Guiding Light.
- The texture's name was changed to "why are you guys commenting on this" after an influx of users commented on the texture.
- This texture also happened to be utilized by both Halt and Guiding Light.
- The whispering noises heard when the Eyes are in a room come from this audio.
- This audio is also used by Halt.
- The origin for Eyes' attack sound comes from this sound effect.
- Eyes can spawn as early as Door 2.
- Very rarely, Eyes can spawn outside of the map.
- Eyes have spawned during the Seek chase when the developers were trolling KreekCraft.
- Eyes are one of the only entities that Guiding Light and El Goblino refer to with a different set of pronouns, using "they" when mentioning them instead of "it". The other such entity is Snare, although this could be due to multiple Snares often appearing in the same room.
- This may be because Eyes are actually several different entities, not one singular entity. However, this hasn’t been confirmed and is only speculation.
- Eyes were once in combat with Bob, according to El Goblino, who referred to them as "those eye thingies".
Strategy
- When hearing a three-note ascending sound and a blue/purple light when entering a door, look the opposite way, to the side, or down away from where the light is shining. Eyes will dissipate when the next door is opened.
- As Eyes are rather easy to deal with, it is best to not waste a Crucifix on them, unless a player encounters Void at the same time Eyes spawn.
- Eyes don't seem to damage the player if they are looking directly down, so it's a good way to prevent being damaged/killed by Eyes.
Related achievements
Look at Me
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You Can't See Me
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