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But we agree, this timer isn't good.
For starters, the shutters staying closed pretty much made player made defenses practically moot. You had an unbreakable door on your command, and sometimes had things trying to walk in with hit boxes sticking through. In the Demo and until recently, I had no defenses in that room, because it was so dang good. Actually, I kept stuff mainly on the balcony, so I could fight whatever that teleported in (Portal Storms had slightly different spawn-in mechanics in the Demo)
Another is enemy aggro in general, which I think is a worse problem. Now that the shutters are nerfed, players that expanded their base too much will now have exposed structures, and all hostile enemies will attack those on sight. That's why the Security Bot is walking into your bases, your stuff is visible! If you removed most of your stuff from the front door, most things walking outside (even through a window ) won't bother going in.
Because of the above, the best defense most times is... nothing. Just hide behind doors and walls, and use small or medium sized rooms; small enough to be fully covered by the 'Safe Zone' to prevent hostile spawning. I'm not thrilled by that either, because that means a key part of the game, making a fortified spot, is often a liability or waste of resources.
A quick fix for your Robot worries is to just move your Crafting Bench further into that room. Almost anywhere on that balcony, or better yet, at the window overlooking the gate to Manufacturing, and that bot will disappear (until that gets patched ).
Only problem with that fix is that the workbench and actually most of our stuff is already upstairs, there is nothing really close to the door but the robot has and will continue to walk up to the shutter door, turn red and walk up the stairs to the workbench. So moving our stuff isnt really a fix until the aggro range of the robot is fixed
I would either revert that change, or as someone else suggested, having to power the shutters when night comes around, making batteries and such much more useful. By adding the 30-second timer, you've turned a unique feature of a location into an actual nuisance that might as well just be removed.
I agree that the aggro of things, not just the robot, needs to be adjusted (and have made several posts about this), but the current workaround is to move your Safe Zone close enough to the Security Robot station to despawn it.
Can't have robot problems if there is no robot! Feedback on this method should be fairly quick as it will disappear within moments of placing your Crafting Bench down.