Below is a snapshot of the Web page as it appeared on 5/30/2024 (the last time our crawler visited it). This is the version of the page that was used for ranking your search results. The page may have changed since we last cached it. To see what might have changed (without the highlights), go to the current page.
Bing is not responsible for the content of this page.
This is my external hack for the game FPS Chess written in c++
requirements for the cheat: - you need to be the host
- to use esp the game has to be windowed
- if the game crashes, only open the cheat executable after creating the lobby
I noticed that the esp box is a bit off when it is near the edges of the screen, that’s probably because of bad FoV, I might release a fixed version soon.
do you ever plan on going open source? this is amazing
Well I do love open source but right now I don't think the code is professionally written and it would confuse new users trying to use it in their projects. But I might release it in the near future.
Dear users,
this is an updated version of my previous external cheat for FPSChess, you can now use it without downloading additional liberaries or dlls. Keep in mind, that it still only has basic features, because I didn't have any time to make massive changes
CURRENTLY ONLY WORKS IF YOU ARE THE HOST!
steam, (windowed) fullscreen
features:
Memory aimbot
Immortality
flight
Oneshot
Esp Box, health (windowed)
Could someone approve the latest version because that is still not approved and the previous version contains bugs when I try to compile the source code I receive a bunch of errors. Ive tried to resolve some of them yet the build keeps failing.
Could someone approve the latest version because that is still not approved and the previous version contains bugs when I try to compile the source code I receive a bunch of errors. Ive tried to resolve some of them yet the build keeps failing.
When compiling from source make sure to:
- Download DirectX SDK and link it correctly to the project
- Build it in Release 64x, not Debug, for some reason that doesn't work
When compiling from source make sure to:
- Download DirectX SDK and link it correctly to the project
- Build it in Release 64x, not Debug, for some reason that doesn't work
Yeah I fixed it, the issue was I was compiling for Debug and not Release, thanks. Its odd though since that should work too.
We strive to provide all our services for free and not interrupt your visit with overly intrusive advertisements or restrictions - support us by disabling your ad blocker or whitelisting our site.