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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.

Loid has had strange dreams and desperately needs to show you something.
—Quest Description

Whispers in the Walls is a solo-only main Quest released in Update 35.0 (2023-12-13). With The Man in the Wall growing restless, the Tenno ventures deep within Deimos's subterranean laboratories to uncover secrets left behind by Albrecht Entrati.

Synopsis[]

Walkthrough[]

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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please finish the quest before proceeding.

The player must have completed Heart of Deimos and The New War.

An inbox message from Loid urges the Tenno to meet with him discreetly in the Necralisk.

The Kalymos Sequence[]

In the ensuring cutscene, The Man in the Wall's ominous voice can be heard. The view shifts to the Entrati underground complex, centered on a man. He interacts with a pager and a 1990s computer before climbing into a coffin along with his Kavat, whispering to his attendant. After the coffin closes, the attendant smashes it and the screen fades to black.

In the Necralisk, the Tenno meet with Loid, who reveals to be impossibly dreaming about one repeated name: Kalymos. He explains that this dream is a precept dubbed "The Kalymos Sequence", requiring him to wake the Sleeper. Entering the Necraloid, the Cosmic Clock suddenly collapses on itself and descends into the Void as the walls open to reveal a staircase, leading down into the laboratory from the opening cutscene, containing a giant humanoid: an unfinished project called Vessels.

The Murmur[]

Exploring Albrecht's Laboratories, the Tenno fights off hostile Necramechs before hearing The Man in the Wall's ominous voice, which Loid claims Master Entrati dubbed Voidtongue. They then acquire a Grimoire Grimoire and channel its mysterious Void powers as a secondary weapon. The Grimoire is fully automatic with DmgElectricitySmall64 Electricity damage and infinite ammunition with a gauge that fills over time or by killing enemies; a full gauge can be released with Alternate Fire to throw a slow traveling orb with a large damaging radius.

Proceeding further, the Tenno encounter The Man in the Wall's Operator form, staring at a wall. The walls of the complex suddenly tear open and pull away, revealing a eldritch Void expanse. They then stumble upon hostile creatures called The Murmur, which appear to be geometric constructs with human limbs attached to them. After defeating The Fragmented Tide, the Tenno return to Entrati space as a train suddenly passes by them.

Approaching the Sleeper's cryopod, the sound of a pager can be heard. Awakening the Sleeper, revealed to be the attendant from the opening cutscene, Loid reveals him to be the original Loid; the Necraloid Loid was created by Albrecht to accompany the real Loid following his passing. The original Loid leads the Tenno into a portal that warps them back to the main lab.

Into the Void[]

While the original Loid inspects the lab of Sanctum Anatomica, the construct Loid instructs the Tenno to meet with the Cavia: Master Entrati's incomplete animal experiments - Fibonacci, Bird 3, and Tagfer - who attempt to communicate vainly in Voidtongue. The original Loid informs the Tenno that the Vessel requires an Operator. By Hacking into the 1990s computer, by matching scrolling symbols while avoiding the red corruption dots, the Tenno appear to perform Transference into the Vessel. Loid notes something is wrong with the Transference stream as the scene suddenly shifts to 1999.

????[]

In 1999, a human man named Arthur, wearing armor that bears a striking resemblance to ExcaliburIcon272 Excalibur, fights off what appears to be Infested humanoids possessing 1990s computers in an abandoned subway. His partner Aoi instructs him to link up with a terminal and find Dr. Entrati. Upon interfacing with a computer, Aoi declares to be under attack as the sound of MagIcon272 Mag's Crush130xWhite Crush can be heard. Arthur is then attacked by the creatures from earlier, and after holding them off for a minute, he passes out.

Upon waking up, Arthur is confronted by the man and the Kavat from the opening cutscene, who grins ominously as The Man in the Wall's Voidtongue can be heard.

Back to the Future[]

Back in the present, the original Loid reveals that Albrecht Entrati traveled to 1999 to escape The Man in the Wall, but it was still able to follow him through time. The Murmur continue their attack on the laboratories. The construct Loid is ordered away to keep the Entrati family unaware of the current transpiring events.

The Tenno is instructed to equip the Grimoire in their Arsenal, fully ranked and complete with a pre-installed Orokin Catalyst and weapon slot.

Eyes and Ears[]

This mission is effectively a two wave, five minute Mirror Defense where the Tenno must fend off an onslaught of The Murmur and rogue Necramechs while collecting Vosphene Glyphs to reinforce the defense objective.

The Keyglyph[]

Back in Sanctum Anatomica, Fibonacci vainly attempts to communicate as The Man in the Wall's Operator form mocks Loid. Loid learns that the Vessel contains a transmission from 1999 Albrecht Entrati that requires a Pom-2 Board to access. He instructs the Tenno to head to the Netracells, which requires a Keyglyph that Tagfer provides.

The Netracell[]

Loid warns that the Keyglyph required to access the Netracell places a burden on its bearer. The Tenno must find the Netracell's vault, whose search can be narrowed down by hacking three marked terminals within the area. Upon attempting to access the Netracell, the vault enters high security which must be brought down by eliminating hordes of enemy Murmur and Necramech, as well as Necramite drones that appear. After acquiring the Pom-2 Board from within the vault and listening to The Man in the Wall's rambling, the Tenno must reach extraction.

POM-2 Repair[]

Delivering the Pom-2 Board to Loid, he and the Tenno watch a series of recordings left behind by 1999 Albrect Entrati, explaining that he left the laboratory in an attempt to draw The Man in the Wall away from Loid. He leaves behind a blueprint and instructs the Tenno to complete the Kalymos Sequence, before urging them to find him when the time is right.

Construct Albrecht's Blueprint[]

The Tenno receives "Albrecht's Blueprint" which must be constructed in the Foundry. Completion of it grants the Jahu Gargoyle.

Manufacturing Requirements
Credits64
19
ShrillVoca
1
Time: 99 sec
Rush: Platinum64 0
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

A New Voice[]

Loid warns that Albrecht may not be concerned for the Tenno's safety and asks them to throw away the Gargoyle if it proves to be a danger. Activating the item finally allows the Tenno to properly communicate with the Cavia and understand their Voidtongue. Fibonacci tells the Tenno that the Grimoire is missing a page which is necessary to finish the Kalymos Sequence.

Lost and Found[]

This mission is an Exterminate. After eliminating the necessary amount of enemies, the Tenno are able to retrieve the missing page and extract.

Sanctum Under Siege[]

The extraction warp is diverted by the Murmur, forcing the Tenno to return to the Sanctum on foot. Joined by Loid and his ZylokPrime Zylok Prime, the Fragmented Tide have escalated their assault, eventually forming into The Fragmented Suzerain. Fibonacci urges the Tenno to retreat and connect the Grimoire to the Gargoyle, allowing the Tenno to damage the Murmur. The final page narrates Albrecht's praise for Loid's servitude as his right-hand man.

After defeating The Fragmented One, the Operator is forced out of their Warframe and is attacked by a Void-controlled Vessel. As the Operator is seemingly crushed, they perform Transference to another Vessel, grasping the Void-controlled Vessel's cheek and pacifying it.

Loid, witnessing this act of love he had long since craved from Albrecht, is determined to see things through to the end and makes preparations to send the Tenno to 1999. He tells the Tenno of Albrecht's last words before he left:

  • [Sun] ...that it was always watching.
  • [Neutral] ...that this was no way to remember me.
  • [Moon] ...that he wasn't worthy.

Meanwhile, The Man in the Wall monologues to themselves about their handshake deal with the Tenno. They are abruptly joined by Albrecht Entrati, citing "WE END AS WE BEGAN".

Conclusion[]

The player receives two inbox messages: one from Loid awarding the blueprint for the QorvexIcon272 Qorvex Warframe; the other from Fibonnaci a Melee Upgrade Segment to unlock Exilus slots for Melee weapons, Mod TT 20px Mentor's Legacy mod that enables Tennokai, and a MeleeArcaneAdapter Melee Arcane Adapter.

Completion of Whispers in the Wall unlocks the following:

A vision of the past promised a bleak future, but the unexpected assistance of the Cavia offered a precious second chance. With a memory of love holding the Indifference at bay, Loid prepares to send you back... and perhaps this time, you will not be late.

Trivia[]

  • In the leadup to TennoCon 2023, Nora Night received three unauthorized transmissions:
    • The first caller, Latrox Une, described that the ecosystems of Deimos had changed, as if the Infested was afraid. He also described a knocking that repeated in a one-two-three rhythm.
    • The second caller, a doctor named Fidelia "Delia" Scorse who treats a mining colony, received numerous patients with damaged fingernails. Upon investigating the mine, Delia discovered the miners were single-mindedly digging regardless of exhaustion or broken tools, all while grinning. This prompted Delia to blow up the mine, killing three miners in the process, piecing together with Latrox Une's call that the miners were attempting to dig to reach Deimos.
    • The third caller, Loid (who wished to remain anonymous using the name "Bones"), reveals that his partner is missing and requests immediate assistance from someone capable of dealing with the unknown.
  • Just the day before TennoCon 2023, Hotfix 33.6.6 (2023-08-25) added audible knocking and whispering sounds in the Necraloid backroom.
    • Additionally, knocking can now occasionally be heard in various areas of the Zariman's mission tileset.
  • In the leadup to Whispers in the Walls update, the Operator Report was added to the WARFRAME website, detailing the Cavia's reports on monitoring the "awaited Operator".
  • In a pivotal event during the quest's runtime, an Indifference-possessed "vessel" repeats text spoken to the Tenno during the ending of The New War by The Man in the Wall. During the final fight with the Fragmented Tide, subtitles reveal this to be as "VOULL NE XATA VOK, MARA LOHK?"
  • The song used in the opening sequence of the 1999 segment is a licensed track from seminal industrial rock band Nine Inch Nails Into the Void. The track was released as part of their album The Fragile in September 1999.
  • The antique technology featured in the quest are modeled after real-world devices.
    • Albrecht's pager is based on the Motorola Tango.
    • The Pom-2 computer is named after the Apple II, "pom" being derived from the French "pomme", meaning apple. However, its appearance more closely resembles an IBM personal computer. The operating system is inspired by Windows 3.1.
    • The circuit board retrieved from the Netracell is based on the Pentium III Katmai.
    • The phone beside the Pom-2 computer is based on the Nokia 3310. Unlike the previous devices, the Nokia 3310 is anachronistically released after 1999.
  • During the 1999 sequence, if the player makes the first left turn into the other train car and continues backwards towards the ominous red light, they will find The Man in the Wall, disguised as their Operator, at the end of the tunnel. The Man in the Wall will laugh hauntingly and disappear.
  • Albrecht's Blueprint costs Credits64 19 and has a build time of 99 seconds, which when put together forms "1999".
  • After awakening the human Loid, the construct Loid is simply named as "Necraloid" for the remainder of the quest to prevent confusion with his human counterpart.

Media[]

Patch History[]

Hotfix 35.5.11 (2024-05-07)

  • Fixes towards the search area map marker for spawned Necramite Drones not showing up in Netracell missions due to spawn positioning issues.
    • This also helps prevent this issue from occurring in the Whispers in the Walls Quest. We are still investigating related issues for follow-up fixes.

Hotfix 35.5.3 (2024-04-04)

  • Fixed entering an early segment of the Whispers in the Walls Quest as Dante resulting in a progression stop.

Hotfix 35.5.1 (2024-03-27)

  • Fixed a script error caused by Rogue Necramechs in the Whispers in the Walls Quest.

Update 35.5 (2024-03-27)

  • Fixed a crash when walking up to Loid in the final stages of the Whispers in the Walls Quest.
  • Fixed script error caused by aborting during the stage of the Whispers in the Walls Quest where you first pick up the Grimoire.
  • Fixed an issue where you would need to relog or run a mission after completing The New War Quest to access the inbox message that unlocks the Whispers in the Walls Quest.
  • Fixed Auto-Meleeing in a certain location in the “Awaken the Sleeper” stage of the Whispers in the Walls Quest causing an interaction to be skipped.
    • Melee will now be disabled when in this area to prevent key moments from being skipped.
  • Optimized the Grimoire in the moment in the Whispers in the Walls Quest when it is first picked up.
  • Fixed rare crash that could occur when idling near a character in the Sanctum Anatomica during the Whispers in the Walls Quest.

Hotfix 35.0.9 (2024-01-17)

  • Fixed the map search radius for Necramite Drones not appearing in Netracell missions (including the Whispers in the Walls Quest stage).
  • Fixed being unable to do the quick time event at the end of the Whispers in the Walls Quest if Melee Attack is bound to scrolling the mouse wheel up/down.
    • In order to fix this issue and potential others, you can now tap during these events even if the “Repeated Button Presses” option is set to “Hold” (for both the Keyboard/Mouse and Controller settings).

Hotfix 35.0.7 (2024-01-09)

  • Fixed the map search radius for Necramite Drones not appearing in Netracell missions (including the Whispers in the Walls Quest stage).
  • Fixed opening Operator Equipment in the Sanctum Anatomica in the “Back to the Future” stage of the Whispers in the Walls Quest causing functionality loss.
  • Fixed minimap waypoint for the Grimoire page not disappearing after collecting it in the “Lost and Found” stage of Whispers in the Walls Quest. Also fixed the Lotus “mission complete” transmission playing on extraction.

Hotfix 35.0.4 (2023-12-20)

  • Fixed additional cases of Whispers in the Walls Quest completion inboxes not being received by players.
    • Those who were still missing Quest rewards should see the messages in your inbox upon login!
  • Fixed players not retaining rewards or Affinity from Stage 1 of the Whispers in the Walls Quest.
    • The End of Mission screen will not appear upon extraction as a stylistic decision, but you should actually keep all that you’ve earned now!
  • Fixed Loid having a nose ring in a cutscene in the Whispers in the Walls Quest.
  • Fixed Loid missing collision in Stage 9 of Whispers in the Walls Quest.

Hotfix 35.0.3 (2023-12-18)

  • Adjusted push volume on Necraloid in the Whispers in the Walls Quest so that players can get closer to him. Taking notes from Simaris, I see.
  • Fixed Loki’s Irradiating Disarm causing several issues to the Fragmented enemies in the Whispers in the Walls Quest.
  • Fixed Whispers in the Walls Quest tileset elements appearing in regular Albrecht Laboratories missions.
  • Fixed Amps appearing in a Whispers in the Walls Quest cinematic.
  • Fixed a certain gate in the Whispers in the Walls Quest opening too early and also not playing sound when it does.
  • Fixed Albrecht’s hands missing texture in the intro sequence of the Whispers in the Walls Quest cinematic.
  • Fixed a script error in Stage 1 of the Whispers in the Walls Quest.
  • Fixed players being able to get stuck in the first stage of the Whispers in the Walls Quest.
  • Fixed a script error in the final stages of the Whispers in the Walls Quest.

Hotfix 35.0.2 (2023-12-14)

  • Energy Orbs will now drop from enemies during the Arthur segment of the quest to let you cast his abilities more often!
  • Fixed players not receiving items from the quest (notably the Grimoire) if they encountered network issues at the point they’d be delivered to their accounts.
  • Fixed mission failing in the first stage of the quest.
    • The quest would progress but players would see “Mission Failure” and not receive the items they had collected during the mission.
  • Fixed cases where hair and cloth would pop in the quest cinematics.
  • Fixed the objective marker pointing to the Netracall during the quest being duplicated.
  • Fixed cases where the waypoint markers for the Necramite Drones wouldn’t appear during the Netracell stage of the quest.
  • Fixed being able to sell the Grimoire to prevent progression issues in the quest.
    • If you have sold the Grimoire and are unable to progress in the quest, please create a ticket with our Support Team.
  • Fixed being able to interact with the Grimoire as Sevagoth’s Shadow during a pivotal fight of the quest.
  • Fixed certain VFX not appearing for Drifter during finale of quest.
  • Fixed the door to Laboratory Navigation in the Sanctum Anatomica opening when it should be locked during certain stages of the quest. This was causing confusion since players would hear it opening but the door before leading to it was locked.
  • Fixed a certain gate not being locked in the quest if you got there too early.
  • Fixed a rare script error related to a camera in the Sanctum Anatomica during the quest.
  • Fixed a several script errors in the quest.
  • Fixed your companion’s icon showing up in the HUD during the 1999 section of the Whispers in the Walls Quest.
  • Fixed players becoming permanently slowed if they were Operator/Drifter during a certain segment of the first mission in the quest.
  • Fixed players being able to extract early from a certain quest mission without completing the objective (and missing out on some cool cutscenes, if we do say so ourselves).

Hotfix 35.0.1 (2023-12-13)

  • Updated the Whispers in the Walls Update Screen to better direct players on how to start the Quest.
  • The repair Necramite drones will no longer spawn during the “Find and Destroy the Necramite Drone To Continue” phase of the Netracell phase in the Quest as well as for all Netracell missions after quest completion. Now, only the drones that need destroying will appear to prevent confusion between the two.
  • Increased Necramite waypoint range during the “Find and Destroy the Necramite Drone To Continue” phase of the Netracell mission, to help players suss them out easier.
  • Fixed a soft lock occurring when talking to one of the Cavia Syndicate members right after completing the Whispers in the Walls Quest.
  • Fixed the Necramech summon consoles not being visually disabled during the Quest.
  • Fixed a script error when picking up the Grimoire in the Quest.
  • Fixed dialogue sync issue in the Whispers in the Walls epilogue cinematic.
  • Fixed several script errors caused by certain cinematics in the Whispers in the Walls Quest.

Update 35.0 (2023-12-13)

  • Introduced.
  1. Prelude to War is compilation of miniquests and cutscenes leading up to The New War.
  2. While not part of the main story quest, The Duviri Paradox has very interlinked story context to several critical characters in The New War.
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