Update 17: Part 2
Released on March 12, 2022 - This update focuses on Phoenix awakening, as well as other misc changes.
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Disabled the Christmas event.
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New level cap: 2300
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New island added:
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Added Bird: Phoenix awakening.
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Added a new accessory.
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Added a new weapon.
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Added new titles, most notably new YouTuber titles/rewards.
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Added Sea Events to Second and Third Seas:
List of events:
The difficulty of Sea Events will scale with player level, this also applies to Sea Beasts.
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Re-implemented the Server Browser (without a Bounty filter, until we figure out the best way to patch bounty exploiters)
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Revamped the animations of a few weapons (more coming soon), Bisento being an example.
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Added a damage counter for combos, which can be toggled in Settings.
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Added a quest tracker along with a compass, which should help inexperienced players find recommended quests.
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Added Advanced Raids, which must first be unlocked, and are harder to complete than regular Raids.
- Also, Raids' difficulties will now scale with participants' levels.
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Added ping compensation to stuns. Players with higher ping should have a better combat experience now.
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Globally buffed the experience every Quest gives.
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Added a new mob and quest to the First Sea (Impel Down New area), and adjusted the level requirements of some other quests.
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In order to nerf aimbot, guns will now deal reduced damage to other players every consecutive hit, in the Second and Third sea only.
- How it works:
- The First hit will deal 100% damage.
- The Second hit will deal 66%
- Third and further hits will deal with 33%.
- After a few seconds, the timer will be reset.
- Note: These changes only apply when your opponent is moving. Guns will always deal full damage when the opponent is not moving.
This should allow legit players to continue using guns effectively. Also, Suspicious Kill now triggers more accurately.
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Reworked the Mastery stat buff formula:
- Instead of gaining 1 point every 3 mastery levels, you'll gain 1 point every 4 levels and a small % based on your Player Level (up to 10% of your Player Level at 600 Mastery).
- Example: At Player Level 2300 and 500 Mastery, you should have
500 /4 + 2300 *(500/600)*0.1 = 316 extra points.
- Basically, this just makes you gain more stat points from the mastery system.
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Added Fan Art frames in the Café and Mansion (Third Sea).
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Added a date restore option for people who were falsely banned. Also reduced the data punishment on future resets.
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Currently testing a new text translation method, text may not be translated temporarily. This should allow us to support more languages soon, such as Thai.
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Upon leveling up, your health and energy will heal by 70% if you're not in PvP combat.
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You can now upgrade max crew member up to 30 (previous cap was 25)
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Changed max daily trade from 4 to 5.
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Changed max Bounty/Honor to 30M. However, you won't gain any additional PvP boosts after 25M.
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Renamed Treasure Capacity to Fruit Storage and gave it a proper icon.
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QoL:
- Trying to spend more stat points than you currently have now the max amount of points you can use (you don't have to do the math anymore when trying to max out a stat).
- Improved the visual effect on Race V3 abilities.
- Improved the visual effect on Dark Blade's abilities (including Triple Dark Blade!)
- Improved the visual effects on some Rumble V2 abilities.
- Improved the Death Step wind affect quality.
- Improved the 2x Mastery indicator (now shows in the EXP gain message)
- Added LoD optimizations to the Third Sea, this should increase average FPS.
- Greatly optimized click combat, this should increase average FPS.
- Greatly optimized server hitboxes, this should decrease average ping.
- Optimized server physics, this should decrease average ping.
- Lowered the respawn time of First Sea bosses for a better experience.
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Lowered cooldown on fruits with only 2 moves (Bomb, Spike)
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While Instinct V2 is active, chasing a player in combat that is trying to run away will buff your dashes generally by 50% (using a ring as the indicator)
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Instinct V2 now displays levels properly.
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Nerfs:
- Nerfed the hitbox and stun on the Z move of Pole (2nd Form).
- Slightly nerfed the stuns on Acidum Rifle.
- Sand V2:
- Re-balanced the general damage.
- The X move now stuns the user for 1.8s after a successful grab.
- Fast Mode now reduces the particles on the Z and V moves, to reduce lag.
- Dark V2:
- Slightly nerfed the hitbox on the X move.
- Soul:
- Dragon:
- Reduced the damage on transformed Z and X.
- Transforming now costs 20% of the user's Fury Meter.
- Venom:
- Transforming now costs 20% of the user's Fury Meter.
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Buffs:
- Sharkman Karate:
- The X now breaks Instinct.
- The Z hitbox now gets bigger towards the end of the attack.
- Cyborg V3:
- Reworked the special ability, now it disables the Instinct ability of nearby opponents with weak lightning particles (damage based on your Player Level). Starts at 0.1 damage/hit, and increases by 0.1 every 10 levels.
- It also increases defense by 30% while the V3 ability is active.
- Sky V3:
- The special ability now increases defense by 15%, instead of nerfing your damage by 30%.
- True Triple Katana:
- Reduced lag on both moves, although reduced it more on Z.
- Made the X move slightly faster and bigger.
- Slightly buffed the damage on both moves.
- Flame V2:
- The F move now has a higher initial speed boost.
- Increased the damage on the Z move. Additionally, it grows in size as it travels.
- Light V2:
- The X projectiles now have a longer range, and ignore Instinct.
- Magma V2:
- The magma balls now deal way higher tick damage.
- Slightly buffed explosion damage on Z.
- The C now ignores Instinct.
- Magma Awakened user can walk on water.
- Ice V2 changes:
- Revamped the V effect and made it stun longer and cast faster, similar to V1. However, it cannot be cast mid-air anymore, and the hitbox only exists horizontally.
- Revamped the C effect and made it stun longer and travel slightly faster.
- String:
- Greatly increased the auto-aim and speed on the C move.
- Soul:
- Lowered cooldowns on the X, C, F, and click moves.
- X and C now have the same cooldown duration.
- Z can now steal up to 2 souls by hitting multiple enemies at once.
- Slightly increased the mood damage modifier on the V move.
- Buffed the damage and hitbox on C.
- Control:
- Lowered cooldown on X and F, made them pretty similar.
- Increased the damage on the V move, and it no longer shrinks after catching a player, and doesn't disappear after the move.
- The Z room now lasts way longer.
- Dragon:
- Slightly increased defense while transformed.
- Greatly reduced the passive Fury drain.
- While transformed, taking damage now increases your Fury meter, and all cooldowns are reduced.
- Diamond:
- Increased passive defense from 22.5% to 25%.
- Falcon:
- Increased passive defense from 7.5% to 10%.
- Door:
- Teleporting with C now gives you short immunity frames.
- Bisento:
- Changed price from 1,200,000 to 1,000,000 .
- Increased V2's X move hitbox.
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Bug fixes:
- Fixed 2 unobtainable titles.
- Fixed wrong title description on Sand awakening.
- Fixed low levels being able to join other seas.
- Fixed multiple VIP servers purchased in the same account share the same seas.
- Fixed teleporting between seas in VIP servers (except to First Sea)
- Fixed Buddha's speed and dashing glitches.
- Also fixed enemies not being able to hit Buddha V2.
- Fixed the chess table glitching your aim.
- Fixed leaderboards not updating properly.
- Fixed god mode, anti-teleport bypass, and invisible mode exploits.
- Fixed a few GUI mistakes.
- Fixed the Level Up notification displaying the wrong value sometimes.
- Fixed click combat not dealing damage sometimes.
- Fixed the gun aim icon getting stuck sometimes.
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