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I have a player that was turned Evil in my campaign and accepted both the Dark Gift of the Vampyr and the Dark Gift of Dahlver-Nar "He of Many Teeth" They are described below as:
West Sarcophagus. The vestige within this sarcophagus offers “the dark gift of the Vampyr” to any humanoid creature of evil alignment that touches it. The Vampyr’s gift is the immortality of undeath. If the dark gift is accepted, its effect doesn’t occur until the following conditions are met, in the order given below. The creature becomes aware of the conditions only after accepting the dark gift.
When the conditions are met, the beneficiary instantly becomes a vampire under the Dungeon Master’s control (use the stat block in the Monster Manual).
After receiving the dark gift, the beneficiary gains the following flaw: “I am surrounded by hidden enemies that seek to destroy me. I can’t trust anyone.”
East Sarcophagus. The vestige within this sarcophagus offers the dark gift of Dahlver-Nar, He of the Many Teeth. Dahlver-Nar’s gift is the power to live many lives. Upon receiving this dark gift, the beneficiary instantly reincarnates when it dies, as though it was the target of a reincarnate spell. The new body appears within 10 feet of the old one. After it has been used three times, the dark gift vanishes.
The beneficiary of this dark gift loses all of its teeth until it reincarnates for the third and final time.
So, based on this it sounds like the character would die and become a Vampire, but will also be reincarnated. Does this mean that they can never become a vampire, or does it mean that they will come back as a vampire after they die a fourth time (if it is at the hands of those that hate them), or do they come back as a vampire but the remaining reincarnates bring them back as a vampire each time?
If I'm making a call on this I would say that it would manifest in the order that they received the dark gift, meaning that they accepted the Dahlver-Nar gift first, so they would need to have that gift vanish before the gift of the Vampyr (accepted later) would take affect. What do people think and are their any rules that would dictate how these should work in conjunction with each other?
Thank you!
I think the most important part here is "under the Dungeon Master's control." If the fledgling vampire becomes an NPC, I'd rule the question moot. My new vampire would just say "Bleaaaugh!!" and fly out a window. As an exercise in rule interpretation, though, I agree - this is a weird one. Let's look at the reincarnate text:
So if the target's soul isn't willing to inhabit the new body, it doesn't. I think the sequence of events would look like this (and I admit this is complicated):
1) Kill loved one and drink their blood;
2) Die violently;
3) A new body appears on the ground 10 feet away, which the player chooses not to occupy (Don't lose track of this body. You would be astonished how often a spare corpse can come in handy in Barovia);
4) The player, in their original undead body, begins unlife as a vampire;
5) Within ten days time, the player either gets killed in vampire form and gets reincarnated; or else, at the end of ten days, the other two uses of the second gift are wasted, since reincarnate has a time limit.
It's unclear to me if the curse of Dahlver-Nar would ever lift if the player never actually successfully reincarnated.
Finally, I would be remiss if I didn't mention that a vampire with no teeth is freaking hilarious and it's absolutely in line with the nature of the dark powers for you to lean into the irony. If the player is unable to drink blood because of their other dark gift, so their vampire form starves to actual death and then they reincarnate, wasting the first dark gift, you would be able to hear Strahd laughing his ass off all the way across the valley. Strahd would straight-up spare that players' life and just let him run around getting into hijinks to see what would happen next, like a sitcom.
I'd consider the gifts incompatible and just not allow one person to have both at once.
It's a DM call - a dice roll or a player decision or a DM decision.
1) The character instantly becomes a vampire when they die in appropriate circumstances (however- it is explicitly noted that it is under the DMs control though that is up to the DM). Also, this dark gift is the specific one that Strahd took to become the cursed ruler of Barovia. This can be a decent plot point if the character is looking to become the new ruler of Barovia and displace Strahd (one of the possible endings).
2) The character instantly reincarnates but this is explicitly stated "as if the target of a reincarnate spell".
"Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target's soul isn't free or willing to do so, the spell fails."
Since the reincarnate happens instantly upon death and the spell is instantaneous - the 10 day limit doesn't apply. The key line is "If the target's soul isn't free or willing to do so, the spell fails".
Since both effects are instantaneous it is up to either the DM or the player to decide which happens. The main consequence of the dark gifts is the possibility of turning the creature receiving it evil. There are other cosmetic side effects that last as long as the gift does but there is no indication that the character is selling their soul or giving up their free will in exchange for the gift. I think this tends to indicate that it is the player's choice exactly what happens. The vestiges have already succeeded in their goal of turning the character evil (and the DM could also give them additional hidden influences on the character if they choose - for example a character with an active dark gift could find it impossible to leave Barovia).
Anyway, since the character's soul has to be free or willing to reincarnate - then if the character chooses to NOT reincarnate, the character dies and becomes a vampire. However, since a character is already dead the reincarnation option would only exist if the character is actually returned to life from being undead (via wish or similar). The dark gift would still exist so the vampire would have no teeth (LOL :) ) but other than that it would have no benefit unless the character was somehow restored to life (and thus no longer a vampire).
Either way, there is some room to roleplay it but the future of the character looks a bit bleak as they either gum their food or gum their victims. :)
Somewhat tangential, but after my first run through of Curse of Strahd I think I am going to disallow players from taking more than one dark gift at a time in future runs of the game. It was fairly easy for the players to make their saving throws (even when I had switched it to Sanity, which none of them were proficient in), and although they all come with drawbacks the benefits always seemed to outweigh them. Plus you don't run into oddities like these. Just my two cents
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