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As a controller user, walking and immediately stopping even when running isn't an issue for me, but clicking and a character continues to blindly jog to the targeted point after passing a check to notice traps or ambushes or whatnot without at least an option to auto-stop/auto-TB the action seems like a slight oversight. Environmental damage auto-TBs (without the option to prevent the auto-TB).
I wonder what it would take to extend the environmental damage auto-TB to optionally include successful perception checks. (Auto-cancel would be preferred, but auto-TB is already a feature for environmental damage.)
BG3's a bit weird. A room full of necrotic energy, and "the environment" shifts you into turn-based mode automatically. But if there's a bunch of traps nearby, or sometimes just "hazardous surfaces," and then it doesn't do this.
Every game where the characters run: "They keep running into traps! Can't we slow them down?"
In point of fact, I wish that would happen, rather than opening a door to a room full of necrotic energy, making it happen (automatically).
I'm surprised there's no mod for this already - again might have to do with what parts of the game can be accessed - maybe something will show up after modding tools are released.