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"Ad Victoriam"— Their commonly heard motto., [5]

The Brotherhood of Steel (commonly abbreviated to BoS) is a post-War technology-focused paramilitary order with chapters operating across the territory of the former United States of America. It was founded by rogue U.S. Army officer Captain Roger Maxson shortly after the Great War.

The Brotherhood's core purpose is to preserve advanced technology and regulate its usage.[6][7] This is because they believe humanity cannot be trusted with the means to destroy itself, and they acquire technology to prevent another apocalypse.[8] Although they tend to be relatively isolationist, the Brotherhood has proved to be one of the most important organizations in the history of the wasteland, though their exact levels of power and influence have varied over time and by chapter.

The Brotherhood has been featured in every game and other entry in the Fallout series, in one form or another. This article focuses on an overview of the Brotherhood as it appears throughout the series, detailing the evolution of its doctrine and policies.

For information on specific Brotherhood chapters, see Brotherhood of Steel chapters.

The Brotherhood of Steel is a quasi-religious technocratic military order, founded in the immediate aftermath of the Great War by members of the United States Armed Forces and the government-sponsored scientific community. Originating in California, the organization has numerous extant chapters throughout the former continental United States.

Background[]

The Mariposa Rebellion[]

In 2076, the NBC division of West Tek achieved breakthrough results in the Pan-Immunity Virion Project. The United States Defense Department, fearing international espionage, moved a military team under the command of Colonel Robert Spindel and Captain Roger Maxson onto the site to secure and oversee the project, now dubbed the FEV (Forced Evolutionary Virus) project.[9] On January 7, 2077, all FEV research was moved to the newly constructed Mariposa Military Base to commence testing of the virus on human subjects.[10][11] The security team was transferred to the newly constructed base as well, to provide protection for the research going on within the facility. They were not informed of the nature of the research.[2]

The situation unraveled shortly before October 10, 2077. The soldiers stationed at Mariposa discovered the fact that the scientists under their care were performing experiments with the Forced Evolutionary Virus on military prisoners. The revelation prompted a nervous breakdown in Colonel Spindel, who locked himself in his office. Captain Maxson was the only officer left to handle the deteriorating situation. Soldiers were screaming for blood and the whole situation was at risk of devolving into a bloodbath. On October 12, when Maxson had to step in to prevent one of his subordinates from killing a member of the science team, he ordered interrogations of the science team under his authority as acting commander. He hoped to prevent a full mutiny by offering his troops a semblance of justice.[2]

The first scientist was brought before Maxson a day later, on October 13. Chief Researcher Robert Anderson explained that human experiments at the facility were sanctioned by the government. He outlined the program to the captain, emphasizing the fact that it was the government that ordered it. When Maxson refused to believe him, the scientist lost his nerve and started screaming how he was just following orders and that he was a military man just like Maxson. The captain shot him in response. He rationalized it as trying to prevent a full-scale mutiny, but even he did not believe it.[2]

The killing of Robert Anderson effectively established Maxson as the leader of the rebellion. His position was further reinforced just two days later on October 15, when he attempted to speak to Colonel Spindel through the door of his office. It soon became clear that the colonel had lost touch with reality, so Maxson and several of his men broke down the door just in time to hear the colonel apologize and shoot himself. Subsequent scientist interrogations invariably ended in executions. Erin Shellman held out the longest by October 18, finally convincing the captain that the experiments were really ordered by the government with her detailed account.[2] On October 20, 2077, Captain Maxson declared his unit in full secession from the United States over the radio, attempting to force the government to respond to the situation at Mariposa. No response came. A day later, he ordered the families of soldiers under his command to take shelter within the facility.[2]

On October 23, 2077, the Great War struck. As Maxson was halfway through prying the story from Head Researcher Leon Von Felden, the facility lost contact with the outside world as nuclear weapons started to drop. Spared the nuclear devastation, Mariposa protected the inhabitants from nuclear fallout flooding the wasteland. Fearing that China would soon make up for the oversight, on October 24, Maxson ordered his soldiers and their families to prepare to vacate the base the next day.[12]

On October 25, Sergeant Platner volunteered to take atmospheric readings outside the base. Reporting no significant amounts of radiation in the atmosphere, final preparations for the Exodus were undertaken. On October 26, Maxson ordered the remains of the scientists to be buried in the wastes outside the base. A day later, on October 27, former US servicemen and their families left the base under the lead of Captain Roger Maxson, heading for the Lost Hills government bunker in the south.[2]

The Exodus[]

Fo1 Losthills Entrance

Lost Hills government bunker.

In November, a few weeks later, war refugees arrived at the bunker. The people suffered casualties along the way, as while the soldiers were protected by T-51 power armor, their families had no armor to speak of. Marauders that attacked the caravan quickly learned to target the unprotected civilians. Though the attackers paid with two lives for every one they took, many were lost, including Roger Maxson's wife but not his teenage son.[Non-game 1][13]

Several soldiers broke off during the Exodus as well, led by Sergeant Dennis Allen.[14] Ignoring warnings from Captain Maxson and defying the group's will, Allen's faction separated from the convoy in order to excavate the remains of the West Tek Research Facility using their power armor. They were never heard from again.[13] Around 2151, the Brotherhood sent out knights to seek out Allen's group or its remains. All they found were desolate ruins.[Non-game 2][15]

The Exodus survivors claimed the Lost Hills bunker as their own. The refugees expanded and adapted it to fit their own needs, becoming a bastion of technology in a world that has lost centuries of technological development overnight.[13]

Foundation of the Brotherhood and expansion in Appalachia (Fallout 76)[]

Words have power, Lizzy. They build identity. They take on a meaning if you keep using them, even if it didn't exist to begin with. It was the Knights and Scribes after the fall of Rome that protected what was left of Western civilization. So we are the new Knights and our role is similar. But we'll need more than names. We'll need new traditions, our own, well, mythology. Something people can believe to their core.Roger Maxson to Elizabeth Taggerdy, About the Brotherhood
Taggerdy card art

Elizabeth Taggerdy, leader of the Brotherhood's first eastern chapter

Using surviving satellite connections, Maxson reached out across the continent, broadcasting a request for contact.[16] By chance, Maxson found an old friend in Appalachia, Lieutenant Elizabeth Taggerdy of the US Army Rangers. Although initially hesitant to trust him, due to the public declaration of secession, she gambled and left the channel open.[17] As Maxson revealed the depth of atrocities perpetrated by the United States government, Taggerdy's faith in the system was shaken, then dismantled. Following the winter spent at Camp Venture, she joined Maxson's banner.[18]

Witnessing how people around him slowly succumbed to depression, Captain Maxson formulated a new ideology for the survivors. It took him years to create it, replacing the tarnished Stars and Stripes with new symbols, new ranks, and new ideas to replace the ones scorched in nuclear fire. They would provide meaning for people before they became lost in the depths of despair after losing their friends, family, and their entire world. Although some under his command, particularly Lieutenant Taggerdy, were skeptical of his plans, Maxson believed that the way forward lay in new traditions and a new mythology, free of the burden of the past. He also believed that it would prevent any surviving politicians from exercising their authority over former American soldiers, especially those with an agenda that involved burning Americans on the funeral pyre of the regime.[19][20][21] By June 20, 2082, all members under his command switched over to using Brotherhood ranks and practices.[3][22]

The Brotherhood kept growing in New California, welcoming into its ranks a National Guard unit that was formerly stationed near Mariposa.[23] They acquired several bunkers[24] and sent expeditions as far as the Mojave Wasteland, gathering intelligence and new recruits.[25] As the Brotherhood in New California developed, so did its sister organization in Appalachia under Paladin Taggerdy. Although she showed a bias towards candidates with a military background while building up the ranks, she eventually understood Roger Maxson's vision and continued to expand and develop the organization using Camp Venture as a training outpost. Despite initial resistance to the new rank system by the rest in her outfit, the new ideas offered by Maxson eventually took root and were accepted.

In Appalachia, the Brotherhood's insistence on acquiring munitions for their fighting against mutants led to ruffled feathers, especially with the Responders prior to the Christmas Flood in December 2082. However, they eventually found a common tongue, standing together during the Battle of Huntersville in May 2086. Although the Brotherhood sustained losses, it prevailed. This coincided with the announcement of a new mandate by Roger Maxson at Lost Hills: to gather, record, and save the collective knowledge of mankind for future generations, to act as a catalyst for the rebirth of civilization in time.[26] Some in Appalachia responded to this new policy with enthusiasm, others with grudging acceptance, and yet others, like Hank Madigan, left the Brotherhood to join the Responders.

The new mission quickly took a backseat, however, as the Appalachian Brotherhood encountered the scorchbeasts and the Scorched in the Cranberry Bog. Conferring with Maxson's ace researcher at Lost Hills, Scribe Hailey Takano, the Brotherhood in Appalachia quickly calculated that the scorchbeasts represented a potential extinction event for humanity. Lost Hills supplied a number of designs and weapon schematics to help stem the tide, including a sonic generator and an automated research program. Taggerdy pleaded with Maxson to grant her team permission to use nuclear weapons against the scorchbeasts but was forbidden by him because he found the concept of using nuclear weapons, even to help fight the scorchbeasts, to be too morally abhorrent after their world was destroyed by nukes.

By the 2090s, communication between Lost Hills and Appalachia was on steady decline due to failing Old World communication infrastructure. Before being cut off, Maxson ordered Taggerdy to hold the tide, and proscribed the use of nuclear weapons.[27][21] Eventually, the communications failed entirely, separating Lost Hills from Appalachia. The chapter in Appalachia fought on, trying to destroy the scorchbeasts through attrition, but by 2093, their numbers dwindled to the point where they were forced to close down Camp Venture, their first base, and focus their remaining forces at Fort Defiance and Thunder Mountain Power Plant. Declining support from the Responders and the constant fighting just to stem the tide of the Scorched and their masters took their toll, preventing the Brotherhood from completing the automated research program at Vault-Tec University, supplied to them by Takano. Eventually, the Brotherhood launched Operation Touchdown. This last ditch effort was launched in January 2095 and briefly stemmed the tide at the cost of the entire strike force, which included Knight Moreno and Paladin Taggerdy. Ultimately, the Brotherhood in Appalachia was wiped out in their last stand at Fort Defiance and Thunder Mountain on August 18-19, 2095, marking the end of the original Brotherhood in Appalachia.[21]

Reinforcements arrive in Appalachia (Fallout 76)[]

FO76SR Ramirez Rahmani

Paladin Leila Rahmani (second-to-left), the leader of the Brotherhood First Expeditionary Force

However, by 2103, a small group of reinforcements arrived on their way from Lost Hills to examine various centers of technology across the country, expand the Brotherhood across the East Coast, and find out what happened to Taggerdy. Known as the Brotherhood First Expeditionary Force, they were led by Leila Rahmani and Daniel Shin and were to set up base in Fort Atlas in Appalachia. The team also had a scribe named Odessa Valdez. While Maxson's motive was sincere, wishing to find out what happened to his friend Taggerdy, Rahmani became certain the Council of Elders had an ulterior motive: to remove her influence and meddling as she would often argue over their ways.

Along their hike across the country, the expedition found a town under threat by raiders. Wanting to assist them, Rahmani and Shin agreed to providing the townsfolk with weapons to help defend them. Unfortunately, the raiders were able to steal the guns and kill the townsfolk. During the assault, the Brotherhood lost one of their valued members, Alan Connors, and obtained two young refugee siblings who lost their parents, Marcia and Maximo Leone. This incident would set off a division between Rahmani and Shin, with Shin wanting himself and Rahmani to stand trial with the Council of Elders.

FO76 Atlas arrival

Valdez, Rahmani and Shin arrive at Fort ATLAS

Upon arriving in Appalachia, the group was dismayed to discover that Taggerdy's Brotherhood was wiped out by the scorchbeasts, with Vernon Dodge being the only known survivor. Rahmani decided that in order to establish the Brotherhood's presence in the region, the organization needed to cooperate with Appalachia's other factions, particularly the settlement of Foundation. Shin became skeptical of Rahmani's choices, particularly her desire to delay the re-establishment of contact with the elders in Lost Hills. Rahmani and Shin dealt with numerous conflicts, including Meg Groberg's raiders, battles against super mutants, and a plan to infect the water cycle with FEV orchestrated by a driven scientist.

FO76SD Rahmani breaks the communicator

Rahmani destroys the communicator, preventing contact with the West Coast

During a mission to explore an Enclave research facility, Rahmani, feeling that the elders from Lost Hills were a hindrance in her ideals of establishing the Brotherhood as a peacekeeping force, destroyed the radio transmitter, which infuriated Shin. As a result, there is no confirmation of the Brotherhood in Appalachia re-establishing contact with the Brotherhood in California, as well as their status post-2105.

Conflict with the Vipers[]

In 2135, Roger Maxson died of cancer. Already a legendary figure to the Brotherhood, he was essentially deified as the Founder and Deliverer. His son, Maxson II, replaced him as the high elder, while his grandson, John Maxson, joined the paladin caste, showing great promise.[Non-game 3][13] Around 2141, the Brotherhood ceased admitting new members from the outside, relying solely on their natural growth for increasing their numbers.[28]

The Brotherhood was a major power in the region at this point, firmly exercising their control on the lands surrounding their bunker and forming trade relations with the neighboring towns, especially the Hub. However, the focus on hard sciences gave in to the detriment of humanities, history in particular. This decline in soft sciences eventually led to some initiates of the youngest generations having no idea who Roger Maxson was.[29] In 2150, they clashed with the newly reformed Vipers.[Non-game 4] The battles intensified in subsequent years, culminating in the death of High Elder Maxson II in 2155. John Maxson's father expected the raiders to break formation and flee when faced with Brotherhood warriors clad in powered armor, but did not account for their religious ferocity. A poisoned arrow nicked him when his helmet was off, and he died within hours.[Non-game 5] John Maxson was promoted to the elder council, while Rhombus was tasked with conducting a campaign of extermination against the Vipers. The paladins tracked down and wiped out almost all of their members within the span of a month. A handful of Vipers were able to flee north and east into the mountain range; while small groups continued to exist and raid in New California, they never regained their full power. Both Rhombus and John Maxson would eventually ascend to leadership roles, with John Maxson becoming the high elder in 2159 and promoting Rhombus to the role of head paladin.[Non-game 4]

During the campaign, the Brotherhood sent a few scouts and emissaries to the Hub to track down Vipers members, and from these beginnings, the Hub and the Brotherhood began full trade relations. Caravans had delivered to the Brotherhood before, but not long after the destruction of the Vipers, caravan trains ran directly from the Hub to the Brotherhood on a regular basis.[Non-game 4] While the situation remained peaceful and prosperous, issues would develop between the Hub and the Brotherhood from time to time. In the late 2150s, the water merchants of the Hub attempted to barter a large quantity of water for a weapons stockpile. Although the Brotherhood turned down the offer, the merchants attempted to take the weapons regardless. The thieves were caught, but the Brotherhood elders voted down a retaliatory expedition.[30]

The emergence of the Unity (Fallout)[]

FO01 NPC Vree G

Scribe Vree

In 2161, the Brotherhood discovered the presence of a new enemy. In October, a group of knights on a patrol in the badlands discovered a dead super mutant. After examining the creature, Head Scribe Vree determined that it was sterile, but also notes that there must have been a central location that created these mutants.[Non-game 6][31] The elder council, fearing a potential invasion, enacted several security decrees, including a moratorium on training new recruits until the threat passed.[32]

The elders also sent out several scouts north and east into the badlands. Only one returned from the east, reporting an encounter with twenty super mutants,[33] and none at all returned from the north. The council could not reach an agreement on how to act. Even as Hub merchant caravans started disappearing in the northern wastes, the elders refused to act until they were fully certain that there was an army massing in the northern mountains.[34]

The impasse was broken by the arrival of the Vault Dweller. Having rescued a Brotherhood initiate from bandits in the Hub,[35] the Vault Dweller visited the Brotherhood and accepted the mission to the Glow, to recover the disk belonging to Sergeant Dennis Allen to learn the fate of the splinter faction from the Mariposa Rebellion. The Vault Dweller surprised everyone by surviving and returning with the artifact. They became the first outsider to join the Brotherhood in nearly twenty years.[28][36]

The Brotherhood shared what knowledge they had and some of their advanced technology with the Vault Dweller, allowing them to seek out the Master and destroy him in the Boneyard.[36] Following the death of the super mutant leader, the Brotherhood further aided the Vault Dweller's quest, sending a team of crack assault paladins to storm Mariposa.[37]

Apex of power, stagnation, and recovery (Fallout 2)[]

Rhombus

Rhombus, architect of Brotherhood's peaceful expansion.

Following the destruction of the Unity, the Brotherhood aided other human settlements to drive the mutants away with minimal loss of life on both sides of the conflict. The Brotherhood remained out of the power structure for a time, becoming a major research and development house by reintroducing advanced technology into New California at a slow pace. The wise guidance of Rhombus arguably brought the Brotherhood to the zenith of its power.[38] The Brotherhood had good relations with the developing New California Republic, to the point that one of the states of the federation was named after the founder of the Brotherhood: Maxson. However, Lost Hills was never incorporated into the NCR.[Non-game 7]

Over the years, the Brotherhood grew confident in its status as the sole source of advanced technology left to mankind, and allowed its prominence and influence to wane, growing stagnant.[39] This stagnancy made them unable to deal with the technologically superior Enclave, when the Brotherhood learned of their existence circa 2240.[40][41] In order to learn more about them, the Brotherhood reactivated a network of outposts in Northern California to observe Enclave activity. Thanks to their low profile, they achieved practical anonymity, even in the populous San Francisco.[42]

The Brotherhood heads East[]

Once the Enclave was apparently destroyed by the Chosen One, the Brotherhood was without a foe to face. In an effort to end the stagnation, the Brotherhood expanded eastward (including the formation of the Mojave chapter under Elder Elijah) and sent out expeditions to recover technology, going as far as the Capital Wasteland in 2255, with the expedition under Senior Paladin Owyn Lyons.[43][44]

Brotherhood conflict with the Enclave in the West[]

The Brotherhood of Steel first entered into conflict with the Enclave on the West Coast during the year 2241. As the Enclave began to reveal its presence to the post-nuclear world, the Brotherhood of Steel reopened several observation outposts in New California to monitor their activity and learn their motives.[45] During this time period, the Brotherhood of Steel tasks the Chosen One with infiltrating Navarro Air Base and retrieving schematics for the Enclave's modified vertibird's.[46] There are implications that clashes occurred between the two during the NCR-Brotherhood War. Following the events of Navarro's destruction at the hands of the NCR sometime after 2246, the Brotherhood of Steel openly began to hunt down and annihilate remnants of the Enclave on the West Coast.[47]

Capital Wasteland (Fallout 3)[]

Elder Lyons

Owyn Lyons

The Brotherhood's presence in the east suffered a further setback when Elder Owyn Lyons, head of the Capital Wasteland division, refused a direct order from the Lost Hills elder council, confirming their suspicions that he had gone rogue and was no longer pursuing the original mission. In response, the Brotherhood completely shut off communications to Lyons' division and denied them any reinforcements.[48]

By 2277, the Brotherhood was well-established in the Capital Wasteland, with their headquarters at the Citadel in Washington D.C. under the leadership of Owyn Lyons. The Enclave, however, wanted to control Project Purity for themselves, leading to a conflict between the Brotherhood and the Enclave, culminating in the Battle of Project Purity. The Brotherhood were able to prevent the Enclave's assault using a giant fighting robot called Liberty Prime. Although this was a short-term boon for the East Coast Brotherhood, changes were on the horizon for the restorationists under Lyons.[49]

Interim (between Fallout 3 and 4)[]

The key blow to the organization came with the death of Owyn Lyons circa 2278 and the loss of now-Elder Sarah Lyons later that same year. With the seat of power emptied, the remaining Brotherhood members elected multiple ineffectual leaders. Meanwhile, the adolescent Squire Arthur Maxson matured into a capable warrior and tactician, eventually defeating Shepherd, the new warboss of the Capital Wasteland super mutants, in 2282. This feat earned him a provisional leadership position. In fact, this position was bestowed by the West Coast elders, who revealed that they still monitored their errant brethren.[4]

Maxson's position solidified in 2283 when he negotiated a treaty with the Brotherhood Outcasts, bringing them back into the fold and reforming the entire organization, abandoning Lyons' doctrine. Lyons' Brotherhood became a distant memory as Maxson restored the original mission of the Brotherhood of Steel.[4] While some members found this distasteful and left,[50] many still remained, proud to serve a refocused Brotherhood. Maxson became leader of the Brotherhood's Eastern branch, setting it on a new, more authoritarian path.[51] Around this same time, the Brotherhood began constructing a massive airship known as the Prydwen at the conquered former Enclave facility of Adams Air Force Base; the ship began full operation in 2282.[52][53]

Mojave Desert and NCR Brotherhood War (New Vegas)[]

Elder McNamara

Nolan McNamara

Main article: NCR-Brotherhood War
The worst impulses of mankind, concentrated in one insane, backward tribe. The Brotherhood seems to have formed not long after the great atomic war. It's hard to know - they care little for history. Some of the Brotherhood scribes we captured further East didn't even know the name of their founder, Roger Maxson. They like to pretty up their mission with trappings of chivalry, but the truth is they're horders. They horde technology. It's been 200 years, and they still have the mentality of scavengers. They say they're preserving these technologies, but for what? They have no vision. They offer no future. They're a dead end.Caesar, 2281

In California, the rampant expansionism of the New California Republic would eventually lead to a collision course with the Brotherhood. As the NCR's power grew, the Brotherhood adopted a policy of reclaiming technology from people outside the order, energy weapons most of all.[Non-game 8] The disagreements over the way technology should be handled eventually resulted in a full-out war with the New California Republic. The Brotherhood was eventually forced into a retreat.[54] At least six Brotherhood bunkers were lost to the NCR, four of them destroyed by the Brotherhood themselves in a last-ditch attempt to deny them to the enemy.[55]

One major confrontation occurred during the NCR's Operation: Sunburst in the Mojave Wasteland in 2276. Under Elder Elijah's leadership, the Mojave chapter of the Brotherhood of Steel was operating out of the solar power plant of HELIOS One when the NCR launched an attack. The NCR's numerical superiority over the Brotherhood, coupled with Elder Elijah's immense reluctance to leave HELIOS, allowed the NCR to overwhelm the defenders, leading to the loss of over half the chapter.[56] The NCR subsequently considered the Mojave chapter of the Brotherhood to be effectively neutralized.[Non-game 9] The survivors of the Mojave chapter retreated to the Hidden Valley bunker, going under lockdown to prevent detection and bide time to recover.[Non-game 10]

Despite gaining the upper hand over Brotherhood, the war had costed the NCR dearly. Apart from losses in manpower and materiel, the greatest victim of the war was the NCR economy. The NCR's gold reserves were raided heavily by the Brotherhood, causing a major shortage: new gold coins could not be minted and paper money could not be properly backed with gold. NCR citizens panicked and rushed to reclaim the listed face value of currency from the NCR's remaining gold reserves. Since the NCR was unable to realize these withdrawals, particularly towards the frontier, faith in their currency considerably dropped. To protect against an actual economic collapse, the NCR government abandoned the gold standard and established fiat currency, not payable in specie. Since then, many wastelanders lost faith in it as a medium of worth, both as a result of it not being backed by anything but the government's word and the inevitable inflation. In response to the loss of faith, merchant consortiums of the Hub established their own currency, the veritable bottle cap, backing it with a standardized measure of water.[Non-game 11][Non-game 12][Non-game 13][Non-game 14]

Conflict with the Institute (Fallout 4)[]

Fo4 Elder Maxson

Arthur Maxson

Hearing rumors of advanced technology in the Commonwealth, the Eastern Brotherhood sent three successive recon teams to the region. The first was extremely successful, finding hordes of pre-War documents and advanced technology. The second, Artemis, was a failure, being attacked by raiders not long after insertion, forced to scuttle their power-armor and then subsequently hounded by ghouls and super-mutant with the lone survivor, Paladin Brandis, going into hiding. The third recon team, Gladius, suffered poor luck. They made their base at Cambridge Police Station, but their numbers were whittled down to three by feral ghouls. Surviving, they tried to carry out their mission as best as possible with their foothold in the Commonwealth and re-establish communication with the Citadel.

After discovering advanced signals originating from the Institute, the Prydwen traveled to the Commonwealth. The Brotherhood established its headquarters at Boston Airport. The vessel serves multiple roles for the Brotherhood, including those of aircraft carrier, command center, clinic, personnel quarters, equipment maintenance bay and research facility.[57] In plotting a course to find, access and destroy the Institute, Elder Maxson determined the first initiative to be repairing Liberty Prime back to working order.[Non-game 15]

Defeat of the NCR in Los Angeles (Fallout TV series)[]

FOTV S01E01 Quintus 01

Elder Cleric Quintus

FoTV Fo4 assault rifle The Beginning power armor

Two brotherhood knights storming the Griffith Observatory

The Brotherhood is still active on the West Coast around the year 2296. Residing at an airbase, this group is led by Elder Cleric Quintus, who is also assisted by various clerics and support personnel, such as Cleric Felix and Petty Officer Shortsight. Quintus believes the Brotherhood has lost its way, and his personal philosophy is that power is taken rather than given. He wishes to reform and create a new Brotherhood.

FOTV Official Trailer Still 055

Maximus at the Brotherhood's base

The Prydwen (often mistakenly referred to as the Caswennan) traveled to the Los Angeles region and played a pivotal role in the Brotherhood's mission there. By this point, the Commonwealth chapter of the Brotherhood of Steel appears to maintain some degree of primacy over other chapters, as their clerics have tasked the chapter on the West Coast with tracking down an Enclave defector: Siggi Wilzig.[58] Knight Titus and Squire Maximus were among those charged with leading this manhunt, assigned to search the area around Filly, Los Angeles. After Titus' death, Thaddeus joined the search.

FOTV Official Trailer Still 085

A knight and NCR soldier engaged in combat during the Battle of the Griffith Observatory

Despite the manhunt, Lee Moldaver ended up obtaining Wilzig's artifact first: a cold fusion reactor and thus limitless energy, as a result of Lucy MacLean obtaining and giving Wilzig's head over to Moldaver. However, the Brotherhood subsequently stormed the NCR headquarters complex at Griffith Observatory, killing all of the defenders and allowing the Brotherhood to very possibly gain control over Los Angeles.[Non-game 16] After the battle at the observatory, the Brotherhood was able to gain control over the cold fusion reactor.

Society[]

Let us forge together something new. Something strong. Something we can be proud of. Something we can build upon. We'll preserve what's best of what's come before and use it. And one day, we will reclaim what was lost. Let us forge a Brotherhood of Steel.Roger Maxson
F76 BOS Scout Tower Banner 1F76 BOS Scout Tower Banner 2F76 BOS Scout Tower Banner 3
Brotherhood banners

The Brotherhood is a military order with a strictly enforced hierarchy and chain of command. At the foundation of the hierarchy lies the Chain That Binds, a doctrine that mandates obedience to one's superiors and forbids circumventing ranks when giving orders. Superiors may only give orders to their direct subordinates, but not their subordinate's subordinates. Although intended to ensure the cohesion of command, the doctrine has been generally interpreted as a simple mandate of obedience within the order, with the order flow requirements ignored, abandoned, or altered in practice. However, it does provide a technicality that can be invoked to relieve members of their rank, up to and including elders.[59][60] When it comes to the individual member of the Brotherhood, loyalty to and defense of the organization is the top priority, a priority that the Brotherhood considers sacred. Secondly comes dedication and loyalty to the Brotherhood's mission. Thirdly is dedication and loyalty to one's superior officer. Brotherhood members are expected to follow each of these rules in that order. If one's superior should act against the interests of the organization or mission, the third rule is superseded by the second or first rule.[61]

Roger Maxson's goals in inventing a new tradition and mythology for the Brotherhood were twofold. First, they would ensure that members of the Brotherhood would be stripped of their ties to the pre-War military and government, ensuring that any surviving general or politician would not be able to invoke their oaths and use them to unleash nuclear devastation on the world again (as was the case with Secretary of Agriculture Thomas Eckhart in Appalachia). Second, it would give the survivors an idea to believe in, something they could dedicate themselves to, and find meaning in their lives after the nuclear war. The inspiration came from the fall of the western Roman Empire when the knights and scribes kept the fire of civilization going after the empire imploded.[62]

Education system[]

Whether a someone is born into, chooses to join, or are taking in as a refugee, they receive a general education. With the Brotherhood being one of the few post-war factions to do so. In the Brotherhood, education begins at a very young age, they are taught to read, write and speak English. The organization's children attend school and are taught a variety of subjects, ranging from the Brotherhood's history and culture, to lesson's in warfare, combat tactics, to nuclear fusion, physics, chemistry and many other principles of science.[63] Brotherhood Scribe teacher's possess a unique rank and are responsible for educating these younger members.[64] In some chapters children are capable of attaining the rank of squire and they receive training in preparation for their future in the Brotherhood. Squires are occasionally taken out as observers on missions led by high-ranking members of the Brotherhood to as a further part of their education. They are not take part in combat and are merely there to observe and study these combat techniques in person.[65]

For those of older age or outsiders who join the Brotherhood, they begin their basic training and also continue to receive a more advanced education. This includes further indoctrination of the Brotherhood's rules and regulations to better prepare members for their future specialties. By 2296, the education of aspirants, initiates and squires was also presided over by Clerics on the West Coast. They are responsible for instilling the quasi-religious beliefs of the organization along with expanding the knowledge of members in terms of technology and philosophy. The schooling is militaristic in nature, and disciplinary action is common for those who don't pay attention or disrupt.[66] Following this phase, many become active officers, so much of their future teaching and training resides in the control of their superior officer or sponsor.[67]

Eden[]

"Eden" refers to a prophesied future created by the Brotherhood of Steel, it was first indirectly spoken about by the organization's founder, High Elder Roger Maxson. His vision for the organizations future would eventually see them use the vast stockpiles of technology they had collected to reclaim and reestablish civilization on the American continent. Maxson saw the Brotherhood's preservation and safeguarding of technology they would need to rebuild the world as crucial. He described the Brotherhood as acting like a hard shell around a precious seed, but would also state that "one day, when the time is right, that seed will grow. And a new civilization will be born."[68][69] During 2277, members of the Brotherhood in the Capital Wasteland can be heard shouting the slogan "For Eden!"[70] By 2296, "Eden" is spoken about by some aspirants, though their knowledge of it may be limited.[71]

Property and trade[]

Internal[]

As a rule, most Brotherhood chapters do not have an internal economy and allocate resources based on need, including weapons, armor, and even augmentations. Outside recruits are a special case: While they will receive basic equipment (such as Brotherhood armor and weekly allotments of ammunition),[72] and an allotment of rations to maintain their health,[73] they must serve for ten years before the Brotherhood will provide its most advanced services without charge.[74] Higher-ranking members may bypass this requirement and allocate equipment at their discretion, for example, to reward services rendered to the Brotherhood[75] or provide tools necessary for a mission.[76] All equipment beyond personal items is issued by the Brotherhood and carefully tracked by serial number, especially weapons.[77] Equipment, such as rations, may be used for bets,[73] and some chapters have implemented limited internal trade, keeping superior gear in reserve for higher ranks to purchase.[78] Some chapters of the Brotherhood have even implemented a currency (Brotherhood scrip) for internal trade.[Non-game 17]

In the 2280s, as the Brotherhood on the East Coast began to grow and expand - new regulations for internal trade were introduced. The organization saw external trade relations gain more prominence. In order to increase the Brotherhoods level of trade and ability to purchase external goods for supply and manufacturing, Proctor Teagen would institute changes. Previously little internal trade existed within Brotherhood society, as most everything was provided. But as external trade increased, the Brotherhood introduced caps as an internal currency to boost their economy and purchasing power. Brotherhood quartermasters, sell items to members for their missions and personal use, this allowed the Brotherhood to have a constant stream of caps to trade externally.[79] They will also purchase items and technology recovered by members with caps, this allows said Brotherhood members to establish a financial base of their own.[80] However, in circumstances such as war, standard equipment and ammunition for crucial missions was still provided free of charge, but members were expected to return this equipment to the quartermaster upon the missions completion. The Brotherhood has a surplus of certain munitions, thus members get them for free.[81] Knights and other higher ranking officers similarly received their power armor and other equipment upon achieving their rank and thus did not need to pay for it, but must pay to modify it.[82] Members are also able to request leave for extracurricular activities or visiting family, if for some reason they are unable to have their leave, they will be compensated by the Brotherhood at the earliest opportunity.[83]

External[]

Appalachia[]

In the 2080s, the Brotherhood entered into open trade with the Responders and the Free States. The Responders access to food, medicine, and other essential supplies was the foundation of their relationship with the Brotherhood, with caravans crossing through the Savage Divide regularly. The Brotherhood would even send one of their protectron vendor's to sell their goods at the Whitespring Resort's mall, a central location for trade that involved most of the factions in Appalachia at the time.[84] Unfortunately for all parties, these relations would deteriorate as the scorched crisis intensified.[85] As the Brotherhood spread across Appalachia, they established an outpost located at Big Bend Tunnel East sometime after late 2085. The Brotherhood contingent stationed there was under the command of Knight Melissa Reische. In 2088, she came into contact with Carol Sweeney, the leader of an ex-raider group that settled on the opposite side of the tunnel and established trade with them. For the next several years, through the fall of 2093, Knight Reische's unit actively traded with Sweeney's group. The Brotherhood would provide them shipments of supplies while the former raiders would provide them any scavenged materials of technological or military value, a deal that Sweeney considered to be one-sidedly beneficial for her settlers. Reische's Brotherhood group was very generous, with the stated goal of working to ensure the community on the other side of the tunnel was taken care of.[86]

In 2103, the First Expeditionary Force, under the command of Paladin Leila Rahmani, established itself at the ATLAS Observatory. They dubbed their new headquarters "Fort Atlas", and their presence soon attracted a number of local petitioners, who came to the Brotherhood for a variety of personal reason.[87] Art Knapp wanted to trade a portion of his crops in exchange for Brotherhood's protection from raiders.[88] Tally Lang desired to purchase powerful weapons from the Brotherhood, claiming that she needed it to protect her community of "orphans",[89][90] while actually being a member of the Blood Eagles.[91] Edgar Blackburn was interested in acquiring the Brotherhood's technology and equipment for the purposes of his research, that was aimed at developing a way for humanity to deal with the long-term ramifications of living in an environment polluted by radiation and deceases that arose in the wake of the Great War.[92]

Knight Danial Shin, Rahmani's second-in-command, adamantly refused to acquiesce to requests from Art Knapp, as he believed that getting entangled in local conflicts by helping him would shift their chapter's focus away from their primary objective,[93][94] and Tally Lang, since he was already suspicious of her and would not sell her weapons regardless of circumstances,[95][96] because the Brotherhood were not trading weapons during that time period.[97][98] However, his response to Blackburn's proposition was not as absolute. Shin had no interest in assisting Blackburn in his research, stating that funding private projects was not part of the Brotherhood's mission, unless Blackburn agreed to work under their supervision and provide the results of his research to the Brotherhood exclusively.[99] Shin further clarified, that the Brotherhood would take a pointed interest in Blackburn's research in case it proved to be dangerous.[100] Additionally, he was pleasantly surprised by Blackburn's display of commendable discipline, that was showcased in his willingness to let other petitioners be seen first, and pointed out that Scribe Valdez could potentially be interested in his research, should he ever visit Fort Atlas again.[101] In the end, Shin stated that he would merely provide his personal recommendations to Paladin Rahmani in regards to the requests made by these petitioners, since, as the commanding officer, she would be the one to make the final decision.[102]

As part of her strategy to establish close ties with local factions, Paladin Rahmani sought to form a trade agreement with the Settlers of Foundation as a way to both establish a strong relationship with a like-minded community and allow the Brotherhood to avoid having to allocate time and resources to gathering food themselves.[103] While Rahmani believed that establishing the trade deal would be very beneficial to her chapter's long-term prosperity in Appalachia,[104] she acknowledged that the Brotherhood didn't need it to survive.[103] Knight Shin, on the other hand, believed that the Brotherhood should grow stronger from being completely self-sufficient, instead of relying on trade deals, but also trusted in Rahmani's judgement on the situation, noting that ''chain of command supercedes personal opinions''.[105](Note 1)

Paladin Rahmani had also made several unsuccessful attempts to establish trade relations with the Blue Ridge Caravan Company, as each time, her requests were turned down.[106] Joanna Mayfield, the head of the company, later explained that she refused to establish any form of contact between their groups, as she believed that the Brotherhood would attempt to exert control over Blue Ridge's operations and take a cut of their profits.[107] Nevertheless, Minerva, one of Blue Ridge's traders, makes occasional stops at Fort Atlas to sell her stockpile of various plans and schematics.[108][109]

New California[]

By 2161, the Brotherhood of Steel had formed trade relations with the the Hub through regular exchange of weapons for food and other supplies from the Far Go Traders and the Crimson Caravan Company.[110][111][112] The Water Merchants had also attempted to establish official trade relations with the Brotherhood by offering a large volume of water in exchange for a huge stockpile of the Brotherhood's weapons. When the Brotherhood declined the offer, the Merchants sent a group to try and steal them. They were caught by the Brotherhood, but the Elders voted against a reprisal action.[113] The Brotherhood will use currency like bottle caps for external trade, but also trade technologies and other equipment. However, some chapters have more restrictions than others.

Capital Wasteland[]

In 2277, the East Coast chapter's quartermaster, Knight-Captain Durga, was forbidden from trading with outsiders under direct orders from Elder Owyn Lyons,[114][115] although exceptions could be made with the personal permission from the elder.[116][117] By 2278, following the defeat of the Enclave at Project Purity, the Brotherhood had begun to trade with some settlements in the Capital Wasteland, Rivet City in particular gained prominence as the Brotherhood of Steel's first and largest trading partner in the region. The two groups had also begun to work closely with one another in order to distribute shipments of Aqua Pura to various settlements across the Capital Wasteland. The Brotherhood provided caps and advanced technology retrieved from the Enclave to the town's Security Force, in exchange for their assistance in protecting water caravans from raiders, super mutants and Talon Company mercenaries. As the Brotherhood simply could not protect them all by themselves. The war with the Enclave had consumed large amounts of resources and manpower.[118][119][120] This deal started out very beneficial for both parties. However, as time went on turned out to be less then ideal due to the increased intensity of the attacks, which made Rivet City question the logic behind the Brotherhood's insistence on distributing the water for free instead of selling it and letting the merchants use the markup to pay for their own protection, without having to rely on Rivet City.[121][122]

Although the deliveries of Aqua Pura did not officially extend to the ghouls of Underworld, Scribe Bigsley had nonetheless began to secretly sell water to Griffon in exchange for caps and technology as a way to subsidize other water caravans, despite Elder Lyons' explicit order to distribute the water for free.[123][124] Unbeknownst to Bigsley, Griffon was re-selling Aqua Pura to raiders, slavers and the Outcasts, who otherwise did not receive water from the Brotherhood,[125][126] while selling bottles of irradiated water to the blissfully unaware ghouls. This would continue until his misdeeds were discovered by a Brotherhood knight, the Lone Wanderer, with the possibility of the Bigsley being informed of his actions.[127]

The Outcasts at Fort Independence, led by Protector Henry Casdin, were interested in hiring skilled wastelanders to find and deliver all manner of technology to them, from scrap metal to advanced power armor and even alien weaponry, in exchange for ammunition and medicine.[128][129][130][131] The Outcasts, however, would refuse to pay for the retrieval of their own power armor.[132] Should such "scavenger-for-hire"[133] prove their worth by delivering a significant amount of technology, they would be considered a friend of the Outcasts, allowed to enter Fort Independence and keep the Outcast power armor for themselves, instead of it being confiscated.[134][135]

At some point before 2287, the East Coast Brotherhood of Steel in the Capital Wasteland had successfully employed a strategy proposed by Proctor Teagan, which involved utilizing their vertibirds to track caravans and provide assistance in case they get attacked, in order to earn their trust and gain favorable prices and values for trading in return.[136]

Mojave Wasteland[]

The Mojave Chapter of the Brotherhood, led by Elder Nolan McNamara, found itself in a state of lockdown after suffering a significant defeat at the hands of the New California Republic during Operation: Sunburst, that saw atleast half the chapters knights and paladins wiped out, this included some of its most experienced members.[137] These circumstances forced the chapter to trade with outsiders in secrecy, by sending undercover procurement specialists, such as Veronica Santangelo, to the surface to trade Brotherhood's weapons in exchange for food and other supplies from traveling merchants,[138] since the Brotherhood lacked the ability to feed itself and refused to make the necessary reforms to begin adopting technology that would allow them to start producing food, as it didn't align with their focus on military technology.[139] The chapter's quartermaster, Knight Torres, had strict orders not to trade with outsiders without the elder's permission.[140]

Commonwealth[]

By 2287, the Commonwealth Brotherhood, operating out of the Cambridge Police Station was offering compensation to wastelanders in return for valued technology. The Brotherhood believes in the compensation of others for goods or services, and according to Paladin Danse will always see a debt paid one way or another.[141][142]

Shortly after the Brotherhood of Steel reinforcements arrived in the Commonwealth, Proctor Teagan sent a request to Lancer-Captain Kells and proposed establishing trade relations with local caravans by employing the same strategy that he had previously used in the Capital Wasteland to great success, by providing protection to travelling merchants in case of an attack in order to gain favorable prices. According to Teagan, this tactic would prove to be even more successful in the Commonwealth, where people lived in constant fear of the Institute.[143] Teagan had also planned to sell surplus medical supplies to outsiders in exchange for ammunition that the Brotherhood was running low on.[144]

Should the Brotherhood emerge victorious, they will establish trade relations with Diamond City, by regularly sending a few of their members on a supply run into the city's market.[145] These supply runners are welcomed in the city, as long as the Brotherhood agrees to keep "heavy artillery" outside of the city's walls.[146] The residents of the city will note that the Brotherhood spends a lot of money while trading.[147] The supply runners themselves will speculate that their assignment might not be strictly pragmatical and that it doubles as a good will effort.[148]

Confiscations[]

In extreme circumstances, such as war, or if it is deemed absolutely crucial, the Brotherhood is known to engage in forceful requisitioning of supplies or technology from civilian settlements and other groups. Though diplomatic options are usually pursued first.(Note 1)

The original Appalachian Brotherhood chapter was known to be somewhat isolationist, largely due to the chapter leader Elizabeth Taggerdy's unwillingness to trust civilians, furthered by incidents such as the theft of supplies and desertion of civilian recruit E. Fisher.[149] The Brotherhood did initially trade and cooperate with other factions like the Responders for operations like the Battle of Huntersville and,[150] facing the Scorched Plague in Appalachia, also frequently requisitioned/demanded supplies from other factions up through January 2094, to the point of exhausting all goodwill they had. They were also known to use force to take materiel, such as using a show of firepower to claim Thunder Mountain Power Plant from the Free States, or even holding the Responders' leader Maria Chavez at gunpoint to demand the sensor tech developed by Amy Kerry.[151] Though it is worth mentioning that the Brotherhood was facing the threat of the Scorched Plague, the confiscations in material and locations were partially done with the preservation of those individuals in mind. As the Brotherhood was fighting to destroy the threat as a whole for all parties in Appalachia, as the situation at the time was deemed critical.[152]

In 2103, Shawn Hockman arrived at Fort Atlas to launch a complaint. He claimed that at some point, he was robbed at gunpoint by a group of men claiming to be from the Brotherhood of Steel. When this information is relayed to Knight Shin, he denies any possibility of the Brotherhood's involvement in the incident. But also notes that he finds the news of individuals using the Brotherhood's name for their own personal gain disturbing.[153] Shawn remained frustrated that the Brotherhood would let people get away with this, especially in their name.[154] Regardless it was never confirmed if the Brotherhood was responsible for this incident. However, a group of bandit's that could be responsible are found roaming around Appalachia impersonating the Brotherhood of Steel. The group is in possession of power armor and weapons, while they attempt to rob travelers of their bottle caps under the guise of donations.[155]

Sometime during the 2250s or 2260s, the Brotherhood adopted a reactionary policy towards the New California Republic. They attempted to seize advanced pre-War technology, mostly energy based weapons, limiting and controlling the access to such technologies throughout the region. This would eventually result in the NCR-Brotherhood War.[156]

By 2281, the Gun Runners refused to deal in energy weapons, this began due to every caravan that carried these weapons being wiped out or ambushed. The Gun Runners believed it was the Brotherhood of Steel, though these claims were never confirmed. Regardless they decided rather than deal with the constant losses they would disassociate with the technology. They abandoned the market to the Van Graffs entirely.[157] Other groups would use the Brotherhoods reputation with technology to their own benefit. Groups like the Van Graffs and the Crimson Caravan had made deals to destroy their opposition and maximize profits. Part of the covert agreement was the raiding of competing caravan outfits, like Durable Dunn's or Cassidy Caravans, staging them as Brotherhood attacks.[158]

During the War with the Institute in 2287, the Brotherhood in the Commonwealth was known to be capable of engaging in forceful requisition of supplies, such as food from civilian settlements if necessary. Should the settlements inhabitants not want to freely donate or accept payment for the crops, intimidation may be employed and the settlement may be seized. Even wiping out the original settlers is considered acceptable to complete the mission, since, in the words of Proctor Teagan, "if [they] aren't with us, [they]'re against us." Though this is only seen as a last resort should negotiations fail.[159][160]

In 2296, the West Coast Brotherhood receives orders from the East Coast leadership to track down and retrieve a vital piece of technology from a Enclave deserter, Siggi Wilzig. The search for this artifact would once again reignite open hostilities between the Brotherhood of Steel and remnants of the New California Republic in the Boneyard led by Lee Moldaver, as the NCR forces under her command were also looking to acquire the artifact. When the artifact made its way into the NCR remnants possession, the Brotherhood was forced to take action.[161][162] They attacked the Griffith Observatory, which acted as the NCR's headquarters in the area. After a vicious battle the Brotherhood was able to secure the observatory and the Cold fusion reactor. This was seen as a absolutely necessity, so much so that the East Coast had even gone out of their way to make sure that it was secured. The cold fusion technology was described by the Brotherhood as being crucial, "an object… of profound potential… to harm our nation or to save it."[163][164]

Social structure[]

FO01 NPC Maxson G

General John Maxson, High Elder of the Brotherhood beginning in 2159

The Brotherhood has several distinct classes that define a member's standing in the Brotherhood social structure, with a strict hierarchy distinguishing each member's position.

The Brotherhood is egalitarian in nature, with male and female members both being able to rise up to any rank. At the Brotherhood's foundation, however, the women of the Brotherhood were also called "Brothers" instead of "Sisters,"[165] which would not carry over to the East Coast chapter.[166] However while homosexual relationships are generally tolerated, thanks to isolationist tactics and policies of not recruiting amongst outsiders (depending on the chapter and period of time) they are pressured to instead seek relationships that will result in 'repopulation'.

Initially the Brotherhood recruited from all walks of human life and took a direct hand in the defense of civilians, it was only following the death of Roger Maxson that the Brotherhood truly began it's isolationist policies. And thus for a period, joining the Brotherhood of Steel as an outsider was extremely rare, with the exception being those who showed great promise. Chapters that did recruit from wastelanders had seen varying results over time, members who were born into the Brotherhood tend to view them as reckless, creating something of a class difference. Due to the aggressive, undisciplined and trigger-happy attitudes among wasteland recruits in the Capital Wasteland, wastelanders were viewed as lacking when compared to longtime members. However those who managed to rise through the ranks tended to overcome this stigma. But by 2287, this seems to have changed, with average wastelanders being able to attain high ranks and respect within the organization as equals.

In regards to outsiders, in general they are seen as a necessity to the Brotherhood (whether it be for trade or recruitment), however some members do depict a patronizing view of outsiders and can have difficulty trusting them. Regardless from the early days of the Brotherhood, it's founder, Roger Maxson, established the organizations rules and objectives. The preservation and safeguarding of dangerous or crucial technologies was implemented to prevent humanity from making the same mistakes as their corrupt predecessors. Maxson would even state that the Brotherhood needed the rest of the Wasteland, the organizations entire plan had been made for them.[167] He also prophesied that one day when the time was right that the Brotherhood would utilize the technology they had collected to bring about the revival of civilization on the American continent.[168] The Brotherhood has described primitive factions as being simple-minded citizens, mostly incapable of understanding and properly utilizing technology that the Brotherhood does. The Brotherhood will greet other factions with hostility if they deem themselves to be a threat to the Wasteland or the organization itself. Despite this, on occasion the Brotherhood is willing to work alongside other Wasteland factions, even if this cooperation is sometimes coerced.

Belief system[]

Origins[]

The beliefs of the Brotherhood were shaped by the experiences of Roger Maxson at Mariposa Military Base and in the aftermath of the Great War. At first, the Brotherhood focused on aiding survivors to the best of its ability, acting as an armed fighting force, rather than the military order it would become. The change came with the realization that the collective knowledge of humanity was in danger of being lost for generations to come. To keep the secrets of the past alive, Maxson decided to dedicate the Brotherhood to the preservation of technology and human knowledge, collecting it in order that the Brotherhood might become the catalyst for humanity's rebirth. As the guardians of civilization, the Brotherhood would focus on the big picture, with direct aid considered a secondary concern.[169]

While scribes were originally considered second-rate members, tools to protect the knights and maintain the Brotherhood's bases, this change in priorities placed them on equal footing with soldiers of the Brotherhood, tasked with preserving and developing technologies recovered from the field by the knights.[169] Maxson's ultimate intention was to establish the Brotherhood as an organization that works closely with people outside of the Brotherhood, as guardians of civilizations, not its gatekeepers. His idea of an open Brotherhood put him at odds with isolationist members of the Brotherhood, including his own son and Paladin Elizabeth Taggerdy, head of the Appalachian chapter. Although nobody confronted him openly on the issue, out of respect for his role as founder, Roger Maxson was in the minority.[170]

Preservationists[]

[The Brotherhood is] the only salvation this tortured planet and its people have. Without us, humanity is sure to perish.Master Scribe Vree, 2161

In 2135, Roger Maxson died of cancer. Although referred to as the Founder and Deliverer, the Brotherhood changed under his son, Maxson II. The most noticeable effect of the change in leadership was the cessation of outside recruitment by 2141, relying solely on natural growth. The Brotherhood creatively interpreted Maxson's words and its role as a steward of humanity and its salvation. Their power armor would remain a symbol of hope, the harbinger of restoration, but the Brotherhood would quietly wait for the right moment to restore the battered Earth to humanity, rather than actively collaborate with outside people.[171] Until then, it would preserve knowledge and control it, so that it could not destroy humanity again[172] by preserving knowledge and its practical applications for future generations, as Maxson intended. While the mandate was to recover, restore, and record whatever the Brotherhood could find, it emphasized hard sciences and the tangible, resulting in a tacit disregard for non-technical, softer fields of knowledge, such as history or sociology. By the late 23rd century, many Brotherhood initiates did not know who Roger Maxson was or what he had done for the order,[173] and scribes captured by the Legion could not account for the group's origins a few centuries after its foundation.[174]

The Brotherhood continued to research theoretical and practical aspects of science, including biology, physics, and chemistry. Practical applications were particularly emphasized, as weapons, ammunition, medical supplies, and so on were exported in exchange for food, water, and other necessities.[175] Exports were limited to conventional technologies, with restricted, advanced items strictly controlled and only provided to those deemed responsible enough to use them.

Regardless of its disregard for soft sciences, the Brotherhood's policies allowed it to reach a position of influence. Its stockpiles of technology and combined knowledge allowed it to emerge as a major research and development house in New California, slowly reintroducing advanced technologies while wisely remaining outside the power structure. Its advantageous position would ultimately lead it to its downfall, as the Brotherhood grew confident in its unchallenged role as quasi-technology police, stagnating.

Reactionaries[]

Fallout New Vegas T-51b

A patrol in Hidden Valley.

They're a terrorist group, basically. Militant, quasi-religious fanatics obsessed with hoarding Pre-War technology. Not all technology, mind you. You don't see them raiding hospitals to cart away Auto-Docs or armfuls of prosthetic organs. No, they greatly prefer the sort of technology that puts people in hospitals. Or graves, rather, since hospitals went the way of the Dodo.Robert House, 2281

The refusal to adapt and evolve led to a decline in the Brotherhood's standing and influence, as the New California Republic emerged as a major power player in the wasteland. Facing a changed wasteland with no plan in place, corruption of the Brotherhood's lofty ideals was a matter of time.[176] The increasingly strict adherence to the organization's principles evolved into religious dogmatism. This mindset eventually dominated its leadership. The Codex became sacred,[177][178] with Roger Maxson effectively deified.[179] Religious influences trickled into everyday expressions, with "By Steel" becoming an intensifier and an oath, invoking an undefined higher entity.[180]

The definition of technology became very selective. The Brotherhood started to focus almost exclusively on combat technologies, such as energy weapons or power armor, zealously restricting its use to its own ranks. Basic, useful technologies like genetic modification of crops or civil engineering were largely ignored, as irrelevant to the pursuit of narrowly-understood power.[Non-game 10] Sharing of Brotherhood secrets, even for a greater purpose, is seen as treason warranting summary execution.[181]

The drive to protect the people from the ravages of technology was replaced by hoarding. The Brotherhood became aggressive in their efforts to control technology. No outsiders were permitted to join their ranks. Rather than restoring the Earth, the Brotherhood wanted to outlive and inherit the Earth after other rivals have died out.[182] The Codex itself was either rewritten or reinterpreted to emphasize the world view.[183][184]

Not all Brotherhood chapters were dedicated to this reactionary policy. Lyons' Brotherhood of Steel diverged when Elder Owyn Lyons turned his chapter into a purely charitable organization, aiding the wasteland without compensation and opening its ranks to outside recruitment. His insistence on charity, rather than equitable exchange, led to a steady decline and loss of territory over a period of twenty years of their presence in the Capital Wasteland. The Purifier Conflict with the remnants of the Enclave provided an influx of new technologies and resources, but Lyons' leadership remained a problem. Particularly severe was the fact that Lost Hills completely shut off communications with Lyons' chapter and denied them any reinforcements.[48][185]

Restorers[]

Before the Great War, science and technology became more of a burden than a benefit. The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought. We're here to make sure that never happens again.Paladin Danse, 2287

Major changes were introduced under Elder Arthur Maxson in the 2280s. Like the Brotherhood of the 22nd century, the Eastern division rededicated itself to the advancement of humanity. Beyond taking an active role in wasteland politics, the Brotherhood embraced Elder Lyons' policies of eradicating abominations, combining them with a new approach to controlling technology. Abominations of nature brought about by mankind's meddling are viewed as a scourge that needs to be destroyed in order for humanity to prosper. The list typically involves super mutants and feral ghouls, although the Brotherhood also eliminates raiders and other threats as a matter of course.[186][187]

Control of technology is seen as a means to an end. While the crumbling western Brotherhood attempted to control technology in an attempt to stave off its destruction, Maxson's Brotherhood returned to the original mission of containment: Protecting mankind from technologies that cannot be fully controlled and thus represent a threat to its long-term welfare and even survival. As a result, the Brotherhood seeks to understand the nature of technology, its power and meaning to humans, and fights those who would abuse said power for their own ends, endangering mankind in the process.[188] The most noticeable way in which this policy is implemented is the collection of technology from pre-War sites, to prevent its abuse.[189]

The Brotherhood rejects technological development for the sake of technological development, drawing on the lessons of the Great War. The Brotherhood holds that it was a result of technological progress outpacing man's restraint and moral progress. Consumerism and greed became the driving forces of progress, new technologies exploited by megacorporations for their own gain, pocketing the cash and ignoring the collateral damage to society and the environment.[190] Though miracle advancements in medicine and welfare were made, the unchecked development spurred by the war with China led to widespread abuse of technology's potential. Bio-engineered plagues, FEV, and ever more destructive nuclear weapons were but a handful of horrors created by pre-War mankind.[191] The Great War was a natural result of putting the implements of Apocalypse in the hands of madmen.[192]

Gen 3 synths, which are indistinguishable from humans, are a perfect example of science run amok, a technology that cannot be fully controlled by humans.[193] The combination of their superior physique and the capacity to think for themselves renders them a threat to mankind,[194] while the way in which they are created, assembled in a laboratory and programmed like a robot, is anathema to the Brotherhood, which holds human life to be sacred.[192][195][196]

While the Brotherhood's new rhetoric has religious overtones, Elder Maxson rejects the notion of being worshiped as divine. The eradication of Maxson cults in the Western Brotherhood is consistent with his desire to be nothing more and nothing less than human: aided and perfected by technology, but not controlled or enslaved by it.[4]

Nation builders[]

A Brotherhood altar used for anointing and branding squires to knights.
Maximus branded by Knight Titus as his squire.

Elder Maxson's reforms had wide-reaching implications. The Brotherhood finally embraced its nation-building role, which was already taken for granted on the East Coast, with Initiates fighting and dying in the name of the Brotherhood, seen no longer as just an order, but as a country.[197] Out West, the emergence of a new caste of clerics, imbuing the Brotherhood's mission with religious overtone has also contributed to the evolution of the Brotherhood: From an elite order of warrior monks into a mass movement, relying not on a handful of troops in power armor, but massed forces of aspirants and initiates accompanying these troops to overcome any conceivable enemy.[198]

This resulted in the introduction of mass outside recruitment, previously only practiced by Elder Owyn Lyons and Arthur Maxson, emulating the practices of the New California Republic, crippled after the Fall of Shady Sands.[1] Drawing from every walk of life, these aspirants would become the sledgehammer of the Brotherhood, ready to cut the shape of the future with their swords on orders from the clerics.[199] While the newfound religious reverence for pre-War artifacts and the stiffening of command hierarchies resulted in some dissilussionment among certain veterans,[200] those who have never known life outside the Brotherhood followed them with near fanatical zeal as a chance to improve their standing - even if they were orders to kill and reclaim pre-War tech no matter the cost.[201][202] Though it is also stated that violence is a tool only to be used as a last resort .[203]

An offshoot of this new interpretation of the ideology was that aspirants and squires became more expendable, and were expected to serve on the front lines. Normally assigned to knights to slowly train and become new knights. They had always been expected to be willing to die in the line of duty, but with their now increasing numbers the Brotherhood sought to utilize them, as well as provide them with combat experience.[204] A whole ceremony was invented including branding them on the skin[199] Squires actually looked forward to the ceremony, believing they were not true squires until their flesh carried the mark of a knight.[205]

Insignia[]

Fo1 Brotherhood Corridor

A common rendition of the Brotherhood insignia, used as wall decoration in the West, most commonly in the 22nd century (2161 and 2241)

The iconography of the Brotherhood of Steel is built around its emblem: gears, sword and wings. It is used widely to decorate their facilities, tag armor and equipment, and as part of markers identifying their territory, and overall building up a distinct visual identity. The order marks virtually every piece of equipment it possesses with its sigil.

FO76 steelreign chronicsonictonic 01

Knight Shin's power armor marked with the Brotherhood insignia

The Brotherhood insignia has evolved throughout the years and while it has retained its general appearance, the number of cogs on the gears, their facing, and basic color scheme have varied between iterations. Other modifications have also been implemented, such as replacing the gears with a lion rampant, altering the number of teeth on the elements, or changing coloration.

The insignia is usually the only major difference between pre-War military uniforms and Brotherhood outfits.

Divisions and locations[]

Canonical chapters
Group Locations Game


Lost Hills
(New California Chapter)
Fallout
Fallout 2
Fallout TV series
Capital Wasteland Chapter

Following unification

Fallout 3
Mojave Chapter Fallout: New Vegas
Commonwealth Chapter Fallout 4
Appalachia Chapter
First Expeditionary Force

Former

Fallout 76
Chicago Chapter Fallout 3 (mentioned)
Fallout 4 (mentioned)
Montana Chapter Fallout 3 (bugged)
Non-canonical chapters
Group Locations Game
Midwest Chapter Fallout Tactics
Texas Chapter Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel 2

Founding chapter[]

FB3 Appendix

Concept art of the Lost Hills bunker.

The headquarters of the Brotherhood and its first chapter is the Lost Hills bunker in California, the seat of the Brotherhood's high elder, and its ruling council, and the place where the organization was founded. It is also the center of their research and military activities. However, by 2242, the Brotherhood was spread across the wastes of California in small bunkers and installations hidden from the eyes of common folk, and finding them all and wiping them out would be a difficult and dangerous task.

Their installations include small observation bunkers (for example, in the Den, San Francisco, and Shady Sands), as well as major outposts and subterranean facilities, like Hidden Valley. Apart from Hidden Valley, at least six other larger bunkers are confirmed to exist, though four of them were destroyed by the Brotherhood and two fell to the NCR. All Brotherhood outposts are formally subject to the Lost Hills' ruling council's authority, even if they sometimes tend to act independently, especially if they are located far from California, and contact with the headquarters is rare. The Lost Hills bunker is surrounded by the state of Maxson, which, while named after the founder of the Brotherhood, is officially outside Brotherhood rule and is a state of the New California Republic.

The later conflict between the Republic and the Brotherhood resulted in the destruction of six of the Brotherhood's bunkers in New California.[55] However, despite being on the losing end of the war, the destruction of Shady Sands and subsequent regional decline of NCR power gave the founding chapter of the Brotherhood much needed breathing room, and they would continue to hold locations such as a former Air Force base. With reinforcements coming from the East Coast Brotherhood, the two chapters managed to consolidate control over the L.A. Boneyard by 2297, routing the NCR remnants from Griffith Observatory, which left them in charge of a newly-completed cold fusion reactor that was powering the entire region.

Appalachia[]

The Appalachian branch of the Brotherhood of Steel was founded when Roger Maxson contacted Lt. Elizabeth Taggerdy via satellite. The chance meeting led to the earliest branch of the Brotherhood being established in the remote region. Based out of Camp Venture and later Fort Defiance, the chapter focused on recovery and aiding the local population in its early years, before focusing entirely on the destruction of the scorchbeasts and the Scorched as an existential threat to humanity. The chapter failed in its attempt to contain the threat, becoming extinct in August 2095, less than twenty years after their foundation.[21]

However, in the year 2103, the Brotherhood First Expeditionary Force arrived in Appalachia and set up at Fort Atlas, previously called the ATLAS Observatory, reestablishing a Brotherhood presence in the region. In doing so, they became the second iteration of the Appalachian chapter.[206] However a leadership rivalry emerged between Paladin Rahmani and Knight Shin regarding the Brotherhood's isolationism. Shin wanted to keep the Brotherhood's tradition at the expense of the safety of the surrounding wastelanders, while Rahmani wanted to abandon the Brotherhood tenets in order to bring about a more united wasteland.

Mojave[]

Mojave BOS banner

Mojave Chapter insignia

Though their power in the west has diminished greatly over the years, the Brotherhood of Steel still maintains hidden, heavily fortified bunkers throughout the Mojave.Fallout: New Vegas loading screens

The Brotherhood's bunker is located in Hidden Valley, directly east of the settlement of Goodsprings in the Mojave Wasteland. It is surrounded by powerful underground fans that serve as a high-tech defense system, creating artificial sandstorms that allow the inhabitants to travel to and from the bunker undercover. It also serves as a kind of electronic disturbance to any and all outside factions' targeting sensors, therefore rendering the bunker safe from detection.[207]

Prior to 2276, the Mojave Brotherhood had been very active in the region before their crippling defeat at HELIOS One by NCR forces and were forced underground on the orders of their new leader Elder McNamara. Due to a complete lockdown ordered to preserve what remaining soldiers he had, McNamara relies solely on teams that were trapped outside of the bunker for intel and trusted undercover operatives to bring food and supplies back to those trapped inside.[207]

Despite their seclusion from the outside world, they still are regarded as a powerful faction in the region, this is shown in Mr. House's calculations as they painted the Brotherhood insurgency to be the greatest threat to his reign in the Mojave Wasteland in the long-term.[207]

East Coast Brotherhood[]

Citadel

The Citadel

On the East Coast, the East Coast division of the Brotherhood established the Citadel, built into and beneath the ruins of the Pentagon in Washington, D.C. This faction was led by the idealistic Elder Owyn Lyons who decided to make the protection of the human inhabitants of the Capital Wasteland from super mutants and other threats his top priority, instead of the acquisition and preservation of technology. While Lyons was officially recognized by the ruling council at Lost Hills as the leader of a Brotherhood faction, because of his changed priorities, he received no support from California, and his faction, for all intents and purposes, was independent. Without reinforcements from the West Coast, Lyons was forced to recruit locally, but, as most new wastelander conscripts are overeager, unskilled, or both, the survival rate of these local members was atrocious. Elder Lyons' daughter Sarah commanded her own elite squad, Lyons' Pride. These soldiers help preserve the Capital Wasteland by holding back the super mutants, who tend to remain in the urban ruins of Washington, D.C.[208][Non-game 18]

Members of Lyons' expeditionary force who preferred to stay faithful to the Brotherhood's original goals of locating and preserving technology and knowledge eventually abandoned him in 2276, after Lyons outright refused to permit them to excavate Fort Independence. Under the lead of Paladin Henry Casdin, they left the Citadel to take up residence in the fort and styled themselves as the Brotherhood Outcasts. In addition to carrying out Lyons' original orders, the Outcasts attempted to re-establish contact with the western elders and have Lyons placed in front of a firing squad.[209]

As the war with the super mutants intensified, the Enclave returned in the flesh after fleeing New California several years prior. Their radio broadcasts had been heard for years on wasteland radios. In a bold first move, they seized the Jefferson Memorial's "Project Purity" (a project intended to provide clean water to the wasteland), and subsequently consolidated their power throughout the Capital Wasteland. At first favoring caution, Elder Lyons soon changed his mind, engaging the Enclave in a full-scale battle after the Enclave acquired possession of Vault 87's G.E.C.K. and nearly activated Project Purity. With the aid of Liberty Prime, the Enclave was ousted from the Jefferson Memorial and into uncertain disarray. Despite the subsequent loss of Liberty Prime, Lyons' chapter started its recovery to dwarf their fellow chapters back west in power, especially after the devastation of the NCR-Brotherhood War.[208]

Sometime around or prior to 2287, the Brotherhood of Steel had also established an outpost somewhere near Nuka-World; the specific location of this base is not known, but it is not found within the in-game worldspace of Nuka-World. Buzz, a member of the Pack, stumbled upon this outpost and found it seemingly abandoned, with the area littered with the bodies of dead Brotherhood members and ghouls. However, he was able to locate a operational suit of power armor inside.[210] When he and an associate returned to retrieve the armor, they were attacked by Brotherhood members who had returned. This forced him to return a third time, when he was able to don the suit of power armor but was shot in the process, perishing after he attempted to flee.[211][212]

Following their arrival and war for the Commonwealth, the Prydwen made its way to New California, having learned of the Enclave defector Siggi Wilzig making his way to Lee Moldaver's NCR remnants in Los Angeles. The Prydwen's forces would cooperate with the West Coast Brotherhood in their ongoing war with the NCR, seizing control of the L.A. Boneyard.

Montana Chapter[]

A Brotherhood bunker exists in Montana and was at some point the home of an elder named Patrocolus.[213]

Chicago Chapter[]

The Brotherhood of Steel sent a detachment of troops east by airship to track the remnants of the Master's Army. After crash landing in Chicago, they clashed with the mutants in the city. By 2277, they had been classified by the Brotherhood as a rogue unit and "fell off of the radar" of the organization's other chapters.[214] However, they were able the defeat the remnants of the Super Mutant Army that fled east. They were either killed or were assimilated into the Chicago chapter of the Brotherhood of Steel, which seemed more willing to allow mutants to join its ranks.[215]

Branch organizations[]

Circle of Steel[]

Main article: Circle of Steel

The Circle of Steel is a branch organization within the Brotherhood of Steel dedicated to dealing with internal conflicts. In terms of their position relative to the Brotherhood proper, they handle the internal affairs of the whole Brotherhood of Steel.[216][217][218] They are based on a faction of the same name that was to appear in Van Buren.

Non-canonical chapters[]

Midwestern Brotherhood[]

The splinter faction, which lost contact with the Brotherhood leadership at Lost Hills, had been an independent organization since 2197, when the airship of its founders crashed near Chicago. Unlike the original, isolationist Brotherhood, the Midwestern Brotherhood expanded aggressively and eventually established a network of bunkers and vassalized towns from Illinois to Kansas, drafting folk from tribes and cities under Brotherhood protection into its ranks. While more open to the outside world, this faction of the Brotherhood is by no means altruistic - the villagers under Brotherhood rule, while protected from raiders and mutants, live in fear of the infamous Brotherhood inquisitors. The Midwestern Brotherhood was far more open in terms of recruitment compared to its West Coast counterparts, accepting ghouls, super mutants and even intelligent deathclaws into their ranks. The Brotherhood's main bases were bunkers that were originally pre-War military bunkers that were found, taken, and rebuilt. In accordance with the Brotherhood's military roots, they were renamed Bunkers Alpha, Beta, Gamma, Delta and Epsilon.

The aforementioned Chicago detachment is a reference to the Midwest Brotherhood as they appeared in Fallout Tactics, though what is mentioned of them is essentially all that remains in canonical installments. However, just like their Fallout Tactics counterparts, the canon Chicago chapter also allows mutants into its ranks.[215]

Texas Expedition[]

Main article: Texas Expedition

After the death of John Maxson, Rhombus, the head of the Brotherhood's paladins, became the new high elder, in the non-canonical Fallout: Brotherhood of Steel. A super mutant faction under the leadership of Attis moved east and attempted to recreate the mutant army in Texas using the Corporate Vault. Rhombus, despite some criticism from the ruling council of the West Coast Brotherhood of Steel, started a crusade against the still-existent threat of the super mutant army, now led by Attis, in 2208. The Texan Brotherhood would prove successful in their quest, destroying Attis and his army at the ghoul city of Los.

Later they would expand their reach to include Fort Worth and the Alamo.

Unlike the Chicago detachment, the events of Fallout: Brotherhood of Steel have not been referenced in any way in later canonical installments.

Foreign relations[]

We're talking about a coterie of bulging-eyed fanatics who think all Pre-War technology belongs to them. They'll never accept my using an army of robots to defend New Vegas. While it's a fight I can win, I'd rather sidestep it altogether.Robert House

For further information on relations such as trade, see trade section.

FOT Intro War 10

Brotherhood Paladins fighting super mutants and raiders.

While they are generally not hostile to others without a good reason, members of the Brotherhood are not interested in justice for the weaker and less fortunate wastelanders (or mutants) around them. They largely focus on keeping their secrecy and preserving and developing technology, which they often put above human life since technology is irreplaceable in the post-nuclear wastelands—lives are not. Their motives are often based on the long-term results, and Brotherhood members are not people to be trifled with.[Non-game 19]

The Brotherhood does not like to share their technology with others, despite the obvious benefits their technology could bring to the wasteland if they introduce it at a slow rate. It is a commonly accepted idea within the Brotherhood that the people of the wasteland are not responsible enough to use (and maintain) all of the technology the Brotherhood has at their disposal. They are known for trading some of their technologies with frontier communities and the states of the New California Republic in exchange for food and other resources, but they keep the more sensitive and advanced and hazardous technologies to themselves.[Non-game 19] With their policies came conflict, the Brotherhood fought against the NCR in the devastating NCR-Brotherhood War over the control of pre-war technologies.[55][219]

In the early 2240s and prior, the Brotherhood had moderately good relations with the quickly developing New California Republic, to the point that one of the provinces of the fledgling nation state was named after the founder of the Brotherhood: Maxson. It was also the location of the Brotherhood's subterranean headquarters, Lost Hills, but it was never incorporated into the NCR. The two factions were involved in trading and the sharing of some technologies, the Brotherhood even possessed an outpost in the NCR's capital of Shady Sands.[220][221] Despite past differences and current conflict, the Brotherhood of Steel has shown itself to be willing to work with other parties or even rivals to achieve a common or crucial goal. Such as the cooperation with the NCR to ensure the defeat of the Enclave following the destruction of the Control station Enclave. During the height of the NCR-Legion War, the Brotherhood of Steel Mojave chapter displayed a willingness to sign temporary truce with the NCR, as their ambitions in the Mojave were not at "crossed purposes".[222]

If negotiations proceed, the Mojave chapter will send a representative, Paladin Todd, to discuss the terms of the truce with the NCR's Colonel Moore. The Brotherhood's truce came with a condition, Paladin Todd requested that the NCR return the power armor used by NCR heavy troopers, which had been salvaged from their conflict together. In exchange for the return of their property, the Brotherhood would sign a temporary truce with the NCR in the Mojave.[223] They would also provide the NCR with combat support by sending some armored units to the Second Battle of Hoover Dam.[224] The Mojave chapter was willing to do this despite continued hostilities between the two in the west. As per their agreement, the NCR handed over all suits of salvaged power armor and in return the Brotherhood helped patrol Interstate 15 and Highway 95.[225]

Outside recruitment[]

You, too, Paladin? Everyone around me keeps saying shut the world out, only look out for ourselves. Even my goddam son. But the Brotherhood alone can't rebuild what's lost. We need them. Hell, our whole plan is for them.High Elder Roger Maxson
FOTV BoS Recruitment Merch

During its formation and early years - the Brotherhood of Steel recruited from all walks of human life. Many were former members of the United States Military. Roger Maxson had begun attempting to contact ex-military units across the former United States with the proposition of joining his organization.[226][227] However, not all that joined were soldiers, others were scientists, first responders or just average wastelanders.[228][229][230][231] The Brotherhood on the West Coast kept growing, welcoming into its ranks a National Guard unit that was formerly stationed near Mariposa. Basic training for new Brotherhood recruits was extensive and strenuous. Even former military veterans found it to be a lot more difficult than their prior training. In Appalachia for example, all new recruits, regardless of background, were required to report to Camp Venture for basic training. The Brotherhood of Steel had made modifications to US Army Ranger training to set a new standard for basic. Part of this basic training even included live fire engagements against hostile targets such as super mutants and raiders. Because of this casualties were seen as a necessary loss when it came to building a better soldier.[232][233]

When the Brotherhood expands into a new area, open recruitment may be seen as necessary to the security of the mission. The Brotherhood First Expeditionary Force for example had recruited dozens of initiates and hopefuls on their track across the country.[234] During 2103, they arrived and established their headquarters at Fort Atlas in Appalachia. Following this, they continued to recruit large numbers of local civilians to fill their ranks as a new chapter. These new recruits would then be indoctrinated with the teachings and regulations of the Brotherhood of Steel. They were provided training and sent on patrols or to guard checkpoints for combat experience.[235][236]

It was only following the death of Roger Maxson that the Brotherhood began their isolationist policies, and by 2161, they had remained active on the surface in New California.[237] By 2241, they had become completely isolationist on the West Coast. The Brotherhood did not recruit outsiders as a general rule. When it did, they required the recruits to be very young, so that the proper relationship with technology could be cultivated. Adults have an approach that the Brotherhood considers perverted.[238] However, exceptional individuals may conditionally join the Brotherhood.[239][240] Throughout its history, the Brotherhood of Steel has been known to offer asylum to refugees. Especially children, but adults are also accepted. The Brotherhood has also on occasion offered asylum to larger groups following terrible events such as "The Scourge" or the destruction of Shady Sands.[241][242][243] Many of these refugees go on to join the Brotherhood's ranks, while ones who choose not to become Brotherhood civilians (aka. Brotherhood civvies). These actions as a whole act as a form of recruitment, bolstering their numbers.[244][245]

Following 2255, the Capital Wasteland chapter of the Brotherhood under Elder Owyn Lyons began recruiting wastelanders after they arrived in Washington, D.C.. In order to establish and further reinforce the chapter in the region, the Brotherhood would go on recruiting drives to attract new members from local settlements, such as Rivet City, but continued to remained hesitant of outsiders. This is how Paladin Danse and Knight Cutler joined the organization. Circa 2287, the policy changed somewhat radically. As Elder Arthur Maxson became the leader of the Brotherhood's Eastern branch, he retained Elder Owyn Lyons practice of recruiting wastelanders[246] sponsored by existing Brotherhood members[247] and expanded upon it. Civilians could now choose to approach the Brotherhood to enlist on mass, and are for the most part greeted positively by their future comrades.[248] As it was under Lyons, the sponsor would travel with their charges and teach them the ideals of the Brotherhood and train them in combat.[249] To this end, active members can field promote recruits to initiate rank, but the rank and subsequent promotions have to be confirmed by the elder at the earliest possible opportunity.[250][251] However, while the member can retract their sponsorship,[252] once the rank is confirmed by the elder, only the elder can dismiss the sponsored party from the organization.[253]

By the 2290s, a similar recruitment policy has been adopted by the West Coast Brotherhood of Steel, in staunch contrast to the near-total refusal to accept outsiders into its ranks in 2281. The Brotherhood accepts recruits from all walks of life and provides them with food, education and a place in the world.[254] However, these recruits or refugees are presumably forbidden from leaving the Brotherhood due to the security risk, regardless of how much they may want to. As Squire Dane tells Maximus there is no leaving the organization when he mentions the possibility of doing so.[255]

Attitude towards mutants[]

The Brotherhood's attitude towards mutants ranges from dislike to outright hostility. When it comes to the ghouls, the Brotherhood in New California dislikes them due to their ideology. As the Brotherhood hoards and preserves technology, tinkering ghouls that dismantle or sometimes damage old technology are abhorrent. Their dislike was amplified by salvaging operations in the Glow, a location regarded by the Brotherhood as close to the holy ground due to the deaths of their comrades there and high technology within. Most Brotherhood members came to see ghouls as filthy scavengers. Thankfully, contact between them is limited.

Their hostility towards super mutants was derived from the location of Lost Hills. The proximity of their bunker to Mariposa and the desolate Central Valley put them in the paths of many bloodthirsty mutants. That made them an easy choice for an external enemy to focus members of the chapter on. However, the Brotherhood drove away super mutants with minimal loss of life on both sides of the conflict after the fall of the Master and was not hostile towards super mutants that settled down peacefully.[256] There were however exceptions, Marcus, a former high-ranking member of the Master's Army met Knight Jacob, a member of the Brotherhood. While initially hostile, the two forged a strong friendship as they traveled together. In the Fall of 2185, he and Jacob founded the multi-species settlement of Broken Hills.[257] As a sign of their everlasting friendship, in the 2270s, Marcus established the settlement of Jacobstown, which was given its name sake in honor of Knight Jacob.[258]

Prior to 2276, before the lock-down, the Brotherhood in the Mojave Wasteland had remained neutral with the neighboring super mutant settlement of Black Mountain, the Brotherhood had specifically left the communications array and its technology alone out of respect for the community. However, this policy was established while Black Mountain was still under the control of the benevolent Marcus. By 2281, the bipolar and violent Tabitha had taken power. The mutants under her command became increasingly aggressive, attacking wastelanders and even a Brotherhood patrol. As a result, Elder McNamara declared that no more respect would be given and that their technology was now "fair game". Instead of violent retaliation, the Brotherhood installed a remote signal transmitter in one of Black Mountain's consoles. It allowed them to access the radar and other detection systems. This was all done to gather intelligence in preparation for the Brotherhood's return to activity on the surface in the Mojave.[259]

By 2277, it was known that Super mutants were allowed to join the ranks of the Chicago chapter of the Brotherhood of Steel in the Midwest. Many had been assimilated into the organization following the destruction of remnants from the Master's Army.[260]

By 2287, the Brotherhood had basically radicalized its policy towards mutants, with standing orders to exterminate any post-War abominations, specifically one's created by The Institute.[261] In practice though, the Brotherhood usually does not shoot on sight unless targets are confirmed as hostile - even if they are a synth, ghoul or super mutant in a critical location.[262] Some groups in the Commonwealth were supportive of the Brotherhood's conflict against Institute created super mutants. Factions like the Commonwealth Minutemen had been involved in a violent struggle with the super mutants for decades. The Brotherhood's actions in the Commonwealth were greeted with enthusiasm by senior members of the Minutemen, such as Preston Garvey, who were more than happy to have the Brotherhood's assistance in subduing them.[263][264][265] When it comes to humanity's misuse of technology and experimentation, super mutants surprisingly seem to share similar views to the Brotherhood of Steel. Some will even acknowledge it stating, "You humans made us, now suffer for your arrogance!" Acknowledging that they are a result of humankind trying to "play god". One of the many threats that the Brotherhood works to prevent. [266]

By 2296, the Brotherhood's policy towards mutants on the West Coast seems to be the mostly the same. They have retained their dislike of ghouls and super mutants, but still do not go out of their way to launch large operations against either group. It is however widely assumed among new aspirants and initiates that Brotherhood has a policy of shooting ghouls on sight.[267] This is displayed when Thaddeus assumes that Knight Titus (Maximus) had killed a ghoul the second he had seen him, but to his surprise he is informed otherwise. Similarly when Brotherhood members are confronted by the ghoul at the Griffith Observatory, they do not fire on him immediately and give him the chance to speak, only shooting at him after he attacked them first. However, the Brotherhood still seems to possesses strict rules about mutants having membership in the organization, this can even include their own members who are in early stages of ghoulification - though it is not known how stringently this is actually enforced.[268]

Technology[]

The lights are out, and men have become little better than barbarians. Civilization. Civilization is something I think of every day. I know Lizzy's probably sick of the word by now. To rebuild that. To reclaim that. Our successors are going to need the secrets of the past. And those secrets are in danger of slipping through our fingers forever. So far our Scribes have been tools to help protect our Knights and maintain our bases. That needs to change. The Brotherhood is going to be more than an armed fighting force, we're going to be guardians of civilization. So we have to grab every schematic, every holotape, every book, and every goddamned note that holds the building blocks of the Old World before it's too late. Our Scribes will hold onto them, preserve them, perhaps even progress beyond them. And the Knights will protect them. Like a hard shell around a precious seed. One day, when the time is right, that seed will grow. And a new civilization will be born. This... This is why we were born, don't you see it? Helping your fellow man is a good goal, a soldier's goal. But this... We will be the catalyst that changes the world.Roger Maxson, 2082

Weapons[]

Fallout Lost Hills Level 3

The Lost Hills bunker and the heart of the Brotherhood: The main library and workshops.

Military technology is the Brotherhood's main priority, and their efforts over the centuries have equipped them with a powerful array of power armor, energy weapons, defense turrets, combat implants, computers, and heavy weapons (artillery, rocket launchers and Fat Man launchers). Their focus allowed them to amass sizable stockpiles of power armor (T-60, T-51 and T-45 variants) and energy weapons. The Brotherhood of Steel had a great understanding of these weapons, and were able to manufacture brand new items along with maintaining pre-war technology. As stated by Brotherhood Initiate Melissa Watkins, Knights of the West Coast Brotherhood of Steel are responsible for maintaining and manufacturing new weapons and power armor.[269] Though this production capacity is limited, but its items possess high quality due to the most of the manufacturing process being done by hand. Further modifications to pre-War power armor models were also made. Due to the ultracite's effectiveness against the scorched the Lost Hills chapter designed the Ultracite power armor. The schematics were transferred to the Appalachian chapter to help with their struggle.[270]

Two knights with assault rifles

Two Brotherhood knights with assault rifles during the battle for Griffith Observatory

The Brotherhood of Steel has also had access to heavy equipment such as artillery as early as the 2080s. Brotherhood schematics and blueprints for heavy mortars can be found at Fort Defiance, the fort itself included multiple artillery guns in its defensive capabilities.[271] By 2287, the Brotherhood continued to operate forms of heavy artillery. With the Commonwealth Brotherhood being in possession of equipment that is stationed somewhere in the downtown Boston area - Diamond City in the event of their victory, will ask that the Brotherhood keep them out of the city.[272] During the 2090s into the 2100s, the Brotherhood also began operating moderate numbers of automated SAM missile defense systems to deal with airborne threats.[273] During the Assault on Adams Air Force Base in 2277, the Brotherhood gained access to perhaps its most devastating weapon, the Bradley-Hercules orbital strike satellite.[274]

Apart from applied combat technologies, the Brotherhood also has access to advanced medical technologies, such as cybernetics, combat implants,[275] further they have access to sonic and sensor technologies, automated research programs and even the ability to jam teleportation technology.[276][277] The Brotherhood also has virtual reality training systems, which allow personnel to maintain their combat prowess even under lockdown.[278] Prior to 2296, the Brotherhood of Steel designed an instrument that was able to track radiation signatures.[279]

Some chapters have also supplemented their combat force with recovered robots, like robobrains, sentry bots, Mister Gutsies and even a prototype combat robot.[280] Other robots like Protectrons have been reprogrammed by the Brotherhood to act in many roles, such as security, construction, maintenance, trading and even recruiting units. Due to their lack of manpower, and the fact that they did not recruit outsiders, the Brotherhood splinter group known as the Brotherhood Outcasts relied heavily on reprogrammed robots in order to augment their smaller pool of human soldiers.[281]

Vehicles[]

The Brotherhood did not possess many working ground vehicles, at least not in the early 2100s.[282] In 2105, the Brotherhood First Expeditionary Force was known to use pre-war APC's for transport such as in the case of Forward Station Tango in Appalachia.[283] Some chapters of the Brotherhood had operated Vertibirds as early as the 2080s. Former members of the United States Air Force had joined the newly formed Brotherhood, and with them they brought their equipment and experience.[284] The Brotherhood did have access to an entire fleet of airships in the mid-22nd century, used for exploration and recon. However, over the years, the fleet was either destroyed or dismantled for spare parts. By the 23rd century, none of the airships remained, with one vessel crashing in the Midwest on a long-range exploration mission. It was not until the acquisition of Pride One, a captured Enclave Vertibird, at the end of the Brotherhood-Enclave War, that the Brotherhood was known to have returned to the skies. Five years later, the Brotherhood built a new, more advanced, airship at Adams Air Force Base which they christened the Prydwen, which was launched in 2282.[285][Non-game 20] The Prydwen's construction was carried out alongside a brand-new Vertibird fleet. This fleet would be made up of captured and restored Enclave Vertibirds, as well as brand-new ones built from scratch. By 2287, the size of this new air force was so significant that the Brotherhood created an entirely new caste, known as lancers, in order to pilot them.

Research and manufacturing[]

While the overall devotion to research had fluctuated over the course of centuries, the Brotherhood was once at the forefront of research in the wasteland on the West Coast. In the 22nd century, for example, research topics ranged from redeveloping laser weapons,[286] through physics,[287][288][289][290] to astronomy[291][292] and theories on time travel.[293]

West Coast[]

In terms of manufacturing capacity, the West Coast Brotherhood relies on items hand-made by the knights. Although limited supplies pose a challenge,[294] the real problems come from the actual manufacturing and prototyping process,[295] especially when the reality does not seem to match the knights' expectations.[296] Regardless, the Brotherhood was able to maintain a high enough output of technology (primarily weapons and ammunition) to support themselves and trade the surplus for water, food, and other necessary supplies.[Non-game 19] By 2161, the Brotherhood of Steel in Lost Hills was manufacturing and modifying brand new laser weapons. Production and development of these weapons was under the control of the chapter's then Head Scribe, Vree.[297]

The Brotherhood of Steel had a great understanding of these technologies, this allowed them to not only collect them, but also gave them the ability to manufacture new items from scratch - along with maintaining and improving pre-war technology they have secured. As stated by Brotherhood Initiate Melissa Watkins, Knights of the West Coast Brotherhood of Steel are responsible for maintaining and manufacturing new weapons and power armor.[269] Though this production capacity was somewhat limited. However, hand manufacturing and the high degree of sophistication of their primary weapons mean that the Brotherhood's items are of high quality, but they have limited strategic flexibility: It cannot compete with the production of nation-states like the New California Republic, with their reserves of workers, industrial output and the mass manufacturing of inexpensive weapons.[298] Prior to 2296, the Brotherhood of Steel designed and began manufacturing a handheld device that was able to track radiation signatures. This was used by their units to locate the detected organism.[299]

East Coast[]

The Brotherhood's war with the scorched brought about several technological breakthroughs. Scribe Takano of the Lost Hills chapter on the West Coast was able to design several inventions to assist the Appalachian Brotherhood and their struggle. She would make schematics and blueprints of her designs to be transferred to Scribe Grant in West Virginia. He would make modifications to these plans as needed, and then they were manufactured to be used in the field.[300][301] Sonic scanning module were produced and used to track the scorchbeasts,[302] while Sonic emitters were produced to lure them into kill boxes.[303] The Brotherhood would use both of these to great efficiency, however perhaps the single most advanced item Scribe Takano sent were schematics for the modified T-51 Ultracite power armor, but due to the declining situation it was never produced.[304]

By the mid 2250s, production in the Capital Wasteland was also initially limited by lack of supplies and crucial components. They were involved in contributing to Project Purity, but were forced to withdraw from the effort in 2258. However certain research and production projects were able to bear fruit. One was the successful activation of Liberty Prime. Several new developments on certain systems, including the power, had to be undertaken. As even the pre-war US government was unable to utilize the technology in the war with China. Eventually in 2277, they were able to complete Liberty Prime after a 20-year period.[305] They were also shown to be capable of rebuilding it from a destroyed state to a completely operational one once again.[306] Another was the Tesla cannon, which had its design modified by the Brotherhood for use against the Enclave. Brotherhood's scribes under the Order of the Sword worked to build their own Tesla cannons to more effectively counter the Enclave's Vertibird fleet. To do so, they needed to modify the technology with a PPE Tesla coil they acquired from Olney Powerworks.[307]

Following 2277, production on the East Coast became much more streamlined and efficient. After the defeat of the Enclave at Raven Rock and Adams Air Force Base during the Brotherhood-Enclave War, the Brotherhood gained access to their manufacturing facilities.[308] The facilities at Adams Air Force base in particular were known to manufacture power armor, robots and apply modifications to vertibirds.[309] There, they were also able to construct a massive airship known as the Prydwen in a period of just 4 years.[310] And while there ability to manufacture new suits of power armor on the East Coast has not been officially confirmed, dialogue from Paladin Danse at the Corvega factory depicts that they are capable of doing so.[311] The Brotherhood of Steel were also able to develop and manufacture a electromagnetic field emitter that was able to block incoming radio waves. This disabled the Institutes ability to teleport into the Boston Airport area.[312][313]

Redistribution of technology[]

The first known example of the Brotherhood redistributing technology occurred during the Brotherhood's First Expeditionary Force's journey to Appalachia. After acquiring a stockpile of Hellstorm missile launchers from a military facility in the Midwest, the Brotherhood encountered a town under the threat of an imminent attack from raiders. While Paladin Rahmani elected to stay and assist the town in its fight, Knight Shin proposed distributing the launchers to the townsfolk to give them a fighting chance.[314] Even though doing so would go against the Brotherhood's standard protocol, Rahmani had nonetheless chosen to sanction Shin's plan, despite having personal reservations about it.[315] The Brotherhood's plan failed, even though they joined the battle, the raiders managed to slaughter the town's residents and claim the launchers for themselves. This would later force the Brotherhood to requisition these weapons when found.[316][317]

Following the events of the Unity crisis in 2161, the Brotherhood of Steel helped various human outposts drive back the remnants of the Master's army and had become a major research and development hub by beginning to slowly reintroduce advanced technology into wasteland.[318] However, the Brotherhood would generally keep most of its more advanced/dangerous technology and knowledge to itself, while sharing small portions of it with those they believed were wise enough to use it responsibly.[319] One such example included the trade of an advanced main frame computer to the dwellers of Vault 13.[320]

In 2277, Protector McGraw at the Outcast outpost was willing to share a portion of the technological stockpiles locked in the facility's armory with anyone in possession of a Pip-Boy, in exchange for them unlocking it by entering and completing the Anchorage Reclamation simulation.[321] While this decision angered Defender Sibley and some of the other Outcasts from the detachment, who refused to share technology that they fought so hard to gain with an outsider,[322] McGraw had remained adamant that their end of the bargain be upheld.[323]

The East Coast Brotherhood's victory over the Enclave during the struggle for the Capital Wasteland and the battle for Project Purity allowed them to establish control over the newly-activated purifier. The benefits gained from the seizure of this technology were not hoarded, as Lyons' Brotherhood began to distribute the water to the people of the Capital Wasteland and the East Coast free of charge.[324] The large amount of distribution that needed to be undertaken resulted in the Brotherhood of Steel requesting assistance from Rivet City. For their participation in protecting the caravans, they were compensated with caps along with advanced technologies that the Brotherhood had acquired after defeating the Enclave.[325][326] In 2287, more than a decade after the water purifier's activation, and seemingly the Brotherhood of Steel under Arthur Maxson continues to provide water to the people of the Wasteland, as Deacon will mention that the people of the Capital Wasteland have clean drinking water.[327]

By 2287, it has become a standard practice for the East Coast Brotherhood in the Commonwealth to offer compensation to outsiders who assisted the Brotherhood in their operations, usually the retrieval of vital technologies. The Brotherhood will usually compensate individuals with technology, such as modified laser rifles.[328][329]

Notes[]

  • Despite being relatively small in numbers (compared to groups, such as the NCR), the Brotherhood is the most widely spread faction in post-War America.
  • Most members of the Brotherhood are usually gruff in dealing with outsiders and usually extremely rude towards mutated creatures, such as ghouls and super mutants.
  • As of 2103, Leila Rahmani believes the elders of the Brotherhood to be comprised of "fearful conservatism," remarking that she had tried to steer them away from this ideal.[330]
  • The Brotherhood is extremely territorial when it comes to technology and will defend it to the death. In Fallout: New Vegas, it is mentioned that an elder was severely punished for destroying a piece of unknown technology.[331]
  • According to the Citadel terminal entries, the Brotherhood in Lost Hills began protecting the NCR state of Maxson by 2277 at the latest.[332] It also mentions an internal conflict, possibly a civil war, in the Brotherhood of Steel on the West Coast. This conflict forced Arthur Maxson to live in the Citadel.[333]
    BOS Rhombus

    Rhombus, the Brotherhood's new High Elder in Brotherhood of Steel

  • The Brotherhood of Steel also appears in Fallout: Brotherhood of Steel, although the game is considered non-canon in Bethesda's continuity. In this game, after the death of John Maxson, Rhombus, the head of the Brotherhood's paladins, became the new high elder. After the death of the Master, the Brotherhood of Steel helped the other human outposts of New California drive the mutant armies away with minimal loss of life on both sides of the conflict. However, a super mutant faction under the leadership of Attis moved east and attempted to recreate the mutant army in Texas using the Corporate Vault. Rhombus, despite some criticism from the ruling council of the West Coast Brotherhood of Steel, started a crusade against the still-existent threat of the super mutant army led by Attis. Rhombus became the leader of the Texas Expedition and they traveled eastward to Texas, arriving by 2208. There, he discovered a prototype vault which was abandoned and installed the Brotherhood's main base of operation in this area. Their main mission was to eradicate the menace of all super mutants. The Texan Brotherhood was now also more open to recruiting outsiders, including ghouls like Cain. With the help of a Brotherhood Initiate (Cain, Cyrus or Nadia), the Texan Brotherhood would prove successful in their quest, destroying Attis and his army at the ghoul city of Los.
  • Bugged A Montana chapter was meant to be mentioned in Owyn Lyons' dialogue, but the sequence is bugged and does not play in-game.[213]
  • (Note 1) The exact outcome of this endeavor is dependent on player's actions. The Brotherhood can end up establishing a mutually beneficial trade deal with Foundation, by providing protection, training or caps in exchange for food, water and, optionally, intel on the whereabouts of various technologically advanced weapons in the region. Alternatively, Foundation can be threatened into subservience and forced to provide food and water to the Brotherhood. Lastly, the player can simply fail to establish any kind of trade relations between the two factions, forcing the Brotherhood to rely on itself.

Appearances[]

The Brotherhood of Steel has appeared in all Fallout games to date, as well as the Fallout TV series.

Behind the scenes[]

  • The flag with the sword, gears, wings, and stripes was first used in Fallout 3, as a low-resolution asset flown over the Citadel. When extracted, the texture can be recreated to produce the flag on the right. This interpretation is supported by the official merchandise (where a full-size flag uses the red-and-white version) and Fallout 76's Nuclear Winter mode, where the Brotherhood of Steel minigun paint has a decal depicting this version of the flag.
    • However, the flag used for these is an erroneous recreation that was first posted on this wiki shortly after the game's release. The sigil was oversized (terminating on the last, rather than the penultimate stripe) and placed in a round field, whereas the sigil on the Citadel flag was placed with a stroke blending effect applied that gave it a rounded appearance. The original asset is based on a thirteen-stripe design, with a burlap filter applied and the sigil placed over the filter with a stroke effect applied, masking part of the burlap filter. This version was subsequently used as the basis for the Brotherhood of Steel flag in official Bethesda merchandise.
  • Valve Software's multiplayer FPS Team Fortress 2 pays homage to the Brotherhood with an achievement in the game's Mann vs. Machine game mode.

Developer quotes[]

I do love how these guys eventually turned out, but their origins were not very original. I simply wanted a group exactly like the monks from the Guardian Citadel in Wasteland. This was one of my favorite parts in the original game – an old, isolated stone fortress whose robed monks wielded insane energy weapons and would blast any trespassers. Fantastic. The Brotherhood was intentionally the same post-apocalyptic religious order that existed to keep the technologies of the old world alive. However, unlike the nihilistic Guardians of Wasteland, I really wanted the player to be able to befriend and join up with this group (and grab all of their awesome gear, of course). In keeping with the medieval monk themes, the Brotherhood became more of a knightly order with a distrust of outsiders rather than a coven of crazy zealots. Although this did make them similar to concepts in Gamma World (the Knights of Genetic Purity) and Warhammer 40K (the Imperial Tech Cults), I just loved the idea of high-tech knights in power-armor wielding virbo-swords and Gatling Lasers. Total fan service to me.Scott Campbell, Origins of Fallout blog
  • The Brotherhood of Steel was originally planned to double as a religious organization centered around the worship of pre-War technology.[Non-game 21][Non-game 19] This ideology was directly influenced by A Canticle for Leibowitz, which dealt with a group of Catholic monks tasked with preserving all scientific and technological knowledge until humankind is prepared to wield it.[Non-game 22]
  • They were also inspired directly by the Guardians of the Citadel faction from Wasteland.[Non-game 21]
  • Joshua Sawyer described the impact of the Brotherhood raids on the NCR's gold reserves, as new gold coins could not be minted and paper money could not be properly backed with gold. NCR citizens panicked and rushed to reclaim the listed face value of currency from the NCR's remaining gold reserves. Since the NCR was unable to realize these withdrawals, particularly towards the frontier, faith in their currency considerably dropped. To protect against an actual economic collapse, the NCR government abandoned the gold standard. Since then, many wastelanders lost faith in it as a medium of worth, both as a result of it not being backed by anything but the government's word and the inevitable inflation. In response to the loss of faith, merchant consortiums of the Hub established their own currency, the veritable bottle cap, backing it with a standardized measure of water.[Non-game 11][Non-game 12][Non-game 13][Non-game 14]
  • Sawyer also commented on the Brotherhood's conflict with the NCR, in that at the same time the Republic's power grew, the Brotherhood adopted a policy of reclaiming technology from people outside the order, which caused conflict in the Mojave.[Non-game 23]

Creation Club[]

These stenciled Brotherhood decals are seen in the "Brotherhood of Steel, Institute, Railroad, Minutemen Weapon Paint Job" and "Brotherhood of Steel, Institute, Railroad, Minutemen Armor Paint Job" bundles on Fallout 4's Creation Club storefront, created for Bethesda by the modder Skibadaa. The orientation of the cogs on these symbols alternates between uses. Some of the skins included in these bundles were later repurposed as Overseer rank rewards in Fallout 76's Nuclear Winter game mode.

Insignia Use Notes Seen
BoS FO4 CC Minigun Decal recreation
Brotherhood of Steel (Fallout 76)[334] This decal is used on miniguns, assault rifles, and infantry armor painted in Brotherhood colors. Creation Club (2017)
Nuclear Winter (2019)
BoS CC Wingspan Decal-3
Brotherhood of Steel This decal is used on various weapons painted in Brotherhood colors, including laser weapons and 10mm pistols. Creation Club (2017)
BoS CC Wings and Chevrons Decal
Brotherhood of Steel This decal is used on various weapons painted in Brotherhood colors, including Gatling lasers, missile launchers, sniper rifles, and captured Institute weapons. Creation Club (2017)
BoS CC Combat Wing Decal
Brotherhood of Steel This decal is used on combat rifles and combat shotguns painted in Brotherhood colors. Creation Club (2017)

Gallery[]

Fallout[]

Fallout 2[]

Fallout 3[]

Fallout: New Vegas[]

Fallout 4[]

Fallout 76[]

Fallout (TV series)[]

External links[]

References[]

  1. 1.0 1.1 Fallout TV series, Season 1, Episode 1: "The End"
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Captain Maxson's diary
  3. 3.0 3.1 Camp Venture terminal entries; commander's terminal, JAN-03-81: E Fisher
    Note: This entry establishes that Taggerdy is still referred to as a lieutenant, indicating the switchover did not yet take place.
  4. 4.0 4.1 4.2 4.3 The Prydwen terminal entries; Proctor Quinlan's terminal, The Rise of Elder Maxson
  5. Multiple references in the Fort Defiance terminal entries indicating it was used as early as 2095 and even in the Appalachian chapter.
  6. The Chosen One: "{115}{}{Who are you guys?}"
    Matthew: "{119}{}{We are a paramilitary organization known as the Brotherhood of Steel.}"
    (Matthew's dialogue)
  7. The Chosen One: "{201}{}{What do you know about the Brotherhood?}"
    ACE: "{221}{}{The Brotherhood of Steel is a paramilitary organization dedicated to the salvation of mankind through the proper use of technology. All other information is classified.}"
    (ACE's dialogue)
  8. A Vault Dweller: "Are you recruiting new Initiates?"
    Daniel Shin: "If we accept you as an Initiate - and that is far from certain - you would be pledging yourself to our order and our cause. Our order exists to locate, secure, and protect dangerous technologies. Humanity cannot be trusted with the means to destroy itself. We will not allow another apocalypse.
    (Daniel Shin's dialogue)
  9. Power management and mainframe terminal: "Base Information"
    "West Tech Research Facility: Founded in 2002 as a private contractor for the United States government, the company initially consisted of two divisions--the Advanced Weapons Research and the Biomedical Sciences divisions."
    "In 2069, West Tech was the single largest contractor for the United States government; its largest contract being Powered Infantry Armor Model T-51b."
    "In light of significant advances in 2076 by the NBC on the Pan-Immunity Virion Project, the United States Defense Department, in fear of international espionage, moved a team onto the site to secure and oversee the project, now dubbed the FEV (Forced Evolutionary Virus) project."
    (GPWRTERM.MSG)
  10. Power management and mainframe terminal: "FEV (Force Evolutionary Virus). Status: Pending"
    "FEV Summary Digest: 2073. As China became increasingly aggressive with their use of biological weapons, the United States government felt that a countermeasure was needed. The Pan-Immunity Virion Project (PVP) was officially formed September 15, 2073."
    "2075. It became clear that the best way to combat the newly created biological weapons was to alter uninfected DNA so that it was no longer susceptible to standard viral infection."
    "2076. Unforseen side effects began surfacing in early 2076 with the PVP. Animal test subjects began showing an abnormal growth rate accompanied by increased brain activity."
    "The U.S. government took notice of these discoveries, and in the interests of national security, moved a team on-site to secure and oversee the project, which was now dubbed the FEV (Forced Evolutionary Virus) project."
    "2077. FEV nears completion. Test on lab animals are at a near 100% success rate. Size and muscle density increase approximately 60%, and the protential intelligence increase by 200%."
    "Effects upon human subjects remain unknown; although they are theoretically promising."
    "The military, wishing to continue further testing, builds a large facility at the Mariposa military installation in central California. At this new facility, testing of the FEV virus continues on volunteer subjects from the military."
    (GPWRTERM.MSG)
  11. FEV experiment disk: "Log Date January 7, 2077
    Major Barnett has ordered transfer of all FEV research to the Mariposa Military Base. He plans to continue the project experiments on volunteer subjects. I am against this, and would like it noted here that research on human subjects is not recommended by myself or my staff."
  12. Maxson log
  13. 13.0 13.1 13.2 13.3 Sophia's tape
  14. Chris Avellone placed Allen's rebellion in 2134 for the Fallout Bible, which would have made him at least an octogenarian when he split off. He appears to have missed two elements: Cabbot's explanation that the group split off during the Exodus and the fact that the disk references United States Army ranks and the United States Armed Forces, instead of the Brotherhood of Steel. Furthermore, Avellone mentioned elders in the timeline, who did not exist in any capacity in 2077. Sophia's tape makes it clear that Allen defied Captain Maxson, not the elders.
  15. The Vault Dweller: "Ancient"/"Order"
    Cabbot: "Oh, well, in the Exodus, the Brotherhood split into two groups. The group that broke away robbed the others of some of the weapons an-and went southwest. About ten years ago, we sent out knights to look for them, but all they found was ruins. No one knows what happened."
    The Vault Dweller: "Exodus"
    Cabbot: "The ancient Brotherhood came from some place far up north a long, long time ago. We call this the great Exodus. You can read about it more if you ask Vree in the library."
    (Cabbot's dialogue)
  16. Official Fallout Twitter: "November 2077, a month after the Great War, army Captain Roger Maxson arrived with survivors at the Californian bunker of Lost Hills. There he formed the Brotherhood of Steel, who used a functioning satellite to extend their reach across America… all the way to Appalachia."
  17. Radio log: Aug 29 2077
  18. Taggerdy's journal: NOV 04 2077
  19. Formation of the Brotherhood of Steel
  20. About the Brotherhood
  21. 21.0 21.1 21.2 21.3 See Brotherhood of Steel (Fallout 76) for references.
  22. Squire Asher's journal
  23. A Vault Dweller: "Where are you from?"
    Paladin Rahmani: "I'm originally from the California branch of the Brotherhood of Steel. I was dispatched near MarisposaIn-game spelling, punctuation and/or grammar before the bombs fell. I learned that some members of the US military had created an organization to help people. I was also a member of the US military, joining up with the Brotherhood was a natural transition for me."
    (Leila Rahmani's dialogue)
  24. A Vault Dweller: "Where are you from?"
    Scribe Valdez: "California, though truth be told I've spent most of my life in one bunker or another."
    (Odessa Valdez's dialogue)
  25. Fort Atlas terminal entries; Scribe Valdez's terminal, KNIGHT Shin, Daniel
  26. Preservation of technology
  27. The nuclear option (holotape)
  28. 28.0 28.1 John Maxson: "Hello, youngster. Cabbot said you wanted to talk. Look I'm uh . . . I'm pretty stacked up right now, so I'll uh . . . I'll help you out as long as you don't start flappin' your gums too much. You know, outsiders are like that, always jawin' . . . Hehehe. Kinda like me, huh?"
    The Vault Dweller: "Outsiders? What do you mean by that?"
    John Maxson: "An Initiate not born here. You're the first Outsider we've let join in a long, long time. Well, near on twenty years now."
    (John Maxson's dialogue)
  29. The Vault Dweller: "You don't consider the Brotherhood's weaponry to be important?"
    Sophia: "Vree seems to think that the research of new weaponry and the information gathered from Mutant autopsies is more important than our history. She has forgotten that our history is a vital part of our lives. It has gotten so bad that many of the new initiates don't even know who Roger Maxson is or what exactly he did for us."
    (Sophia's dialogue)
  30. The Vault Dweller: "Merchants"
    John Maxson: "You want to hear about the Water Merchants. Hehehe, well you can't trust them. A few years ago, they offered us Water for a huge stockpile of weapons. We told them no, and you know what they did? Sent in thieves to steal the weapons! We caught 'em, but the Elders voted down going to the Hub to teach the merchants a lesson."
    (John Maxson's dialogue)
  31. Vree's autopsy report: "This is truly amazing. Some of the Knights on a patrolling expedition came across an unusual creature."
  32. The Vault Dweller: "Okay, can you teach me some stuff?"
    Rhombus: "Stuff? I could teach you how to fight...if you had any ability. But the High Elder decreed no training of new recruits until the threat of invasion passes."
    (Rhombus' dialogue)
  33. The Vault Dweller: "Do you have any clues as to what's behind the disappearance of the caravans?"
    John Maxson: "When we heard about the missing caravans, we sent out a few scouts east and the north. The ones who went north never returned. One came back from the east. He talked about a score of strange beings, all muscle with burnin' eyes. The Elder's aren't doin' squat, but I'm getting ready just the same."
    (John Maxson's dialogue)
  34. [clarification needed]The Vault Dweller: ""
    John Maxson: "I got a gut feeling there's a small force in the east and a much bigger one in the north. The Elders are collecting dust because none of the scouts returned from the north. I can't do anything but watch."
    "Well the Merchants from the Hub told us a bunch of caravans disappeared on their way up north. I think there's an army in the mountains, but the Elders, well, they don't want to act until they're sure."
    (John Maxson's dialogue)
  35. Vault Dweller's memoirs: "I returned to the Hub, looking for clues. Some time was spent there, and I discovered a shady underworld amongst the hustle and bustle of that large city. They thought they could manipulate me, but I proved them wrong and used the crooks instead. I did rescue a young man who belonged to the Brotherhood of Steel. A few trouble-makers tried to stop me, but I learned much about survival since leaving the Vault."
  36. 36.0 36.1 Vault Dweller's memoirs: "It was in my best interest to leave town for a while. I journeyed to this Brotherhood. Thinking they would have the knowledge I sought, I tried to join them. They required me to go on a quest before they would let me in. Thinking it would be a short and easy quest, I agreed and set off for the place they called the Glow. The horror of atomic war was never so obvious to me until then. The Brotherhood was surprised to see me, and even more surprised to see that I had not only survived their quest, but succeeded. They gave me the information I required and some of their technology, and I set off in search of the Boneyard."
  37. Vault Dweller's memoirs: "I had to find these Vats, and put them out of action as well, lest another take the Master's place and continue to build the mutant army. Fortunately, my friends at the Brotherhood had a few clues, and helped me reach my goal. Invading the Vats, I came across more mutants and robots. None could stand in my way. I had a mission. I had a goal. I had a really large gun. It was here that Dogmeat fell, a victim of a powerful energy forcefield. I miss that dog. I destroyed the Vats that day, and with it, the mutant army. The last I heard, they splintered and disappeared into the desert."
  38. Fallout endings: "The Brotherhood of Steel helps the other human outposts drive the mutant armies away with minimal loss of life, on both sides of the conflict. The advanced technology of the Brotherhood is slowly reintroduced into New California, with little disruption or chaos. The Brotherhood wisely remains out of the power structure, and becomes a major research and development house."
    Note: As Rhombus' survival is a prerequisite (otherwise the BoS turns into the Steel Plague), he is its leader in this time.
  39. The Chosen One: "Okay - and what is it that you do?"
    Matthew: "At one time we were the sole bastions of technology left on the planet. We set ourselves up as what could best be called 'technology police.' We hoarded the old knowledge and only doled it out in small parcels. Of course, it was only to those who we felt deserved it and had the wisdom to properly use it."
    (Matthew's dialogue)
  40. The Chosen One: "Before we go any further, why tell me all this now?"
    Matthew: "(sigh) The Enclave has developed vertibird technology, flying machines that allow them to move deeply into surrounding territories. Without similar technology to counter this threat, the Brotherhood would be unable to stop an invasion launched by the Enclave. We need to have vertibird technology, or a viable counter to it, for ourselves."
    "Now, recently the Enclave established a base north of here called Navarro. It's used as a stopover point for the maintenance and refueling of vertibirds. It's my belief that such a base may have complete technical plans of the vertibirds. All I need is for someone to infiltrate the base, steal the plans, and bring them here to me."
    The Chosen One: "Let me guess. You want me to infiltrate this base for you."
    Matthew: "Let me be frank with you, the Brotherhood of Steel is not the power that we once were. We believed ourselves to be the sole source of technology left to mankind. Secure in this belief we have let our order decline over the years. Now we don't have the resources at our disposal to deal with the Enclave. We need your help."
    (Matthew's dialogue)
  41. The Chosen One: "You said 'at one time.' What about now?"
    Matthew: "Several months ago we came across a group known as the Enclave. Much to our surprise their level of technology surpassed even our own. We found this quite disturbing and considered contacting them. However, we decided on a more cautious course of action until we could determine exactly who the Enclave was, and the underlying purpose of their organization."
    "To this end, we have reactivated small outposts near areas of Enclave activity from which we can safely observe them. Currently, we have activated such outposts in the Den, the NCR, and here in San Francisco."
    The Chosen One: "Sounds interesting. What have you learned?"
    Matthew: "We have found that the Enclave deals heavily in drugs, weapons, and slaves. However, these are simply trivial pursuits leading up to some higher purpose, which we have failed to uncover. We are still watching them."
    (Matthew's dialogue)
  42. The Chosen One: "Why is it that nobody around here mentions you?"
    Matthew: "We've had this base for years. By maintaining it at a low level with minimal staffing, never drawing attention to ourselves, we've achieved anonymity. We leave the Shi alone, and they leave us alone."
    (Matthew's dialogue)
  43. The Lone Wanderer: "So what's your long-term plan for dealing with the Brotherhood?"
    Henry Casdin: "The Brotherhood came out here to recover technology from the eastern cities and bases. If Lyons won't do it, then we will. And when we resume contact with the Western Elders, Lyons is going to be put in his place. Even if that place is in front of a firing squad."
    (Henry Casdin's dialogue)
  44. The Lone Wanderer: "What kind of changes?"
    Reginald Rothchild: "We were dispatched with a specific mission. We were sent to locate and secure any technology remaining from before the war. Like our robotic monstrosity. That was our greatest find. Damn thing still doesn't work, but at least it's ours. But those damned Super Mutants... They changed things. Lyons changed. He decided they were a threat. Not just to us, but to everyone. And so he altered the mission. Finding the source of the mutants and putting a stop to them was his goal. Our original mission became an afterthought. We've failed both."
    (Reginald Rothchild's dialogue)
  45. The Chosen One: "{124}{}{You said 'at one time.' What about now?}"
    Matthew: "{125}{}{Several months ago we came across a group known as the Enclave. Much to our surprise their level of technology surpassed even our own. We found this quite disturbing and considered contacting them. However, we decided on a more cautious course of action until we could determine exactly who the Enclave was, and the underlying purpose of their organization.}"
    "{126}{}{To this end, we have reactivated small outposts near areas of Enclave activity from which we can safely observe them. Currently, we have activated such outposts in the Den, the NCR, and here in San Francisco.}"
    The Chosen One: "{128}{}{Sounds interesting. What have you learned?}"
    Matthew: "{129}{}{We have found that the Enclave deals heavily in drugs, weapons, and slaves. However, these are simply trivial pursuits leading up to some higher purpose, which we have failed to uncover. We are still watching them.}"
    (Matthew's dialogue)
  46. The Chosen One: "{223}{}{What happened to Matt?}"
    ACE: "{224}{}{Loading sequence...}"
    Matthew: "{227}{}{You and your so-called President will not succeed.}"
    Frank Horrigan: "{228}{}{Is that so?}"
    Matthew: "{229}{}{The Chosen One has come, and he will rid the world of your evil.}"
    Frank Horrigan: "{230}{}{I care nothing for your pathetic prophecies. Worse, you have become a nusianceIn-game spelling, punctuation and/or grammar through your meddling. That ends today!}"
    Matthew: "{231}{}{Killing me will stop nothing.}"
    Frank Horrigan: "{232}{}{That may be, but seeing your body rotting on the ground will bring a smile to my face.}"
    (Fsface.msg) Note: Cutscene in the bunker at the conclusion of the quest.
  47. The Courier: "What happened to Navarro?"
    Arcade Gannon: "After the Enclave's command structure fell apart, it was only a matter of time before Navarro was overrun by NCR forces. My mother and I left with some of the troopers from my father's old unit, the same people I've kept in contact with over the years. Anyone who didn't get out was killed by the NCR. Even some of the ones who escaped were eventually hunted down by the Brotherhood of Steel."
    (Arcade Gannon's dialogue)
  48. 48.0 48.1 The Lone Wanderer: "You make saving people sound like a bad thing."
    Reginald Rothchild: "It wasn't why we were sent here. Good or bad has nothing to do with it. Lyons knew that, but ignored it. He decided it was more important to save the people here than to obey orders from his superiors. For years he'd try and persuade them to send reinforcements and supplies, all the while stringing them along, saying he was sticking to the mission. Finally, things came to a head. Lyons directly refused orders, and so the West Coast cut us off. No communications, no reinforcements."
    The Lone Wanderer: "Why, what happened?"
    Reginald Rothchild: "Lines of communication were severed years ago. The Western Elders have washed their hands of us."
    (Reginald Rothchild's dialogue)
  49. Events of Fallout 3.
  50. The Sole Survivor: "What's your story?"
    The Scribe: "I was once a Scribe in the Brotherhood of Steel. Back when that was something to be proud of. Back when we used our knowledge to help people, rather than simply hoarding it for our own power. When Squire Maxson took over... well, I didn't like the changes he made to the Brotherhood. Some said it was a return to our ancient traditions. Maybe so. But things are not necessarily better simply because they are ancient. So, I left. Since then, I've been walking up and down in the world... until I found myself here."
    (The Scribe's dialogue)
  51. Brotherhood soldier: "I'm proud to be serving under Elder Maxson. I had enough of Lyons and his foolish ways."
    (Generic Brotherhood soldiers' dialogue)
  52. The Sole Survivor: "Where was the Prydwen constructed?"
    Kells: "She was constructed at Adam's In-game spelling, punctuation and/or grammar Air Force Base just outside of Washington D.C. There was a vast amount of scrap metal and salvageable components there after we defeated the Enclave. We spent the first two years alone gathering the parts. The rest was spent assembling. It was worth the effort. With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Her presence in the Commonwealth ensures that our mission to defeat the Institute will end in victory."
    (Kells' dialogue)
  53. The Sole Survivor: "You sure Ingram knows what she's doing?"
    Arthur Maxson: "Proctor Ingram's managed to keep a 40,000 ton airship aloft for the past five years. I'd say that earns her the benefit of the doubt."
    (Arthur Maxson's dialogue)
  54. Fallout: New Vegas loading screens: "Due to disagreements over how technology should be controlled in the wasteland, the Brotherhood of Steel waged a long and bloody war against the NCR. Despite superior equipment and training, the Brotherhood eventually went into retreat."
  55. 55.0 55.1 55.2 The Courier: "Any recommendations on how to complete the mission?"
    Robert House: "From time to time, the NCR has assaulted Brotherhood bunkers. In four of the six incidents I know of, the bunkers self-destructed. I surmise it's standard practice for the Brotherhood to install a self-destruct system. It's consistent with their uncompromising nature. You might use that against them. Or kill them another way, it's up to you. Return when it's done."
    (Robert House's dialogue)
  56. The Courier: "Tell me about what happened at HELIOS."
    Ramos: "I'm sure someone's told you all this before. Several years back, we were running our chapter out the HELIOS One solar power station. Our Elder at the time, Elijah, had some kind of obsession with the place. Which is the only reason we stayed as long as we did. That place was hardly defensible, and we knew the NCR was moving in on us, but the Elder refused to budge, insisting that he just needed 'more time'. We never found out what he needed the time for. Wave upon wave of NCR troopers hit us from all directions. We held out for a time, but we were grossly outnumbered, and they had more men than we had ammo. Eventually our positions collapsed. Elder Elijah was nowhere to be found, so McNamara took charge and led what remained of us on a counter-offensive west. We lost a lot of men and women, but we broke through and made it here. Make no mistake, McNamara saved this chapter that day."
    (Ramos' dialogue)
  57. The Prydwen terminal entries; Elder Maxson's terminal, Ingram IG-444PR - Prydwen Concerns
  58. (The End (episode))
  59. Hidden Valley bunker terminal entries; terminal, Chain That Binds
  60. The Courier: "One of the datastore entries mentioned the Chain That Binds. What is that, exactly?"
    Ramos: "That's an old, old principle that's been around since the Brotherhood was founded. It basically means that you have to obey a superior officer. It's pretty much common sense, but it gets invoked a lot when people get pissy about following orders. If you're curious, I'll give you access to the datastore entry on it. You'd probably be the first to read it in years, if not decades."
    (Ramos' dialogue)
  61. "Aspirant Maximus. It is your most sacred duty to protect the Brotherhood. After which, it is your most sacred duty to protect the mission. After which, it is your most sacred duty to protect your lord Knight Titus. Do you accept?" ~ (Cleric Felix dialogue)
  62. About the Brotherhood
  63. Hidden Valley bunker - specifically the school
  64. Brotherhood Scribe teacher (Fallout: New Vegas)
  65. Leading by Example
  66. Felix (TV series)
  67. "I signed up to be your sponsor so I teach you everything that I know, but it looks I'm the one that needed the lesson today." ~ (Paladin Danse dialogue)
  68. "The lights are out, and men have become little better than barbarians. Civilization. Civilization is something I think of every day. I know Lizzy's probably sick of the word by now. To rebuild that. To reclaim that. Our successors are going to need the secrets of the past. And those secrets are in danger of slipping through our fingers forever. So far our Scribes have been tools to help protect our Knights and maintain our bases. That needs to change. The Brotherhood is going to be more than an armed fighting force, we're going to be guardians of civilization. So we have to grab every schematic, every holotape, every book, and every goddamned note that holds the building blocks of the Old World before it's too late. Our Scribes will hold onto them, preserve them, perhaps even progress beyond them. And the Knights will protect them. Like a hard shell around a precious seed. One day, when the time is right, that seed will grow. And a new civilization will be born. This... This is why we were born, don't you see it? Helping your fellow man is a good goal, a soldier's goal. But this... We will be the catalyst that changes the world."- (Roger Maxson dialogue)[verification needed]
  69. "So tonight, as we break bread together, let us forge together something new. Something strong. Something we can be proud of. Something we can build upon. We'll preserve what's best of what's come before and use it. And one day, we will reclaim what was lost. Let us forge a Brotherhood of Steel." - (Roger Maxson dialogue)[verification needed]
  70. "For Eden!" - Brotherhood of Steel knight dialogue (Fallout 3)[verification needed]
  71. Maximus: "I just want to thank you. For your guidance and for giving me a home. I had no place in the world. So if I can help the Brotherhood make it better. Eden or whatever even if it means giving my own life. I’ll do it. And I’d be grateful to the Brotherhood for giving my life meaning."
    Fallout TV series, Season 1, Episode 1: "The End"
  72. Quartermaster Michael provides standard issue Brotherhood armor to the Vault Dweller once they become an initiate.
  73. 73.0 73.1 The Courier: "Initiate Stanton told me about your little adventure the other day."
    Melissa Watkins: "That was so much fun! The wind whipping through our hair, not knowing what was going to jump out at us at any moment. And when those scorpions came out! It was just like the sims! All I had to do was line then up and squeeze the trigger. I doubt I'll be able to get Stanton to go with me again, though. I thought he'd enjoy it as much as I did, but he was just scared the whole time. Don't tell him I told you this, but when those scorpions surrounded us, I'd bet a week's rations he pissed himself!"
    (Melissa Watkins' dialogue)
  74. The Vault Dweller: "{135}{}{I'll do it!}"
    Lorri: "{148}{}{I'm sorry, but you are an outsider. After you're in the Brotherhood for ten years or so I'll be able to do the operation for free, but we have expenses and you're not a regular working member of the Brotherhood, yet.}"
    (Lorri's dialogue)
  75. Talus' rewards at the end of Rescue Initiate from the Hub
  76. Mathia issues weapons at the behest of Elder John Maxson.
  77. The Courier: "Can I just get you another laser pistol?"
    Initiate Stanton: "No, weapon check-in protocol includes verifying the serial number of the weapon, so a different gun would be noticed. Plus, having a new gun suddenly show up would immediately point to you, being the only outsider around here and all. No, the only way I have out of this is if you help me find that gun. You'll help me, right?"
    (Initiate Stanton's dialogue)
  78. Proctor Teagan: "Congratulations on the promotion, Paladin. We keep some of the superior gear on reserve for the higher ranks. Let me know if you want to take a look."
    The Sole Survivor: "I'll take a look."
    (Proctor Teagan's dialogue)
  79. "When I tell most of the new recruits that they have to buy their own equipment, they give me the stinkeye" - "Keeping the Brotherhood supplied takes caps... and everyone contributes to the cause." - Proctor Teagan dialogue
  80. "The good news is by having a constant flow of caps, I'm able to buy whatever you bring me." - Proctor Teagan
  81. "There's plenty of spare ammo and equipment all over the ship... you can help yourself to anything you can find." - Proctor Teagan
  82. "Therefore, from this moment forward, I'm granting you the rank of Knight. And, befitting your title, we're granting you a suit of Power Armor to protect you on the field of battle. Wear it with pride." - Arthur Maxson dialogue
  83. The Prydwen terminal entries#Announcement 003 - "Due to increased Raider activity, all leave requests to off-base sites have been temporarily suspended. Affected parties will have their leave compensated at the next available opportunity."
  84. Brotherhood vendor
  85. Riverside Manor terminal entries; Headmistress' terminal, Personal Journal, 6/1/86
  86. Scattered journal pages
  87. Daniel Shin: "We've had a number of civilians show up here at Fort Atlas, asking for one thing or another from the Brotherhood. People are afraid, or want something, or are looking to involve us in local squabbles. Civilian outreach is not my specialty, and there's too much left to do to secure this facility. If you're really interested in helping, save my time. Interview the petitioners, find out what they want, and report back to me." (Daniel Shin's dialogue)
  88. Art Knapp: "A fair trade's what I want. I've heard stories about these Steel types back in the day. They was goin' around, takin' things from folks. For the cause, they said, like that don't make 'em Raiders, too. Well, I ain't got much, and I already got to worry about Raiders. So I reckon it's better to make a deal up front. My farm don't produce much, but I've got some extra and I expect they'll have a use for it. In return, I want these Steel boys and girls to keep Raiders away from my farm. Heard a lot of noise they was on our side, so seems fair." (Art Knapp's dialogue)
  89. Tally Lang: "Oh, I'm just a poor country girl, you know? Parents died ages ago, so it's just me and a few friends trying to make our way in the world. It's pretty scary out there. Just a bunch of orphans helping each other out. We're practically just kids. Had to grow up on our own. We'd sure feel a lot safer with some of those high-tech guns these Brotherhood have to scare off all the maniacs out there." (Tally Lang's dialogue)
  90. Tally Lang: "Yeah, that's right. Big shiny guns! All the talk in the area is about these Brotherhood folks with their high-tech toys, and I thought, "Tally, you gotta get some of that!" For self-defense, of course! Just so me and some of my poor, innocent friends can protect ourselves from all the nasty folks out there." (Tally Lang's dialogue)
  91. Tally Lang: "Hey, ix-nay on the Ater-Cray! You trying to blow this for me? Listen, my gang could really use those guns, so don't screw this up for me. If anybody asks, just pretend like you bought the act, okay?" (Tally Lang's dialogue)
  92. Edgar Blackburn: "It would be difficult to express it in layman's terms. No offense intended. In essence, I have been studying the illnesses of Appalachia. For too long, people have relied on folk remedies and makeshift medicines. The long-term effects of this environment are concerning. Just because the radiation is survivable does not mean it is safe." (Edgar Blackburn's dialogue)
  93. Daniel Shin: "This is not a charity. As a civilian, you are free to play hero for everyone that comes to you with a sad tale. The Brotherhood, however, has a duty to its mission, and that does not include playing bodyguard." (Daniel Shin's dialogue)
  94. Daniel Shin: "That's irrelevant. The Brotherhood cannot simply be hired out to every farmer and homesteader. We have our own concerns." (Daniel Shin's dialogue)
  95. Daniel Shin: "That aligns with my observation of her when she arrived. Your judgment may be better than I expected." (Daniel Shin's dialogue)
  96. Daniel Shin: "There was never any circumstance in which I would authorize weapons to that woman, but your vigilance is noted." (Daniel Shin's dialogue)
  97. Daniel Shin: "No. We are not arms dealers." (Daniel Shin's dialogue)
  98. Daniel Shin: "Listen to me: The Brotherhood is not in the business of arming civilians. End of discussion." (Daniel Shin's dialogue)
  99. Daniel Shin: "The Brotherhood is not a charity, and our mission does not cover providing civilians with equipment to pursue their personal interests. Unless the Doctor intends to provide that research to the Brotherhood exclusively and under our supervision, he will get nothing." (Daniel Shin's dialogue)
  100. Daniel Shin: "Our job is to procure and protect technology, not fund civilian scientists in developing it. If the Doctor's research proves dangerous, then the Brotherhood will take a very pointed interest. Until then, it is his problem." (Daniel Shin's dialogue)
  101. Daniel Shin: "That shows commendable discipline. Scribe Valdez may have interest if he returns, but if so, he is her problem. That appears to resolve the matter on our end." (Daniel Shin's dialogue)
  102. Daniel Shin: "What I am going to do is make the recommendations I see fit in my report to Paladin Rahmani. As the commanding officer, the final decisions will be hers. And your concern in the matter ends here." (Daniel Shin's dialogue)
  103. 103.0 103.1 Leila Rahmani: "Of course. I'm not suggesting that we aren't capable of securing our own survival here, Initiate. We trekked the width of the country, you know. But we also can't pretend that we're alone in Appalachia... and furthermore, we're far from the first to inhabit these hills. If we can find a way to lessen the burden on our own people, and form a strong relationship with like-minded folk, should we not follow through?" (Leila Rahmani's dialogue)
  104. Leila Rahmani: "Regardless of your feelings towards Foundation, I need you to see this through. The future of the Brotherhood in Appalachia relies on it. And allow me to stress: both returning with the weapons and securing a trade deal are equally important objectives, initiate." (Leila Rahmani's dialogue)
  105. Daniel Shin: "Do not test my patience, Initiate. This is our way; chain of command supercedes how we "feel." However, I will put this as plainly as I can: I feel we'd grow stronger from continuing to rely on ourselves, rather than focus on "trade deals." Recovering the weapons, however, is more than a task: it is your duty as a member of the Brotherhood of Steel. That's all I have to say on the matter. You have your assignment; carry it out." (Daniel Shin's dialogue)
  106. Leila Rahmani: "I've made several attempts to contact the Blue Ridge Caravan Company, in hopes of trading supplies. They turned me down. Every time. I understand that the Brotherhood can be an intimidating presence, and the West Virginia chapter didn't exactly leave behind a shining legacy... But I think we've shown we have Appalachia's safety and security at heart. Yet, they remain unwilling to even speak. I find it suspicious." (Leila Rahmani's dialogue)
  107. Joanna Mayfield: "I've spent two and a half decades fostering a self-sufficient, well-guarded and valuable service, all without some jackbooted overlords lookin' over us. The only thing the Brotherhood can offer is telling us what we can and can't do... and try to take a slice of my pie while they're at it. And thus, I have chosen to politely decline any collaboration between our organizations." (Joanna Mayfield's dialogue)
  108. Minerva: "Nothing says "Ad Victoriam" like great prices and rare finds! Fall in for steep savings, Brothers!" (Minerva's dialogue)
  109. Minerva: "You don't need to be a Scribe to see these schematics are the real deal! Shop for firepower to take back Appalachia!" (Minerva's dialogue)
  110. John Maxson: "The Hub's down to the southeast. They trade us food and things for the weapons we make here. Now if you're ever down there, you talk to Butch Harris."
    (John Maxson's dialogue)
  111. Cabbot: "They trade with us for food and stuff. We give them weapons. They don't come around too often anymore, but uh, I don't know why."
    (Cabbot's dialogue)
  112. Keri Lee: "So, that old bastard gave you the okay to work for us, eh? Well you must have balls of steel/be one tough bitch. I'm impressed, but we'll see how you do. We leave only twice a month, on the 3rd and 17th. Can you handle that? We go to all the local hot spots: the Brotherhood of Steel, Junktown, Necropolis, and the Boneyard."
    (Keri Lee's dialogue)
  113. The Vault Dweller: "Merchants"
    John Maxson: "You want to hear about the Water Merchants. Hehehe, well you can't trust them. A few years ago, they offered us Water for a huge stockpile of weapons. We told them no, and you know what they did? Sent in thieves to steal the weapons! We caught 'em, but the Elders voted down going to the Hub to teach the merchants a lesson."
    (John Maxson's dialogue)
  114. Durga: "Quartermaster Durga here, stranger. I have to say, I'm not sure what you're doing in my armory. We run a tight ship and unless Elder Lyons says so, we don't trade with outsiders. Quartermaster out." (Durga's dialogue)
  115. Durga: "You again? Was I not clear the first time? I'm under order not to trade with outsiders for supplies. These orders come directly from Elder Lyons. If you've got a problem with that, talk to him. Quartermaster out." (Durga's dialogue)
  116. Durga: "Look, I told you. The Brotherhood doesn't trade with outsiders. If you want permission, you'll need to speak with Elder Lyons." (Durga's dialogue)
  117. Durga: "I received word from Elder Lyons. He says that you have permission to trade with us. Good for you." (Durga's dialogue)
  118. Bigsley: "Everyone was so excited about that Purifier: "Project Purity this," and "Project Purity that." But did anyone stop to ask, "Hey, what are we going to DO with all that clean water?" Well, guess who gets to fill in that tiny detail. It'd be one thing if I had support, but that little war with the Enclave has depleted much of the Brotherhood's resources." (Bigsley's dialogue)
  119. Bigsley: "You know the Wasteland. Imagine trying to get fresh water to every known settlement, without getting it stolen by Raiders or Mutants. Now imagine doing that without any trained soldiers or military resources because they've all been exhausted fighting a little war with the Enclave." (Bigsley's dialogue)
  120. Bigsley: "Of course you'll be paid. Most of our assets have been exhausted by war with the Enclave. But I'm a resourceful fellow. Don't you worry about that." (Bigsley's dialogue)
  121. The Lone Wanderer: "What's Rivet City getting out of helping the Brotherhood?" Officer Lepelletier: "At first it was a win-win. They paid us and shared their technology with us. The spoils of their war with the Enclave were particularly enticing. However, with all the recent attacks, the "extra" resources end up being used just protecting the caravans from being exterminated." (Officer Lepelletier's dialogue)
  122. The Lone Wanderer: "I still don't understand why the Brotherhood isn't just selling the water." Officer Lepelletier: "You'd think that'd be the smart thing, right? Then the caravan drivers could use the markup to simply pay for their own security. Wouldn't need us. Maybe it's an indirect marketing campaign for the Brotherhood. Considering the war with the Enclave, they might need new recruits. Whatever the case, as long as they keep paying us in caps and tech, we'll keep escorting the water." (Officer Lepelletier's dialogue)
  123. The Lone Wanderer: "Griffon's up to something with the Aqua Pura. What do you know about it?" Bigsley: "Not that it's really any of your business, but we have an arrangement. He buys water, I send him some. I use the caps and tech he pays me to fund the other water deliveries. I send my men with the water to the Museum Authority in the Mall. Griffon sends the payment back with my men. So far, so good. Lyons wouldn't approve, but I don't really care anymore. I need the resources and there's certainly plenty of water to go around." (Bigsley's dialogue)
  124. The Lone Wanderer: "I know you've got something set up. Don't worry, I won't tell your superiors." Bigsley: "Yeah, you don't seem like the goody-goody type. But don't spread this around: So this ghoul, Griffon, comes in wanting to PURCHASE a bunch of water. What the hell does that droopy irradiated fool need with pure water? Thinks he can sell it in Underworld. Moron. But, he's the only one who's offered to PAY for water, in caps AND technology. And what Lyons doesn't know won't hurt him. There's plenty of water to go around. And I can use it to pay Rivet City to provide security for all the caravans we can't escort ourselves. I'm lucky he came along." (Bigsley's dialogue)
  125. The Lone Wanderer: "Did you know Griffon's stashing the Aqua Pura and selling irradiated water?" Bigsley: "He he. I guess he's more clever than I thought. He's probably planning on selling the real Aqua Pura to Raiders and Slavers. Hmmm. Now there's a thought! Of course, Lyons would have my head if I tried anything of the sort." (Bigsley's dialogue)
  126. The Lone Wanderer: "You're clearly up to something. There's no denying it. Talk. Now!" Griffon: "Oh alright, alright. But if you start blabbing, I've got some buddies with itching trigger fingers... So I've got this little operation taking Aqua Pura and replacing it with regular crap. It's not like it'll hurt us ghouls. The Aqua Pura I'm storing to sell back to humans later. You know, raiders, Outcasts, etc. The guys the Brotherhood doesn't share with. I'm not a bad guy. I'm just trying to help. The Brotherhood needs me. My caps mean water for the Wasteland. Just ask Bigsley at Project Purity." (Griffon's dialogue)
  127. Fallout 3 Official Game Guide Game of the Year Edition p.75 "Griffon: Griffon is a huckster, a con-man, a snake oil salesmen. His current scheme is purchasing Aqua Pura, and stashing the water to sell to humans the Brotherhood isn't giving it to (Raiders, Slavers, Outcasts, etc.). He then puts regular irradiated water in the Aqua Pura bottles, and sells it to Ghouls in Underworld as "Aqua Cura," claiming it reverses the Ghoul condition. He wears a wig he found in the Museum Authority stock room, and for a Ghoul, looks pretty healthy (just a coincidence, but helps make it seem like he’s selling the real deal)"
  128. The Lone Wanderer: "You collect technology? How do I sign up?" Anne Marie Morgan: "We aren't recruiting, kid. Old sap Lyons might trust walk-ins, but we don't. But if you want to help out... well, we might be able to work out a deal. You bring in technological devices, and we'll pay you a finder's fee, based on the device. But Protector Casdin would have to okay it, first." (Anne Marie Morgan's dialogue)
  129. The Lone Wanderer: "I'm not sure. Tell me more about this work." Anne Marie Morgan: "We may be the best-equipped people in the world, but we've still only got so many people out there looking to recover the past's technology. Locals like you can cover more of the Wastes to uncover technological relics like Power Armor or power cells. We know their value better than any junk-trader, and we've got more ammo stores, so you can expect a better trade for the tech." (Anne Marie Morgan's dialogue)
  130. Henry Casdin: "Say, you seem to have some smarts in you, and with your sort of guts, maybe you can help us out. Interested in collecting technology for us?" (Henry Casdin's dialogue)
  131. The Lone Wanderer: "I need to know more about the job before deciding." Henry Casdin: "It's simple enough. Bring in technological devices, and we'll pay you for what you find. Big things like power armor or energy weapons are best, but we'll take things like sensor units or spare parts, too. You never know what's important. In return, we'll pay you with your choice of .556 ammo, grenades, stimpaks, or Rad-Away. I'll bet they're more useful to you out there, anyway." (Henry Casdin's dialogue)
  132. Henry Casdin: "I'm sure you just found it in the Wastes and you're returning it to us, right? Because you'd have to be a real moron to try to turn it in for pay." (Henry Casdin's dialogue)
  133. Henry Casdin: "If it isn't our local scavenger-for-hire. What've you found for us, today?" (Henry Casdid's dialogue)
  134. Henry Casdin: "You've definitely proven your worth. I'll make sure to tell our people on patrol that you're a friend of the Outcasts." (Henry Casdid's dialogue)
  135. The Outcast Collection Agent quest
  136. The Prydwen terminal entries; Captain Kell's terminal; Teagan TG-477PR CP-39
  137. Nolan McNamara: "Veronica. I hope-" Veronica: "I brought you a present. We unlocked the secret of HELIOS One." Nolan McNamara: "What? Wonderful news!" Veronica: "No. It's not. ARCHIMEDES II is an orbital laser. Effective only outdoors in a limited radius and requiring a long recharge." Nolan McNamara: "In the hands of the enemy-" Veronica: "They'd be marginally more effective. We lost most of the chapter defending glorified artillery." (Veronica and Nolan McNamara's dialogue)
  138. The Courier: "What do you do for them?" Veronica Santangelo: "I'm a procurement specialist. Like I said, it's basically grocery shopping. Except sometimes the groceries are scavenged parts and arcane technology. The elder who brought us to the Mojave, Father Elijah, usually had me looking for these old memory units. But he'd never tell me what they were for. Nowadays I'm usually sent to do business with traders at places like the 188. But sometimes I think it's just to keep me out of everyone's hair." (Veronica Santangelo's dialogue)
  139. The Courier: "Farming technology? " Veronica Santangelo: "More or less. Supposedly it's a vegetation enhancer. NCR has a science branch headquartered at McCarran airport. Guess they found something. Guess somebody wasn't very good at keeping secrets, either. We'd never pursue it because it's not a weapon. But self-sufficiency is fundamental to us. If it works they'd see the value of an alternate course." (Veronica Santangelo's dialogue)
  140. Knight Torres: "Sorry, outsider, but I'm not allowed to sell you anything without the Elder's say so."
    "You must be the stranger I've been hearing about. Sorry, but I'm strictly forbidden from offering our tech to outsiders like yourself."
    (Knight Torres' dialogue)
  141. "First and foremost, if you'll hand me the Deep Range Transmitter, I'd like to compensate you for your assistance during this operation." - Paladin Danse (Fallout 4) Note: when it comes trade, all Brotherhood chapters exert same policy when it comes to compensation (haven't found an example where they do not believe in earned compensation).
  142. "I insist you keep it. The Brotherhood believes in paying all of its debts." - Paladin Danse's response to the Sole Survivor after being told compensation was not necessary (Fallout 4)
  143. The Prydwen terminal entries; Captain Kell's terminal; Teagan TG-477PR CP-39
  144. The Prydwen terminal entries; Prydwen Internal Mail; Teagan TG-477PR PM-104
  145. Brotherhood soldier: "Good to see you. No trouble here, just doing a supply run."↵↵ (Brotherhood soldier dialogue)
  146. Diamond City security: "Long as the Brotherhood of Steel keeps the heavy artillery out of the city limits, they're welcome here." (Diamond City security dialogue)
  147. Diamond City resident: "These Brotherhood of Steel guys ain't too bad. Spend plenty of money." (Diamond City resident dialogue)
  148. Brotherhood soldier: "You think the top brass want us out here as a good will effort? I kinda hoped we'd be heading home." (Brotherhood soldier dialogue)
  149. Camp Venture terminal entries; JAN-03-81: E Fisher
  150. Battle of Huntersville speech
  151. Tygart water treatment terminal entries
  152. Brotherhood of Steel (Fallout 76)
  153. Vault Dweller: "Shawn Hockman was robbed by people claiming to be the Brotherhood." Knight Shin: "Impossible. Whatever happened,it was not us." Vault Dweller: "Don't you want to find the people who did this?" Knight Shin: "There are countless brigands out there, civilian. It is not the job of the Brotherhood to hunt them down one by one for their crimes. I will say it bothers me to hear that someone is abusing the honor of the Brotherhood this way, but that does not change the facts." (Knight Shin dialogue)
  154. Vault Dweller: "Tell me what the problem is." Shawn Hockman: "The problem is that a couple of these Brotherhood clowns showed up and took a bunch of my stuff at gunpoint. I'm a peaceful man, I really am. Sure wasn't equipped to deal with armed thugs 'requisitioning' the little I've managed to put together for myself. Never understood the Raiders. I like the quiet life, I don't need much, and I need trouble less. But after this, I get it. At least they don't pretend to be the good guys."
  155. Brotherhood of Zeal
  156. GTtv interview with Josh Sawyer
  157. The Courier: "Why don't you deal in energy weapons?" Alexander: "We used to. But every caravan carrying them was getting ambushed and wiped out. By someone sophisticated enough to know which was which. We think it was the Brotherhood of Steel - those crazies always go hard for energy weapons. But the NCR would rather pretend they killed all of them." (Alexander's dialogue)
  158. Crimson Caravan - Van Graff agreement
  159. The Sole Survivor: "Any means necessary? You're giving me carte blanche on this?"
    Proctor Teagan: "You said it. Like they say, if you aren't with us, you're against us. Think you can handle that?"
    (Teagan's dialogue)
  160. Feeding the Troops
  161. Fallout Season 1 Episode 1 The End
  162. Fallout Season 1 Episode 8 The Beginning
  163. Fallout Season 1 Episode 1 The End
  164. Fallout Season 1 Episode 8 The Beginning
  165. Paladin Jennifer: "{131}{}{The women of the Brotherhood are also called Brothers. We don't call the women Sisters. This is the Brotherhood of Steel, after all, not the Brother and Sisterhood of Steel.}"
    (Paladin Jennifer's dialogue)
  166. The Sole Survivor: "Don't apologize. It reminds me why I'm doing this."
    Danse: "Thank you, brother/sister. It's good to know you're taking my advice to heart. Anyway, that's enough of that. What's important here is that you got the job done and secured these warheads. You should head back up to the Prydwen and talk to Maxson. I'm sure he'll want to debrief you as soon as possible. Dismissed."
    (Danse's dialogue)
  167. "You, too, Paladin? Everyone around me keeps saying shut the world out, only look out for ourselves. Even my goddam son. But the Brotherhood alone can't rebuild what's lost. We need them. Hell, our whole plan is for them. - High Elder Roger Maxson"
  168. "The lights are out, and men have become little better than barbarians. Civilization. Civilization is something I think of every day. I know Lizzy's probably sick of the word by now. To rebuild that. To reclaim that. Our successors are going to need the secrets of the past. And those secrets are in danger of slipping through our fingers forever. So far our Scribes have been tools to help protect our Knights and maintain our bases. That needs to change. The Brotherhood is going to be more than an armed fighting force, we're going to be guardians of civilization. So we have to grab every schematic, every holotape, every book, and every goddamned note that holds the building blocks of the Old World before it's too late. Our Scribes will hold onto them, preserve them, perhaps even progress beyond them. And the Knights will protect them. Like a hard shell around a precious seed. One day, when the time is right, that seed will grow. And a new civilization will be born. This... This is why we were born, don't you see it? Helping your fellow man is a good goal, a soldier's goal. But this... We will be the catalyst that changes the world." - High Elder Roger Maxson
  169. 169.0 169.1 Preservation of technology
  170. Elder Maxson's final conversation
  171. Talus: "{217}{}{, it is time you wore your own suit of Power Armor. This is a very special privilege for one so new to our order. Wear our Power Armor as a symbol of hope as you walk the wasteland, for someday when the world is ready we will surface and restore our battered Earth. Congratulations, you have made us all very proud. I'll send Michael the authorization.}"
    (Talus' dialogue)
  172. The Courier: "What's their purpose?"
    Veronica Santangelo: "Ha! Good question. These days it's hard to say. Once upon a time it was about technology. Controlling it so it couldn't destroy us again. Energy weapons and power armor are usually tops on our list, although I appreciate anything that's vintage. But that all seems so limited now. We haven't grown or adapted. And now we're stuck in a hole, not carrying out our mission."
    (Veronica Santangelo's dialogue)
  173. Sophia: "{337}{}{Vree seems to think that the research of new weaponry and the information gathered from Mutant autopsies is more important than our history. She has forgotten that our history is a vital part of our lives. It has gotten so bad that many of the new initiates don't even know who Roger Maxson is or what exactly he did for us.}"
    (Sophia's dialogue)
  174. The Courier: "What do you think of the Brotherhood of Steel?"
    Caesar: "The worst impulses of mankind, concentrated in one insane, backward tribe. The Brotherhood seems to have formed not long after the great atomic war. It's hard to know - they care little for history. Some of the Brotherhood scribes we captured further East didn't even know the name of their founder, Roger Maxson. They like to pretty up their mission with trappings of chivalry, but the truth is they're hordersIn-game spelling, punctuation and/or grammar. They hordeIn-game spelling, punctuation and/or grammar technology. It's been 200 years, and they still have the mentality of scavengers. They say they're preserving these technologies, but for what? They have no vision. They offer no future. They're a dead end."
    (Caesar's dialogue)
  175. Brotherhood services and research as seen at Lost Hills in Fallout. They are also mentioned as important trading partners of the Hub merchants.
  176. The corruption affected the entire Brotherhood and wasn't a localized development unique to the Mojave chapter, as indicated by the references in the NCR-Brotherhood War article. Furthermore, as the Mojave chapter was established in Veronica's lifetime (she explicitly states Elijah took her with his force, after New Californian elders decided to get rid of the problem by promoting him out of the way), it is an example of the West's ideology, not an outlier.
  177. The Courier: "What's the Codex?"
    Veronica Santangelo: "Ah, the Codex. If it's in there, we have to abide it, if it's not, it's not important. It documents our history, too. Part of what Scribes like me do is update it. Hmm... I wonder... Nah, they'd probably catch it if I rewrote the Founder's axioms."
    (Veronica Santangelo's dialogue)
  178. Brotherhood of Steel paladin: "We heard Veronica talking with the Elder. We won't stand for this."
    The Courier: "Won't stand for what? She plans to respect the Elder's decision."
    Brotherhood of Steel paladin: "Respect, nothing. She plans to whisper in his ear. Poison him against the Codex. No... this has to end now. Execute them."
    (Brotherhood of Steel paladin's dialogue) Note: This line is heard after Veronica's talk with the elder during I Could Make You Care.
  179. The Courier: "This isn't your place. You're neither Head Scribe nor Elder."
    Brotherhood of Steel paladin: "Their sentimentality prevents them from administering justice. Our duty is to the Codex above all, something your companion has forgotten. And that gives us the authority to make it our place."
    The Courier: "I don't get what the big deal is."
    Brotherhood of Steel paladin: "High Elder Maxson didn't just found the Brotherhood. He defined it. To serve in the Brotherhood is to serve his ideals. Our way of life is based on them. We know no other path. There is no other path. With her... leanings... Veronica spits in the face of every Knight, Paladin, and Scribe to serve in our ranks."
    (Brotherhood of Steel paladin's dialogue) Note: This line is heard after Veronica's talk with the elder during I Could Make You Care.
  180. The Courier: "I'm hurt. I need help, Doc."
    Linda Schuler: "By Steel, I haven't seen wounds like these since HELIOS. I've got to get you treated quickly."
    (Linda Schuler's dialogue)
  181. Veronica Santangelo: "Oh no. No, no, no, no, no, no."
    Brotherhood of Steel paladin: "Sharing knowledge with an outsider organization. I knew Veronica couldn't be trusted. We tracked your movements a long way. But it was worth it to catch her in the act. Passing Brotherhood secrets to outsiders is the lowest form of treason. What have you got to say for yourself?"
    (Veronica Santangelo's and Brotherhood of Steel paladin's dialogue) Note: This line is heard after the paladins massacre the Followers at the outpost during I Could Make You Care.
  182. The Courier: "Does the Brotherhood protect people from raiders or other threats?"
    Veronica Santangelo: "No, no. We only protect people from themselves, and only in the sense that we don't let them have the really good Pre-War toys. And sometimes it's more like we protect ourselves from them and hope to outlive them and become humanity's sole heirs. We've had people go rogue, though, and start helping people. One chapter had a small civil war over it. We take our isolationism seriously."
    (Veronica Santangelo's dialogue)
  183. The Lone Wanderer: "Relax, Squire. I don't bite."
    Arthur Maxson: "I plead for your pardon if my behavior offends you, sir/ma'am. We don't get many visitors in the Citadel. The Brothers and Elder Lyons are excellent teachers, but I get nervous about the protocols. The codex says that outsiders are not to be trusted. Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself, it says."
    (Arthur Maxson's dialogue)
  184. Nolan McNamara: "What does the Codex say?"
    Veronica Santangelo: "A bunch of closed-minded bullshit."
    Nolan McNamara: "We do not help them, or let them in."
    Veronica Santangelo: "But-"
    Nolan McNamara: "We keep knowledge they must never have."
    Veronica Santangelo: "Give it a chance. For me. I can't stay here and watch us waste away."
    Nolan McNamara: "I'm sorry."
    Veronica Santangelo: "We'll die out."
    Nolan McNamara: "<Sighs> I know."
    Veronica Santangelo: "Come on. I can't listen to this anymore."
    (Veronica Santangelo and Nolan McNamara's dialogue) Note: This conversation is spoken at the end of the quest I Could Make You Care.
  185. The Lone Wanderer: "Why are you here in the Capital Wasteland?"
    Owyn Lyons: "Our orders were, and are, to acquire any and all advanced technology. And we have, to the best of our abilities. But when I realized the extent of the Super Mutant threat, I felt it was my responsibility to aid the people in their struggle against them. Unfortunately, my superiors back west disagree with my assessment of the situation. They feel I've grown too "attached" to the local populace. And they're right. In any event, the Enclave's arrival changes everything..."
    (Owyn Lyons' dialogue)
  186. Fallout 4 loading screens: "The Brotherhood of Steel is dedicated to the advancement of humanity, and views mutation as a scourge. Super Mutants, Ghouls and any other 'abominations' have been deemed impure, and must be eradicated."
  187. The Sole Survivor: "What are my responsibilities as a Sentinel?"
    Arthur Maxson: "I need you to set an example for the troops. Collect technology, exterminate abominations of nature and bring a message of stability to the people of Commonwealth. Our ideals are what define us, Sentinel. If we can hold onto that, then we will always be victorious. Was there anything else you need to ask?"
    (Elder Maxson's dialogue)
  188. The Sole Survivor: "Who are the Brotherhood of Steel?"
    Danse: "Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans. And we fight to secure that power from those who would abuse it."
    (Danse's dialogue)
  189. Danse: "Over two hundred years ago, the abuse of technology drove our race to the brink of extinction. The Brotherhood refuses to allow that to happen again. By collecting all forms of technology, and keeping it out of reach of those who seek to exploit it, we're ensuring the survival of the human race."
    (Danse's dialogue)
  190. Danse: "It was corporations like this that put the last nail in the coffin for mankind. They exploited technology for their own gains, pocketing the cash and ignoring the damage they'd done."
    (Danse's dialogue) Note: This is spoken in the lobby of ArcJet Systems, during Call to Arms.
  191. The Sole Survivor: "How did mankind abuse technology?"
    Danse: "Before the Great War, science and technology became more of a burden than a benefit. The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought. We're here to make sure that never happens again."
    (Danse's dialogue)
  192. 192.0 192.1 Arthur Maxson: "How dare you betray the Brotherhood!"
    Danse: "It's not his fault. It's mine."
    Arthur Maxson: "I'll deal with you in a moment. Knight! Why has this... this thing not been destroyed?"
    The Sole Survivor: "He's still alive because you're wrong about him."
    Arthur Maxson: "Him?! Danse isn't a man, it's a machine... an automaton created by the Institute. It wasn't born from the womb of a loving mother, it was grown within the cold confines of a laboratory. Flesh is flesh. Machine is machine. The two were never meant to intertwine. By attempting to play God, the Institute has taken the sanctity of human life and corrupted it beyond measure."
    Paladin Danse: "After all I've done for the Brotherhood... all the blood I've spilled in our name, how can you can say that about me?"
    Arthur Maxson: "You're the physical embodiment of what we hate most. Technology that's gone too far. Look around you, Danse. Look at the scorched earth and the bones that litter the wasteland. Millions... perhaps even billions, died because science outpaced man's restraint. They called it a 'new frontier' and 'pushing the envelope,' completely disregarding the repercussions. Can't you see that the same thing is happening again?! You're a single bomb in an arsenal of thousands preparing to lay waste to what's left of mankind."
    (Elder Arthur Maxson and Danse's dialogue)
  193. Fallout 4 loading screens: "To the Brotherhood of Steel, the Gen 3 synths, which are indistinguishable from humans, are a perfect example of science run amok - a technology that cannot be fully controlled by humans."
  194. The Sole Survivor: "No, but I'm hoping there's a way out."
    Danse: "Don't be ridiculous. Look, I'm not blind to the fact that this must be difficult for you. I wish Maxson had sent someone else. But that doesn't change a thing. I'm a synth, which means I need to be destroyed. If you disobey your orders, you're not only betraying Maxson, you're betraying the Brotherhood of Steel and everything it stands for. Synths can't be trusted. Machines were never meant to make their own decisions, they need to be controlled. Technology that's run amok is what brought the entire world to its knees and humanity to the brink of extinction. I need to be the example, not the exception."
    (Danse's dialogue)
  195. The Sole Survivor: "Danse shares the same beliefs as the Brotherhood."
    Arthur Maxson: "Don't be so naive. How can you trust the word of a machine that thinks it's alive? A machine that's had its mind erased, its thoughts programmed... its very soul manufactured. Those ethics that it's striving to champion aren't even its own. They were artificially inserted in an attempt to have it blend in to society."
    (Elder Arthur Maxson's dialogue)
  196. The Sole Survivor: "Synth? Isn't that the same as 'robot?'"
    Danse: "They're an abuse of technology created by the Institute. Abominations meant to 'improve' upon humanity. It's unacceptable. They simply can't be allowed to exist."
    (Danse's dialogue)
  197. The Prydwen terminal entries; outgoing mail terminal, Outgoing Mail PEM787A-026
  198. Quintus: "Our mission comes from the highest clerics in the Commonwealth. It is believed that a denizen of the Enclave has escaped."
    Squire: "The Enclave's real?"
    Quintus: "And that he has with him an object of profound potential to harm our nation or to save it. Each knight in this legion will search a section of the Wilds for this target. Brothers, we exist for moments such as these. Go forth with honor! And may the shape of the future be cut by your sword!"
    ("The End"
  199. 199.0 199.1 Fallout TV series, Season 1, Episode 2: "The Target"
  200. Knight Titus: "This fucking place. There's always something to ruin your fuckin' day. This wasteland fucking sucks. The clerics, too. With their bullshit. Sending me on stupid missions for remnants that turn out to be a fucking toaster oven. You know what you could do with a fucking toaster oven? Do you have any idea?"
    (The Target)
  201. Squire Thaddeus: "I also bring new orders from the Elder Cleric. Uh, which I humbly relay. We're not the only ones in search of this remnant from the old world. The Elder Cleric says whoever gets the target will control the Wasteland. And, uh... we are to kill whomever stands in our way."
    (The Head)
  202. Fallout TV series, Season 1, Episode 8: "The Beginning"
  203. QuintusQuintus dialogue]]
  204. Shortsight: "This is Petty Officer Shortsight. You missed your check-in."
    Maximus (impersonating Titus): "We were attacked, uh, by an abomination. My squire, he fell in battle. He died with honor. And glory."
    Shortsight: "Copy that. We'll get you a replacement squire right away."
    Maximus: "No! No, I'm okay. All good here."
    Shortsight: "It's not a problem. We got plenty of squires."
    (The Target)
  205. Maximus (impersonating Titus): "Yeah, it was kind of special."
    Thaddeus: "Wait. You should brand me."
    Maximus: "Uh, I don't know."
    Thaddeus: "But I-I'm not officially your squire until you brand me."
    Maximus: "It's late."
    Thaddeus: "Come on."
    Maximus: "Are you sure? It really hurts. Thaddeus: "I want you to. I want you to. Please."
    Maximus: "All right."
    Thaddeus: "Yeah, let's do it."
    Maximus: "It is your most sacred duty to protect the Brotherhood. After which, it is your most sacred duty to protect me, Knight Titus. Do you accept?"
    Thaddeus: "Oh, yeah. You bet I do."
    (The Past)
  206. Steel Dawn
  207. 207.0 207.1 207.2 See Mojave chapter for references.
  208. 208.0 208.1 Events of Fallout 3
  209. See Brotherhood Outcasts for references.
  210. Buzz's note
  211. Buzz's apology
  212. Buzz's holotape
  213. 213.0 213.1 Bugged Owyn Lyons: "Brothers, as we take our meal this day, let us reflect upon the words of Elder Patrocolus of the Montana Bunker. 'It is in service of Steel and guardianship of one's Brothers that each man finds his purpose. My friends, stand with your Brothers. Guard them... ...guide them. And in each of them find purpose. Look around this table, my Brothers. Look into the eyes of each man and woman seated here today. Pledge in your hearts and minds, pledge by your guns that you will stand with them in battle until the end. Trust each of them with your life.' And earn the trust of each in turn. Eat well, my friends."
    (Owyn Lyons' dialogue) Note: CitElderLyonsMealBlessing1; this line is bugged and is not heard in normal gameplay. Bugged
  214. The Lone Wanderer: "Then where's the rest of the Brotherhood?"
    Reginald Rothchild: "The West Coast, unless something has changed. There's been no contact with them for the last several years. There's also a small detachment in Chicago, but they're off the radar. Gone rogue. Long story."
    (Reginald Rothchild's dialogue)
  215. 215.0 215.1 Fallout 3 Official Game Guide Game of the Year Edition p.71: "Elder Owyn Lyons
    Lyons, 75, was already highly decorated when he set out from the order's West Coast headquarters, leading a party of soldiers on a mission to reestablish contact with the 'Eastern Brotherhood.' He discovered this abandoned Pentagon military complex. The presence of Super Mutants sent a chill up the collective spine of the Brotherhood; these weren't the children of the dreaded Master, nor were they the remnants of the band that fled east and were ultimately destroyed (or assimilated into the Brotherhood of Steel) in the Chicago area. No, this was a new breed of Super Mutant, one with a local origin. But where did they come from? What did they want? How were they reproducing? Elder Lyons was ordered to discover the source of this new Super Mutant infestation and wipe it from the face of the earth. Recent weeks have seen him galvanize his 'Pride' to thwart the remnants of the Enclave forces, and to provide drinking water to all."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  216. Patient log: Y-17
  217. Patient log: Y-17.5
  218. Patient log: Y-17.0
  219. The Courier: "Any possibility of a diplomatic solution?"
    Robert House: "We're talking about a coterie of bulging-eyed fanatics who think all Pre-War technology belongs to them. They'll never accept my using an army of robots to defend New Vegas. While it's a fight I can win, I'd rather sidestep it altogether."
    The Courier: "I don't want to kill off the entire Brotherhood."
    Robert House: "Don't tell me that you've fallen for the stories of noble paladins on crusade, preserving mankind's technology in a benighted age? Dross! In any case... this is an employer - employee relationship. I've given you an assignment, and the directions are clear."
    (Robert House's dialogue)
  220. NCR Brotherhood outpost
  221. "How was the Brotherhood of Steel involved with NCR after the destruction of the Enclave?" Unknown. Presumably, they'd already established some level of co-existence with NCR even before the events of F1, judging by one of the states of NCR being dubbed 'Maxson' (more on that in a future update except to say that the Lost Hills Bunker was NOT turned into a town in NCR) and considering their pre-existing ties to the Hub, which became a state by the time of F2. I've always imagined that NCR and BOS have maintained an uneasy truce, with barter and (some) technology sharing between the two groups." ~ Chris Avellone
  222. For the Republic, part 2
  223. Paladin Todd:"This is unacceptable we demand the immediate return of our power armor." Colonel Moore:"A battle is about to be fought out there, to come here requesting our men to give up their armor is insane" Paladin Todd: "It is not your armor, that power armor is the property of the Brotherhood of Steel you have no right to claim it as your own."
  224. For the Republic, Part 2
  225. Fallout: New Vegas endings Slide 7: Brotherhood of Steel
  226. Radio log: Aug 29 2077
  227. Taggerdy's Journal: NOV 04 2077
  228. Camp Venture terminal entries
  229. Shelley's letter
  230. Henry's letter
  231. Vault Dweller: "Aren't you worried about your safety?" Jonah Ito: "Why should I be? I've got nothing to live for anymore. When the Scorched came to Appalachia, I ran away. Kaede wanted me to join the Brotherhood with her, but I was afraid to fight. Afraid to die. Now I see it's better to die for something than to live for nothing." (Fallout 76 dialogue)
  232. Message to Marge 2
  233. Camp Venture terminal entries
  234. Vault 76 dweller: "How many of the Brotherhood are here?" Russell Dorsey: "Well, aside from the Initiates and hopefuls they recruited along the way...just three. I was expecting more, honestly, but Paladin Rahmani said three was plenty to start a new chapter. With the recruits they have already, she's right." (Russell Dorsey's dialogue)
  235. Del Lawson dialogue in regards to patrol with Knight Shin
  236. Your mission
  237. Elder Maxson's final conversation
  238. The Courier: "How do I join the Brotherhood of Steel?"
    Ramos: "You don't. Ever. You don't even think about it. Even if we did recruit trespassers, you're far too old for us. Your relationship to technology has already been perverted."
    (Ramos' dialogue)
  239. The Courier: "I want to join the Brotherhood."
    Edgar Hardin: "Yes, I thought you might, given how much time you've spent here. That's not usually a request we agree to. Typically, we take in the young, so that they might be trained through adolescence. In special cases, we allow exceptional individuals to conditionally join. Luckily for you, you happen to be exceptional. The condition is that you must complete a task. This task must prove beyond a shadow of a doubt that you have what it takes to join the Brotherhood. I happen to have something perfectly suitable in mind, though I warn you - it won't be easy. Still interested?"
    (Edgar Hardin's dialogue)
  240. The Vault Dweller: "{104}{}{What is the Brotherhood of Steel.}"
    Darrel: "{110}{}{The Brotherhood is a collective of men and women who have dedicated their lives to the preservation of technology.}"
    (Darrel's dialogue)
  241. The Lone Wanderer: "How did you escape?" Kodiak: "As they swept through, the Brotherhood policed up every non-mutie child they could find. Turns out, there weren't that many. Me and maybe twenty others. The younger we were, the less of a chance that we were mutated. It was ugly work, no doubt, but it had to be done. I'll never forget the sight of the Brotherhood of Steel breaching the breast of the mountain at dawn." (Kodiak's dialogue)
  242. Fallout Season 1 Episode 1: The End
  243. Vault Dweller: "Why do you live with the Brotherhood of Steel?" Maximo Leone: "Well... the town we lived in got attacked by Raiders and our mother was killed. Luckily, the Brotherhood of Steel was there and they saved us! Since we didn't really have anyone anymore, Paladin Rahmani had us come along with them. I can't wait to become a member and fight off bad guys like they do. I'll make sure no one ever has to die again." (Maximo Leone's dialogue)
  244. Vault Dweller: "Why do you live with the Brotherhood of Steel?" Maximo Leone: "Well... the town we lived in got attacked by Raiders and our mother was killed. Luckily, the Brotherhood of Steel was there and they saved us! Since we didn't really have anyone anymore, Paladin Rahmani had us come along with them. I can't wait to become a member and fight off bad guys like they do. I'll make sure no one ever has to die again." (Maximo Leone's dialogue)
  245. Fallout Season 1 Episode 1: The End
  246. Danse: "Would it be possible to speak... off the record for a moment?"
    The Sole Survivor: "'Off the record?' That's not like you, Danse."
    Danse: "Which is why this is going to be difficult to say, so I'd appreciate it if you bear with me. When you were first placed under my sponsorship, I had some serious reservations about it. Despite all that, this has turned out to be a rewarding experience... for both of us. At this point, honestly, I don't feel like there's anything else I could teach you about being a Brotherhood soldier that you don't already know. It's apparent from your attitude and your actions that you intend to keep those ideals close to your heart."
    The Sole Survivor: "You're beating around the bush. Is there something you're trying to tell me?"
    Danse: "Is it that obvious? I've... never been very good at these things. Let me start at the beginning. I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap. When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand. While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble. When the Brotherhood came through on a recruiting run, we felt like it was the best way out of our nowhere lives, so we joined up."
    (Danse's dialogue)
  247. The Sole Survivor: "Does it have anything to do with the Brotherhood?"
    Danse: "I wouldn't necessarily say that. This isn't a formal meeting. I... simply want to clear the air. I think we may have gotten off on the wrong foot when we first met and I feel like I owe you an apology. Expecting you to embrace the standards of the Brotherhood without having a history with us was unfair. And given that you've adjusted so well to our beliefs, I don't think I needed to push so hard."
    The Sole Survivor: "That's very kind. Thank you."
    Danse: "Well, you deserve it. When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. He was a model soldier, embodying the values every trainee was striving to achieve. Fiercely loyal, secure in his beliefs and brave to a fault. From the moment I was assigned to his squad I was singled out... it felt like he was pushing me harder than the rest of the team. I fought by his side for years and we had some seriously close calls, but he never explained to me why I was treated that way."
    (Danse's dialogue)
  248. Brotherhood Knight: "This area is off limits to civilians." Sole Survivor: "I understand, I'm ex military myself." Brotherhood Knight: "Really, well then you just might be in luck, with your experience you might actually fit in with the Brotherhood. We're always looking to add a few more brothers and sisters to our ranks, if you think you have what it takes" Sole Survivor: "Absolutely, I'm in." Brotherhood Knight: "Well alright then, glad to have you aboard, head over to the Cambridge Police station and look for Paladin Danse, he's in charge of our new recruits." - Sole Survivor speaking to BoS knight at Boston Airport if that haven't yet met Paladin Danse
  249. The Sole Survivor: "So what's all this about you being my sponsor?"
    Danse: "Elder Maxson is understandably particular when it comes to new recruits. He believes in order to keep the Brotherhood strong, we have to bond as brothers. As your sponsor, it's my duty to travel with you throughout the Commonwealth to ensure that our ideals are being observed. That's why I'm so concerned about your performance in the field."
    (Danse's dialogue)
  250. Semper Invicta and Shadow of Steel
  251. The Sole Survivor: "Don't worry, I've spent time in the military."
    Danse: "Perfect. Then there's no need to give you a long lecture, so I'll get right to the point. I only ask for two things from anyone under my command. Honesty and respect. You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that. Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business. From this moment forward, I'm granting you the rank of Initiate. This is only a training rank... I'm not premitted to grant ranks any higher than that."
    The Sole Survivor: "Why can't you promote me beyond Initiate?"
    Danse: "Only an Elder can promote you beyond Initiate. After we get the transmitter up and running, I'll call in and see what I can do."
    (Danse's dialogue)
  252. Danse: "I've already told you, I'm retracting my sponsorship. You're on your own."
    (Danse's dialogue)
  253. Danse: "I don't know why you even bother staying with the Brotherhood."
    (Danse's dialogue)
  254. The End (episode)
  255. The Beginning
  256. Fallout 2 events.
  257. The Chosen One: "{107}{}{Who are you?}"
    Marcus: "{124}{mcs7}{I’m Marcus. Helped build the place. Now I’m sheriff.}"
    The Chosen One: "{125}{}{You helped build this place? That must have been a long time ago…}"
    Marcus: "{128}{mcs8}{Long story. Want it short or the whole thing?}"
    The Chosen One: "{130}{}{Hell, I’m not too busy. Let’s hear it all.}"
    Marcus: "{136}{mcs10}{Right...After the Master and the vats were destroyed, I wandered a bit. No place to go. One day got attacked by this fool wearin’ power armor.}"
    The Chosen One: "{137}{}{Really?}"
    Marcus: "{138}{mcs11}{That was Jacob, from the Brotherhood of Steel. He’d sworn some oath to destroy muties. We tussled for a while – probably a day or two. After a while, we just started laughing. What was the point?}"
    The Chosen One: "{139}{}{Then what?}"
    Marcus: "{140}{mcs12}{We became friends. Headed off together. Then other people started following us. Guess they figured if they weren’t safe with a mutie and a Steel Knight, safe just wasn’t going to happen. }"
    The Chosen One: "{141}{}{So you set up here. Why?}"
    Marcus: "{142}{mcs13}{Uranium mine. I knew there was one around from old maps. Now anybody’s welcome here – ‘long as they act right. Others might not think much of us, but nobody’s more free than we are. There ya go.}"
    (HcMARCUS.msg)
  258. The Courier: "What's the history of Jacobstown?"
    Marcus: "Was a resort Pre-War. I renamed it to Jacobstown after an old friend. Died a long time ago. I figured us mutants needed a place to call our own. Town's far enough away from humans so they don't bother us much. One of these days I'm hoping we can trade with the rest of the wasteland. No more fighting, just... get along."
    (Marcus' dialogue)
  259. "As one of our patrols discovered, the mutants just to the northeast have become strangely violent in the years we were secluded. However, this turn of events could also be an opportunity. We mostly left the equipment of the communications array there alone, out of respect. The inhabitants have now proven themselves hostile, no more respect will accorded them. Making their equipment fair game. I want you to head up to the summit of Black Mountain and install this remote signal transmitter in one of their consoles. It will allow us to tap into the radar and other detection systems running there, assuming they're still operational. If we're going to operate on the surface again, it would be nice to do so with as much information at our fingertips as possible. Good luck." ~ Elder McNamara dialogue
  260. name="FO3OGGGYEOwynLyons">''[[Fallout 3 Official Game Guide]] Game of the Year Edition'' p.71: ''"'''Elder Owyn Lyons'''''
  261. The Sole Survivor: "What exactly do I have to do?"
    Kells: "You'll be escorting a squire to a location where you'll be purging it of all the post-war aberrations: mutants, ghouls, synths, you name it. Meanwhile, the squire will observe and assist under your protection. It's simple and extremely beneficial. What do you say?"
    (Kells' dialogue)
  262. The Sole Survivor can bring Strong, Hancock, or Nick Valentine into Brotherhood locations without them opening fire.
  263. "Those Super Mutants have been raiding across the Commonwealth for years. I'm glad to have the Brotherhood's help clearing them out." ~ (Preston Garvey dialogue)
  264. "There's no other way to deal with Super Mutants. With them, it's kill or be killed." ~ (Preston Garvey dialogue)
  265. "I've got plenty of my own reasons to hate these damn uglies. If you'd seen half of what I've seen while I've been with the Minutemen..." ~ (Preston Garvey dialogue)
  266. "You humans made us, now suffer for your arrogance!" ~ Super Mutant dialogue Fallout 4
  267. The Head
  268. The Radio
  269. 269.0 269.1 The Courier: "Tell me about the Knights."
    Melissa Watkins: "Knights are in charge of all of our equipment. Power armor, gatling lasers, you name it. All of it built and maintained by Knights. Knights also get to go out on patrols, scouting assignments, and support the Paladins in offensive operations. Being a Knight would mean getting to see more of the world, fight the Brotherhood's enemies, and possibly someday become a Paladin like my mother."
    (Melissa Watkins' dialogue)
  270. Ultracite Power Armor
  271. Fort Defiance
  272. Diamond City security: "Long as the Brotherhood of Steel keeps the heavy artillery out of the city limits, they're welcome here." (Diamond City security dialogue)
  273. The Brotherhood of Steel as seen in Fallout 76 / multiple locations including Thunder Mountain, Fort Defiance, Fort Atlas, Firebase Hancock and Firebase Hancock as examples.
  274. Who Dares Wins
  275. The implants acquired from Lorri at Lost Hills in Fallout.
  276. Fort Defiance terminal entries
  277. "Well there are a few key buildings that are still structurally sound, but no pre-war aircraft are still in service. If they were a little less intelligent, we wouldn't even be talking about this. We'd have just swarmed them with synths. But they are not idiots. They have managed to generate an EM field that's messing with our ability to relay in." ~ (Rosalind Orman dialogue)"
  278. Fallout: New Vegas Hidden Valley VR pods
  279. Fallout Season 1 Episode 3: The Head
  280. Fallout 3 the Citadel
  281. Brotherhood Outcasts
  282. Knight: "{102}{}{Boy, I wish we had an automobile.}"
    (Brotherhood knight's dialogue in Fallout)
  283. Forward Station Tango in Fallout: 76
  284. Brotherhood of Steel Fallout 76 vertibird locations, center of Watoga, south of Foundation Outpost, east of Firebase Hancock and north of Drop Site V9 and several others. Brotherhood landing pads at Camp Venture and Fort Atlas
  285. The Sole Survivor: "Did the Brotherhood ever build other airships?"
    Kells: "There were less advanced versions of this ship built on the West Coast a long time ago. Historical records about their current status are in dispute, but we're fairly certain that they were destroyed. In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here. I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood. You're dismissed, Knight/Paladin/Sentinel."
    (Kells' dialogue)
  286. The Vault Dweller: "{120}{}{I'd like to know more about the weapons we make here.}"
    Vree: "{124}{Vree18}{Speak to the knights. Ask them to show you one of the latest laser pistols I designed.}"
    (Vree's dialogue)
  287. Scribe: "{105}{}{Will the universe continue to expand or will it eventually collapse back in on itself?}"
    (Lost Hills scribes' dialogue)
  288. Scribe: "{112}{}{Did you know the sun is actually a big nuclear reaction?}"
    (Lost Hills scribes' dialogue)
  289. Scribe: "{112}{}{Did you know that the sun is actually a big nuclear reaction? Similar to what ended the old world, except it's fission, no fusion.}"
    (Lost Hills scribes' dialogue)
  290. Scribe: "{114}{}{Did you know that the hydrogen atom is 99.9843425% empty space?}"
    (GENSCRIB.MSG)
  291. Scribe: "{113}{}{Did you know a black hole is actually an opening to another universe?}"
    (Lost Hills scribes' dialogue)
  292. Scribe: "{113}{}{Did you know that a black hole is actually an opening to another universe? I have it all worked out on paper. Too bad there won't be any more space travel until long after I'm dead.}"
    (Lost Hills scribes' dialogue)
  293. Scribe: "{115}{}{Time travel will one day be possible and we might be able to prevent the disaster that ruined our world in the past. But wouldn't that . . . stop us from going back if it was fixed . . . oh, my head hurts.}"
    (Brotherhood Scribes' dialogue in Fallout)
  294. Knight: "{102}{}{When our supplies are limited it can really be a challenge to find a way to use what we've got.}"
    (Lost Hills knights' dialogue)
  295. Knight: "{103}{}{I can't figure out why my last prototype didn't work.}"
    (Lost Hills knights' dialogue)
  296. Knight: "{108}{}{Well, the computer says it should work. Now what did I do wrong?}"
    (Lost Hills knights' dialogue)
  297. Fallout Official Survival Guide p.100: "Vree: Master Scribe of the Brotherhood As Head Scribe, Vree is in charge of knowledge gathering and preservation within the Brotherhood. She is intelligent, kind, and patient, happy with her work, and more than willing to help the player out-especially if you can provide her with more of the knowledge she seeks. She can be an excellent source of information about the Brotherhood, the mutants, modern technology, or about the history of the war. She may also give the player history of the war. She may also give the player some anti-radiation drugs, as a reward for service or if you ask how to approach a radiation source, and may offer you a newly designed laser pistol. She will also help the player develop computer skills, which you can use with the PIPBoy 2000.
  298. See NCR-Brotherhood War for details.
  299. Fallout Season 1 Episode 3: The Head
  300. Fort Defiance terminal entries; Scribe Grant's terminal, personal notes, Scribe Takano
  301. Scribe Grant's terminal
  302. Sensor module specs
  303. BoS archive: ARP background
  304. Ultracite Power Armor
  305. The Lone Wanderer: "Who built Liberty Prime? Or better yet... why?" Reginald Rothchild: "He was developed as a super weapon, back in the days before the war. The first joint operation between RobCo and General Atomics International. Apparently, he was meant to help liberate Alaska from the Chinese, but was never completed. They were forced to go in without him. They won, but suffered heavy losses. If we can get him up and running, well... I think you get the idea." (Reginald Rothchild's dialogue)
  306. Sole Survivor: "It'll take a miracle to get this pile of junk operational." Ingram: "You think he looks rough now? You should have seen him when I unsealed the salvage crates filled with his parts. Now... the good news is that we've got most of Prime's parts fully assembled. The bad news is that its going to take more than a few rivets and some spot welding to get them working again. The first problem is his CPU. It's fragile, and every time we try to feed power to it, it blows itself out." (Ingram's dialogue)
  307. The Lone Wanderer: "Olney Powerworks? What's there?" Tristan: "Hopefully you'll be able to find a Tesla coil, an experimental device from before the war. Our scribes need it to complete a little surprise they've been preparing for the Enclave. Get there, get the coil, and get back as safely and quickly as possible. Any questions?" (DLC03Tristan.txt)
  308. The Sole Survivor: "Where was the Prydwen constructed?" Kells: "She was constructed at Adam's Air Force Base just outside of Washington D.C. There was a vast amount of scrap metal and salvageable components there after we defeated the Enclave. We spent the first two years alone gathering the parts. The rest was spent assembling. It was worth the effort. With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Her presence in the Commonwealth ensures that our mission to defeat the Institute will end in victory." (Captain Kells' dialogue)
  309. Whitley: "Subject E: Diagnosis complete. Begin Recording. My name is Whitley. I'm a researcher at Adams Air Force base. Until recently I was in charge of the Duraframe reinforcement project for the combat model Eyebots. Eyebot Duraframe Subject E is both the prototype, and the last functional model in this test group. I was prepared to make several significant upgrades to the machines. However, as the project was canceled and all Duraframe assets are being diverted to Hellfire Armor, I am sending this model to the Navarro outpost. If you are listening to this log from one of our Enclave Outposts in Chicago, give this unit whatever repairs it needs so it can continue to Navarro." (ED-E's dialogue)
  310. The Sole Survivor: "Where was the Prydwen constructed?" Kells: "She was constructed at Adam's Air Force Base just outside of Washington D.C. There was a vast amount of scrap metal and salvageable components there after we defeated the Enclave. We spent the first two years alone gathering the parts. The rest was spent assembling. It was worth the effort. With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Her presence in the Commonwealth ensures that our mission to defeat the Institute will end in victory." (Captain Kells' dialogue)
  311. Pt. 1: "Imagine if the Brotherhood could retool this place to assemble Power Armor suits. We'd be unstoppable." pt. 2:"Proctor Ingram could put the machinery around here to good use. I'll have to mention it to her next time we're aboard the Prydwen." (Danse's dialogue)
  312. "Well there are a few key buildings that are still structurally sound, but no pre-war aircraft are still in service. If they were a little less intelligent, we wouldn't even be talking about this. We'd have just swarmed them with synths. But they are not idiots. They have managed to generate an EM field that's messing with our ability to relay in." ~ (Rosalind Orman dialogue)"
  313. "Molecular what? No. Molecular transmission via encrypted RF waves, okay even I have to admit that is genius. This explains why we have been checking up anomalous energy readings all across the Commonwealth. Not to mention how they get their tin soldiers to come out of the damn walls." ~ (Proctor Ingram dialogue)
  314. Daniel Shin: "I... For those I failed then, and those I've failed since... For them, I have to do better. The raiders on the expedition route. Rahmani decided we would stay and fight them. But giving the order to distribute the weapons to the settlers there... It was my idea. I wanted to give them a chance, but I got them killed instead." (Daniel Shin's dialogue)
  315. Leila Rahmani: "I'll let that one slide, since we're off duty, so to speak. But don't for a minute think you're in a position to lecture me on the responsibilities of my station. If anything, I fought against my better instincts and went with a plan that I myself doubted. But that kind of reflection is fruitless... I made the final call. The burden lies on my shoulders. I hope, at least, you can start to see things from my perspective more... To understand why I make the choices I make." (Leila Rahmani's dialogue)
  316. Vault 76 dweller: "What was this incident?" Paladin Rahmani: "You must recall the Brotherhood weaponry we tasked you with retrieving these last few missions. We had claimed the entire cache from a military facility in the Midwest. It was meant to stay under Brotherhood protection. Until we came across a town under threat of a massacre by the Raiders. We equipped the townspeople with the weapons, and fought by their sides. It was the only way to give them a chance. But it wasn't enough. The Raiders won. They took possession of the weapons. And they've been running wild ever since. It is my belief that we must learn from our mistakes. But Knight Shin hangs onto them. He cannot move forward until he confronts the past, until he lays our guilt on display for the Elders. I say that we can - that we must - move forward on our own." (Leila Rahmani's dialogue)
  317. Vault 76 dweller: "Tell me about the incident that split Rahmani and Shin." Scribe Valdez: "Right... Those weapons you've been chasing? We found them in a government facility on our way to Appalachia. We were supposed to keep them to ourselves - that's how we operate - but then we ran across a settlement being threatened by raiders. We couldn't just leave them to die. We equipped them with the weapons we found, but it didn't help. It was a massacre. The whole place was wiped out. Everyone was killed, including Knight Connors, one of our own. The only survivors were two children we brought back with us, Marcia and Max. Knight Shin believes it's our duty to report this incident to Elder Maxson. Paladin Rahmani feels we'd be punished just for trying to help." (Odessa Valdez's dialogue)
  318. "The Brotherhood of Steel helps the other human outposts drive the mutant armies away with minimal loss of life, on both sides of the conflict. The advanced technology of the Brotherhood is slowly reintroduced into New California, with little disruption or chaos. The Brotherhood wisely remains out of the power structure, and becomes a major research and development house."(Fallout endings)
  319. Matthew: "At one time we were the sole bastions of technology left on the planet. We set ourselves up as what could best be called 'technology police.' We hoarded the old knowledge and only doled it out in small parcels. Of course, it was only to those who we felt deserved it and had the wisdom to properly use it." (Matthew's dialogue)
  320. The Chosen One: "Why? I mean, isn't that unusual" Jimmy: "I don't know the full story but at one point in the vault's history there was a rebellion. The overseer was either killed or overthrown, I'm not sure which. Anyway, the leaders of the revolution didn't want to entrust the fate of the people to another overseer so they installed this mainframe. The records say it was purchased from... oh, what was that name... Ah, I remember, the 'Brotherhood of Steel." (Jimmy's dialogue)
  321. The Lone Wanderer: "Well, what do you want me to do?" McGraw: "Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. We're pretty sure anyone who completes the facility's VR simulation program will gain access, but it requires a certain interface. Unfortunately, we don't have one. You do, right there on your wrist. I need you to go into the simulator and complete that program... which will unlock the armory. You'll get a share of the gear, of course." (McGraw's dialogue)
  322. Sibley: "No, you're not going to get away with giving up the tech we risked our asses for." (Sibley's dialogue)
  323. McGraw: "I've made it quite clear that it's not your call. A deal's a deal." (McGraw's dialogue)
  324. The Lone Wanderer: "What's Rivet City getting out of helping the Brotherhood?" Officer Lepelletier: "At first it was a win-win. They paid us and shared their technology with us. The spoils of their war with the Enclave were particularly enticing. However, with all the recent attacks, the "extra" resources end up being used just protecting the caravans from being exterminated." (Officer Lepelletier's dialogue)
  325. The Lone Wanderer: "What's Rivet City getting out of helping the Brotherhood?" Officer Lepelletier: "At first it was a win-win. They paid us and shared their technology with us. The spoils of their war with the Enclave were particularly enticing. However, with all the recent attacks, the "extra" resources end up being used just protecting the caravans from being exterminated." (Officer Lepelletier's dialogue)
  326. The Lone Wanderer: "I still don't understand why the Brotherhood isn't just selling the water." Officer Lepelletier: "You'd think that'd be the smart thing, right? Then the caravan drivers could use the markup to simply pay for their own security. Wouldn't need us. Maybe it's an indirect marketing campaign for the Brotherhood. Considering the war with the Enclave, they might need new recruits. Whatever the case, as long as they keep paying us in caps and tech, we'll keep escorting the water." (Officer Lepelletier's dialogue)
  327. "You can actually drink the water there." ~ Deacon speaking about the Capital Wasteland in the year 2287
  328. The Sole Survivor: "It was my pleasure to help out." Paladin Danse: "Still, you shared the risk... so I think you deserve some compensation for your efforts." (Danse's dialogue)
  329. The Sole Survivor: "That isn't necessary." Paladin Danse: "I insist you keep it. The Brotherhood believes in paying all of its debts." (Danse's dialogue)
  330. A Vault Dweller: "Is what happened really such a big deal?"
    Leila Rahmani: "You weren't there, Initiate. It was... harrowing. Those civilians trusted us to save them. We... lost one of our own as well. Knight Connors. May he rest in peace. We disobeyed orders, handing out those weapons instead of safeguarding them. Perhaps it would have been forgivable, had we succeeded. But the Elders would take this failure as proof of the danger of unrestrained technology. They would double down on the fearful conservatism I've tried so hard to steer them away from. We cannot let that happen. At this stage, the Brotherhood still has a chance to be something better."
    (Leila Rahmani's dialogue)
  331. Hidden Valley bunker terminal entries; terminal (restored), Elder Dismissal Incidents, Incident #3
  332. Citadel terminal entries; Citadel A ring terminals, Maxson Archive terminal, State of Maxson
  333. Citadel terminal entries; Citadel A ring terminals, Maxson archive terminal, Maxson Family Dossiers, New Entry: Scribe Arthur Maxson
  334. Brotherhood of Steel minigun paint awarded at Overseer rank 33

Non-game

  1. Fallout Bible 0: "2077 Nov Captain Maxson, his men, and their families, arrive at the Lost Hills bunker a few weeks later, suffering many casualties along the way, including Maxson's wife (but not his teenage son). The Lost Hills bunker becomes the HQ of the Brotherhood of Steel the Vault Dweller finds in Fallout 1."
  2. Fallout Bible 0: "2134 A faction within the Brotherhood of Steel led by Sergeant Dennis Allen gains strength, and they urge the Elders to let them explore the southeast Glow for artifacts. The Elders refuse, so Allen and his divisionist group splits away from the Brotherhood of Steel, taking some technology and weapons with them."
    "2134 Led by Sergeant Dennis Allen, a small team of the Brotherhood of Steel head to the West Tek research facility in search of technological artifacts. They arrive there twenty days later, and are promptly chewed apart by the West Tek's unforgiving automated defense systems. Wounded, Allen begins to suffer radiation poisoning from a leak in his suit. Before he dies, he logs what happened to the expedition into a holodisk then goes to join the Brotherhood in the sky."
    Note: While the date 2134 is given in the timeline, Cabbot explicitly names the date as 2077.
    Note: The first name is given only in the Fallout Bible 0 timeline. In the game itself, he is only referred to as "D. Allen".
  3. Fallout Bible 0: "2135 Elder Roger Maxson dies of cancer, and his son, already an accomplished soldier, takes up the role of 'General' (Elder) within the Brotherhood of Steel. John Maxson becomes a member of the Paladins, showing tremendous promise as a soldier."
  4. 4.0 4.1 4.2 Fallout Bible 6: "Defeat at the Hub in 2125: Their failed attempt to raid the Hub during the Hub's formative years, stopped almost solely by Angus, the founder of the Hub. Angus' defense caused the Vipers to retreat north, and they roamed the wastes for many, many years, occasionally attacking caravans and small settlements. Around the early 2150s, however, the Vipers had grown to their former strength from captured slaves and caravan drivers and had begun to establish a power base in the badlands to the North of the Hub (and south of the Lost Hills Bunker). Driven by a religious frenzy (and the need to provide for their much larger numbers of soldiers and disciples), they began raiding more frequently than before, attracting the attention of the Brotherhood of Steel. The Brotherhood sent out a few squads of scouts to track the raiders down - it was more of a training exercise conducted by John Maxson's father, as the Brotherhood was convinced that small detachment of troops in Power Armor would be sufficient to deal with a group of raiders, no matter how large.
    Near Extermination by the Brotherhood of Steel in 2155: One Brotherhood squad found the Vipers, and during the firefight, John Maxson's father (who was leading the squad) was killed with a poisoned arrow. The response from the Brotherhood was immediate. The Paladins, now led by Rhombus, began a full scale campaign against the Vipers, tracking them down and wiping out almost all of their members within the span of a month. A handful of Vipers were able to flee north and east into the mountain range, but they were never heard from again.
    During the campaign, the Brotherhood sent a few scouts and emissaries to the Hub to track down Vipers members, and from these beginnings, the Hub and the Brotherhood began full trade relations (caravans had delivered to the Brotherhood before, but not long after the destruction of the Vipers, caravan trains ran directly from the Hub to the Brotherhood on a regular basis). So some good did come out of the Vipers' presence in the wastes, for what it's worth."
  5. Fallout Bible 0: "2155 John Maxson's father dies in a raid by the Vipers. Expecting the raiders to break and run, Maxson doesn't take into account the religious ferocity of the Vipers (or their poisoned weapons), and when a single arrow nicks him with his helmet off, he dies within hours. John Maxson takes up the role of Elder, and Rhombus becomes the new head of the Paladins."
  6. Fallout Bible 0: "2161 October A Brotherhood of Steel patrol comes across a dead super mutant in the badlands. They take the corpse back to the Scribes, and Head Scribe Vree begins her examinations of the super mutant."
  7. Fallout Bible 6: "2. How was the Brotherhood of Steel involved with NCR after the destruction of the Enclave?
    Unknown. Presumably, they'd already established some level of co-existence with NCR even before the events of F1, judging by one of the states of NCR being dubbed 'Maxson' (more on that in a future update except to say that the Lost Hills Bunker was NOT turned into a town in NCR) and considering their pre-existing ties to the Hub, which became a state by the time of F2. I've always imagined that NCR and BOS have maintained an uneasy truce, with barter and (some) technology sharing between the two groups."
  8. GTtv interview with Josh Sawyer: "In the Fallout: New Vegas, the Brotherhood is not quite as prominent as they were in, say, Fallout 3. Part of that is because over time, the Brotherhood has been at war with New California Republic. So after the end of Fallout 2, they basically got into conflict with NCR over control of technology, mostly energy weapons because that's one of the main purposes of the Brotherhood is to control that technology. NCR didn't want to hand it over, so they went to war."
  9. Fallout: New Vegas Official Game Guide Collector's Edition p.458: "Important Dates:
    2276 "Conflict with the Brotherhood of Steel escalates, culminating in decisive victory at HELIOS One. The Mojave Brotherhood is considered 'neutralized.' "
    (Behind the Bright Lights & Big City)
  10. 10.0 10.1 Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Brotherhood of Steel
    The Brotherhood of Steel is a militant organization devoted to the preservation of pre-war technology and human knowledge. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations. In practice, its definition of technology is strangely selective, ignoring basic but potentially useful technologies (genetic modification of crops and civil engineering, for example) in favor of combat technology such as energy weapons and power armor: and even now, nearly two centuries after the Great War, the Brotherhood zealously restricts the use and knowledge of such technologies to its own membership.
    The Mojave Brotherhood operated freely amid the Vegas wastes for several years, carrying out many reclamation missions without serious opposition. The balance of power shifted in 2251, when a large contingent of NCR troops entered the region and occupied Hoover Dam. Conflict was inevitable. Nearly two years of guerilla skirmishes culminated in a pitched battle at HELIOS One, a solar energy plant the Brotherhood had been refurbishing for several months with the goals of bringing it back online and activating its hidden offensive capabilities (the ARCHIMEDES II death ray). The battle for HELIOS One (Operation: Sunburst) proved a disaster for the Mojave Brotherhood. More than half its Paladins and Knights were killed. The chapter's leader, Elder Elijah, disappeared without a trace. The Brotherhood was driven from the facility, which suffered extensive damage. Survivors retreated to Hidden Valley.
    Since that defeat, the chapter's leader, Elder McNamara, has restricted activity outside the bunker to occasional reconnaissance missions and high-value raids. All operations take place at night, and engagement of NCR forces is strictly forbidden. Though the Brotherhood's ascetic lifestyle has prepared its members for a sequestered existence better than most, the passivity of their current situation has proved highly stressful."
    (Fallout: New Vegas Official Game Guide faction profiles)
  11. 11.0 11.1 Joshua Sawyer: "And this is discussed in-game: BoS raided NCR's gold reserves until NCR could no longer generate gold coinage nor back their paper money. They abandoned the gold standard and established fiat currency, which is why its value is inflated over both caps and (especially) Legion coinage. (...) People in eastern NCR and the Mojave Wasteland lost faith in the NCR government's a) ability to back the listed value of paper money and b) stability overall. If you're living in Bakersfield, staring at a piece of paper that says "redeemable for value in gold" and you have no faith in the government's ability or willingness to do that -- or if you see that the government has changed the currency to say that it is not able to be exchanged for a backed good -- you may very well listen to the strong consortium of local merchants offering to exchange that paper note for currency backed by water."
    (Joshua Sawyer on SomethingAwful.com)
  12. 12.0 12.1 Joshua Sawyer: "Traders from the Mojave travel the Short Loop into NCR, which means that they have to go through a few hundred miles of solid desert. Carrying enough water to travel from New Vegas to the Boneyard (or vice versa) would undercut cargo capacity significantly. Even the communities around the Mojave Wasteland (other than New Vegas itself) have water brought in and stored in local towers. Of course, the Colorado River is nearby as long as you don't mind walking through an active war zone."
    (Joshua Sawyer on SomethingAwful.com)
  13. 13.0 13.1 "How does the Hub 'back' caps? Can you exchange a certain number of caps for a standard measure of water?
    Joshua Sawyer: Yes."
    (Joshua Sawyer on SomethingAwful.com)
  14. 14.0 14.1 Joshua Sawyer: "It happened during the BoS-NCR war. I believe Alice McLafferty mentions it, but I'm not positive. She doesn't detail the events in this much detail, but here they are:
    The attacks caused NCR citizens (and others who held NCR currency) to panic, resulting in a rush to reclaim the listed face value of currency from NCR's gold reserves. Inability to do this at several locations (especially near the periphery of NCR territory where reserves were normally low) caused a loss of faith in NCR's ability to back their currency.
    Though NCR eventually stopped the BoS attacks, they decided to protect against future problems by switching to fiat currency. While this meant that BoS could no longer attack a) reserves or b) the source of production (all NCR bills are made in the Boneyard), some people felt more uneasy about their money not having any "real" (backed) value. This loss of confidence increased with NCR inflation, an ever-looming specter of fiat currency.
    Because the Hub links NCR with the Mojave Wasteland and beyond, the merchants there grew frustrated with NCR's handling of the currency crisis. They conspired to re-introduce the bottle cap as a water-backed currency that could "bridge the gap" between NCR and Legion territory. In the time leading up to the re-introduction, they did the footwork to position themselves properly. If some old-timer had a chest full of caps, they didn't care (in fact, they thought that was great, since the old-timers would enthusiastically embrace the return of the cap), but they did seek to control or destroy production facilities and truly large volumes of caps (e.g. Typhon's treasure) whenever possible."

    (Joshua Sawyer on SomethingAwful.com)
  15. Fallout 4 Vault Dweller's Survival Guide p. 34: "Soldiers
    Soldiers are responsible for gathering technology and enforcing the will of the Brotherhood. Individuals who demonstrate exceptional loyalty and valor are promoted up the ranks, gaining more formidable gear along the way. Most Brotherhood of Steel soldiers rely on various laser rifles, but heavy guns such as miniguns, Gatling lasers, and missile launchers are sometimes used to overwhelm the opposition. Higher ranking soldiers sometimes employ T60 Power Armor, allowing them to absorb huge amounts of damage."
    (Fallout 4 Vault Dweller's Survival Guide Groups, Gangs, and Factions)
  16. [https://www.ign.com/articles/the-big-fallout-interview-todd-howard-and-jonathan-nolan-answer-our-burning-questions-about-season-1 IGN: "The Big Fallout Interview: Todd Howard and Jonathan Nolan Answer Our Burning Questions About Season 1"
  17. Fallout: The Roleplaying Game Rulebook p. 84-85: "Scrip covers a variety of tokens used for exchange within a specific group. Some parts of the Brotherhood of Steel have used scrip for internal trade (where a member of the Brotherhood wants something from someone else in the Brotherhood), but they’re also used in places where the person or group who control all the jobs also control all the traders: if you’re using scrip, you can’t easily leave that group, because you’ve got no money accepted by the outside world."
  18. Faction Profile – the Brotherhood of Steel (Fallout 3)
  19. 19.0 19.1 19.2 19.3 Fallout Bible 6:
    "The Brotherhood of Steel: The Brotherhood of Steel (BOS) is a techno-religious organization, with roots in the US military and government-sponsored scientific community from before the war."
  20. The Art of Fallout 4 p. 256: "Chapter 6 VEHICLES
    However, one vehicle whose size is both impressive and appropriate is the Prydwen, the only postwar-built airship. We went with a full-on diesel-punk design, combining elements of Zepplins and naval vessels and using mysterious technologies (beyond simple hydrogen) to keep it afloat. Its complement of Vertibirds are of a different variety than the gunships used by the Enclave—better suited to troop transport but modified for deployment from the airship."
  21. 21.0 21.1 "I do love how these guys eventually turned out, but their origins were not very original. I simply wanted a group exactly like the monks from the Guardian Citadel in Wasteland. This was one of my favorite parts in the original game – an old, isolated stone fortress whose robed monks wielded insane energy weapons and would blast any trespassers. Fantastic."
    "The Brotherhood was intentionally the same post-apocalyptic religious order that existed to keep the technologies of the old world alive. However, unlike the nihilistic Guardians of Wasteland, I really wanted the player to be able to befriend and join up with this group (and grab all of their awesome gear, of course). In keeping with the medieval monk themes, the Brotherhood became more of a knightly order with a distrust of outsiders rather than a coven of crazy zealots. Although this did make them similar to concepts in Gamma World (the Knights of Genetic Purity) and Warhammer 40K (the Imperial Tech Cults), I just loved the idea of high-tech knights in power-armor wielding virbo-swords and Gatling Lasers. Total fan service to me."
    (Scott Campbell, Origins of Fallout blog)
  22. Tim Cain GDC talk (Youtube)
  23. GTtv interview with Josh Sawyer: "In the Fallout: New Vegas, the Brotherhood is not quite as prominent as they were in, say, Fallout 3. Part of that is because over time, the Brotherhood has been at war with New California Republic. So after the end of Fallout 2, they basically got into conflict with NCR over control of technology, mostly energy weapons because that's one of the main purposes of the Brotherhood is to control that technology. NCR didn't want to hand it over, so they went to war."
Brotherhood of Steel
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