Crossbow
{ "title": "Crossbow", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity color)" }, { "field": "465<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br>464<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "(link to Item durability article, displayed as Durability)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Crossbow" ], "images": [ "Crossbow.png", "Crossbow Pull 0.png", "Crossbow Pull 1.png", "Crossbow Pull 2.png", "Arrow Loaded Crossbow.png", "Firework Loaded Crossbow.png" ] }
A crossbow is a ranged weapon similar to a bow that uses arrows or fireworks as ammunition.
Obtaining[edit | edit source]
Crafting[edit | edit source]
Ingredients | Crafting recipe |
---|---|
Stick + Iron Ingot + String + Tripwire Hook |
Repairing[edit | edit source]
Combining[edit | edit source]
Ingredients | Crafting recipe | Description |
---|---|---|
2× Damaged Crossbow or 2× Damaged Arrow Loaded Crossbow or 2× Damaged Firework Loaded Crossbow |
The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost. |
Ingredients | Grinding recipe | Description |
---|---|---|
2× Damaged Crossbow or 2× Damaged Arrow Loaded Crossbow or 2× Damaged Firework Loaded Crossbow |
The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is kept. |
Unit repair[edit | edit source]
A crossbow can be combined with another crossbow in an anvil, preserving the enchantments of both and the projectile of the target item.
Chest loot[edit | edit source]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Crossbow | Bastion Remnant | Generic chest | 1 | 9.8%{ "item": "Crossbow", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
Pillager Outpost | Chest | 1 | 50%{ "item": "Crossbow", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" } | |
Damaged Enchanted Crossbow[A][B] | Bastion Remnant | Bridge chest | 1 | 11.2%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
Damaged Enchanted Crossbow[A][C] | Bastion Remnant | Generic chest | 1 | 6.7%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.0674157303370787, "structure": "Bastion Remnant", "container": "Generic chest" } |
Bedrock Edition | ||||
Crossbow | Bastion Remnant | Generic chest | 1 | 9.8%{ "item": "Crossbow", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
Pillager Outpost | Chest | 1 | 50%{ "item": "Crossbow", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" } | |
Damaged Enchanted Crossbow[A][B] | Bastion Remnant | Bridge chest | 1 | 11.2%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
Damaged Enchanted Crossbow[A][C] | Bastion Remnant | Generic chest | 1 | 6.7%{ "item": "Damaged Enchanted Crossbow", "stacksize": 1, "chance": 0.0674157303370787, "structure": "Bastion Remnant", "container": "Generic chest" } |
- ↑ a b c d All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b The item has between 10% and 50% of its total durability.
- ↑ a b The item has between 10% and 90% of its total durability.
Container loot[edit | edit source]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Enchanted Crossbow[A] | Trial Chambers | Vault and reward chest | 1 | 7.3%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.07272727272727275, "structure": "Trial Chambers", "container": "Vault and reward chest" } |
Java Edition 1.21 | ||||
Enchanted Crossbow[A] | Trial Chambers | Ominous Vault | 1 | 12.1%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.12121212121212122, "structure": "Trial Chambers", "container": "Ominous Vault" } |
Bedrock Edition | ||||
Enchanted Crossbow[A] | Trial Chambers | Vault and reward chest | 1 | 7.3%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.07272727272727275, "structure": "Trial Chambers", "container": "Vault and reward chest" } |
Bedrock Edition 1.21.0 | ||||
Enchanted Crossbow[A] | Trial Chambers | Ominous Vault | 1 | 4.5%{ "item": "Enchanted Crossbow", "stacksize": 1, "chance": 0.0449438202247191, "structure": "Trial Chambers", "container": "Ominous Vault" } |
- ↑ a b c d Enchantment probabilities are the same as a level-5 to level-20 enchantment would be on an enchantment table that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
Mob loot[edit | edit source]
Pillagers[edit | edit source]
When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.
Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.
Piglins[edit | edit source]
Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
Trading[edit | edit source]
Journeyman-level fletcher villagers offer to sell an unenchanted crossbow for 3 emeralds.
Master-level fletcher villagers have a 1⁄16 (6.25%) chance of selling an enchanted crossbow for 8 emeralds.[Bedrock Edition only]
Master-level fletcher villagers have 2⁄3 chance of selling an enchanted crossbow for 7-22 emeralds.[Java Edition only]
Usage[edit | edit source]
Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.[1]
Weapon[edit | edit source]
Crossbows are similar to bows, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.
Load them by using them, which makes the player move at sneak speed. Unlike bows, the arrow or firework rocket can be fired only if the player releases the use button after the crossbow is loaded[Java Edition only] or if the crossbow finishes its loading animation [Bedrock Edition only]. At this point, it must be used a second time to fire its bolt.
Once it has reached full charge, the player's speed returns to normal. After that, shooting a charged crossbow does not delay any of the player's current action like sprinting or swimming.
The crossbow can even be placed in another inventory slot or into an item frame without the arrow or firework rocket being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.
In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their inventory:
- Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.
- If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.
Crossbows take 1.25 seconds (25 ticks) to load.
The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).
Endermen teleport away from projectile paths, so they cannot be hit with crossbow arrows. However, they can still get harmed by firework rocket explosions, if they can't detect the firework rocket.
- Attack strength
Java Edition:
Damage | Arrow | Max firework |
---|---|---|
Minimum | 7 | 11 × 5.5 |
Average | 9 | 14.5 × 7.25 |
Maximum | 11 × 5.5 | 18 × 9 |
Bedrock Edition
- Always 9
Fireworks[edit | edit source]
Firework rockets can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 durability points per shot.
Firework rockets also work with the Multishot enchantment, enabling the player to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.
A shot firework rocket explodes instantly when it hits a mob or block.[Java Edition only] If the firework rocket has no explosion effect, it deals no damage. The explosion of a firework rocket deals 5 to 6 points of damage, with one firework star. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's effect. Each additional firework star on the rocket deals an additional 1 to 2 points of damage, for a maximum of 11 to 18 × 5.5 with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The × 9Piercing enchantment does not affect firework rockets shot from crossbows. Unlike an arrow shot from a bow, the firework does not slow down under water.
Enchantments[edit | edit source]
A crossbow can receive the following enchantments:
Name | Description | Max Level | Method | Weight |
---|---|---|---|---|
Quick Charge | Decreases the reloading time. | III | Enchanting Table Anvil |
5 |
Multishot[note 1] | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. | I | Enchanting Table Anvil |
2 |
Piercing[note 1] | Causes crossbow-shot arrows to pierce through targets. | IV | Enchanting Table Anvil |
10 |
Unbreaking | Grants a chance to negate durability consumption. | III | Enchanting Table Anvil |
5 |
Mending | Repairs the crossbow when obtaining experience. | I | Anvil | 2 |
Curse of Vanishing | The crossbow vanishes on death, not dropping as an item. | I | Anvil | 1 |
Fuel[edit | edit source]
Crossbows can be used as fuel in furnaces, smelting 1.5 items per crossbow.
Sounds[edit | edit source]
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Crossbow charges up | Players | When a crossbow starts to load | item | subtitles | 0.15 | 1.0 | 16{ "pitch": "1.0", "subtitle": "​Crossbow charges up", "source": "Players", "id": "item.crossbow.loading_start", "distance": "16", "desc": "When a crossbow starts to load", "sounds": [ "Crossbow loading start.ogg" ], "volume": "0.15", "java": "1", "translationkey": "subtitles.item.crossbow.charge" } | |
Crossbow charges up | Players | When a Quick Charge I crossbow starts to load [sound 1] | item | subtitles | varies [sound 2] | varies [sound 3] | 16{ "pitch": "''varies'' '\"`UNIQ--ref-0000036E-QINU`\"'", "subtitle": "​Crossbow charges up", "source": "Players", "id": "item.crossbow.quick_charge_1", "distance": "16", "desc": "When a Quick Charge I crossbow starts to load '\"`UNIQ--ref-0000036C-QINU`\"'", "sounds": [ "Crossbow quick charge one1.ogg", "Crossbow quick charge one2.ogg", "Crossbow quick charge one3.ogg" ], "volume": "''varies'' '\"`UNIQ--ref-0000036D-QINU`\"'", "java": "1", "translationkey": "subtitles.item.crossbow.charge" } | |
Crossbow charges up | Players | When a Quick Charge II crossbow starts to load [sound 4] | item | subtitles | varies [sound 6] | varies [sound 5] | 16{ "pitch": "''varies'' '\"`UNIQ--ref-00000370-QINU`\"'", "subtitle": "​Crossbow charges up", "source": "Players", "id": "item.crossbow.quick_charge_2", "distance": "16", "desc": "When a Quick Charge II crossbow starts to load '\"`UNIQ--ref-0000036F-QINU`\"'", "sounds": [ "Crossbow quick charge two1.ogg", "Crossbow quick charge two2.ogg", "Crossbow quick charge two3.ogg" ], "volume": "''varies'' '\"`UNIQ--ref-00000371-QINU`\"'", "java": "1", "translationkey": "subtitles.item.crossbow.charge" } | |
Crossbow charges up | Players | When a Quick Charge III crossbow starts to load [sound 4] | item | subtitles | varies [sound 5] | varies [sound 6] | 16{ "pitch": "''varies'' '\"`UNIQ--ref-00000374-QINU`\"'", "subtitle": "​Crossbow charges up", "source": "Players", "id": "item.crossbow.quick_charge_3", "distance": "16", "desc": "When a Quick Charge III crossbow starts to load '\"`UNIQ--ref-00000372-QINU`\"'", "sounds": [ "Crossbow quick charge three1.ogg", "Crossbow quick charge three2.ogg", "Crossbow quick charge three3.ogg" ], "volume": "''varies'' '\"`UNIQ--ref-00000373-QINU`\"'", "java": "1", "translationkey": "subtitles.item.crossbow.charge" } | |
None[sound 9] | Players | While a crossbow is loading [sound 7] | item | None[sound 9] | 0.325 | varies [sound 8] | 16{ "pitch": "''varies'' '\"`UNIQ--ref-00000376-QINU`\"'", "subtitle": "''None''​'\"`UNIQ--ref-00000377-QINU`\"'​", "source": "Players", "id": "item.crossbow.loading_middle", "distance": "16", "desc": "While a crossbow is loading '\"`UNIQ--ref-00000375-QINU`\"'", "sounds": [ "Crossbow loading middle1.ogg", "Crossbow loading middle2.ogg", "Crossbow loading middle3.ogg", "Crossbow loading middle4.ogg" ], "volume": "0.325", "java": "1" } | |
Crossbow loads | Entity-Dependent | When a crossbow stops loading | item | subtitles | 1.0 | 13⁄15-1.2 | 16{ "pitch": "<sup>13</sup>⁄<sub>15</sub>-1.2", "subtitle": "​Crossbow loads", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "item.crossbow.loading_end", "distance": "16", "desc": "When a crossbow stops loading", "sounds": [ "Crossbow loading end.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.item.crossbow.load" } | |
Crossbow fires | Entity-Dependent | When a crossbow fires | item | subtitles | 0.8/0.9/0.9 | 1.0/1.0/0.9 [sound 10] | 16{ "pitch": "1.0/1.0/0.9 '\"`UNIQ--ref-00000379-QINU`\"'", "subtitle": "​Crossbow fires", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "item.crossbow.shoot", "distance": "16", "desc": "When a crossbow fires", "sounds": [ "Crossbow shoot1.ogg", "Crossbow shoot2.ogg", "Crossbow shoot3.ogg" ], "volume": "0.8/0.9/0.9", "java": "1", "translationkey": "subtitles.item.crossbow.shoot" } | |
Arrow hits | Friendly Creatures | When an arrow hits a block or entity | item | subtitles | 1.0 | 12⁄11-4⁄3 | 16{ "pitch": "<sup>12</sup>⁄<sub>11</sub>-<sup>4</sup>⁄<sub>3</sub>", "subtitle": "​Arrow hits", "source": "Friendly Creatures", "id": "item.crossbow.hit", "distance": "16", "desc": "When an arrow hits a block or entity", "sounds": [ "Arrow hit1.ogg", "Arrow hit2.ogg", "Arrow hit3.ogg", "Arrow hit4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.item.crossbow.hit" } | |
Player hit | Players | When an arrow shot by a player hits another player | entity | subtitles | 0.18 | 0.45 | 16{ "pitch": "0.45", "subtitle": "​Player hit", "source": "Players", "id": "entity.arrow.hit_player", "distance": "16", "desc": "When an arrow shot by a player hits another player", "sounds": [ "Succesfull Hit.ogg" ], "volume": "0.18", "java": "1", "translationkey": "subtitles.entity.arrow.hit_player" } | |
Firework launches | Ambient/Environment | When a crossbow fires a firework rocket | entity | subtitles | 3.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "​Firework launches", "source": "Ambient/Environment", "id": "entity.firework_rocket.launch", "distance": "16", "desc": "When a crossbow fires a firework rocket", "sounds": [ "Firework launch.ogg" ], "volume": "3.0", "java": "1", "translationkey": "subtitles.entity.firework_rocket.launch" } | |
Item breaks | Entity-Dependent | When a crossbow's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "​Item breaks", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "entity.item.break", "distance": "16", "desc": "When a crossbow's durability is exhausted", "sounds": [ "Random break.ogg" ], "volume": "0.8", "java": "1", "translationkey": "subtitles.entity.item.break" } |
- ↑
quick1_3
occurs at half the frequency as the other sounds - ↑ 0.325 for all except
quick1_1
(pitch=0.9), which is 0.25 - ↑
quick1_1
can be 1.0 or 0.9;quick1_2
can be 1.0 or 0.95;quick1_3
can be 1.0 - ↑ a b
_1
occurs at 2⁄3 the frequency as the other sounds - ↑ a b 0.325 for all except
_1
(pitch=0.95), which is 0.25 - ↑ a b
_1
can be 1.0 or 0.95;_2
can be 1.0, 0.95, or 1.05;_3
can be 1.0, 0.9, or 1.05 - ↑
loading_middle4
occurs at 1⁄4 the frequency as the other sounds - ↑
loading_middle1
can be 1.0, 0.95, or 1.2;loading_middle2
andloading_middle3
can be 1.0, 0.9, or 1.05;loading_middle4
can be 1.0 - ↑ a b MC-203146
- ↑ Multiplied by the loading percentage of the crossbow
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a crossbow starts to load | crossbow | 1.0 | 1.0{ "sounds": [ "Crossbow loading start.ogg" ], "source": "Players", "volume": "1.0", "id": "crossbow.loading.start", "pitch": "1.0", "bedrock": "1", "desc": "When a crossbow starts to load" } | |
Players | While a crossbow is loading and when a crossbow stops loading | crossbow | 1.0 | 1.0{ "sounds": [ "Crossbow loading middle1.ogg", "Crossbow loading middle2.ogg", "Crossbow loading middle3.ogg", "Crossbow loading middle4.ogg" ], "source": "Players", "volume": "1.0", "id": "crossbow.loading.middle", "pitch": "1.0", "bedrock": "1", "desc": "While a crossbow is loading and when a crossbow stops loading" } | |
Players | Unused sound event | crossbow | 1.0 | 1.0{ "sounds": [ "Crossbow loading end.ogg" ], "source": "Players", "volume": "1.0", "id": "crossbow.loading.end", "pitch": "1.0", "bedrock": "1", "desc": "''Unused sound event''" } | |
Players | When a crossbow with Quick Charge starts to load | crossbow | 1.0 | 1.0{ "sounds": [ "Crossbow quick charge one1.ogg", "Crossbow quick charge two1.ogg", "Crossbow quick charge three1.ogg" ], "source": "Players", "volume": "1.0", "id": "crossbow.quick_charge.start", "pitch": "1.0", "bedrock": "1", "desc": "When a crossbow with Quick Charge starts to load" } | |
Players | While a crossbow with Quick Charge is loading | crossbow | 1.0 | 1.0{ "sounds": [ "Crossbow quick charge one2.ogg", "Crossbow quick charge two2.ogg", "Crossbow quick charge three2.ogg" ], "source": "Players", "volume": "1.0", "id": "crossbow.quick_charge.middle", "pitch": "1.0", "bedrock": "1", "desc": "While a crossbow with Quick Charge is loading" } | |
Players | When a crossbow with Quick Charge stops loading | crossbow | 1.0 | 1.0{ "sounds": [ "Crossbow quick charge one3.ogg", "Crossbow quick charge two3.ogg", "Crossbow quick charge three3.ogg" ], "source": "Players", "volume": "1.0", "id": "crossbow.quick_charge.end", "pitch": "1.0", "bedrock": "1", "desc": "When a crossbow with Quick Charge stops loading" } | |
Players | When a crossbow fires | crossbow | 1.0 | 1.0{ "sounds": [ "Crossbow shoot1.ogg", "Crossbow shoot2.ogg", "Crossbow shoot3.ogg" ], "source": "Players", "volume": "1.0", "id": "crossbow.shoot", "pitch": "1.0", "bedrock": "1", "desc": "When a crossbow fires" } | |
Players | When an arrow hits a block or entity | random | 1.0 | 1.09-1.3{ "sounds": [ "Arrow hit1.ogg", "Arrow hit2.ogg", "Arrow hit3.ogg", "Arrow hit4.ogg" ], "source": "Players", "volume": "1.0", "id": "random.bowhit", "pitch": "1.09-1.3", "bedrock": "1", "desc": "When an arrow hits a block or entity" } | |
Ambient/Environment | When a crossbow fires a firework rocket | firework | 1.0 | 1.0{ "sounds": [ "Firework launch.ogg" ], "source": "Ambient/Environment", "volume": "1.0", "id": "firework.launch", "pitch": "1.0", "bedrock": "1", "desc": "When a crossbow fires a firework rocket" } | |
Players | When a crossbow's durability is exhausted | random | 1.0 | 0.9{ "sounds": [ "Random break.ogg" ], "source": "Players", "volume": "1.0", "id": "random.break", "pitch": "0.9", "bedrock": "1", "desc": "When a crossbow's durability is exhausted" } |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Translation key |
---|---|---|---|
Crossbow | crossbow | Item | item.minecraft.crossbow |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Crossbow | crossbow | 575 | Item | item.crossbow.name |
Item data[edit | edit source]
- components: the item's components tag.
- minecraft:charged_projectiles: The items loaded as projectiles into this crossbow. If not present, this crossbow is not charged.
- : A single projectile item stack.
- Tags common to all items
- : A single projectile item stack.
- minecraft:charged_projectiles: The items loaded as projectiles into this crossbow. If not present, this crossbow is not charged.
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | ||
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
Sniper Duel{ "anchor": "", "title": "Sniper Duel", "icon": "", "title": "Sniper Duel", "description": "Kill a Skeleton with an arrow from more than 50 meters. ", "requirements": "Use a launched [[arrow]] to kill a [[skeleton]], [[wither skeleton]], or [[stray]] from 50 or more blocks away, horizontally. ", "gamerscore": "30G ", "trophytype": "Bronze ", "rewards": "" } | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, wither skeleton, or stray from 50 or more blocks away, horizontally. | 30G | Bronze | |||
Archer{ "anchor": "", "title": "Archer", "icon": "", "title": "Archer", "description": "Kill a [[creeper]] with arrows. ", "requirements": " ", "gamerscore": "10G ", "trophytype": "Bronze ", "rewards": ""Archers Quiver" back item " } | Kill a creeper with arrows. | — | 10G | Bronze | |||
Bullseye{ "anchor": "", "title": "Bullseye", "icon": "", "title": "Bullseye", "description": "Hit the bullseye of a [[Target]] block ", "requirements": " ", "gamerscore": "15G ", "trophytype": "Bronze ", "rewards": ""Bullseye Top" top " } | Hit the bullseye of a Target block | — | 15G | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Ol' Betsy | Shoot a Crossbow | Adventure | — | adventure/ol_betsy {"anchor": "", "title": "Ol' Betsy", "icon": "Crossbow ", "icon-style": "plain", "title": "Ol' Betsy", "description": "Shoot a [[Crossbow]] ", "parent": "Adventure ", "requirements": "— ", "resourcelocation": "adventure/ol_betsy ", "rewards": "— " } | |
Take Aim | Shoot something with an Arrow | Monster Hunter | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. | adventure/shoot_arrow {"anchor": "", "title": "Take Aim", "icon": "Bow ", "icon-style": "plain", "title": "Take Aim", "description": "Shoot something with an Arrow ", "parent": "Monster Hunter ", "requirements": "Using a [[bow]] or a [[crossbow]], shoot a mob with an [[arrow]], [[tipped arrow]], or [[spectral arrow]]. ", "resourcelocation": "adventure/shoot_arrow ", "rewards": "— " } | |
Two Birds, One Arrow | Kill two Phantoms with a piercing Arrow | Ol' Betsy | Use a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot. | adventure/two_birds_one_arrow {"anchor": "", "title": "Two Birds, One Arrow", "icon": "Crossbow ", "icon-style": "fancy", "title": "Two Birds, One Arrow", "description": "Kill two Phantoms with a piercing Arrow ", "parent": "Ol' Betsy ", "requirements": "Use a [[crossbow]] enchanted with [[Piercing]] to kill two [[phantom]]s with a single arrow shot. ", "resourcelocation": "adventure/two_birds_one_arrow ", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-72" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>65 [[experience]] " } | |
Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Ol' Betsy | Kill a pillager with a crossbow shot. | adventure/whos_the_pillager_now {"anchor": "", "title": "Who's the Pillager Now?", "icon": "Crossbow ", "icon-style": "plain", "title": "Who's the Pillager Now?", "description": "Give a Pillager a taste of their own medicine ", "parent": "Ol' Betsy ", "requirements": "Kill a [[pillager]] with a [[crossbow]] shot. ", "resourcelocation": "adventure/whos_the_pillager_now ", "rewards": "— " } | |
Arbalistic | Kill five unique mobs with one crossbow shot | Ol' Betsy | Armor Stand also counts for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/arbalistic {"anchor": "", "title": "Arbalistic", "icon": "Crossbow ", "icon-style": "fancy", "title": "Arbalistic", "description": "Kill five unique [[mob]]s with one [[crossbow]] shot ", "parent": "Ol' Betsy ", "requirements": "<span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite armor-stand.png|16x16px|link=Armor Stand|alt=EntitySprite armor-stand.png: Sprite image for armor-stand in Minecraft linking to Armor Stand|class=pixel-image|]]</span>[[Armor Stand|<span class="sprite-text">Armor Stand</span>]]</span> also counts for this advancement.<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.'' ", "resourcelocation": "adventure/arbalistic ", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-148" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>85 [[experience]] " } | |
Sniper Duel | Kill a Skeleton from at least 50 meters away | Take Aim | Receive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile. | adventure/sniper_duel {"anchor": "", "title": "Sniper Duel", "icon": "Arrow ", "icon-style": "fancy", "title": "Sniper Duel", "description": "Kill a Skeleton from at least 50 meters away ", "parent": "Take Aim ", "requirements": "Receive kill credit for a [[skeleton]] that is at least 50 blocks away <u>horizontally</u> and is killed by a projectile. ", "resourcelocation": "adventure/sniper_duel ", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-72" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>50 [[experience]] " } | |
Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Take Aim | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. | adventure/bullseye {"anchor": "", "title": "Bullseye", "icon": "Target ", "icon-style": "fancy", "title": "Bullseye", "description": "Hit the bullseye of a Target block from at least 30 meters away ", "parent": "Take Aim ", "requirements": "Be at least 30 blocks away horizontally when the center of a [[target]] is shot with a projectile by the player. ", "resourcelocation": "adventure/bullseye ", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-72" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>50 [[experience]] " } |
History[edit | edit source]
September 29, 2018 | Crossbows are announced at MINECON Earth 2018.
{"type": "", "version": "September 29, 2018", "exp": "", "snap": "", "content": "Crossbows are announced at (link to MINECON Earth 2018 article, displayed as MINECON Earth 2018)."} | ||||
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Java Edition | |||||
1.14 | 18w43a | Added crossbows.
{"type": "java", "version": "1.14", "exp": "", "snap": "18w43a", "content": "(link to File:Crossbow.png article, displayed as 32px) (link to File:Crossbow Pull 0.png article, displayed as 32px) (link to File:Crossbow Pull 1.png article, displayed as 32px) (link to File:Crossbow Pull 2.png article, displayed as 32px) (link to File:Arrow Loaded Crossbow.png article, displayed as 32px) (link to File:Crossbow.png article, displayed as 32px) (link to File:Crossbow Pull 0.png article, displayed as 32px) (link to File:Crossbow Pull 1.png article, displayed as 32px) (link to File:Crossbow Pull 2.png article, displayed as 32px) (link to File:Firework Loaded Crossbow.png article, displayed as 32px) (link to File:Crossbow.png article, displayed as 32px) Added crossbows."} | |||
Crossbows can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV) or Multishot (Highest Level I).
{"type": "java", "version": "1.14", "exp": "", "snap": "18w43a", "content": "Crossbows can be enchanted with either the (link to Quick Charge article, displayed as Quick Charge) (Highest Level III), (link to Piercing article, displayed as Piercing) (Highest Level IV) or (link to Multishot article, displayed as Multishot) (Highest Level I)."} | |||||
18w47a | Crossbows can now be found inside loot chests at the top of pillager outposts.
{"type": "java", "version": "1.14", "exp": "", "snap": "18w47a", "content": "Crossbows can now be found inside loot (link to chest article, displayed as chests) at the top of (link to pillager outpost article, displayed as pillager outposts)."} | ||||
19w11a | Fletcher villagers now sell crossbows and enchanted crossbows.
{"type": "java", "version": "1.14", "exp": "", "snap": "19w11a", "content": "Fletcher (link to villager article, displayed as villagers) now (link to trading article, displayed as sell) crossbows and enchanted crossbows."} | ||||
1.16 | 20w07a | Added piglins, which can spawn with and drop crossbows.
{"type": "java", "version": "1.16", "exp": "", "snap": "20w07a", "content": "(link to File:Piglin with Crossbow.png article, displayed as 32px) (link to File:Piglin left handed with Crossbow.png article, displayed as 35px) (link to File:Piglin using one hand to hold a loaded crossbow JE1.png article, displayed as 35px) Added (link to piglin article, displayed as piglins), which can spawn with and (link to drop article, displayed as drop) crossbows."} | |||
20w16a | Crossbows now generate randomly enchanted in bastion remnants chests.
{"type": "java", "version": "1.16", "exp": "", "snap": "20w16a", "content": "Crossbows now generate randomly enchanted in (link to bastion remnants article, displayed as bastion remnants) chests."} | ||||
1.18 | 21w37a | Crossbow durability is increased to 465 to match Bedrock Edition.
{"type": "java", "version": "1.18", "exp": "", "snap": "21w37a", "content": "Crossbow durability is increased to 465 to match ''(link to Bedrock Edition article, displayed as Bedrock Edition)''."} | |||
1.19.4 | 23w07a | The crossbow recipes are no longer unlocked by sticks.
{"type": "java", "version": "1.19.4", "exp": "", "snap": "23w07a", "content": "The crossbow recipes are no longer unlocked by (link to stick article, displayed as sticks)."} | |||
1.20.2 Experiment | 23w31a | Enchantments exclusive to crossbows are no longer obtainable from villager trading.
{"type": "java", "version": "1.20.2", "exp": "Villager Trade Rebalance", "snap": "23w31a", "content": "Enchantments exclusive to crossbows are no longer obtainable from villager (link to trading article, displayed as trading)."} | |||
1.20.3 Experiment | 23w45a | Enchanted crossbows can now generate in reward chests inside trial chambers.
{"type": "java", "version": "1.20.3", "exp": "Update 1.21", "snap": "23w45a", "content": "Enchanted crossbows can now generate in reward chests inside (link to trial chambers article, displayed as trial chambers)."} | |||
1.20.5 Experiment | 24w05a | Enchanted crossbows can now be ejected as loot from vaults.
{"type": "java", "version": "1.20.5", "exp": "Update 1.21", "snap": "24w05a", "content": "Enchanted crossbows can now be ejected as loot from (link to vault article, displayed as vaults)."} | |||
24w13a | Enchanted crossbows can now be ejected as loot from ominous vaults.
{"type": "java", "version": "1.20.5", "exp": "Update 1.21", "snap": "24w13a", "content": "Enchanted crossbows can now be ejected as loot from (link to ominous vault article, displayed as ominous vaults)."} | ||||
Bedrock Edition | |||||
1.8.0 | beta 1.8.0.10 | Added crossbows.
{"type": "bedrock", "version": "1.8.0", "exp": "", "snap": "beta 1.8.0.10", "content": "(link to File:Crossbow.png article, displayed as 32px) (link to File: Crossbow Pull 0.png article, displayed as 32px) (link to File: Crossbow Pull 1.png article, displayed as 32px) (link to File: Crossbow Pull 2.png article, displayed as 32px) (link to File:Arrow Loaded Crossbow.png article, displayed as 32px) (link to File:Crossbow.png article, displayed as 32px) (link to File:Crossbow Pull 0.png article, displayed as 32px) (link to File:Crossbow Pull 1.png article, displayed as 32px) (link to File:Crossbow Pull 2.png article, displayed as 32px) (link to File:Firework Loaded Crossbow.png article, displayed as 32px) (link to File:Crossbow.png article, displayed as 32px) Added crossbows."} | |||
Crossbows are currently apart of Experimental Gameplay.
{"type": "bedrock", "version": "1.8.0", "exp": "", "snap": "beta 1.8.0.10", "content": "Crossbows are currently apart of (link to Experimental Gameplay article, displayed as Experimental Gameplay)."} | |||||
1.9.0 | beta 1.9.0.0 | Added pillagers, which use and drop crossbows.
{"type": "bedrock", "version": "1.9.0", "exp": "", "snap": "beta 1.9.0.0", "content": "Added (link to pillager article, displayed as pillagers), which use and (link to drop article, displayed as drop) crossbows."} | |||
beta 1.9.0.3 | Crossbows now appear bigger in a pillager's hand.
{"type": "bedrock", "version": "1.9.0", "exp": "", "snap": "beta 1.9.0.3", "content": "Crossbows now appear bigger in a pillager's hand."} | ||||
1.10.0 | beta 1.10.0.3 | Crossbows are now fully implemented and separate from Experimental Gameplay.
{"type": "bedrock", "version": "1.10.0", "exp": "", "snap": "beta 1.10.0.3", "content": "Crossbows are now fully implemented and separate from (link to Experimental Gameplay article, displayed as Experimental Gameplay)."} | |||
Crossbows can now be found in pillager outpost chests.
{"type": "bedrock", "version": "1.10.0", "exp": "", "snap": "beta 1.10.0.3", "content": "Crossbows can now be found in (link to pillager outpost article, displayed as pillager outpost) (link to chest article, displayed as chests)."} | |||||
1.11.0 | beta 1.11.0.4 | Unenchanted and enchanted crossbows can now be bought from fletcher villagers.
{"type": "bedrock", "version": "1.11.0", "exp": "", "snap": "beta 1.11.0.4", "content": "Unenchanted and (link to enchanting article, displayed as enchanted) crossbows can now be (link to trading article, displayed as bought) from fletcher (link to villager article, displayed as villagers)."} | |||
1.12.0 | beta 1.12.0.3 | Journeyman-level fletcher villagers now have 100% chance to sell unenchanted crossbow, rather than 50% chance.
{"type": "bedrock", "version": "1.12.0", "exp": "", "snap": "beta 1.12.0.3", "content": "Journeyman-level fletcher villagers now have 100% chance to (link to trading article, displayed as sell) unenchanted crossbow, rather than 50% chance."} | |||
1.16.0 | beta 1.16.0.51 | Added piglins, which can spawn with and drop crossbows.
{"type": "bedrock", "version": "1.16.0", "exp": "", "snap": "beta 1.16.0.51", "content": "(link to File:Piglin with Crossbow BE.png article, displayed as 32px) Added (link to piglin article, displayed as piglins), which can spawn with and (link to drop article, displayed as drop) crossbows."} | |||
beta 1.16.0.57 | Crossbows now generate randomly enchanted in bastion remnants chests.
{"type": "bedrock", "version": "1.16.0", "exp": "", "snap": "beta 1.16.0.57", "content": "Crossbows now generate randomly enchanted in (link to bastion remnants article, displayed as bastion remnants) chests."} | ||||
PlayStation 4 Edition | |||||
1.90 | Added crossbows.
{"type": "ps4", "version": "1.90", "exp": "", "snap": "", "content": "(link to File:Crossbow.png article, displayed as 32px) (link to File: Crossbow Pull 0.png article, displayed as 32px) (link to File: Crossbow Pull 1.png article, displayed as 32px) (link to File: Crossbow Pull 2.png article, displayed as 32px) (link to File:Arrow Loaded Crossbow.png article, displayed as 32px) (link to File:Crossbow.png article, displayed as 32px) (link to File:Crossbow Pull 0.png article, displayed as 32px) (link to File:Crossbow Pull 1.png article, displayed as 32px) (link to File:Crossbow Pull 2.png article, displayed as 32px) (link to File:Firework Loaded Crossbow.png article, displayed as 32px) (link to File:Crossbow.png article, displayed as 32px) Added crossbows."} |
Issues[edit | edit source]
Issues relating to "Crossbow" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Alongside pillagers, crossbows were inspired by Minecraft Dungeons, even though they were added in the base game first.[2]
- Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
- Although Piercing allows arrows to bypass shields, they can't get through the wither's armor or a shulker's shell.
- The crossbow's first-person loading animation in Bedrock Edition is different from Java Edition.
- In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
Gallery[edit | edit source]
Icons[edit | edit source]
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An enchanted crossbow.
Renders[edit | edit source]
The specific instructions are: Add renders for each default skin
-
Steve charging crossbow in Java Edition.
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Alex charging crossbow in Java Edition.
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Pillager charging crossbow.
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Piglin charging crossbow.
Screenshots[edit | edit source]
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How the crossbow is equipped.
Development images[edit | edit source]
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A crossbow shown at MINECON Earth 2018.
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A pillager armed with a crossbow, shown at MINECON Earth 2018.
References[edit | edit source]
- ↑ MC-111738
- ↑ "March 2021 developper Q&A" – discord.com, March 11, 2021.
External links[edit | edit source]
- Taking Inventory: Crossbow – Minecraft.net on October 20, 2022