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Tower Defense Simulator Wiki

How to Play


This page aims to guide new players through the mechanics and functions of the game, though it can be referred to later on during the game.

This guide was last updated on the 5th of June 2024.

Getting Started

HowToPlay1

Daily Rewards

HowToPlay2

Starting UIs

Upon joining the game you will be greeted with an interface showing various custom UIs, as well as the familiar Roblox GUIs such as the chat. You will initially receive the Daily Rewards for the day, which you can claim every day whenever you play the game. The custom UIs have various functions.

UI Icon Popup UI Name Function
ShopButton1
Shop4

Shop7

Shop6

Shop12

Shop9

Shop8
Store This is the place to buy Towers, Emotes, Skincrates, Nametags and Gamepasses for various currencies.

Under Home, you check in-game advertisements, of Gamepasses, Skincrates or Towers.

Under Towers, you are sent to the inventory.
To buy one, you need to select a tower in the store you have not bought, and click Buy.

Under Skins, you can buy Skincrates or a specific skin for sale, that can be used for your towers. Three random skins and four skincrates can be bought there, which change every day.
To buy one, click on a skin/skincrate then click Buy.

Under Emotes, is where you buy new emotes to your inventory. Four emotes can be bought there, with the emotes changing every day.
To buy one, you need to select an emote in the store you have not bought, and click Buy.

Under Tags, you can buy Nametags. Eight random nametags, two for each rarity can be bought here, which change every day.
To buy one, click on a nametag then click Buy.

Under Gamepasses, you can buy various gamepasses and towers, such as DJ Booth Custom Music Gamepass or the Crook Boss tower. for Robux Robux. Any offers will be shown and you can also buy gamepasses on the game's landing page.

Under Credits, you buy Coin Coins and Gem Gems for the following prices:

InventoryButton
Inventory1

Inventory4

Inventory3

Inventory5

Inventory2

Inventory6

Inventory7
Inventory This is the place where you equip your Towers, Emotes, Nametags, Charms, select skins for towers, and open Skincrates. You can also purchase skincrates and towers here.

To select Towers for your loadout, you need to have free slots available on your Tower Loadout. You then choose Towers you want to equip and then select Equip.
To select skins for a specific tower, you must click Skins and you will be shown all the skins that you have for the tower. To unlock more skins for the tower, you must open Skincrates which is the third tab of this menu, purchase them from the daily store or unlock them from Codes.
Some towers have golden perks, which are unlocked by getting a Golden skin. You need to click Golden for the golden perk to be activated.

In the Skincrates section, you can purchase any skincrate that is currently on sale. You can open these skincrates by clicking Open.
You can also see every skin in the skincrate by clicking View Skins. You can also see how likely you are to get the skin, the rarity of each skin and what skins you have unlocked.

In the Emotes section, you can equip your emotes by choosing an emote and clicking Equip, after that an emote wheel will be shown to you. After that you can choose a slot to equip an emote.

In the Charms section, you can pick a charm that you want to use. You do it by choosing a charm and clicking Equip.

In the Nametags section, you can pick a Nametag that you want to appear above your character. You do it by choosing a nametag and clicking Equip.

QuestsUI1
QuestsUI2
Quests This is the place to start, cancel and collect rewards for completing Quests and Mission Quests. In the Quests tab, there are four daily quests, which reset every 24 hours and two weekly quests, which reset every seven days. The timer for quests getting reset does not start until you join the game. Cancelling a quest resets progress for it. Only two daily quests and one weekly quest can be active at the same time.

In the Mission tab, there are three contracts which can be accepted at a cost. These missions are the same for each player and reset at 00:00 UTC. These take much longer than regular Quests, but have better rewards. These also have no time limit.

During events, an additional tab may be added which includes limited time quests which include rewards, which can vary from permanent items like the Premium Skincrate and limited time items like Krampus Slayer Cryomancer.

Daily and Weekly Quests can be refilled using Robux Robux, bypassing the timer. Refilling daily quests costs Robux 50 and Robux 120.

RewardsButton1
ViolentNightSeason

Scores

Rewards
Rewards This is the place to redeem your rewards for certain badges, check your progress on a season pass and claim rewards from it, and check your progress on which maps you have beaten, on what mode and the fastest time.

To claim one of your rewards, just simply click the Claim button on the achievement you had completed. For season pass rewards, pick the rank reward you unlocked and click Claim.

TwitterButton
Twitter1
Twitter This is where you redeem Codes, simply enter a code in the box then click Redeem.
SettingsButton
Settings3

Settings4

Settings5
Settings This is the place where you configure your game to your liking. You can also access this GUI during a match.

Under Graphics, you can turn on or off multiple graphical settings, such as HQ explosions, camera shake, bullet trails or change the size of your character.

Under Sound, you can change the volume of music, emotes and towers.

Under Keybinds, you can change keybinds or reset them to default settings.

InvitesButton

InvitesButton2
Matchmaking5

Matchmaking2

Matchmaking3

Matchmaking6

Matchmaking7

Matchmaking4
Invites This is where you can create or join parties.

Under Party, you can see your party and people you can invite. To create a party, click Create Party.
When you create a party, you become the party owner, a party owner has a crown next to their username, they can invite players to join their party, disband the party and kick players from the party. Other players cannot do this, but they can leave the party.
A match can be started by going up to any of the statues present in the lobby, such as the Minigunner statue or the Gunslinger statue. In there, you have four options, solo, duo, trio and quad.

You can also be invited to parties. When you are invited, you will receive a message on the bottom of your screen telling you that a player has invited you to their party. You can join their party by pressing the Accept button on the message or under Invites. You can also press the Deny button there to decline an invite.

When the party owner starts a match, multiple interfaces will appear, that display player that was in their party, their loadouts, victories, triumphs and losses. On the top, you will see an interface that tells you if you found a game and how long you were looking for it. On the right side of it, you can also press a button which allows you to leave the matchmaking search, as long as matchmaking is still looking for players.
If the party is not full, you will be in a match with people that were not in your party.

GiftBox1
GiftBox2
Gift Box This is the place where you can claim various gifts, such as towers or skins.
NewsFeed
NewsFeedLog
News Feed This is where you can see the update log for updates. It only shows updates after the end of the Solar Eclipse Event.


UI Name Function
CoinGemCounter
Coin & Gem Counter This is where you can see how many Coin Coins and Gem Gems you currently have.
TowerLoadout4
Tower Loadout There are five available slots in which you can equip your towers. The fifth slot can only be unlocked if you are Level 15+. To remove a tower from the loadout, either click or tap the tower.
Each slot has a number in the top left corner, which shows which key on the keyboard you have to press to place down your towers during a match.
Only visible in the tower section of the inventory, intermission lobby and during the match.
QuestsUI3
Quest List On the side in the lobby and during matches, a list of currently active Quests can be seen, which also showcases the progress made, its name and requirements.

Upon completing a quest, the completion requirement text will change a message telling you to redeem the rewards in the lobby.

LevelBar1
Level Bar This is the level progress bar which displays Experience EXP gained for that level, the level and the Experience EXP required to level from left to right.

Currently, the formula for levelling up is
Between Levels 0 and 10: 45 + (Current Level × 3.5)
Between Levels 10 and 40: Current Level × 8
All Levels above 40: 260 + (Current Level × 1.5)

EmoteWheel
Emote Wheel This is the wheel that shows your equipped emotes. To use an emote, simply click on one of them.

PC Controls

Multiple of these controls can be changed using the Settings menu.

Controls Function
WASD/Arrow Keys Walk Around
Space Bar Jump
Left Shift Sprint
Hold RMB & Drag Pan Camera
LMB Click
G/Period Open Emotes menu
Q Cancel placement of tower
R Rotate placement of tower
1/2/3/4/5 Picking a tower to place
F/B/H/J/K/L Ability keybinds

Xbox Controls

Controls Function
Left stick Walk around
A button Jump
Right stick Pan camera
Right stick click Zoom
Menu button Game menu toggle
Right stick/D-pad Move in menus
A button Select
X button Interact with something
Left stick click Open Emotes menu
B button Cancel placement of tower
Y button Start tower placement
Left bumper/Right bumper Cycle through placeable towers
A button Place down tower
X button Sell tower
B button Deselect tower
Right trigger Select placed down tower
Left stick Change selected tower
Right trigger Override map

PlayStation Controls

Controls Function
Left stick Walk Around
Cross button Jump
Right stick Pan Camera
Right stick click Zoom
Touch pad button Game menu toggle
Right stick/D-pad Move in menus
Triangle button Select
Square button Interact with something
Left stick click Open Emotes menu
Circle button Cancel placement of tower
Triangle button Start tower placement
L1 button/R1 button Cycle through placeable towers
Cross button Place down tower
Square button Sell tower
Circle button Deselect tower
R2 button Select placed down tower
Left stick Change selected tower
R2 button Override map

Mobile/Tablet UIs

Mobile2

Mobile/Tablet UIs

Mobile and Tablet users have a similar UI to PC players, however, there are Run, Emote, Move joystick and Jump buttons.

Starting Out

At the beginning of your time in the game, you start off with the Scout, Sniper, Garry's Dance and Coin 50. Starting players will also be greeted with the Tutorial objective, which when finished rewards the player with Coin 600 and Experience 200 EXP, and makes them purchase the Demoman. To get more coins, you can either redeem Codes or purchase some with Robux Robux. Follow the instructions above to buy and equip towers.

New players also receive the Starter Bundle, which can be bought for Robux 350. If bought, it will give these following items:

MilitantRender MediumPileCoin PremiumSkincrateNew
Militant Coin 3,500 3x Premium Skincrate

The Lobby

You spawn in the middle of the lobby, it is a large enclosed area. In the middle you can find a board that teaches you how to play and an announcement board. New players can also find the Starter Bundle board here. There are also four statues, a single survival Matchmaking statue and three special map Matchmaking statues. Special map Matchmaking statues require you to be Level 25+ to be used. There is a town in the lobby which has statues of the developers there and an area with a countdown for the new tower releasing. On one of the wooden fences, two leaderboards can be found. One showcases the highest amounts of Experience EXP this month while the other showcases highest amounts of triumphs this month. Next to the leaderabords an art board can be found. There are also two shop vans, one that leads you to the Daily Store and the other to the inventory. Multiple enterable buildings can be also seen, with first one behind Hardcore, which has two elevators which allow you to play Hardcore mode.

There is also a Survival building, which has eight elevators which allow you to triumph maps with other players, which can contain up to four players. Entering and leaving an elevator can make a map change faster. You can leave the elevator prior to it lowering. After the elevator has lowered, you will begin teleporting to your chosen map.

Gameplay

Gameplay1

Mode Vote

When you first enter a Survival match, you can choose the mode for the match you are about to play. You can choose Easy, Molten, Intermediate and Fallen. From left to right, the mode becomes harder as enemies with more health and special abilities appear. Overall, the defeat/triumph rewards are greater for harder modes per wave.
If you entered a Hardcore match, you cannot choose the gamemode. It will always be Hardcore mode. If you are playing on Polluted Wasteland II, Pizza Party or Badlands II, you cannot choose the gamemode. It will always be Fallen mode, although it will be quite different from a standard Fallen mode match due to the modifiers on that map.

The mode with the most votes is selected. If nobody votes, then the timer to the beginning of Wave 0 does not count down. If people vote and there is a tie, easiest mode is selected. Using the ready button under the modes skips the timer to five seconds. In Hardcore mode, special maps and events, a ready button appears instead, which when most players select that they are ready starts the match. After this, all players start with a set amount of cash, based on the mode. With it you can purchase towers and their upgrades. Joining the Paradoxum Games group also increases it by Cash (Gameplay Currency)$100.

  • In Easy mode, players start with Cash (Gameplay Currency)$500 in solo, Cash (Gameplay Currency)$400 in duo, Cash (Gameplay Currency)$350 in trio and Cash (Gameplay Currency)$300 in quad.
  • In Molten mode, players start with Cash (Gameplay Currency)$600 in solo, Cash (Gameplay Currency)$500 in duo, Cash (Gameplay Currency)$450 in trio and Cash (Gameplay Currency)$400 in quad.
  • In Intermediate and Fallen modes, players start with Cash (Gameplay Currency)$500.
  • In Hardcore mode, players start with Cash (Gameplay Currency)$600.
  • Event maps have a varied starting amounts of money.

You get additional money by damaging enemies yourself, if someone else damages enemies (this does not get you money in Hardcore mode, while in Easy you only get it if you dealt no damage to the enemy), wave rewards or economy towers like Cowboy and Farm.

At the beginning, multiple arrows will appear on the path and move through it, showing the path taken by enemies. After the starting wave, arrows indicate the path enemies take. Enemies follow the path. They do not variate and follow a set pattern, which more or less follows that found on the Waves page. The exceptions are event maps. Certain enemies have immunities and abilities. For example, Moltens cannot be burnt by Pyromancers, Hiddens cannot be attacked by towers without hidden detection and the Templar can stun towers.

Gameplay2

Incorrect Ground Placement

Gameplay3

Correct Ground placement

Gameplay4

Incorrect Cliff Placement

Gameplay5

Correct Cliff placement

You can only place towers down if their primary range circle is white. Ground towers, such as the Scout or Soldier, can be placed on ground spots, where there are no red spots from other towers. Cliff towers, such as the Sniper or Ranger can be placed on cliff spots, where there are no red spots from other towers. You may not be able to place towers even if the range circle is white due to other towers being present or obstacles on the map. Cliff spots will become highlighted while placing down a cliff tower. The white circle of the tower indicates the range of the tower. If an enemy crosses this white circle, the tower will be able to attack the enemy, so long the enemy does not have an immunity to that tower or the enemy requires Hidden detection, Flying detection or Lead penetration and your tower does not have it. Some towers, such as the Rocketeer, also have a red range circle called the deadzone range. Enemies in this range cannot be targeted by the tower. Some other towers like the Necromancer or Engineer have additional orange range circles which have varied functionality.

To place down a tower, click the tower icon you want to place down, or a specific keybind. You can use the Q key to cancel placement and the R key to rotate placement. For tablet/mobile users, you need to double tap to select and place down towers. You can place down 40 towers in a solo, 30 in a duo, 25 in a trio and 20 in a quad. Certain towers, like the Military Base, have placement limits. In some cases, their placement limit can vary based on player count.

Gameplay7

Health & Skip Wave Vote

The main bar is the amount of health you have. It is calculated by doing

100 + [(Player Levels ÷ 5) × 2]

This does not apply for certain event maps and for gamemodes or maps with the HP Locked modifier. For each enemy that reaches the end, their health is taken away from the base health. If the base health reaches 0, you will lose.

The left text is the current wave. The right text is the remaining amount of time for the wave to end/wave to start. After a certain amount of time, a skip wave box appears which you can accept or decline. It requires the stated amount of votes for the vote to continue. For example, 0/2 means that 0 players have voted to skip the wave and 2 players are required to skip the wave. Skipping the wave means that you get the wave reward early but that also means that the next wave starts early, meaning that enemies can create huge hordes. Completing a wave results in the wave reward being granted to place or upgrade towers. See the Waves page for more information about timers and skip wave vote.

Gameplay10

Modifiers

There may be small icons on the bottom left side of your screen while playing a match. These are modifiers, which are special attributes applied to maps and gamemodes, that can affect gameplay. Modifiers can be purely cosmetic, like for example the Cowboy modifier, which adds cowboy hats to all enemies in Badlands II. Additionally, some cosmetic modifiers are applied to all matches during holidays, such as the Fireworks modifier, which is active in all matches on the 4th of July and New Year's Day. Modifiers can also make the match harder, such as the HP Locked modifier, which when active sets the base health to 100, regardless of the player's levels.

Modifiers can also increase the amount of currency rewards, like Coin Coins or Experience EXP. Only modifiers that make the match harder increase the rewards.

Gameplay6

Tower Upgrade

If you tap or click on a placed tower, you open up its upgrade box. There you can see various information about the tower. The next upgrade changes are shown, as well as the next upgrade's name, level and icon. Around the icon, icons for hidden, lead and flying detections can be seen. The current level of the tower is shown on its icon on the left of the upgrade box. Under the upgrade changes, a progress bar can be seen, which shows how many upgrades are left until the last level. Depending on the tower, it can have from four to six upgrades. The upgrade cost is also shown. You can click it to buy the upgrade. If the tower is on its last level, the upgrade button is greyed out.

You can sell towers to remove them, but only get the stated amount of money back. Next to the sell button, the targeting of the tower can be seen. There are seven targeting options:

  • First targets the first enemy and is the default setting for all towers.
  • Last targets the last enemy.
  • Strongest targets the strongest enemy.
  • Weakest targets the weakest enemy.
  • Closest targets the closest enemy.
  • Farthest targets the farthest enemy.
  • Random targets a random enemy.

Under the upgrade icon, you can see the total amount of damage the tower has dealt, and the total amount of Cash (Gameplay Currency)Cash you spent on the tower. Additionally, you can also see the tower's current statistics on the left of the upgrade box. This does not show every statistic for a tower, but only the basic statistics such as damage, firerate, range or income.

Gameplay8

Triumph Screen

Gameplay9

You Lost Screen

After the round ends, you are given two results. You can can either triumph or lose. The match length, mode type and map name is shown below the result as well as the round rewards for all players. Any additional reward for beating the map (such as towers or UGC accessories) are also shown. You are given a certain amount of Coin Coins/Gem Gems and Experience EXP. The Coin Coins and Gem Gems can be used to buy Skincrates, Towers or Emotes.

After this, everyone is teleported back to the lobby.


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