Treasure Trails/Guide/Emote clues/Hard

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Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent. Elite clues do not involve fighting the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels which take up significant bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

A list of items used in each level of Treasure Trail can be found here.

Hard Emote clues[edit | edit source]

Clue Items Notes Map
Beckon on the east coast of the Kharazi Jungle. Beware of double agents! Equip any vestment stole and a heraldic rune shield. Must have started Legends' Quest. Equipping the stole requires level 60 Prayer. The heraldic crest rune kiteshields do not work.

Note: An axe and machete are required to enter the Kharazi Jungle, or players may also use two vines on either side of the jungle that require 79 Agility.

Blow a kiss between the tables in Shilo Village bank. Beware of double agents!

Equip a blue mystic hat, bone spear and rune platebody.

Shilo Village is a village on Karamja. It is only accessible to players that have completed the Shilo Village quest. The gilded and trimmed versions of the rune platebody do not work.
Blow a raspberry in the Fishing Guild bank. Beware of double agents!

Equip an elemental shield, blue d'hide chaps and a rune warhammer.

Requires Elemental Workshop I and 68 fishing to enter the guild (boost allowed)
Bow at the top of the lighthouse. Beware of double agents!

Equip a blue d'hide body, blue d'hide vambraces and no jewellery.

Must have repaired the Lighthouse lighting mechanism in the Horror from the Deep quest to access. The fairy ring code ALP teleports you right outside the Lighthouse.
Cheer at the top of the agility pyramid. Beware of double agents! Equip a blue mystic robe top, and any rune heraldic shield. Requires 30 Agility to reach the top of the pyramid, 40 Magic and 40 Defence to equip items. The heraldic crest rune kiteshields do not work. Only the blue mystic robe top works!
Dance at the cat-doored pyramid in Sophanem. Beware of double agents!

Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword.

Partial completion of Icthlarin's Little Helper required to access Sophanem. Your amulet of glory must be uncharged in order to work. Amulet of glory (t) does not work for this clue step.
Headbang at the exam centre. Beware of double agents!

Equip a mystic fire staff, a diamond bracelet and rune boots.

The Digsite Exam Centre is located just south of the Digsite.
Jig at Jiggig. Beware of double agents!

Equip a Rune spear, rune platelegs and any rune heraldic helm.

South of Castle Wars, talk to the quest starter if you haven't started Zogre Flesh Eaters, and he will grant you access to the location in Jiggig; you need to jig. The gilded and trimmed versions of the rune platelegs do not work.

Note: You need to complete Big Chompy Bird Hunting and Jungle Potion to start Zogre Flesh Eaters.

Laugh in Jokul's tent in the Mountain Camp.

Beware of double agents! Equip a rune full helmet, blue d'hide chaps and a fire battlestaff.

Bring rope if you haven't completed the Mountain Daughter quest. Go up the top path, and use on the boulder (fairy ring code: AJR).

Panic by the pilot on White Wolf Mountain. Beware of double agents!

Equip mithril platelegs, a ring of life, and a rune axe.

Panic by Captain Bleemadge on White Wolf Mountain. Be careful of the aggressive level 73 Big Wolf.
Panic in the heart of the Haunted Woods. Beware of double agents!

Have no items equipped when you do.

Nothing The location is east of the Fairy ring ALQ in the Haunted Woods. Players should be careful of the Feral Vampyres summoned by the spider roaming around that area.
Panic on the Wilderness volcano bridge. Beware of double agents!

Equip any headband and crozier.

Required: Prayer 60

The Wilderness Volcano is located in the north-east corner of the Wilderness. Players should be cautious of player killers and dangerous monsters. A Clue Box may also be helpful.

Salute in the banana plantation. Beware of double agents!

Equip a diamond ring, amulet of power, and nothing on your chest and legs.

Players can perform the emote near the STASH (if they have built one) within the Musa Point banana plantation.
Salute in the centre of the mess hall. Beware of double agents! Equip a rune halberd, rune platebody and an amulet of strength. Kourend Castle Teleport teleports the player just north of the Mess. Salute in the centre of the kitchen rather than the dining room.
Shrug in the woods east of the Level 19 Wilderness Obelisk. Beware of double agents!

Equip rune platelegs, an iron platebody and blue d'hide vambraces.

Players should be cautious of player killers. The step location is in level 19 Wilderness. You can bring a teleport as it is below level 20 Wilderness; however, be wary of Tele Block.
Yawn in the rogues' general store. Beware of double agents!

Equip an adamant square shield, blue dragon vambraces and a rune pickaxe.

Bandit Camp general store in level 23 Wilderness, north of the Dark Warriors' Fortress. The burning amulet can take you there, but be wary of player killers and level 130 Bandits.