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Event overview[]
Background music[]
Introduction[]
Move across the map and clear obstacles, to complete tasks! Each action requires energy which earned by beating levels, waiting until it refills for free, buying with coins. You can also find energy-filled bushes on the map. The maximum amount of energy that refills over time is 100 points.
Energy is only credited once you've successfully beaten a Match-3 level:
Guide[]
- To perform any action, tap the desired object and then the energy icon to confirm your choice.
- You can also activate a special dynamite booster by using 30 or buy it from the store.
- Some obstacles cannot be removed at once as they contain several parts.
- Tap the task button on the left side: a mini-tablet will open with all available tasks. Select the task, click "Find" and a beacon will appear on the map to guide your way.
- Complete all chapters of the event to receive the final rewards and first stage of the decoration.
- Along with completing the event tasks you can also
- Collect items for the Adventure Time which gives you additional rewards including the second stage of the decoration!
- Collect heaps of coins, and pots of energy which can be used to progress in the event
- Open special treasure chests which contains energy, lives and match-3 boosters for the expedition.
Lucky
- Spend 700 energy point to "charge up", and Lucky will help placing an expedition dynamite in a specified area.
- Lucky can only place dynamites in areas that are not covered by the clouds. However, the blast area can include covered area.
- The difference between Lucky's dynamite and a regular expedition dynamite is that the former is free (after paying the initial fee to get Lucky), whereas the latter costs 30 T-cash each.
Treasure Trove
- This is a gated area in the playing field.
- It requires the specified number of key(s) to open.
- Keys can be found in the area, similar to other chests/items.
- Rewards include , , , , , , , etc.
Main Tasks[]
- Find the bag
- Go to the radio station
- Find the frame
- Find a light bulb
- Get to the tree
- Find an oxygen tank
- Examine the submersible
- Go to the observatory
- Find parts
- Find a lens
- Follow the tracks (2 stages)
- Find pipes
- Find fuel (2 stages)
- Go to the command post
- Find a tripod
- Find amplifiers (2 stages)
- Look around (2 stages)
- Get to the gate
- Find lenses
- Find a ruby
- Examine the base (2 stages)
- Get to the lab (2 stages)
- Find a battery
- Find parts (2 stages)
- Destroy the cameras (2 stages)
- Get to the door
- Examine the lab
- Explore the engineering division
- Get to the computers
- Find some solvent
- Find gloves
- Find a sprayer
- Get to the robots
- Find coils (2 stages)
- Find magnets
- Get to the bunker (2 stages)
- Destroy the assembly line
- Follow the tracks
- Repair the spaceship
Adventure Time[]
- Assemble the book set (5 different)
- Find red chests (15)
- Find amethysts (45 in groups of 3) (Requires 20 per group)
- Find fish statues (15)
- Find meteorites (15) (Requires 20 each)
- Assemble the traveller's set (5 different)
- Find mushrooms (20) (Requires 20 each)
- Find hourglasses (15) (Requires 20 each)
- Find jewelry boxes (15)
- Assemble the goggles set (5 different)
- Find lanterns (20) (Requires 20 each)
- Assemble owl statuettes (10) (Requires 20 each)
- Assemble the cartographer's set (5 different)
- Find goblets (15)
- Assemble the spaceship set (5 different)
- Find space suits (15)
- Assemble the invention set (5 different)
- Find gears (15)
- Find blue chests (15)
- Assemble the scientist's set (5 different)
- Find quartz (45 in groups of 3) (Requires 20 per group)
Note: Tasks in bold requires a certain amount of energy points to complete each time.
Final Rewards: Alien Observatory (Decoration Stage 2 of 2) , 100 , 20 , 1 , 1
Legendary Adventure[]
Legendary Adventure begins after getting the second stage of the decoration. Players can explore the playing field and collect the Adventure time items all over again. The rewards for each task are doubled (70 becomes 140 , etc).
Final Rewards for completing Legendary Adventure: Profile picture File:Secret Base Investigation Event Legendary Adventure Profile.png, 100 , 1 , 1 , 2 , 2 , 30 .
Once this round of adventure is completed, the players can restart yet again. The rewards for each task is the same as the first round of Legendary Adventure. There seems to be no maximum number of iterations one can get until the end of the Event.
Final Rewards for completing subsequent rounds of Legendary Adventure (1 row per round):
(Individual players may vary. Playrix can introduce different rewards to test groups.)
Upgradable Decoration[]
Name of Decoration: Intergalactic Research Facility
Profile Picture[]
Gem Fever[]
Remove obstacles in the field to collect gems and complete event stages. Generate speaking, one gem is rewarded per 3 energy points spent, with each item counted separately. Energy spent picking up items in the Adventure tab are also eligible. You get intermediate rewards for completing each stage, and once you complete all the stages you get the main prize.
Energy Rush[]
- Spend less energy on all actions!
- Clearing obstacles or picking up items requires 25% less .
- Duration: 15 minutes.
- Note: Energy Rush appears at random time, but seems more often when the energy level is low.
Match-3[]
Match-3 is a special mini game you play during makeover, expedition events, merge-2 events, and Colorful Puzzle Event.
Introduction[]
- Your progress in the Match-3 mini games will be saved for the next Match-3 event
- Beat Match-3 levels using Lives to earn event currency
- A level can have up to 2 level goals. Use special boosters and power-ups to finish levels faster
- Hard Levels multiplies the number of points for the event, event tasks or regatta tasks by three
- Super-Hard Levels multiples the number of points for the event, event tasks or regatta tasks by five
- Above the Clouds may be available
Gameplay[]
The gameplay and format of levels and elements is similar to that of Homescapes
Elements[]
No | Name | Level Introduced | Appearance | Information |
---|---|---|---|---|
1 | Carpet | 6 | Make a combination with at least one piece sitting on the grass to plant more of it! | |
2 | Chains | 8 | Make matches with locked pieces or explode power-ups next to them to get rid of the chains. | |
3 | Acorns | 12 | Make matches next to leaves to collect acorns | |
4 | Keys | 18 | Bring the keys to the bottom of the field to collect them | |
5 | Crates | 22 | Make matches or explode power ups next to the crates to remove them | |
6 | Vinyl Records | 31 | Make matches or explode power ups except rockets next to the vinyl records to remove them | |
7 | Portals | 41 | Portals connect separate parts of the field. Once pieces or other elements enter a blue portal, they immediately come out of the yellow portal. | |
8 | Soda and Fridges | 51 | Collect soda by making matches or exploding power ups next to fridges | |
9 | Walls | 71 | Walls doesnt let you swap through pieces. Get rid of them by exploding power ups | |
10 | Suds | 91 | Get rid of suds before they spread throughout the field | |
11 | Generator | 111 | Free space under the generator to produce elements under their label | |
12 | Ice | 131 | Break the ice by making matches with the frozen pieces | |
13 | Motor Oil | 161 | Get rid of motor oil before they spill across the field | |
14 | Mystery Box | 191 | Surprise boxes contain a power-up or an obstacle. You can open them to reveal what's inside by making matches or exploding power-ups next to them. | |
15 | Statues | 221 | Activate power ups next to a stone to carve a statue. | |
16 | 3D Printers | 251 | Make matches next to 3D printers to make them produce keys | |
17 | Soap Foamer | 301 | Soap foamers produce suds on the field. They can't be destroyed | |
18 | Chestnut | 351 | Activate power-ups next to chestnut to remove them from the field. | |
19 | Rolling Shutters | 401 | Make matches or use power-ups to roll them up. | |
20 | Rich Suds | 476 | Get rid of rich-suds before they spread throughout the field. They also produce a bubble with every unattended move | |
21 | Gramophone | 576 | The gramophones, when activated, adds notes to three random pieces. Pieces with notes change color every move. The color they switch to can be identified by the note's faint glow. | |
22 | Cobwebs | 676 | Cobwebs trap pieces and are immune to matches. Henceforth, activate power-ups to get rid of cobwebs. | |
23 | Puzzles | 776 | Open packets to collect puzzle pieces. Once a puzzle is complete, it vanishes, uncovering what it hides. | |
24 | Bag of Grass | 856 | Make matches or activate power-ups next to the bag to spread grass onto the field | |
25 | Ice Bombs | 956 | Ice Bombs have timers before freezing the surrounding tiles. Make matches with them or use power-ups to clear them. | |
26 | Plastic Track | 1206 | Dismantle the plastic track by making matches or activating power ups next to it | |
27 | Ceramic Tiles | 1281 | First use power-ups to break the ceramic coating if it exists. Then you can match on the fracture to clear it. | |
28 | Mailbox | 1606 | Open the mail box first to check if it contains mail. Then collect the mail or remove the empty mailbox. | |
29 | Plasma Lamp | 1706 | Make three matches to charge the plasma lamp. They remove the most prevalent color. | |
30 | Oil Canister | 1806 | Oil canisters spill oil in a 3x3 radius—that is, 9 tiles. The less open spaces, the less oil spread. | |
31 | Light Bulbs | 1906 | Collect light bulbs from a box of light bulbs. After each layer is removed the smaller ones move into a new location | |
32 | Unbreakable Walls | 2006 | These walls still allow you to match through them, yet they can not be destroyed by even power-ups. | |
33 | Parking Meters | 2156 | The parking meter produces parking tickets when a match or power up is made next to it | |
34 | Case | 2306 | Make three matches next to a case to produce three vinyl recordson the field. | |
35 | Soap Bar | 2456 | Make matches next to a Soap Bar to push it across the field. It'll remove obstacles but leave suds behind it. | |
36 | Battery Pack | 2606 | Make matches next to the battery pack continuously to collect batteries. They will close if no match is made next to it | |
37 | Robot Vacuums | 2756 | Make matches next to a robot vacuum to bring it to its charging station. If the vacuum reaches an obstacle, it will destroy it regardless of layers and proceed. | |
38 | Strobe Beacons | 2906 | Make matches next to flashing strobe beacons to collect them. A strobe beacon turns off after two moves, and another strobe beacon turns on instead. | |
39 | Light Bulbs and Boards | 3056 | Make matches next to light bulbs to pop them and get rid of all light boards. | |
40 | Box of Fireworks | 3236 | Collect the number of pieces shown on the Box of Fireworks to explode it! | |
41 | Water Pump | 3416 | Make matches next to a Water Pump to remove water. Once it's gone, the pump will disappear. Note: Once there is no water next to a pump, it can be removed by making a match next to it, or hit by a power up or booster. | |
42 | Tubes of Paint | 3596 | To collect a Tube of Paint, match pieces of the same color next to the box. | |
43 | Lawnmower | 3776 | Match pieces of the corresponding color next to a Lawnmower to charge it and make it remove everything in its way. | |
44 | Pneumatic Tube | 3956 | Make matches next to Pneumatic Tubes to collect newspaper. Be careful - it's not as easy as it seems! Note: The newspaper can move to its neighbouring tube when hit. It can be collected only when it has nowhere else to go, and it's not covered by the layer(s) of casing. | |
45 | Paint Jar | 4136 | Make matches next to Jars to fill them with paint and collect them. Note: Empty jars can't be filled by power ups. A color piece match must be made next to the jar to fill it. A filled jar can then be removed by power ups, boosters or making the same color match next to it. | |
46 | Safe | 4316 | Explode power-ups to open a Safe, and then make matches next to it to collect Gold Bars. | |
47 | Compass | 4496 | Make matches next to the active sides of Compasses to remove them from the field. Note: The needle rotates after every move. | |
48 | Ivy | 4676 | Explode power-ups or make matches with pieces blocked by Ivy to cut it. | |
49 | Steam | 4856 | Make matches next to Steam to remove it from the field. | |
50 | Books | 5036 | Make matches next to Books to clean them off and put them back on the Shelf | |
51 | Ducks | 5216 | Match pieces of the same color next to Ducks to collect them. | |
52 | Ring Box | 5396 | Make matches next to Ring Boxes to collect rings. Note: There are three "stages" of the box: closed, semi-closed, and open (ready to get the ring). Matches need to be made continuously, as they will close by one stage if none is made next to it. |
Power ups[]
Power ups helps complete levels easily
Power-up | Image | Description |
---|---|---|
Rocket | Removes a row or column. You can get them by matching four pieces in a line. The rocket will point perpendicular to the line. | |
Dynamite | Removes the nearby tiles. You can get them by matching five or six pieces in an L or T shape. | |
Helicopter | Removes one random piece on the field and also remove the nearby pieces when taking off. You can get them by matching four pieces in a square. | |
Rainbow Ball | Removes all the pieces of a specific colour from the field. You can get them by matching five pieces in a line. |
Boosters[]
Pre-game Boosters[]
You can only select these extra boosters before starting the level
Power-up | Image | Description | Cost |
---|---|---|---|
Rocket and Dynamite | Start the level with a Dynamite and Rocket | 3 for 21 | |
Rainbow Ball | Start the level with a Rainbow Ball | 3 for 12 | |
Double Helicopters | Any helicopter activated will remove two pieces instead of one. | 3 for 21 |
In-game Boosters[]
You can only use these extra boosters after starting the level
Booster | Image | Description | Cost |
---|---|---|---|
Jackhammer | Removes a Piece without using a move | 3 for 21 | |
Hydrant | Removes one row and one column of pieces and obstacles without using a move. | 3 for 42 | |
Glove | swap any two adjacent pieces without using a move. | 3 for 30 |
Lives[]
- Normally, a life is lost when you lose a level.
- The Unlimited Lives bonus allows you to play without losing lives for the duration of the bonus.
- Lives are refilled every 20 minutes, up to the maximum of 5 (though this maximum can be bypassed when earning lives directly).
- Lives can be requested in the co-op chat.
- Alternatively, you can buy 5 lives for 25 T-cash, but only when there are no lives left.
Above the Clouds[]
Beat levels on your first try to get free power-ups and moves at the start of the next level. Keep beating levels without losing to keep your bonus. |
Regular Match-3 Events[]
- Ernie's Cup:
Beat levels to earn cups and compete with other players. Earn the maximum number of cups at the end of the event to win prizes - Farmers Race:
Become the first three players from five to complete 15 levels first and win prizes - Disco Fever:
Compete with different players by collecting the maximum number of pieces(notes) from the rainbow ball in 1 hour - Explosive Duel:
Compete with a different player to create the most number of dynamites in 30min to win prizes
Event History
These are current and previous Expedition events held:
- Mysteries of the Old Park: July 12, 2022
- Island Adventure Event: October, 2022
- Mysteries of the North Event: December 8, 2022
- Expedition to Tortuga Event: January 23, 2023
- Wild Yeti Chase Event: March 3, 2023
- Pharaoh's Curse Event: April 28, 2023
- Secret Garden Event: June 23, 2023
- Mysteries of Atlantis Event: July 28, 2023
- Lost Island Event: August 30, 2023
- Mystery Estate Event: October 13, 2023
- Klondike Expedition Event: December 5, 2023
- Heart of Shambala Event: January 10, 2024
- Legends of Greece Event: February 14, 2024
- Land of Wasps Event: March 20, 2024
- Secret Base Investigation Event: April 24, 2024
- Trapped in Wonderland Event: May 15, 2024