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Godhuman | Blox Fruits Wiki | Fandom
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This fighting style is widely used in PvP scenarios as it excels in speed, stun, and knockback. Its ability to execute excellent combos with PvP-focused fruits such as Ice, Dough, or Portal grants it a great amount of versatility. It also has great combos even if you are a Swords user or a Guns user. Many people believe that this is the best fighting style although it all comes down to a person's preference.
This fighting style is obtainable by learning it from Ancient Monk, who can be found inside a tree located behind the Musketeer Pirates in the Floating Turtle, Players can access the opening located around the lower middle of the tree, there is a small hole in the tree that you can go into where the Ancient Monk is, granting them entry to the area where the NPC is located.
Upon reaching the Ancient Monk NPC, players will have the opportunity to purchase this fighting style by meeting the following requirements:
To efficiently grind all the required Materials, the player can use an Auto-Clicker and leave their character AFK at an NPC's spawn point while equipping an Elementalfruit/Buddha and a Fighting Style/Sword that does not cause the player's character to move during its [M1] attack. This only works on Fighting Styles without [M1] dash, but if you want to AFK with Dragon Talon or Dragon Breath then set your Auto-Clicker to 1 second and 250 milliseconds. This makes it so the fighting style doesn't dash and you can AFK grind. (Keep in mind this does not work with Electric Clawfighting style.)
Additionally, it is advisable to focus on grinding Magma Ores and Fish Tails in the First Sea, as the NPCs in that area are relatively easy to defeat, you can also grind all the Materials while grinding Mastery.
The user propels themselves forward in the direction of the mouse cursor. Upon making contact with an enemy, the user unleashes a rapid flurry of punches from all directions. This barrage ends with a punch that delivers brief knockback. During the move, the user is invulnerable to attacks. Additionally, the screen momentarily darkens during the last punch.
Notably, the move inflicts greater damage when executed at close proximity to the target and has the ability to break the opponent's instinct at point blank range.
Soaring Beast
125 Mastery
The user propels themselves forward in the direction of the mouse cursor. Upon making contact with an enemy, the user unleashes a rapid flurry of punches from all directions. This barrage ends with a punch that delivers brief knockback. During the move, the user is invulnerable to attacks. Additionally, the screen momentarily darkens during the last punch.
Notably, the move inflicts greater damage when executed at close proximity to the target and has the ability to break the opponent's instinct at point blank range.
Heaven and Earth
250 Mastery
+
-
This move possesses two distinct variations:
If tapped:
The user releases a swift gust of wind that travels rapidly. Upon contact with an enemy or at maximum range, the wind explodes and launches the target upward while dealing damage.
If held:
The user generates a massive whirlwind around themselves, gradually expanding in size. After holding the attack for 3 seconds, the user claps their hands, unleashing a powerful shockwave into the air. The damage and range of the shockwave increase the longer the attack is held. If executed on the ground, it leaves behind a trail of upturned debris. Unlike Superhuman, this attack can hit enemies above and below the user.
Heaven and Earth
250 Mastery
This move possesses two distinct variations:
If tapped:
The user releases a swift gust of wind that travels rapidly. Upon contact with an enemy or at maximum range, the wind explodes and launches the target upward while dealing damage.
If held:
The user generates a massive whirlwind around themselves, gradually expanding in size. After holding the attack for 3 seconds, the user claps their hands, unleashing a powerful shockwave into the air. The damage and range of the shockwave increase the longer the attack is held. If executed on the ground, it leaves behind a trail of upturned debris. Unlike Superhuman, this attack can hit enemies above and below the user.
Sixth Realm Gun
350 Mastery
+
-
This move offers two distinct variations:
If tapped:
The user dashes forward in the direction of the cursor, moving at a very fast speed, as if they were teleporting. Upon colliding with an enemy, the user delivers a rapid punch that sends the enemy flying backward with knockback. The punch also inflicts damage to other nearby enemies within the blast radius.
If held:
The user dashes towards the cursor with a much higher speed than if it were tapped. Upon colliding with an enemy, the user seizes them and charges up a punch from their left fist. The user is invulnerable during this move. This version of the move deals significantly higher damage and knockback compared to the tap version, this move also inflicts damage to those within the radius of the attack.
Sixth Realm Gun
350 Mastery
This move offers two distinct variations:
If tapped:
The user dashes forward in the direction of the cursor, moving at a very fast speed, as if they were teleporting. Upon colliding with an enemy, the user delivers a rapid punch that sends the enemy flying backward with knockback. The punch also inflicts damage to other nearby enemies within the blast radius.
If held:
The user dashes towards the cursor with a much higher speed than if it were tapped. Upon colliding with an enemy, the user seizes them and charges up a punch from their left fist. The user is invulnerable during this move. This version of the move deals significantly higher damage and knockback compared to the tap version, this move also inflicts damage to those within the radius of the attack.
No accessories, Full Body Aura, 2550 Melee Stats, 600 Mastery and tested on normal NPC
Does greater damage if the user hits from near an enemy.
Good stun
Decent range.
Great mobility move.
Slighty faster than [Z] Beast Owl Pounce (Superhuman) in terms of mobility.
Gives the user invincibility frames and takes less than 1 second to finish when locked on a target.
If the target has used Flash Step or teleported away but the user already managed to hit them before they have, they will follow them, not letting them escape.
Significantly increased range & damage if held for 0.2 seconds (when the ring effect fully closes).
AoE damage when held. (Explosion)
Aim Tracking regardless tapped or held.
Gives the user invincibility frames, as once the user gets damaged, the user instantly goes toward the cursor at insane speeds.
When the move is held and the user hits an NPC or Player, the user is immune to damage for 1 second.
Slightly larger hitboxes and effective range than it appears to have, making it very deceiving.
Cons
General
Very tedious to obtain, as it requires 400 Mastery on all Fighting Styles (excluding Combat and Sanguine Art), 20,400,000, 26,500 in total of all required Fighting Styles and to buy Godhuman itself.
Moves are extremely bad for grinding. (Although left-click spamming with Buddha can be helpful)
Can be punished with a knockback move, assuming that the user is within a decent range from their opponent.
[X] Heaven and Earth
If the projectile hits the ground, it can be dodged with Instinct (at close range).
Lower range when held than the tap version unless it is fully held.
Hard to hit when held (in the air).
Can be hard to hit from large distances even if not held.
Risky to hold in a fight, as you are vulnerable while holding the move.
[C] Sixth Realm Gun
Can be hard to hold during a combo.
Even though hard, this attack can be avoided by using Flash Step in time.
Risky to hold in a fight, as you are vulnerable while charging the held variant.
High knockback, making it hard to combo with. (If held)
Trivia[]
Godhumanfighting style, costing 5,000,000, 5,000, and will cost 20,400,000, 25,000, and 3,600 combined masteries from 400 each on all Fighting Styles except Combat and Sanguine Art, in total to obtain Godhuman.
Godhuman is the only fighting style that has a new move if tapped/held, which is [X] Heaven and Earth.
[Z] Soaring Beast: 1 Move
[X] Heaven and Earth: 2 Moves (1 Held, 1 Tap)
[C] Sixth Realm Gun: 2 Moves (1 Held, 1 Tap)
This is one of the most tedious fighting style to obtain. With that, the challenge is quite tedious from other Fighting Styles.
Godhuman's [M1] leaves a rainbow trail for a split second, just like how Instinct V2 leaves a trail when enabled. (The difference is that the color is based on the aura you have)