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Godhuman
ArticleIcon Article
CombosIcon Combos

Godhuman is a fighting style that can be obtained in the Third Sea. This fighting style serves as a superior upgrade to the Superhuman Fighting Style.

This fighting style is widely used in PvP scenarios as it excels in speed, stun, and knockback. Its ability to execute excellent combos with PvP-focused fruits such as Ice, Dough, or Portal grants it a great amount of versatility. It also has great combos even if you are a Swords user or a Guns user. Many people believe that this is the best fighting style although it all comes down to a person's preference.

Obtainment[]

This fighting style is obtainable by learning it from Ancient Monk, who can be found inside a tree located behind the Musketeer Pirates in the Floating Turtle, Players can access the opening located around the lower middle of the tree, there is a small hole in the tree that you can go into where the Ancient Monk is, granting them entry to the area where the NPC is located.

Upon reaching the Ancient Monk NPC, players will have the opportunity to purchase this fighting style by meeting the following requirements:

Tips[]

Moveset[]

Z-Key Soaring Beast
125 Mastery
+
Z-Key Soaring Beast
125 Mastery
GodhumanZ
The user propels themselves forward in the direction of the mouse cursor. Upon making contact with an enemy, the user unleashes a rapid flurry of punches from all directions. This barrage ends with a punch that delivers brief knockback. During the move, the user is invulnerable to attacks. Additionally, the screen momentarily darkens during the last punch. Notably, the move inflicts greater damage when executed at close proximity to the target and has the ability to break the opponent's instinct at point blank range.
X-Key Heaven and Earth
250 Mastery
+
X-Key Heaven and Earth
250 Mastery
Godhuman X (tap)
Godhuman X (held)
This move possesses two distinct variations:
  • If tapped:
    • The user releases a swift gust of wind that travels rapidly. Upon contact with an enemy or at maximum range, the wind explodes and launches the target upward while dealing damage.
  • If held:
    • The user generates a massive whirlwind around themselves, gradually expanding in size. After holding the attack for 3 seconds, the user claps their hands, unleashing a powerful shockwave into the air. The damage and range of the shockwave increase the longer the attack is held. If executed on the ground, it leaves behind a trail of upturned debris. Unlike Superhuman, this attack can hit enemies above and below the user.
C-Key Sixth Realm Gun
350 Mastery
+
C-Key Sixth Realm Gun
350 Mastery
Godhuman C (tap)
Godhuman C (held)
This move offers two distinct variations:
  • If tapped:
    • The user dashes forward in the direction of the cursor, moving at a very fast speed, as if they were teleporting. Upon colliding with an enemy, the user delivers a rapid punch that sends the enemy flying backward with knockback. The punch also inflicts damage to other nearby enemies within the blast radius.
  • If held:
    • The user dashes towards the cursor with a much higher speed than if it were tapped. Upon colliding with an enemy, the user seizes them and charges up a punch from their left fist. The user is invulnerable during this move. This version of the move deals significantly higher damage and knockback compared to the tap version, this move also inflicts damage to those within the radius of the attack.

No accessories, Full Body Aura, 2550 Melee Stats, 600 Mastery and tested on normal NPC
Move Damage
M1 (Click) AVG 2651 (four attack pattern: 2564, 2680, 2680, 2680)
[Z] Soaring Beast 3616-5056
[X] Heaven and Earth 3915-5873
[C] Sixth Realm Gun 4405-5583

Overview[]

Pros
General
  • Hard to miss all moves at point-blank.
  • Amazing combo potential.
  • High damage.
  • Amazing stuns.
[Z] Soaring Beast
  • Can break Instinct (close range).
  • Drains a few Instinct dodges if Instinct-tricked.
  • Does greater damage if the user hits from near an enemy.
  • Good stun
  • Decent range.
  • Great mobility move.
    • Slighty faster than [Z] Beast Owl Pounce (Superhuman) in terms of mobility.
  • Gives the user invincibility frames and takes less than 1 second to finish when locked on a target.
  • If the target has used Flash Step or teleported away but the user already managed to hit them before they have, they will follow them, not letting them escape.
[X] Heaven and Earth
  • Breaks Instinct if directly exploded on targets.
  • Great finisher after [Z] Soaring Beast or [C] Sixth Realm Gun.
  • Long range if not held.
  • With good aim, the tap can be used to finish off running targets without Instinct.
  • Higher damage if held.
  • When held, releases a very large AOE move, and it increases with the time held.
  • A pressed tap (a little more than a quick tap) has the same AOE as Superhuman [X] and can knock enemy players when they get too close.
  • Good to counter some attacks (if held) like Electric Claw [C].
[C] Sixth Realm Gun
  • Breaks Instinct when held, cannot be avoided.
  • Extremely fast.
  • Very long range if held.
  • Significantly increased range & damage if held for 0.2 seconds (when the ring effect fully closes).
  • AoE damage when held. (Explosion)
  • Aim Tracking regardless tapped or held.
  • Gives the user invincibility frames, as once the user gets damaged, the user instantly goes toward the cursor at insane speeds.
  • When the move is held and the user hits an NPC or Player, the user is immune to damage for 1 second.
  • Slightly larger hitboxes and effective range than it appears to have, making it very deceiving.

Cons
General
  • Very tedious to obtain, as it requires 400 Mastery on all Fighting Styles (excluding Combat and Sanguine Art), MoneyIcon 20,400,000, FragmentIcon 26,500 in total of all required Fighting Styles and to buy Godhuman itself.
  • Moves are extremely bad for grinding. (Although left-click spamming with Buddha can be helpful)
  • Hard to land Godhuman's moves when using Buddha.
  • High mastery requirement.
  • Bad for Sea Events hunting (Sea Beasts, Leviathan, Ship Raids, etc) as the [Z] move does not deal damage to them.
[Z] Soaring Beast
  • Can be Instinct tricked (avoided with Instinct).
  • Small hitbox.
  • Can be punished with a knockback move, assuming that the user is within a decent range from their opponent.
[X] Heaven and Earth
  • If the projectile hits the ground, it can be dodged with Instinct (at close range).
  • Lower range when held than the tap version unless it is fully held.
  • Hard to hit when held (in the air).
  • Can be hard to hit from large distances even if not held.
  • Risky to hold in a fight, as you are vulnerable while holding the move.
[C] Sixth Realm Gun
  • Can be hard to hold during a combo.
  • Even though hard, this attack can be avoided by using Flash Step in time.
  • Risky to hold in a fight, as you are vulnerable while charging the held variant.
  • High knockback, making it hard to combo with. (If held)

Trivia[]

  • Godhuman fighting style, costing MoneyIcon 5,000,000, FragmentIcon 5,000, and will cost MoneyIcon 20,400,000, FragmentIcon 25,000, and 3,600 combined masteries from 400 each on all Fighting Styles except Combat and Sanguine Art, in total to obtain Godhuman.
  • Godhuman is the only fighting style that has a new move if tapped/held, which is [X] Heaven and Earth.
    • [Z] Soaring Beast: 1 Move
    • [X] Heaven and Earth: 2 Moves (1 Held, 1 Tap)
    • [C] Sixth Realm Gun: 2 Moves (1 Held, 1 Tap)
  • This is one of the most tedious fighting style to obtain. With that, the challenge is quite tedious from other Fighting Styles.
  • Godhuman's [M1] leaves a rainbow trail for a split second, just like how Instinct V2 leaves a trail when enabled. (The difference is that the color is based on the aura you have)
  • Despite Sanguine Art being newer, many people still regard Godhuman to be the best fighting style.
  • All moves of this fighting style break instinct, making it increasingly viable.
  • Like Superhuman, the M1s make a shockwave of compressed air and have a small trail behind when used, Godhuman's being more prominent.
  • [Z] and [C] cause you to take water damage if your target is below water, so be wary. (Unless being Shark)
  • [Z] and [C] can allow you to grab an enemy through a thin wall if your target is close to the wall.

Change History[]

Released in Update 17.3

Navigation[]

Fighting Styles
Others Combat CombatSanguine Art Sanguine Art
V1 Dark Step Dark StepElectric ElectricWater Kung Fu Water Kung FuDragon Breath Dragon BreathSuperhuman Superhuman
V2 Death Step Death StepElectric Claw Electric ClawSharkman Karate Sharkman KarateDragon Talon Dragon TalonGodhuman Godhuman
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