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Alan Moore's Writing For Comics Volume 1 Paperback – July 6, 2003
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- The master of comic book writing shares his thoughts on how to deliver a top-notch script! The main essay was originally written in 1985 and appeared in an obscure British fanzine, right as Moore was reshaping the landscape of modern comics, and has been tragically lost ever since. Now Avatar brings it back in print, collected for the first time as one graphic novel, and heavily illustrated by Jacen Burrows.
- Moore also provides a brand new essay on how his thoughts on writing have changed in the two decades since he first wrote it.
- Print length48 pages
- LanguageEnglish
- PublisherAvatar Press
- Publication dateJuly 6, 2003
- Dimensions6.5 x 0.2 x 9.9 inches
- ISBN-109781592910120
- ISBN-13978-1592910120
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Product details
- ASIN : 1592910122
- Publisher : Avatar Press; 32583rd edition (July 6, 2003)
- Language : English
- Paperback : 48 pages
- ISBN-10 : 9781592910120
- ISBN-13 : 978-1592910120
- Item Weight : 2.31 pounds
- Dimensions : 6.5 x 0.2 x 9.9 inches
- Best Sellers Rank: #46,596 in Books (See Top 100 in Books)
- Customer Reviews:
About the author
Alan Moore is an English writer most famous for his influential work in comics, including the acclaimed graphic novels Watchmen, V for Vendetta and From Hell. He has also written a novel, Voice of the Fire, and performs "workings" (one-off performance art/spoken word pieces) with The Moon and Serpent Grand Egyptian Theatre of Marvels, some of which have been released on CD.
Bio and photo from Goodreads.
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Alan Moore's voice is distinct in the way that he articulates every piece of advice he gives on the thought process required for comic writing, world building, plot and script creation. Sophisticated and yet simple enough for the layman to understand, Moore makes the art of comic writing sound simple and not a difficult and grinding task, making this informative book an infinitely empowering read for prospective creators. Take the second chapter for example. Going through details on how critical thinking can influence the universes existing within comic stories, he even cites examples from his own work to illustrate those details, and he writes all of it in prose that reads like chocolate melting on bare tongue.
He takes an almost ultra-realistic approach to comic writing. He mentions how motivations behind the creation of many comic book characters (superheroes like Batman) are unrealistic, and he lets us know how it should be done instead. But he explains the more fantastical aspects of creating sci-fi and horror stories equally well, with mentions of Swamp Thing and his 2000AD science fiction work illustrating just what he means, right down to specific examples on how he portrayed the Demon or how he used Superman's mythos to great effect.
More of these examples would have made this book a longer, more satisfying read but what's here is already masterful essay writing. Faults are negligible when almost every sentence builds on every paragraph topic with flawless quality, not a word wasted.
If there is an essay that every comic writer needs to read to get a better grasp on the broader picture of plotting and universe creation, this is it. Alan Moore remains one of those writers that can do no wrong.
Top reviews from other countries
Si tratta di un fascicolo brossurato che, a parte appunto la brossura, richiama nel formato i comics americani.
Il saggio è stato scritto da Moore nel 1985, ma risulta ancora attuale (anzi, avanti!); in 47 pagine (belle "piene", sia di concetti sia di testo: ci sono soltanto alcune vignette a corredo ma non si ha mai l'impressione che quanto stai leggendo sia "poco") Moore parla del fumetto come medium, del rapporto tra sceneggiatore e lettori, del world building e della sceneggiatura vera e propria, portando come esempi i suoi stessi lavori. Conclude con una postfazione aggiunta dall'autore nel 2003, in cui riconsidera alcune delle affermazioni che aveva scritto nel saggio alla luce dell'esperienza acquisita nel frattempo.
L'ho trovato una lettura interessante e arricchente; dopo averlo letto una prima volta lo sto rileggendo con più attenzione, segnandomi le parti più interessanti.
Reviewed in Italy on July 12, 2023
Si tratta di un fascicolo brossurato che, a parte appunto la brossura, richiama nel formato i comics americani.
Il saggio è stato scritto da Moore nel 1985, ma risulta ancora attuale (anzi, avanti!); in 47 pagine (belle "piene", sia di concetti sia di testo: ci sono soltanto alcune vignette a corredo ma non si ha mai l'impressione che quanto stai leggendo sia "poco") Moore parla del fumetto come medium, del rapporto tra sceneggiatore e lettori, del world building e della sceneggiatura vera e propria, portando come esempi i suoi stessi lavori. Conclude con una postfazione aggiunta dall'autore nel 2003, in cui riconsidera alcune delle affermazioni che aveva scritto nel saggio alla luce dell'esperienza acquisita nel frattempo.
L'ho trovato una lettura interessante e arricchente; dopo averlo letto una prima volta lo sto rileggendo con più attenzione, segnandomi le parti più interessanti.
Sadly, today, people tend to write mainstream comics with the idea that their audience has a ten second attention fan, and so personally, I get the idea that this rather patronising idea shapes their product. Straight into the action first, character building second. Though the small press does tend to lean more towards the Moore approach. Arguably, if Moore was a new writer today, due the reasons above, he probably would get the exposure or jobs he got back when he was amongst the trailblazers of British comics. But his ideas and concepts remain valid, even if they show up many modern creators as shallow and trend-driven.