Final Fantasy VII Modding with 7th Heaven, a Guide | Let's mosey | ResetEra

AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
30,752
7th-heaven-logo.png
thread background music


Hello everyone,

With Final Fantasy VII Rebirth being just around the corner, some people might feel like doing a replay of the original game, or even play it for the first time if they didn't do that already four years ago. I figured that I could do a catch-all thread for modding the game for those who would be interested in that, and for those who are unfamiliar with FF7 mods and might be interested to learn about them.

The mod scene for FF7 has come a long way over the last two decades. For the longest time, modding the game was hard work. First timers could take up to a whole day just trying to set everything up. However, the tools of the scene have greatly improved over time, to the point that the mods are better than ever, and easier to install than ever. The mod manager 7th Heaven has been improved to such a degree that now, modding the game is mostly just a matter of installing 7th Heaven, browsing the catalogue and double-clicking on your desired mods. It only takes minutes. Moreover, there is no longer any need to fiddle with DS4Windows and Antimicro to get functional controller support; 7th Heaven now fully supports controllers inately, to the point that it even offers fully-analogue joystick support, just like FF8 and FF9 did! Really, look:

analog-Controls.gif


Another thing that is baked into the FFNx driver: true widescreen support. Previous thread on the topic.

widescreen-field.gif

widescreen-world.gif



Alright, let's get to the meat of it. There are a lot of mods for this game. Mods that change up the gameplay and combat, that replace the UI, that change character models, that add voice acting, and even mods that add day-night cycles. I'm not going to go over all of them. What I'm going to do is go over some of my favorites that I feel might appeal to most people here, or people who try to adhere more closely to a "vanilla+" experience.

First mod that might just be my favorite:

IFRIT - FF7 Interface Tweaks, by Kwrrk

One modder took it upon himself to adapt the vanilla UI to widescreen by tweaking it, amongst other smart changes here and there. The end result is a mod that keeps the spirit of the vanilla UI, and simply modernizes it. It even lets you select degrees of transparency for dialogue boxes. It also fixes/removes the black bar at the bottom of the screen that is ever present in the PC version of the game (as seen in the following screenshot).

Vanilla PC
battle-1.jpg


Modded
battle-2.jpg

battle-5.jpg



View: https://streamable.com/39ji84
  • The command window is now to the left and no longer obstructs any other part of the UI, even when expended;
  • The barrier and mbarrier boxes have been removed, and their gauges have been minimized and put under the names of characters;
  • There is now a blinking arrow icon next to character names on their turns;
  • The HP bar is now much longer, starting all the way back under the character's name. There is a variant of the mod that restores the default short HP bar.

The mod also fixes some alignment issues that are present in the game:

Vanilla
menu-UI-1.jpg


Modded
menu-UI-2-IFRIT.jpg


My settings for this mod are as follows. Open the config menu for the mod: for "menu tweaks", set parameter to "enabled"; for "battle interface", set parameter to "revamped (16:9 only)"; for "bottom battle UI", set parameter to "on". You can set the other parameters to your liking (I use the "classic HD" intro videos).

There are some other UI mods out there, but this one is definitely my favorite as it keeps the spirit of the vanilla UI.


Wizard Staff, by Bonez

A simple mod that changes the names of spells to their modern, standardized forms (ex.: Firaga instead of Fire 3).

wizard-staff.jpg


This mod is compatible with all variants of New Threat. It is also redundant with Shinra Archaeology Cut, which adds a new localization to the game (see further below).


KACTUAR - Controllers and Keyboard Icons, by Kwrrk

A mod that adds proper icons to text boxes.

buttons.jpg


This mod might not work if you have any other mod that modifies the dialogue boxes, such as ESUI, Shinra Archaeology Cut or New Threat.


Cosmos FMV, by Cosmos

This mod changes the character models in the pre-rendered CGI cutscenes to different ones (two variants of Ninostyle's models). It comes with Satsuki's AI-upscaled renders, including a 30fps option.

r9DcxZa.gif


If you install this mod, make sure that you don't install another mod that modifies the CGI cutscenes, such as SYW FMV. Only one FMV mod in your list.


Postscriptthree's Tweaks, by Postscriptthree

This mod comes with a plethora of options: True Wait (ATB), EXP and AP for benched characters, multi-linked materia slots, break damage/hp limits, in-battle PHS, field music for battles (I very much recommend this one), and more.

postscriptthree-tweaks.jpg


Here is the in-battle PHS feature in action:

www.youtube.com

FF7 In-Battle PHS Demo

A demonstration of the In-Battle PHS mod I made. You can download Postscriptthree's Tweaks, which includes this and a bunch of other optional gameplay adjust...

The mod was also updated to offer a fix for a music bug that plagues an important late-game scene. You want to turn on this fix.


New Threat, by Sega Chief

A mod that overhauls the combat, the progression system and the enemy encounters. It gives characters new innate abilities, and specializes them into builds that the player can choose from. All enemies in the game had their ability repertoire enhanced, as has been their behavior. Bosses in particular now have more bespoke behaviors that make their encounters truly unique and fun. It's a fantastic mod that breathes new life into the game, to the extent that I simply cannot play the game without it anymore.

[FF7PC-98/Steam] New Threat Mod (v2.0.99994)

[FF7PC-98/Steam] New Threat Mod (v2.0.99994)

There are two variants of New Threat: New Threat 2.0 and New Threat Combat Only. New Threat 2.0 is the main variant, and comes with two game modes: Game Type A and Game Type B.

Type A mostly sticks to the vanilla scenario and encounters, with some exceptions. While not using a new translation, it does clean up the script to fix a lot of its issues. It also takes a page out of Star Ocean 2 and lets party members wander around towns, giving the player the opportunity to talk to them and hear their thoughts about transpiring events. These additional bits of dialogue were carefully integrated into the game's script and feel very natural.

Type B goes buck wild and doesn't hold back on changing the script of the game in places, and it introduces a slew of brand new enemies and bosses.

Combat Only is a new variant of the mod that was introduced late last year. As its name suggests, it only touches on matters related to combat: character abilities, the builds, and the behaviors of existing enemies and bosses. There are no new enemies in this mode, and the game strictly adheres to the vanilla script. This variant doesn't even use the touched-up translation of the main mod; you are getting the original localization, warts and all. This variant is canon-friendly, and also perfect for players who have never played the game yet would like to spice up their first playthrough to get something more engaging than the brain-dead combat of the vanilla game (sorry not sorry, it's true).

ADDENDUM: Combat Only has an advantage over the other two in that it is compatible with the new new translation currently worked on by the Shinra Archaeology Department folks, whose "early access" version is already available in the catalogue. If you want to use both mods, be sure to place New Threat Combat Only above Shinra Archaeology Cut in your mod list (see my mod list screenshot further in the OP for reference).


Ninostyle's New Character Models, by Ninostyle

Ninostyle is a Russian artist who has been, for years now, painfully going through every model in the game and recreating them in higher detail. He keeps the field models chibi-style, while for the combat models, he aims to stick close to Nomura's concept art. He originally started with characters and NPCs, but has since done some stuff outside of that, such as a new Shiva model, and other real-time-rendered models from throughout the game. He even got some assistance from other modders in some areas (such as fixing the blinking eyes of NPCs). There's even someone who whipped up a new pinball machine for the 7th Heaven field after I personally asked for one since the old model (rendered in real time) was an eyesore when using the upscaled environment.

There is also a variant of the mod that adds non-chibi renders of the characters on the field. You've probably seen images of this mod over the years, as it has been around for a long time and precedes the chibi models. Though from my understanding, Ninostyle is not the one who has done these models; rather, it is a hodge podge of models done by various modders over the years. In the catalog, it is called "Ninostyle HD Field models".

You can see some screenshots of the mod in action at this link. Here are a few:

4-1602335574-625564492.png

4-1613304670-1832094853.png

4-1607479985-209151748.png

unknown.png

4-1605993329-1726089321.jpeg

l36j9506fs761.png


If you want to use Nino's models, make sure that you download the variants you want from the catalogue and not from Nexusmods, as the catalogue has the mods in addition to the aforementioned tweaks that the mod community has done to them. The files on Nexus do not have these tweaks.


SYW, by Satsuki Yatoshi

SYW is the mod that updates all the textures and environments of the game with new AI-upscaled versions. It is the equivalent of Moguri for FF9. You want it. For the FMV mods, only download one (if you want Cosmos FMV instead, don't download any SYW FMV mod; only one FMV mod should be in your mod list or else you'll encounter issues).


ADDENDUM

Cosmos Gaia, by Cosmos

Cosmos has released a new fantastic mod that modernizes the graphics renderer of the world map section of the game, as well as expands the camera controls and adds analogue movement to Cloud. The new renderer fixes some issues present in the original renderer of the engine of the PC version of the game. It also lets you pilot the Highwind at a much higher altitude.

You can see the mod in action in its incredible release trailer:

youtu.be

[FF7] Cosmos Gaia Release Trailer

This is the release trailer for Cosmos Gaia, a world map overhaul mod for Final Fantasy 7 that re-implements the terrain rendering to add analog movement and...

4dtGaQ.jpeg

4dt5LM.jpeg


Cosmos Gaia uses the upscaled textures of SYW Worldmap Textures, so if you intend on installing the former, you do not need to install the later.


Shinra Archaeology Cut

Courtesy of the fine folks at the Shinra Archaeology Department, Final Fantasy 7 is graced with a brand new localization. It fixes translation mistakes, makes dialogue more natural and tonally accurate, and aligns terminology with the current series canon. It also comes with the option to enable the restoration of cut content, such as a very different Honey Bee Inn section (this option is enabled by default, fyi; you can disable it).

4MLMmIU.png

B6IB4bc.png

YTDdhZP.png


If you want to use it alongside New Threat Combat Only, place Shinra Archaeology Cut under New Threat Combat Only in your mod list (see my mod list screenshot further in the OP for reference).

The mod is currently a work-in-progress and gets updated regularly. It currently covers all of Midgar and what comes right after.



Installing 7th Heaven

github.com

GitHub - tsunamods-codes/7th-Heaven: The Ultimate Mod Manager for Final Fantasy VII PC

The Ultimate Mod Manager for Final Fantasy VII PC. Contribute to tsunamods-codes/7th-Heaven development by creating an account on GitHub.
  1. Download and install the latest .NET Desktop Runtime 7.0 for BOTH x86 and x64;
  2. Download and install the latest Microsoft Visual C++ Redistributable for BOTH x86 and x64;
  3. Download and install the latest stable release of 7th Heaven (preferably outside of Program Files to make sure that Windows doesn't interfere with anything).
  4. The installation process of 7th Heaven should ask you if you want to copy the FF7 install files outside of the Program Files folder. You should accept, as Windows' program files folder is known to interfere with FF7 modding some times.

You need a valid copy of the game purchased from Steam. If your copy is pirated, 7th Heaven won't work. Modders made sure of that.

There is not much configuration to do once 7th Heaven is installed. You just need to go in the Game Driver settings to change a couple of things. Here are my settings to help you should you need it:

game-driver-settings-graphics.jpg
game-driver-settings-controls.jpg


"Graphics API", "Resolution" and "Window mode" you can set to whatever you want. Leave Graphics API to Auto to be safe. Just make sure to set "aspect ratio" to "widescreen 16:9" to get the full widescreen experience. "Advanced Lighting" is a fancy new lighting tech that applies to real-time models in the game. It's pretty neat (you can see the lighting in action in some of the aforeposted images, such as the gif for analogue controls). Turn "analogue controls" on.

Regarding "internal resolution scaler" (in the Advanced tab), while you can leave it to auto, if you're like me and have a 1080p screen, the auto setting won't select the best parameter for your screen. It will select the multiplier for the internal resolution that is slightly under what your native monitor resolution is. If you want to get the best image quality possible, you have to set it higher than "2" (which is what the auto setting will default to if you have a 1080p monitor). The drop down list goes from 2 to 4. I imagine 4 should be fine, but if you are particular like me, you can manually set it to 3 by opening the FFNx.toml document (with notepad) that resides in the FF7 game .exe folder and go to this section:

Code:
#[INTERNAL RESOLUTION SCALE]
# The scale is in multiples of 640x480
# The scale factor is used to multiply the internally used resolution to a given size before it is scaled to the final screen or window resolution.
# This is required to avoid visual glitches that may happen when the game is not rendered in a 4:3 aspect ratio.
# This is optional for native 4:3 resolutions, but it can enhance visual quality at values higher than the current screen or window resolution ( like Nvidia DSR ).
# A setting of 0 will attempt to find a scale factor that most closely matches the current screen or window resolution.
# Default = 0
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
internal_resolution_scale = 3

"Steam compatibility" lets you play the game while having the Steam features active, including achievements. However, it only works when the player is using mods that do not touch the game logic in any way (such as graphics mods). If you are using any of the heavier mods such as New Threat or Echo-S, this parameter will crash your game upon launch. It does for me, at least.

In the General Settings menu, there are buttons that let you check for updates for both 7th Heaven and FFNx. I recommend that you click on them every once in a while (and maybe do so now for FFNx to make sure that you have the latest version). You can select between "stable" and "canary" builds, with "stable" being selected by default. I would stick with stable builds.

If you updated 7th Heaven to 3.3 or later from a previous version, you might need to click the "reset defaults" button in the General Settings page to add two new folders in the Additional Folders to Monitor section. Check if you have "widescreen" and "mesh". If yes, you don't need to do anything; if no, you need to click on "reset defaults". See:

DbXZIVZ.png


Once that is set, all you have to do is go to the "Browse Catalogue" tab and start downloading! I prefer sorting the mods by their release date to see which ones are still active. There are some mods on there that haven't been touched in a very long time. Here is my mod list and order:

IZ7EAME.jpg


Once you have downloaded your mods, you need to configure them. Select your mod, and click on the cogwheel icon in the right pane (it will only work if the mod is set to "on" in the "active" column; if the mod is set to "off", clicking the button won't do anything). Some mods only have one or two options, while others (such as postscriptthree's tweaks) have a ton. Take your time and go through everything, and configure them to your liking.

Last but not least, make sure that the "category" label for every mod is correctly set (that should be done automatically when downloading a mod from the catalogue), and then click the "1/9" button in the right pane, which is the auto-sort button. It will sort your mod list in an order that should work. In case you want to do the order manually, the rule of thumb in modding is that more general mods should be lower in priority, while the more specific or targeted mods should be higher in priority. Higher on the list means higher priority, while lower on the list means lower priority.

Other thing. I recommend that you use the 60fps mod, as in addition to making animations smoother, it greatly reduces the judder that the game suffers from when the fields move horizontally. Even the 30fps option doesn't cut it: it's judder city (at least to me; I can notice it easily).


...phew. I think that's it? Spent all day making this thread, and a good portion of yesterday evening booting the game repeatedly in various states to take screenshots, some of which I didn't use lol. I hope that this guide inspires a handful of people who were previously hesitant to finally jump in and play FF7 with some mods. It's truly a terrific experience and has only strengthened my love of the game.
 
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Niosai

One Winged Slayer
Member
Oct 28, 2017
4,955
Whoa, this is an impressive thread. Definitely useful information for my inevitable replay one of these days. Awesome stuff, OP! Thanks!
 

ZeroHunter

Member
Aug 6, 2020
898
Dammit, I wish this thread was made a few weeks ago when I hunkered down and decided that I was finally gonna finish FF7. I ended up just using the Satsuki Yatoshi mod for some basic QoL features and called it a day.

Good to know for any future playthroughs though!
 
May 29, 2018
1,153
Been thinking about playing though again since I haven't played the game since it came out on PS4 like 9 years ago or so? I wanna get to where Rebirth is gonna end so I have those comparisons in my mind as I play Rebirth
 

TheMadTitan

Member
Oct 27, 2017
27,480
Unless I missed it, there's a big -- or at least I think it's big -- thing that's not in the OP: you can launch modded FFVII via the entry in the Steam library if you properly set up 7th Heaven, and without the mod launcher popping up into view, which is perfect for people who have a living room TV/console style setup and for people on the Steam Deck.
 

Skunk

Member
Oct 28, 2017
3,103
I actually just started fooling around with this a few weeks before this thread was made, and yeah... it's really worth mentioning how easy it is to do in comparison to just a few short years ago. A few years ago there were a bunch of intermediary steps getting 7th Heaven set up, that often had problems and wouldn't work without some troubleshooting. It's very simple and effective to use now.

Unless I missed it, there's a big -- or at least I think it's big -- thing that's not in the OP: you can launch modded FFVII via the entry in the Steam library if you properly set up 7th Heaven, and without the mod launcher popping up into view, which is perfect for people who have a living room TV/console style setup and for people on the Steam Deck.

Wait, how do you do that?
 

RedAhmed

Member
Jan 9, 2018
3,349
Nice thread! I literally just modded FFVII before the weekend haha. I ended up going with The Reunion instead. It's also possible to add many of the mentioned mods as well (they usually have a version made for The Reunion), and it's also just a matter of minutes of dragging some files and change a line of text in one of the files.

I need that wide-screen hack now, it looks so good. I was hesitating whether to add the Ninostyle models, because I want to stay closer to the original version, but these look very good. I just need to get a 30/60 fps mod to work for the combat, because that almost runs like a slideshow.

My goal was to get this to work on my Steam Deck, but I haven't been able to so far and I just gave up.
 

TheMadTitan

Member
Oct 27, 2017
27,480
I actually just started fooling around with this a few weeks before this thread was made, and yeah... it's really worth mentioning how easy it is to do in comparison to just a few short years ago. A few years ago there were a bunch of intermediary steps getting 7th Heaven set up, that often had problems and wouldn't work without some troubleshooting. It's very simple and effective to use now.



Wait, how do you do that?
I forgot what I did since it was so long ago, but I'll poke at it to see.

edit: Looks like my FFVII install is gone :(

But I recall doing some shit with the command line and autohotkey. Took the command line for auto-launching everything in 7th Heaven -- 7thHeaven.exe /PROFILE:Default /LAUNCH -- and used AutoHotkey to create a bat file and then used the ahk to exe tool they also use to turn the script into an exe, renamed it after the FFVII exe, replaced the actual one, and then booted it that way.

I think.

I know it was a mess to pull off; I think I stopped doing it because I couldn't figure out how to get 7th Heaven to close after the fact.
 
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CosmosXIII

Member
Feb 15, 2022
73
This thread is fire! Good job AuthenticM, and glad my work was featured too :)

"Advanced Lighting" is a fancy new lighting tech that applies to real-time models in the game. It's pretty neat, though it is still a work-in-progress I believe
Just a little clarification, advanced lighting is now bug-free if you update to the latest canary build of FFNx (the game driver that you can update from 7thHeaven "General Settings").

Also, I don't want to stop anyone from starting their playthrough but if you can wait a few more months, I have some upcoming mods that I think people will enjoy quite a bit (I'm aiming for a release by end of this year).
 
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Liodin

Member
Apr 14, 2022
259
Nice thread! I literally just modded FFVII before the weekend haha. I ended up going with The Reunion instead. It's also possible to add many of the mentioned mods as well (they usually have a version made for The Reunion), and it's also just a matter of minutes of dragging some files and change a line of text in one of the files.

I need that wide-screen hack now, it looks so good. I was hesitating whether to add the Ninostyle models, because I want to stay closer to the original version, but these look very good. I just need to get a 30/60 fps mod to work for the combat, because that almost runs like a slideshow.

My goal was to get this to work on my Steam Deck, but I haven't been able to so far and I just gave up.
A few months ago I did my research and also decided to use The Reunion. I got everything ready but I haven't been able to play it yet.

The thing is that now I don't remember why I chose it. Why did you choose it?
 

Philippo

Developer
Verified
Oct 28, 2017
7,982
Don't think I'll ever get the time to play through this, but I'll bookmark the thread in any case, this is all so cool!
 

Lordciego

Member
Oct 27, 2017
533
Spain
This thread is fire! Good job AuthenticM, and glad my work was featured too :)


Just a little clarification, advanced lighting is now bug-free if you update to the latest canary version of FFNx (the game driver that you can update from 7thHeaven "General Settings").

Also, I don't want to stop anyone from starting their playthrough but if you can wait a few more months, I have some upcoming mods that I think people will enjoy quite a bit (I'm aiming for a release by end of this year).

I'm interested, can you tell us what you are working on?

Also thanks for the thread OP, been interested in replaying for a while but didnt knew mod support was so easy now.
 

Kyari

Member
Oct 25, 2017
1,876
New Threat Type A is genuinely so good. Its a little hacky in its implimentation of a class based system, but it genuinely at times just feels like Final Fantasy VII: Final Mix.
 

RedAhmed

Member
Jan 9, 2018
3,349
Quick edit: I reinstalled 7th Heaven and got a few mods in. But the character animations are super slow, while everything seems like 60fps. I tried disabling the 60fps mods (I have the one that's compatible with New Threat), and that fixes the issue. But that leaves me without the 60fps that I've mainly reinstalled 7th Heaven for. I've put the 60fps mods on top of the mod list, but that doesn't help. Anyone know what might be causing it?

A few months ago I did my research and also decided to use The Reunion. I got everything ready but I haven't been able to play it yet.

The thing is that now I don't remember why I chose it. Why did you choose it?
I don't remember where or how to find it anymore, but after searching quite a bit about getting 7th Heaven mods to work on Steam Deck, there were some message board (don't remember if it was the tsuna mods message boards or elsewhere) posts saying to go with The Reunion since it's much simpler to get to run on the Deck. Then there was a Github page linked detailing the steps to follow, so I went with that.

Problem is, I couldn't follow it at all (I'm not tech-savvy at all lol). I tried following it for hours and just gave up. On PC, it's really easy to get it running though. It might even be as easy/fast or faster than 7th Heaven. Run the Reunion file on your FFVII exe, and you can add other mods in your Reunion custom folder. Then you change a line in one of the Reunion files, so it knows where to look for additional mods and you're set.

But since I've given up on getting it to run on the Steam Deck, I just reinstalled 7th Heaven for the 60fps + wide-screen hack haha.
 

CosmosXIII

Member
Feb 15, 2022
73
I'm interested, can you tell us what you are working on?

I prefer not to share too much details but one is a mod to make 100% of the backgrounds widescreen (right now only the ones wide enough can be displayed widescreen). The other big thing I'm working on is an overhaul of the worldmap mode that will make it play and look a lot more modern while keeping the original graphics. A few other things too but those are the main two I want to release by the end of the year.
 

FrostweaveBandage

Unshakable Resolve
Member
Sep 27, 2019
7,035
Does anyone recall the name of the 60fps mod that was previewed last year? I don't recall how effective it was long term but it looked pretty incredible at the outset.

Edit: nevermind was slow on the thread refresh :)
 

Kitokys

Member
Nov 29, 2017
547
Thanks for this. I've been wanting to do another play-through with mods but didn't know which were the cream of the crop these days. I'd really like to play with the Reunion translation, but unfortunately I don't think it's supported right now. I think it's being worked on, at least?
 

secretanchitman

One Winged Slayer
Member
Oct 25, 2017
7,892
Chicago, IL
I prefer not to share too much details but one is a mod to make 100% of the backgrounds widescreen (right now only the ones wide enough can be displayed widescreen). The other big thing I'm working on is an overhaul of the worldmap mode that will make it play and look a lot more modern while keeping the original graphics. A few other things too but those are the main two I want to release by the end of the year.

That's amazing! Looking forward to seeing the release - that's when I'll start a new playthrough before Rebirth comes out next year. :)
 

reKon

Member
Oct 25, 2017
13,949
Bookmarked and thank you! Considering doing a full playthrough before Rebirth, but want to have FF7 with mods primarily on my Steamdeck.
 

CosmosXIII

Member
Feb 15, 2022
73
I'd really like to play with the Reunion translation, but unfortunately I don't think it's supported right now. I think it's being worked on, at least?
Reunion is made by people that don't want it ported as-is to 7thHeaven, for reasons. There is a way around it though, kind of. If you use Echo-S (the voice over mod), you also get the dialogue mostly based on the Reunion translation. If you don't want voices you can set the voice volume to 0 in the "Game Launcher Settings" of 7thHeaven. There is also New Threat type A that has small fixes to the dialogue while keeping the game mostly the same as the original.
Of course you can just use Reunion if that is what you want but you won't get advanced lighting, full analog controls including camera in battles, true widescreen, full 60 fps mode, etc...
 

ArcticDonkey

Teyvat Traveler
Member
Oct 27, 2017
1,804
I can confirm it's possible to install and use on the steam deck.

I have it operational on mines
Is it dummy proof for folks like me?

I was able to get FF IX fully up and running with a heap of mods like 60 fps etc.

But that was just doing initial set up on PC and copy pasting folders to the deck :D
 

travisktl

Member
Nov 3, 2021
126
This is awesome! Thanks so much for putting this together. I've been wanting to try the New Threat mod.
 

CosmosXIII

Member
Feb 15, 2022
73
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Jerm

The Fallen
Oct 31, 2017
5,863
Awesome thread. Going to use this as a reference for playing this on my Steam Deck.
 

panama chief

"This guy are sick"
Member
Oct 27, 2017
4,104
Thanks for this. I've had a FFVII itch but swapping to a new version of windows I lost my modded version. This thread will help a lot.
 

CielYoshi

Member
May 10, 2018
1,348
Santiago, Chile
Hmmm, the last time I tried this half the mods either didn't work or reverted to english when used on non-english installs, and the spanish retranslation I was using had to port some of these mods themselves and weren't using the latest versions; and the install was an all or nothing thing: you either installed the retranslation and ALL the mods they ported, or no retranslation for you. I don't suppose that's changed now?
 

Skunk

Member
Oct 28, 2017
3,103
Quick edit: I reinstalled 7th Heaven and got a few mods in. But the character animations are super slow, while everything seems like 60fps. I tried disabling the 60fps mods (I have the one that's compatible with New Threat), and that fixes the issue. But that leaves me without the 60fps that I've mainly reinstalled 7th Heaven for. I've put the 60fps mods on top of the mod list, but that doesn't help. Anyone know what might be causing it?


I don't remember where or how to find it anymore, but after searching quite a bit about getting 7th Heaven mods to work on Steam Deck, there were some message board (don't remember if it was the tsuna mods message boards or elsewhere) posts saying to go with The Reunion since it's much simpler to get to run on the Deck. Then there was a Github page linked detailing the steps to follow, so I went with that.

Problem is, I couldn't follow it at all (I'm not tech-savvy at all lol). I tried following it for hours and just gave up. On PC, it's really easy to get it running though. It might even be as easy/fast or faster than 7th Heaven. Run the Reunion file on your FFVII exe, and you can add other mods in your Reunion custom folder. Then you change a line in one of the Reunion files, so it knows where to look for additional mods and you're set.

But since I've given up on getting it to run on the Steam Deck, I just reinstalled 7th Heaven for the 60fps + wide-screen hack haha.

I had a similar slowdown issue when I installed the Cosmo FMVs (which are 30fps) with the 60fps mod enabled. Any screen where an FMV dumps into a field map (like at the very opening of the game) would cause animation slowdown on that field screen. It wouldn't happen on other field screens. I gave up on the Cosmo FMVs and went with the 60fps FMVs instead and that works fine.
 

RyougaSaotome

Member
Oct 25, 2017
4,744
This is a dumb question maybe, but I'd be playing the game in Japanese.

Would these mods (other than TL or text related ones) let me still do that or will they only work work with the English version?
 

RedAhmed

Member
Jan 9, 2018
3,349
Here you have a video tutorial on how to get 7thHeaven running on Steam Deck.


View: https://www.youtube.com/watch?v=6c2e6H1pzhg

Thank you! I got this running on my Deck.
I had a similar slowdown issue when I installed the Cosmo FMVs (which are 30fps) with the 60fps mod enabled. Any screen where an FMV dumps into a field map (like at the very opening of the game) would cause animation slowdown on that field screen. It wouldn't happen on other field screens. I gave up on the Cosmo FMVs and went with the 60fps FMVs instead and that works fine.
Thank you so much! I tried another FMV mod and the slowdown is gone!
 
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AuthenticM

AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
30,752
Quick edit: I reinstalled 7th Heaven and got a few mods in. But the character animations are super slow, while everything seems like 60fps. I tried disabling the 60fps mods (I have the one that's compatible with New Threat), and that fixes the issue. But that leaves me without the 60fps that I've mainly reinstalled 7th Heaven for. I've put the 60fps mods on top of the mod list, but that doesn't help. Anyone know what might be causing it?
I had a similar slowdown issue when I installed the Cosmo FMVs (which are 30fps) with the 60fps mod enabled. Any screen where an FMV dumps into a field map (like at the very opening of the game) would cause animation slowdown on that field screen. It wouldn't happen on other field screens. I gave up on the Cosmo FMVs and went with the 60fps FMVs instead and that works fine.
do you both have "60/30 FPS Gameplay" downloaded and activated? If you are using New Threat, "60/30 FPS Animations for New Threat" needs to be downloaded in addition to the previous mod. Both mods are needed for 60 fps to work correctly if using New Threat. If you're not using New Threat, you just need 60/30 FPS Gameplay.

Also, make sure that you only have one mod that modifies the FMVs. So if you want to use Cosmos FMV, make sure that you didn't inadvertently also download one of the three "SYW Upscaled FMV" mods. Only one FMV mod in the mod list.

Also make sure that your mod list is sorted correctly.

CosmosXIII I forget, but for the 60fps mod to work correctly, do users need to change the FPS limiter setting in the FFNx.toml file? Or do any of the .exe files need to be run in administrator mode? I just checked and I am running both FF7.exe and 7th Heaven.exe in administrator mode. Maybe that could be it? I also have my Steam games, including FF7, installed outside of Program Files, but I don't know how essential that is.
 
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Smoshow

Member
Oct 25, 2017
1,632
I set this up a couple weekends ago. It's amazing how far this has come. Feel like the best way to replay the game
 
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AuthenticM

AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
30,752
Thanks for this. I've been wanting to do another play-through with mods but didn't know which were the cream of the crop these days. I'd really like to play with the Reunion translation, but unfortunately I don't think it's supported right now. I think it's being worked on, at least?
No, the new translation that is being worked on right now is a brand new one made by a new duo of people. It is completely unrelated to The Reunion. This new translation will be compatible with 7th Heaven.

I am very much looking forward to it.
 

Skunk

Member
Oct 28, 2017
3,103
do you both have "60/30 FPS Gameplay" downloaded and activated? If you are using New Threat, "60/30 FPS Animations for New Threat" needs to be downloaded in addition to the previous mod. Both mods are needed for 60 fps to work correctly if using New Threat. If you're not using New Threat, you just need 60/30 FPS Gameplay.

Also, make sure that you only have one mod that modifies the FMVs. So if you want to use Cosmos FMV, make sure that you didn't inadvertently also download one of the three "SYW Upscaled FMV" mods. Only one FMV mod in the mod list.

Also make sure that your mod list is sorted correctly.

CosmosXIII I forget, but for the 60fps mod to work correctly, do users need to change the FPS limiter setting in the FFNx.toml file? Or do any of the .exe files need to be run in administrator mode? I just checked and I am running both FF7.exe and 7th Heaven.exe in administrator mode. Maybe that could be it? I also have my Steam games, including FF7, installed outside of Program Files, but I don't know how essential that is.

Nah I dont use New Threat or the New Threat 60fps thing. Just had the issue with Cosmos and 60fps mod.
 

iosefe

The Unshakable Resolve of "this guy are sick"
Member
Oct 26, 2017
1,970
Where the sun shines
do you both have "60/30 FPS Gameplay" downloaded and activated? If you are using New Threat, "60/30 FPS Animations for New Threat" needs to be downloaded in addition to the previous mod. Both mods are needed for 60 fps to work correctly if using New Threat. If you're not using New Threat, you just need 60/30 FPS Gameplay.

Also, make sure that you only have one mod that modifies the FMVs. So if you want to use Cosmos FMV, make sure that you didn't inadvertently also download one of the three "SYW Upscaled FMV" mods. Only one FMV mod in the mod list.

Also make sure that your mod list is sorted correctly.

CosmosXIII I forget, but for the 60fps mod to work correctly, do users need to change the FPS limiter setting in the FFNx.toml file? Or do any of the .exe files need to be run in administrator mode? I just checked and I am running both FF7.exe and 7th Heaven.exe in administrator mode. Maybe that could be it? I also have my Steam games, including FF7, installed outside of Program Files, but I don't know how essential that is.
hmm, i removed Cosmo and swapped to SYW, but my fmvs are still slow and jittery. i tried adjusting the fps limiter to 60, but no dice

Here is what i have installed
image.png


*EDIT* figured it out. it was the Advanced lighting causing the slowdown, even on Canary
 
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