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How much do developers actually earn with DevEx?

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Hi all - I'm interested in joining the DevEx program but I'm getting confused with how to reconcile some of the different data points:

  • Publicly, Roblox reports that for every Roblox earns, DevEx accounts for 25% of those figures.

  • On the other-hand following the money seems to give a different answer:

    • Assuming the best-rate for purchasing Roblox (through subscription), the ratio of cash-out rate / cash-in rate is ~35% (cashing-out Robux gives you 35% of what it would have cost to purchase that Robux)

    • If I sell something in the Avatar Marketplace, I only earn 30% of the Robux, whereas if I sell in my own world, I earn 70% of the Robux - multiplying these by the 35% cash-out rate / cash-in rate means that depending on where I sell the item I earn 10.5% - 24.5% of the cash that the user first spends.

    • Taken together, the amount that developers earn from the program as a share of Roblox revenue should be between the 10.5% - 24.5% (based on the mix between sales in Avatar Marketplace and their own worlds) and then discounted further (since not all creators will actually cash-out). Regardless of what those splits are - developer share of the total revenue entering the system should at the bare minimum be less than 24.5% (and probably significantly lower)

What am i missing? I'm not seeing how we actually make 25% of the revenue...

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u/OffPathGames avatar

Payout Rates:

  • T-Shirts, Shirts, Pants: Creators receives 70%

  • Hats and Accessories: Creator receives 30% (if you sell the hats or accessories within your own experience, it's 70%)

  • In-game developer products: 70%

  • Game/experience passes: 70%

This doesn't have anything to do with Bookings vs. Revenue recognition. 24.5% is the correct portion of original Robux purchased (assuming $1.00 = 100 Robux) for everything except hats and accessories (which you have to be a UGC invite-only creator to even be able to do that anyhow).

An example:

  • User spends $10.00 for 1,000 Robux

  • User spends 1,000 Robux in your game

  • You receive 700 Robux

  • 700 * $0.0035 = $2.45 USD (thus 24.5%).

u/Fightorfligh avatar

This is wrong, it’s 24.5% from the initial 1000

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Their numbers are probably assuming some silly assumptions, such as buying all Robux under a Premium subscription.

You’re correct though. You earn between 10 and 20-ish percent of the revenue you produce, which is much much lower than the industry standard minimum of a 70-ish percent cut.

u/Own_Hall_8220 avatar

The 10.5% - 24.5% is already assuming that all Robux is bought under Premium - specifically the ~$20 for 220. I think the discrepancy might actually be related to how Roblox recognizes revenue. They recognize revenue for durables over 23 months (and durables are 90% of the revenue) - so the number they are dividing by is actually deflated (its basically their average revenue over the last two years).

Dividing by bookings gets something under 20% which feels more accurate.

I’d say, most devs earn pocket money and it’s only big game/well known devs who earn a living.

I know Rdite has earned good money even though his games aren’t typically on the most playing page or whatever but I think it’s because of his association with Albert and King Bob that’s helped him (this isn’t a diff at him, I love his work) get millions of visits.

Yeah, exactly. Roblox devs don’t get paid anywhere near what devs outside of Roblox do; they get paid less than a third.

Up to them to decide if a 70-ish percent cut in revenue is worth not having to worry about hosting servers, in the end.

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[deleted]
[deleted]

basically Roblox gets most of the money cuz they are greedy end of story

u/P3tray avatar

They do make their money, but do remember how much they offer for free. It is a shame to see how little devex and robux earnings have progressed despite the boom in catalogue sales and new users.

u/martijnlv40 avatar

They don’t even make money (or profit really). Their costs are amazingly high, and for example of the 100% slice quite a bit goes to Apple and Google (via mobile transactions) as well.

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