Teenage Mutant Ninja Turtles II: The Arcade Game – Enemy/Boss FAQ
NES
Enemy/Boss FAQ (NES) by Jedi_Masta
Version: 1.51 | Updated: 06/27/2004
Teenage Mutant Ninja Turtles II Boss and Enemy Guide ---------------------------------------------------- Version 1.4 ******************** Table of Contents 1. Version History 2. Attack List i. Your Attacks ii. Improvised Weapons iii. Things that go BOOM! iv. Foot Soldier Attacks 3. Enemy List 4. Boss List 5. Legal Info ******************** 1.Version History Version 1.51 - I must thank SSJGogeta38 once again for helping me with the names in the game. Polar Bear has been changed to Tora, Metal Samurai has been changed to Shogun and Metal Warrior has been changed to General Tragg - 6/27/2004 Version 1.5 - I've been informed - and discovered on my own - that some of the facts in this FAQ were wrong. Namely, Beebop and Rocksteady were switched (thanks to SSJGogeta38 for that), Doctor Backman is actually Doctor Baxter, and there was a minor error under the mouser section - 4/30/2004 Version 1.4 - Big update today. Added the Foot Soldier Attacks section. Also added to the enemy list tigers, ninjas, freeze sprayers, and spears. Added to the boss list Metal Samurai, Metal Soldier, Brain, and Shredder - 9/7/2002 Version 1.3 - Added spear and bomb weapons for the Purple and Red Soldiers. Also added Mini-choppers, Lasers, Laser Dogs, and Hanging Guns to the enemy list and Metal Warrior to the Boss list - 9/6/2002 Version 1.2 - Added White Soldier, Mousers, Tentacles and Snowmen to the enemy list. Also completed the Attack List - 9/5/2002 Version 1.1 - Added more info on Blue Soldier. Also added Beebop, Rocksteady, Dr.Backman, Polar Bear and Dr.Backman: Fly Form - 9/4/2002 Version 1.0 - Added Purple, Blue, Red and Yellow soldiers to list. Made table of contents - 9/3/2002 ******************** 2.Attack List i. Your attacks Weapon Attack How to Use - Press B Effect - Your weapon is swung at the enemy. It does one hit worth of damage. Depending on which turtle you chose, the weapon will be different. The differences in the attacks aren't too big, but I will go over them: Donnatello's Weapon - Quarterstaff (big stick), has the longest range and takes the longest to use. Leonardo's Weapon - Sword (sharp stick), has the second shortest range and is the second quickest to use. Michaelangelo's Weapon - Nun-chucks (swinging stick), has the second longest range and is the second longest to use. Raphael's Weapon - Lance (pointy stick), has the shortest range and can be used the fastest. Jump-Kick How to Use - Press A to jump and then press B Effect - You fly diagonally downwards at the enemy. You'll be using this attack the most, because of its not only a weapon but also a convenient method of dodging enemy attacks. It does one hit worth of damage. Slash Attack How to Use - This is tricky. Jump and quickly press B before you start to roll in mid-air Effect - This move has improves your range slightly and does two hits worth of damage instead of one. But it's very difficult to use, so I wouldn't advise relying on it too frequently. To get a better understanding of how to perform this move, jump and quickly pause the game. You'll notice that the turtles dive straight up before rolling in mid-air. You have to hit the B button during this upward dive to use the slash attack. ii. Improvised Weapons Whenever you see a pylon or a sign on the screen, hit it! These things will fly across the screen, destroying any enemy (or ally) in its path! Such weapons are: Pylons Street signs Parking Meters Fire Hydrants Ashtrays Candlesticks And basically anything else like that. iii. Things that go BOOM! There are certain weapons like the improvised weapons that can be used to destroy enemies, but aren't quite as "safe". I'm talking about explosives. When you hit certain objects, you'll get a short warning (i.e. a fuse lights) and then the object blows up, not only heavily damaging anything around it (including yourself - watch out!) but also sending them flying. The two best examples of this are gas tanks and propane tanks, but there are others. iv. Foot Soldier Attacks The foot soldiers are the main enemy in the game. They appear more than any other enemy does and are more threatening than most. Their attacks usually depend on their weapons, but there are certain attacks that they will almost always have. They are: Punch - A simple punch. Three of these hits can take off one point of health. Not much to worry about. If an enemy is carrying a visible weapon (spear, sword, etc.), then they will use the weapon instead of a punch for a slightly more damaging attack. Headlock - You get pulled into a headlock by a soldier. Drains one point of health for each second you're held in the headlock. Tap A and B rapidly to escape. To avoid this, don't let yourself get stuck between two soldiers. Also stay close to them for too long. Soldiers carrying bombs, sledgehammers, machine guns, or spears can't use this attack. Kick - The soldier jumps at you with his/her feet aimed to hit you. Causes minor damage. Soldiers carrying bombs, sledgehammers, machine guns, or spears can't use this attack. Any other attacks will be listed for the specific soldier. ******************** 3.Enemy List *************** *Note: Enemies are listed in order of difficulty to defeat/avoid How to use this Enemy List: Enemies Name Weapons - The weapons and attacks the enemy has Strength - How many hits it will take to kill this enemy. Immortal means this enemy can't be killed (but immortal enemies tend to be easy to avoid) Notes - Methods of destroying these enemies and dodging their attacks. *************** Mousers Weapons - Teeth: The mouser's only attack. Mouser latches onto you, drains a bit of your health, and releases. Strength - Weak (2 hits) Notes - Weaklings. There's no real strategy here. Just whack 'em. *************** Tentacles Weapons - None Strength - Immortal Notes - They hang from the ceiling and do minor damage to you if you touch them. Walking around them is easy enough. *************** Lasers Weapons - Shoot: The laser shoots (duh). Causes medium damage. Strength - Immortal Notes - These are fixed in some walls and shoot periodically. Jump over them, or walk around if you can. *************** Spears Weapons - None Strength - Immortal Notes - Similar to the tentacle, except they attack you from below instead of above. Also, they shoot out of the floors and will usually catch you by surprise. Aim your jumps carefully when trying to get past them. *************** Freeze Sprayers Weapons - Spray: The Freeze sprayer sprays you and freezes you. Causes minor damage. Strength - Immortal Notes - They pop out of the floor in certain parts of the Technodome Stage, so just keep jumping while you walk in that stage. If one pops up, you can be sure a few more will be nearby. *************** Purple Soldier Weapons - Firecracker: Projectile weapon. Explodes on contact with the ground. Causes minor Damage. Throwing Stars: Projectile weapons. Can be blocked using weapon. Causes minor damage. Spears: The soldier carries a spear used to stab you or throw at you. Causes minor damage either way. Strength - Weak (2 hits) Notes - They appear usually in groups of 3-5 at a time. Just beat the crap out of them and jump over their attacks. *************** Blue Soldier Weapons - Throwing Knife: Projectile weapon. Can be blocked using weapon. Causes minor damage. In the Frozen City Stage, his throwing knife is a snowball with all the same stats. Strength - Weak (2 hits) Notes - A bit more powerful than the Purple Soldiers, but these guys aren't much harder. *************** Wheel-bots Weapons - Electric Wire: Wheel-bots shoot out a cord that shocks you. Causes minor damage and temporarily freezes you. Laser: Wheel-bot shoots you with a laser beam. Causes minor damage. Strength - Heavy (6 hits) Notes - They usually appear in groups of three, and not as often as other enemies. To say the least, they're too fast for their own good. They move so quickly that they're hard to hit, but they also have a hard time hitting you. They'll sometimes stop and attack even if you're not close to them. When they do that, you hit them. *************** Yellow Soldier Weapons - Boomerang: Projectile weapon. Moves halfway across the screen, turns around and moves back until it reaches the soldier who threw it. Can be blocked using weapon. Causes minor damage. Strength - Weak (2 hits) Notes - The boomerang can be quite a pain to dodge. Unless you can jump rapidly, move out of the boomerangs path. Fortunately, when a soldier throws his boomerang, he can move, leaving him open to attack. *************** White Soldier Weapons - Sword: The White soldier always carries this weapon. Used either to jump and lunge downward at you or stab with. Causes minor damage. Strength - Weak (2 hits) Notes - The only soldiers with a decent jumping attack. Their swords make it more difficult to jump-kick them when their on the ground, but when they're in the air it's easy. Use slash attacks when they're on the ground. Don't bother with weapon attacks here, they can get in an easy hit after a weapon attack unless it's fatal. *************** Red Soldier Weapons - Machine Gun: Fire a series of shots in a short distance in front of the soldier. Causes minor damage and throws you back. Sledgehammer: Swung in front of the soldier. Has a short range. Causes minor damage and throws you back. Bomb: The soldier throws a bomb he is carrying at you. Causes medium damage. Is destroyed after thrown. Strength - Weak (2 hits) Notes - If this soldier has a sledgehammer, you're in luck. It's damaging if you're hit, but it's easy to dodge. Plus, when they attack, they need a few seconds to pull their hammers back, leaving them open to your attacks. If they have machine guns, you're not so lucky. They have a similar weak point; they leave themselves open when attacking. But they're weakness doesn't last as long as the ones with sledgehammers. Plus, they can sometimes knock you away when you try to jump-kick them. Get in close, jump when they attack then either jump-kick or slash-attack them before they recover. As for the bomb- carriers, either move around until they throw the bomb (and you dodge), or jump-kick them, forcing them to drop the bomb. *************** Ninjas Weapons - Punch: The thug punches you. Causes minor damage. Knife Throw: The thug jumps, then throws knife downwards. Strength - Weak (3 hits) Notes - Not particularly difficult once you've practised against the more difficult enemies. Jump kick them while their in the air, and slash-attack them on the ground. The knife throw attack is easy to dodge simply by continually jumping. *************** Snowmen Weapons - Claw: Snowmen swing their "fists" at you. Causes minor damage. Seeker missiles: Snowmen fire missiles that follow you until they hit you. Causes medium damage. Strength - Medium (4 hits) Notes - Your best chances of beating these guys is to pin them against the side of the screen and beat them to death. Their missiles can be destroyed but only using your weapon. As for dodging the missiles, try to jump away, keeping the missiles moving until they blow up on their own. *************** Tigers Weapons - Charge: The tiger runs into you. Causes minor damage Strength - Heavy (11 hits) Notes - The tiger will run off screen, then run back on screen frequently. Try to hit it by predicting which part of the screen it will run from next. Then stand there and hit it when it gets close to you. It will jump back, then continue running. If you're lucky, you can get two or three hits by hitting him after he's been knocked back. But if you want to play it safe and dodge, the best way is to jump when he gets close to you. Moving doesn't work as well, because he'll move to chase after you after you've hit him. Also note that you can tell when you'll have to fight one of these tigers if there's a picture of a tiger on the wall. *************** Laser Dogs Weapons - Laser: The laser-dog shoots a laser at you. Causes medium damage. Strength - Weak (2 hits) Notes - Despite being tiny, these are a threat. Their lasers make it nearly impossible to attack them from the front without taking damage, so I'd suggest jump-kicking over them so you land directly behind them, then turn around and use a weapon attack. *************** Hanging Gun Weapons - Shoot: The hanging gun shoots a rapid barrage of shots at you. Causes minor damage, but there are a lot of them. Strength - Medium (5 hits) Notes - Keep jumping to avoid the shots, then get behind them and use weapon attacks. It's much easier said than done. For one thing, the shots can knock you back if you get hit too much. Also be aware that they sometimes appear in pairs, so you have to get behind both to beat them safely. *************** Mini-choppers Weapons - Machine Gun: Mini-choppers shoot diagonally downwards at you. Causes medium damage. Bomb drop: Mini-choppers drop a series of weak bombs below them. Causes minor damage. Strength - Medium (6 hits) Notes - They're only vulnerable to the jump-kick and slash attack. Getting behind them where their machine guns can't hit you is a good method, if you can keep jumping away from their bombs. ******************** Boss List *************** How to use this Boss List Boss's Name Attacks - The methods of hurting you available to this boss Strength - How much damage it will take to kill this boss Where he/she/it is - Where this boss is Difficulty - How hard is this boss, rated from one star (easy) to five stars (hard) Notes - Anything else you should know about this boss *************** Rocksteady Attacks - Punch: Rocksteady swings his hand at you. Causes minor damage. Machine Gun: Rocksteady rapidly fires his gun at you. Can be shot straight forward or diagonally-upwards. Bodycheck: Rocksteady runs across the room and hits you with his shoulder. Causes minor damage and throws you back. Strength - Weak (23 hits) Where he/she/it is - End of Apartment Stage Difficulty - ** Notes - His machine gun is his most powerful weapon, only because it can stop your jump-kicks. So, use your weapon attack whenever possible. You may be able to get in a few jump-kicks too, if you time them right. *************** Beebop Attacks - Punch: Beebop swings his hand at you. Causes minor damage. Laser Gun: Beebop rapidly fires his gun at you. Shoots straightforward. Bodycheck: Beebop runs across the room and hits you with his shoulder. Causes minor damage and throws you back. Strength - Weak (28 hits) Where he/she/it is - End of Street Stage Difficulty - *** Notes - The same as Rocksteady, except he bodychecks more frequently, and his gun only fires forwards, so you can use more jump-kicks on him. *************** Dr.Baxter Attacks - Fires mousers: Dr.Backman's ship releases Mousers to stop you. Strength - Weak (31 hits) Where he/she/it is - End of Sewer Stage Difficulty - * Notes - This guy is pathetic. His only attack is to release mousers, and as long as you keep jump-kicking him, they'll never get you. Better yet, if you're playing 2-player, have one person fight the mousers and the other fight Dr.Backman *************** Tora Attacks - Punch: Tora swings his hand at you. Causes medium damage. Bodycheck: Tora runs across the room and hits you with his shoulder. Causes minor damage and throws you back. Throw ice block: Tora grabs an ice block and throws it at you. Causes medium damage. Strength - Medium (45 hits) Where he/she/it is - End of Frozen City Stage Difficulty - ** Notes - He was surprisingly easy compared to Beebop and Rocksteady. His only projectile attack is throwing ice blocks, and they can be dodged by moving up and down. Any attack will work here. *************** Dr.Baxter: Fly form Attacks - Flyswatter: Dr.Backman swings a flyswatter at you while moving across the screen. Causes minor damage. Shock balls: Dr.Backman fires two orange balls at you. Causes minor damage. Strength - Weak (27 hits) Where he/she/it is - End of Parking Lot Stage Difficulty - *** Notes - His low health is made up by his accuracy. Dodge his shock balls by moving left and right, and try to jump-kick him while he's moving from one side of the screen to the other. Or, hit him with your weapon or a slash attack while he's near the ground. *************** General Tragg Attacks - Punch: General Tragg swings his hand at you. Causes medium damage. Flame-thrower: General Tragg shoots you with his flame-thrower. Causes minor damage and temporarily freezes you in place. Strength - Heavy (62 hits) Where he/she/it is: At the end of the Secret Factory Stage Difficulty - *** Notes - You will lose a lot of health in this fight. Fortunately there's a pizza to restore your health in the corner of the room during the fight. My method is to jump-kick him, then land and jump-kick him again from the other side. He'll eventually punch you, and then use his flame-thrower. Moving out of the way is slower to dodge his flame-thrower, so jump, and possibly start the jump-kicking method again. This method is relatively safe, since he's most dangerous in close range combat and you're not often near him. *************** Shogun Attacks - Sword Slash: Shogun attacks you with his sword. Causes minor damage. Head Attack: Shogun's head flys off and trys to hit you. Causes minor damage when the head hits. Strength - Weak (32 hits) Where he/she/it is - At the end of the Temple Stage Difficulty - **** Notes - If his head is on, don't use jump-kicks. Only use weapon and slash attacks. Shortly into the fight, his head will fly off and if you jump-kick him while it's coming off you'll take damage. Once his head is off, use jump- kicks not only to hit him, but also to dodge the head. You'll need the pizza nearby, so don't waste it. One method is to get in close and keep hitting him with weapon attacks until you get too weak, then get the pizza and start jump-kicking. Overall, he's one of the toughest bosses to beat. *************** Metal Soldier Attacks - Punch: Metal Soldier swings his hand at you. Causes medium damage. Rocket Launcher: Metal Soldier shoots you with his Rocket Launcher. Causes medium damage. Strength - Heavy (52 hits) Where he/she/it is: At the end of the Technodome Stage Difficulty - *** 1/2 Notes - The same basic method used on General Tragg. Use jump-kicks frequently and jump over his ranged attacks. This is more difficult because his Rocket Launcher can be fired faster than the flame-thrower. Fortunately, he has to take a second to reload his rocket launcher after he shoots it. *************** Krang Attacks - Laser Eye: Krang shoots a laser from his eyes towards the ground. Causes minor damage. Kick: Krang kicks you. Causes medium damage. Arm Shot: Krang shoots his arm towards you. Causes medium damage. Strength: Heavy (72 hits) Where he/she/it is - Technodome, Boss Room 1 Difficulty - ***** Notes - He's a brain in a robot suit. Using his kick and arm shot attacks, he is defended against weapon and slash attacks. Use jump-kicks here, back and forth like with General Tragg. You have to be very quick though, or he'll kick you as you're coming out of your jump kick. His laser eyes aren't too troublesome; you'll most likely be jumping over them anyway. It really helps to play with a partner against this guy. *************** Shredder Attacks - Sword Slash: Shredder swings his sword at you. Causes minor damage. Mutant Ray: Shredder fires a laser that mutates you back to ordinary turtles if it hits. Causes you to instantly lose a life. Strength - Heavy (70+ hits) Where he/she/it is - Technodome, Boss Room 2 Difficulty - ***** Notes - What the... there's two of them?! Actually, one is just a clone. Shredder's clones are easily destroyed, with 4 or 5 hits. Shredder himself takes many more. Start by hitting both of the Shredders with any attack, but jump-kicks are best to use to avoid their Sword Slash attack. Once one of the Shredders gets his helmet knocked off, focus your attack on the other one with the helmet. That's the real Shredder. If the Shredder clone is killed, Shredder will make a new clone and you'll have to hit them until one loses a helmet again. But if you keep hitting the real Shredder, eventually his helmet comes off. Once Shredders Helmet is off, he can't clone himself anymore. Then just a few more hits to both shredders and they both bite the dust. As for dodging his Mutant Ray, you have to watch for one of the shredders to run to one side of the screen. Follow him and get close to that side of the screen where you won't be hit. If you can't get there in time, you can try to get close to the shredder using the Mutant Ray and jump to avoid the ray. *************** Legal Info This FAQ is copyright 2002 Jedi Masta (pete_mill@hotmail.com). This FAQ is for use only on www.gamefaqs.com.
View in: