Dick Tracy - Guide and Walkthrough - NES - By JLBenno - GameFAQs
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Guide and Walkthrough (NES) by JLBenno

Version: 1.2 | Updated: 07/18/2002

============================================                             
     -Dick Tracy Faq/Walkthrough For NES-
         Version 1.2 Created (7/18/02)
 By JBenno (Josh Lawson)(marcbenno1@aol.com) 
         Copyright (c) Josh Lawson (2001)
============================================



I. Introduction

A. The Story
B. Dick Tracy's Arsenal And Items
C. Controls
D. The Enemies And Hazards
E. The Screens
F. Walkthrough
G. Copyright Info

Version 1.2 Created To Change My Contributor Name
Version 1.1 Created To Fix Some Errors

===============
I. Introduction
===============

This walkthrough explains the most efficient way to beat the game. Included 
with the locations of the clues are the locations of the characters who may 
or may not have important information. If you want to continue the game from 
a certain level, enter the code to the safe at the continue screen.

============
A. The Story
============

Dick Tracy was sitting in his dimly lit office staring at mug shots and crime 
files that littered his desk. Dick Tracy was thinking to himself that he 
needed to get some hard evidence against Big Boy Caprice and his hoods to 
put them behind bars. Dick Tracy's two-way wrist radio came on and he heard, 
"Calling Dick Tracy, Calling Dick Tracy." He jumped to his feet and ran into 
the squad room shouting to the guys "Let's go, this could be our big break!" 

=================================
B. Dick Tracy's Arsenal And Items
=================================

Hand Gun
========		
Dick Tracy begins the game with a handgun. On the streets, Tracy has unlimited 
ammo, but in action screens, Tracy has a limit of 50 bullets.(Note) you can 
only shoot the enemies that are armed with guns. If you shoot an unarmed man, 
one full health point will be taken off.

Fist			
====
If Tracy runs out of ammo, he will always have this primary weapon. Use the 
fist when killing an unarmed hood.  

Tommy Gun
=========		
The tommy gun is found in secret spots in the game. During the action scenes, 
walk past certain spots and punch it. If you are in the right spots at the 
right times, you can find this and other items. For example, in the 2nd & 
C auto shop, if you punch a car towards the beginning of the level, a tommy 
gun will appear.It is a rapid fire gun and is very effective.

Knock-Out Punch
===============	
This is also another hidden weapon, but it can be found out in the open in 
certain places. If you punch any thug when you have the knock-out punch, one 
hit will send the thug spinning across the floor.

Tear Gas
========		
This can be a hidden weapon and can be found out in the open. One canister 
of tear gas will wipe out all the enemies on the screen. Save your tear gas 
for when there are too many enemies around.

First Aid Kit
=============	
This isn't a weapon but it is a useful item. This is usually a concealed item 
but like the weapons, they can be found anywhere. When used, it fills up all 
energy that was lost.

Clues
=====		
These are placed throughout different action scenes. You must have all of 
them to arrest your suspect.

===========
C. Controls
===========

Street Screen
=============	

A Button
========			
Brakes the car.

B Button
========	
Shoots the gun. Either from within the car or outside the car. 
			
Start
=====			
Pauses the game.
			
Select
======	
When the car is stopped, it allows Tracy to exit the car.
			
Control Pad
===========		
Moves the squad car or Tracy around the streets.

Action Screen
=============

A Button
========	
Allows Tracy to jump.
			
B Button
========	
Punch, Use Weapon/Item, Take Clue/Object, Nab A Suspect.
			
Control Pad Up
==============		
Climb Ropes, Ladders and Pipes.

Control Pad Down
================		
Climb down Ropes, Ladders and Pipes. Also used for crouching on the ground.
			
Left And Right Pad
==================	
Walk left or right.
			
B + Control Pad Up
==================	
Shoots up and to the right.
			
B + Control Pad Down
====================	
Shoot from crouched position.
			
B + Diagonal Down
=================	
Shoots at a downward angle.
			
Select
======			
Changes the weapons in your inventory.			
			
B + Select
==========			
Allows Tracy to use the first aid kit.
			
Start
=====			
Pauses the game.
	
==========================
D. The Enemies And Hazards
==========================

Sniper
======		
When you are traveling on the streets, keep an eye on the tops of the buildings, 
and when you see them, get out of your car and hide on the other side until 
they shoot. Once they fire, return fire to them. Once they are killed, they 
will not appear in the rest of the levels. Some are hard to see and there 
may be several snipers on the large buildings.

Brown Cars
==========		
When you drive around the city, they will ram into your car and cause you 
to lose health.

Getaway Cars
============	
When you come out of some levels, a blue car will take off, sometimes plowing 
into the squad car. If you want to, chase it down and shoot at it. Sometimes, 
they will return fire. It really isn't necessary to chase them down.

Thugs
=====		
These guys walk aimlessly around the action screen. They will try to punch 
Tracy as he walks through. Punch their lights out, don't shoot them.

Hyper Thugs
===========	
In some cases, these thugs run around the screen. Handle them the same way 
as the normal thugs.

Gun-Men
=======		
These guys are placed throughout the different action screens. Towards the 
beginning, most gun men are crouched behind objects making it difficult to 
kill them. Others are standing or crouching in plain view. Towards the end 
of the game, they become hazards. They gain walking skills and many are armed 
with tommy guns instead of hand guns.

Dogs
====			
In one or two select levels, dogs will chase after Tracy. Either shoot it 
or crouch and punch it.

Rats
====			
These are located in many levels. The only way to kill them is to release 
a tear gas canister.

Water
=====
At the piers, if you fall into the water, it will take 1/2 a health point 
away.

Safes
=====
At some points in the game, safes will be dropped on you. Watch out for them, 
especially in the bank.


The only ways to die in the game is to be killed by an enemy or make too many 
false arrests. The main thing to remember when playing the game is to watch 
what you are doing. If you are careful, you can make it through the game 
without dying. Pay attention to the enemies specific patterns, many follow 
a set pattern.

==============
E. The Screens
==============
The main screen is the street screen. If you want to enter a building, get 
out of your car and stand over the blinking address. Press A and you will 
be taken to an action screen.

The action screen is where you can find the clues and some weapons. To find 
concealed weapons, punch items such as: lamp, car, pipes, planters, or 
picture frames. Usually, items will appear.

The other screen is the interrogation screen where you can question or arrest 
the suspect. Suspects will sometimes give you important clues and other times 
nothing. Once you have all the clues, you can arrest the guilty suspect, as 
long as it is the right person.

==============
F. Walkthrough
==============
Tips Before You Begin
* Always watch out for snipers on top of the buildings in the streets.
* Be careful when driving that you don't hit a brown car.
* Go to the places below to find the clues. Don't worry about talking to                   
  the criminals, when you get the clues the walkthrough will say who to      
  arrest.  
* Use first aid kits when you have 1 health point left.
* Watch out for falling safes in some windows.
* Creep along the action screens to ensure safety. When you see a  
  outline of a crouching gunman, shoot at it.
* NEVER shoot a man without a gun.
* Use tear gas when you are surrounded by enemies or rats.
* The streets are labeled in somewhat of an order. Imagine a box, from   
  the left begins the number part of the address and from the bottom  
  part of the box begins the letter part of the address. Most of the 
  time it sticks to that idea but there are exceptions.
* When you run low on hand gun bullets, return to one of your offices to    
  replenish your ammo.

========================
Case 1 - The Bogus Bucks
========================
Fake $20 Bill Used Near Steve The Tramp's Flophouse.

Criminals In Case 1
===================
Rodent 				
Weasly Henchman - 1st & D Basement
-Comment During Interrogation-
"I had nothin' ta do with this flat foot!"

Flattop 
Contract Killer - 5th & G Library
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Steve The Tramp 			
Brawling Bum - 5th & B Flophouse
-Comment During Interrogation-	
"Fake bills? I earned dat $20 unloadin' crates at the 9th & F Pier."

Breathless Mahoney 		
Sultry Songstress - 5th & J Nightclub
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Shoulders 				
Lefthanded Goon - 2nd & C Auto Shop
-Comment During Interrogation-	
"Fake bills? I just take crates to the 4th & D Warehouse."

Numbers  				
Calculating Bookie - 8th & J Hotel
-Comment During Interrogation-	
"I didn't do nothing... You can prove yet! Har har har!"

Case 1 Clue Locations
=====================
Clue #1  
Fake $20 bill used near Steve The Tramp's Flophouse. - Given

Clue #2  
Footprints in puddle of spilled green ink. - 9th & F Pier

Clue #3  
Blank money paper & invoice from 1st & H Print Shop. - 4th & D Warehouse                 

Clue #4  
Claim ticket, 4th & B Shoe Repair. - 1st & H Print Shop

Clue #5  
Shoes with green ink on soles being fixed for Numbers!-4th & B Shoe Repair.

Collect all clues and go arrest Numbers at the 8th & J Hotel.

==================================================
Case 2 - Torchsong Tale (Combination: 207-119-060)
==================================================
Nightclub Torched! Owner Says Lips Manlis Did It.

Criminals In Case 2
===================
Littleface 			
Uptight Hood - 1st & J Basement
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Influence 				
Crooked Hypnotist - 7th & D Grill, Getaway Car
-Comment During Interrogation-	
"Ha! Yer too late! 'B' will never sing again!"

The Brow  				
Espionage Expert - 1st & I Club
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Itchy 				
Nervous Gunman - 9th & J Pier
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Lips Manlis 			
Casino Kingpin - 9th & C Barber Shop
-Comment During Interrogation-	
"I didn't do nothing... You can prove yet! Har har har!"

Breathless Mahoney 		
Sultry Songstress - 5th & A Hotel
-Comment During Interrogation-	
Wrong B. handsome. Try the 7th & I Photo Shop.

Case 2 Clue Locations
=====================
Clue #1  
Nightclub torched! Owner says Lips Manlis did it. - Given

Clue #2  
Note: Lips: bring $50,000 to 2nd & F or Tracy gets proof you did it. 4th & 
I Nightclub

Clue #3  
Empty camera with engraved initial 'B' - 2nd & F Boiler Room

Clue #4  
Photos taken by Bug Bailey show Lips Manlis starting the fire! - 7th & I Photo 
Shop			

Collect all the clues and go arrest Lips Manlis at the 9th & C Barber Shop.


=================================================
Case 3 - A Bang Up Job (Combination: 164-003-201)
=================================================
Detective Sam Catchem Receives letter Bomb.

Criminals In Case 3
===================
Stooge Viller 			
Talkative Thug - Getaway Car
-Comment During Interrogation-	
"A guy at the 7th & D Grill gave me a sawbuck to follow you."

Shoulders 				
Lefthanded Goon - 6th & G Office
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Ithcy 				
Nervous Gunman - 1st & G Auto Shop
-Comment During Interrogation-	
"A guy with no face stole my backscratcher, I wuz framed!"

Pruneface 				
Explosives Expert - 7th & E Nightclub
-Comment During Interrogation-	
"I get gunpowder from a guy at 5th & C but I didn't do it! I'm bein' framed."

Flattop 				
Contract Killer - 1st & D Basement
-Comment During Interrogation-	
I didn't do nothing... You can prove yet! Har har har!"

The Blank  			
Faceless Felon - 6th & J Store
-Comment During Interrogation-	
"I was asleep at the 7th & A club! I'm being framed!"

Case 3 Clue Locations
=====================
Clue #1  
Detective Sam Catchem receives letter bomb. - Given

Clue #2  
Backscratcher with embossed 'I' - 5th & C Apartments

Clue #3  
Discarded note: 'Slip the Blank a mickey & keep him asleep' - 7th & A Nightclub

Clue #4  
Explosives book from 5th & G Library with paper from bomb- 7th & D Grill

Clue #5  
Library records show 'Explosives' checked out by Flattop! - 5th & G Library 
			

Collect all the clues and go arrest Flattop at the 1st & D Basement.

====================================================
Case 4 - The Kidnap Caper (Combination: 036-224-136)
====================================================
Ransomed Diplomat Heard Foghorn During Captivity.

Criminals In Case 4
===================
The Brow  
Espionage Expert - 5th & J Nightclub
-Comment During Interrogation-	
"I lost my handkerchief at the 2nd & C Auto Shop."

Shoulders 				
Lefthanded Goon - 4th & I Nightclub
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Littleface 			
Uptight Hood - Getaway Car
-Comment During Interrogation-	
"That's not my handkerchief. Ask my boss The Brow."

Rodent 				
Weasly Henchman - 8th & J Hotel
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Steve The Tramp 			
Brawling Bum - 5th & B Flophouse
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"
Influence 				
Crooked Hypnotist - 3rd & J Apartments
-Comment During Interrogation-	
"I left that magazine in the 1st & C Barber Shop

Case 4 Clue Locations
=====================
Clue #1  
Ransomed diplomat heard foghorn during captivity. - Given

Clue #2  
'Hypnotist Today' magazine used to make ransom note. - 9th & J Pier

Clue #3  
Handkerchief with cloak & dagger design smells of chloroform. - 1st & C Barber 
Shop

Clue #4  
Business Card: 'Cloak & dagger imports, 6th & G' - 2nd & C Auto Shop

Clue #5  
Discarded Note: 'Keep him at the 1st & J Basement-B.' - 6th & G Office 

Clue #6  
Chloroform Bottle: The Brow's finger prints! - 1st & J Basement		
	
Collect all the clues and go arrest the Brow at the 5th & J Nightclub.

==============================================
Case 5 - Banks Alot (Combination: 007-215-047)
==============================================
8th & C Bank Knocked Over By Masked Gunmen.

Criminals In Case 5
===================
Breathless Mahoney 		
Sultry Songstress - 7th & E Nightclub
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Pruneface 				
Explosives Expert - ???
-Comment During Interrogation-	
???

Rodent 				
Weasly Henchman - 1st & I Club
-Comment During Interrogation-	
"Yeah, I own a rolls, but it's in the 3rd & H Garage."

Stooge Viller 			
Talkative Thug - Getaway Car
-Comment During Interrogation-	
"Da other guys took off in a rolls - license 'rat 1'"

Itchy 				
Nervous Gunman - 9th & F Pier
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

The Blank 				
Faceless Felon - 2nd & F Boiler Room
-Comment During Interrogation-	
"I had nothin' ta do with this flat foot!"

Big Boy Caprice 			
4th & H The Club Ritz
-Comment During Interrogation-	
"I gotta hand it to ya, Tracy, I hate your guts, but you're a good cop!"
	

Case 5 Clue Locations
=====================
Clue #1  
8th & C Bank knocked over by masked gunmen. - Given

Clue #2  
Matchbook from 9th & D pier. - 7th & A Nightclub

Clue #3  
Money Bags - 9th & D Pier OR 1st & C Barber Shop

Clue #4  
Rodent's key ring, including key to a safe deposit box. - 3rd & H Garage 

Clue #5  
Heist money hidden in Big Boy's deposit box - 8th & C Bank (It seems odd but 
you do have to go through the bank again to get the last clue.)

Collect all the clues and go to the Club Ritz at 4th & H. Be careful in this 
level, there are many guys armed with guns. At the end of the level, Big Boy 
will shoot at you. Return fire until he is dead. Congratulations, you beat 
the game.

=================
G. Copyright Info
=================

This Walkthrough/Faq was written by Josh Lawson. Copyright (2002). This 
Walkthrough/Faq is for private and personal use only. This Walkthrough /Faq 
is not to be published in any book, or magazine. It cannot be published on 
any other website without my prior permission. If you take information from 
this walkthrough, please give me full credit for what you took and do not 
alter my information. If you find this on any other site, please contact me.






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