The Hong Kong Massacre is Hotline Miami meets Max Payne on the set of a John Woo movie, and for the most part it’s every bit as violent and thrilling as that combination sounds. While the minimalist story presentation and some repeated environments and boss fights expose its slightly limited scope, The Hong Kong Massacre consistently delivers a brutal ballet of ballistics that remains gripping from the first shot fired to the last enemy downed.
Slow and Steady
The Hong Kong Massacre is certainly quite challenging by design, though its unforgiving difficulty is alleviated somewhat by the ability to toggle in and out of slow-motion. You can also perform Max Payne-esque shoot-dodges that also make you briefly invulnerable to enemy fire. Use of the slow-motion ability recharges quickly, and it only took the first couple of levels for me to lock into its pulsing, tempo-shifting rhythm - bursting through a door, slowing time to rattle off a round of assault rifle fire to all corners, and returning to full speed to watch the bodies hit the floor.
Yet while there are only 35 levels including the repetitive boss fights, there’s ample incentive to return to those you’ve finished. Points earned by completing challenges in each level can be spent to upgrade your arsenal, which is beneficial for the more populated stages later on. Each set of challenges is always the same; beat the level in a set time limit, avoid the use of slow-motion, or kill all the enemies without missing a shot. While I doubt I’ll ever muster up the fortitude to go for the latter on the hardest levels, the inclusion of these challenges kept me playing The Hong Kong Massacre well beyond its story’s end.