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This article is about Badlands II. You may be looking for Badlands.

Description

Badlands II is a day-time map set in a western desert town. It is the new version of the original Badlands. The mode of the map is always set to Fallen. It is a special map, meaning that you can only access it through the Gunslinger statue. Because of this, you need to be Level 25 or higher to play this map.

Badlands II has the HP Locked, Enemies Beta, Badlands, Mutation, All Paths and Cowboy modifiers that are intended to make the game harder or change the appearance of enemies. The Badlands modifier changes some enemies into their stronger, western variants, that can also increase their health by 5% with each wave due to the Mutation modifier. The All Paths makes it so enemies are duplicated for each path, instead of alternating between points. As this map has three paths, the amount of enemies is tripled, with a few exceptions, such as the Gunslinger and Cavalry. The base health is also set to 200, regardless of the players' levels, due to the HP Locked modifier. Additionally, any enemies that were not replaced by the Badlands modifier may have a different appearance than they would usually have due to the Enemies Beta modifier, while most enemies, with the exception of the Husk, Undead Miner, Cavalry and Gunslinger will get a cowboy hat due to the Cowboy modifier. The Enemies Beta modifier also replaces some enemies and changes their statistics. Multiple of these modifiers also increase all currency rewards, increasing the currency rewards by 70%

Triumphing this map will grant you the Cowboy tower, which can be bought in the store for Coin 4,000 or through the Gift Box menu. Triumphing this map in under 18 minutes will also grant you the Badlands skin for the Cowboy, that can also be redeemed in the Gift Box menu.

Design & Path

The map takes place in a Western-themed town. The terrain of this island is mainly sand, with plenty of western-themed buildings, on which you can place cliff towers. Two rail tracks can be found on the ground, with a train on one of them. Multiple entrances to cave mines can be found, with minecart rail tracks leading to them. There is also a destroyed rail track above the city.
This map has three paths, all of them starting at yellow portals and end at cave mine players have to defend. The left path ends at the right cave, the middle path ends at the middle cave and the right path ends at the left cave. The middle path is a straight line, while the other two paths take multiple turns.

Interactive Map


Rewards

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Currently, rewards are calculated as:

Coins Reward EXP Reward
(Coin 600 × (Waves/40)^1.75 + Coin 100 (Triumph Only)) × 1.7 Waves 1-9: Waves Completed × Experience 1.25 EXP × 1.7
Waves 10-40: Waves Completed × Experience 2.5 EXP × 1.7

For a few hours on the 27th of May 2024, rewards were calculated as:

Coins Reward EXP Reward
(Coin 600 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 2.4 Waves Completed × Experience 2.5 EXP × 2.4

Before 27th of May 2024, rewards were calculated as:

Coins Reward EXP Reward
(Coin 450 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 2.4 Waves Completed × Experience 2.5 EXP × 2.4

Prior to the 23rd of May 2024, rewards were calculated as:

Coins Reward EXP Reward
(Coin 600 × (Waves/40)^1.75 + Coin 100 (Triumph Only)) × 1.7 Waves 1-9: Waves Completed × Experience 1.25 EXP × 1.7
Waves 10-40: (Waves Completed × Experience 2.5 EXP + Experience 50 EXP (Triumph Only)) × 1.7

Before the 31st of October 2022, rewards were calculated as:

Coins Reward EXP Reward
(Coin 600 × (Waves/40)^1.75 + Coin 100 (Triumph Only)) × 1.6 Waves 1-9: Waves Completed × Experience 1.25 EXP × 1.6
Waves 10-40: (Waves Completed × Experience 2.5 EXP + Experience 50 EXP (Triumph Only)) × 1.6

Badges

There are also two badges which you can obtain when playing this map, which have additional rewards alongside the badge. They are:

Defeated Gunslinger!
✔ OBTAINABLE
DefeatedGunslingerBadge This town ain't big enough for the two of us... Triumph the Badlands and unlock the "Cowboy" tower!

Rewards:
Cowboy

Quickdraw!
✔ OBTAINABLE
DefeatedGunslingerBadge Well he didn't see that one coming.. Unlocks a secret reward!

Rewards:
Badlands Cowboy Skin

Wave Structure

The wave structure is similar to Fallen mode's but there are some changes. Most notably, all enemies spawn thrice on this map, with the exception of the Gunslinger, which only spawns once on the middle path and the Cavalry, which spawns three times on the left and right paths, instead of four times on all paths. Some enemies are also replaced by stronger variants, due to the Badlands and Enemies Beta modifiers.

Badlands II has the same wave bonus cash and same skip times as Fallen mode. This means that the formula for calculating wave bonus on each wave is:

(Cash (Gameplay Currency)$183.5 - ((Players - 1) * 20.5)) + Waves Completed × (Cash (Gameplay Currency)$45 - ((Players - 1) * 5))

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:

(Cash (Gameplay Currency)$180 + (Cash (Gameplay Currency)$50 × Waves Completed)) ÷ Players

The waves in Badlands II follow these timings:

Waves Wave Timer Skip Time[1]
1-29 1:00 0:19[2]
30-38 1:20 0:19[3]
39 2:00 0:19[4]
40 N/A

Bolded names indicates an enemy type's debut. Prior to the 31st of October 2022, Fallen mode dialogue used to play. However, this is no longer the case.


Wave Structure
Wave Path Enemy Type & Amount
1 Left 5x Abnormal
Middle 5x Abnormal
Right 5x Abnormal
2 Left 6x Abnormal
Middle 6x Abnormal
Right 6x Abnormal
3 Left 7x Abnormal
Middle 7x Abnormal
Right 7x Abnormal
4 Left 8x Abnormal
Middle 8x Abnormal
Right 8x Abnormal
5 Left 8x Quick
Middle 8x Quick
Right 8x Quick
6 Left 5x Abnormal, 8x Quick
Middle 5x Abnormal, 8x Quick
Right 5x Abnormal, 8x Quick
7 Left 10x Heavy
Middle 10x Heavy
Right 10x Heavy
8 Left 5x Quick, 6x Abnormal, 6x Heavy
Middle 5x Quick, 6x Abnormal, 6x Heavy
Right 5x Quick, 6x Abnormal, 6x Heavy
9 Left 8x Heavy, 5x Abnormal, 7x Quick
Middle 8x Heavy, 5x Abnormal, 7x Quick
Right 8x Heavy, 5x Abnormal, 7x Quick
10 Left 12x Abnormal, 4x Heavy, 1x Abnormal Boss
Middle 12x Abnormal, 4x Heavy, 1x Abnormal Boss
Right 12x Abnormal, 4x Heavy, 1x Abnormal Boss
11 Left 8x Heavy, 8x Abnormal, 8x Quick
Middle 8x Heavy, 8x Abnormal, 8x Quick
Right 8x Heavy, 8x Abnormal, 8x Quick
12 Left 1x Abnormal Boss, 8x Abnormal
Middle 1x Abnormal Boss, 8x Abnormal
Right 1x Abnormal Boss, 8x Abnormal
13 Left 10x Shadow
Middle 10x Shadow
Right 10x Shadow
14 Left 12x Heavy, 2x Abnormal Boss
Middle 12x Heavy, 2x Abnormal Boss
Right 12x Heavy, 2x Abnormal Boss
15 Left 20x Shadow
Middle 20x Shadow
Right 20x Shadow
16 Left 8x Breaker2
Middle 8x Breaker2
Right 8x Breaker2
17 Left 6x Heavy, 6x Breaker2
Middle 6x Heavy, 6x Breaker2
Right 6x Heavy, 6x Breaker2
18 Left 14x Breaker2
Middle 14x Breaker2
Right 14x Breaker2
19 Left 4x Heavy, 6x Quick, 4x Shadow, 3x Breaker2, 2x Abnormal Boss, 1x Necromancer
Middle 4x Heavy, 6x Quick, 4x Shadow, 3x Breaker2, 2x Abnormal Boss, 1x Necromancer
Right 4x Heavy, 6x Quick, 4x Shadow, 3x Breaker2, 2x Abnormal Boss, 1x Necromancer
20 Left 4x Husk, 1x Abnormal Boss
Middle 4x Husk, 1x Abnormal Boss
Right 4x Husk, 1x Abnormal Boss
21 Left 5x Husk, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Breaker2
Middle 5x Husk, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Breaker2
Right 5x Husk, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Breaker2
22 Left 8x Heavy, 4x Shadow, 8x Breaker2, 2x Abnormal Boss, 1x Giant Boss
Middle 8x Heavy, 4x Shadow, 8x Breaker2, 2x Abnormal Boss, 1x Giant Boss
Right 8x Heavy, 4x Shadow, 8x Breaker2, 2x Abnormal Boss, 1x Giant Boss
23 Left 6x Husk, 1x Giant Boss, 8x Breaker2, 1x Necromancer
Middle 6x Husk, 1x Giant Boss, 8x Breaker2, 1x Necromancer
Right 6x Husk, 1x Giant Boss, 8x Breaker2, 1x Necromancer
24 Left 6x Husk, 8x Breaker2, 1x Shadow Boss
Middle 6x Husk, 8x Breaker2, 1x Shadow Boss
Right 6x Husk, 8x Breaker2, 1x Shadow Boss
25 Left 12x Husk, 4x Heavy, 6x Breaker2, 4x Necromancer
Middle 12x Husk, 4x Heavy, 6x Breaker2, 4x Necromancer
Right 12x Husk, 4x Heavy, 6x Breaker2, 4x Necromancer
26 Left 12x Glitch
Middle 12x Glitch
Right 12x Glitch
27 Left 10x Glitch, 8x Husk, 8x Breaker2, 4x Abnormal Boss
Middle 10x Glitch, 8x Husk, 8x Breaker2, 4x Abnormal Boss
Right 10x Glitch, 8x Husk, 8x Breaker2, 4x Abnormal Boss
28 Left 13x Hazard, 2x Giant Boss, 10x Breaker2, 10x Glitch
Middle 13x Hazard, 2x Giant Boss, 10x Breaker2, 10x Glitch
Right 13x Hazard, 2x Giant Boss, 10x Breaker2, 10x Glitch
29 Left 1x Giant Boss, 10x Breaker2, 12x Glitch, 12x Husk, 4x Hazard
Middle 1x Giant Boss, 10x Breaker2, 12x Glitch, 12x Husk, 4x Hazard
Right 1x Giant Boss, 10x Breaker2, 12x Glitch, 12x Husk, 4x Hazard
30 Left 5x Husk, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 20x Breaker2, 9x Glitch, 1x Tank
Middle 5x Husk, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 20x Breaker2, 9x Glitch, 1x Tank
Right 5x Husk, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 20x Breaker2, 9x Glitch, 1x Tank
31 Left 5x Giant Boss, 13x Hazard, 10x Husk, 1x Necromancer
Middle 5x Giant Boss, 13x Hazard, 10x Husk, 1x Necromancer
Right 5x Giant Boss, 13x Hazard, 10x Husk, 1x Necromancer
32 Left 3x Giant Boss, 8x Breaker2, 1x Tank, 10x Breaker4
Middle 3x Giant Boss, 8x Breaker2, 1x Tank, 10x Breaker4
Right 3x Giant Boss, 8x Breaker2, 1x Tank, 10x Breaker4
33 Left 6x Giant Boss, 24x Glitch, 10x Breaker2, 12x Breaker4, 1x Necromancer, 3x Shadow Boss
Middle 6x Giant Boss, 24x Glitch, 10x Breaker2, 12x Breaker4, 1x Necromancer, 3x Shadow Boss
Right 6x Giant Boss, 24x Glitch, 10x Breaker2, 12x Breaker4, 1x Necromancer, 3x Shadow Boss
34 Left 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazard, 8x Husk, 14x Breaker4
Middle 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazard, 8x Husk, 14x Breaker4
Right 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazard, 8x Husk, 14x Breaker4
35 Left 1x Warden, 5x Hazard, 20x Breaker4
Middle 1x Warden, 5x Hazard, 20x Breaker4
Right 1x Warden, 5x Hazard, 20x Breaker4
36 Left 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Necromancer Boss
Middle 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Necromancer Boss
Right 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Necromancer Boss
37 Left 1x Boomer, 10x Glitch, 18x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Husk, 1x Warden, 2x Necromancer Boss
Middle 1x Boomer, 10x Glitch, 18x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Husk, 1x Warden, 2x Necromancer Boss
Right 1x Boomer, 10x Glitch, 18x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Husk, 1x Warden, 2x Necromancer Boss
38 Left 16x Giant Boss, 18x Error, 1x Warden, 10x Hazard, 15x Breaker4, 1x Tank
Middle 16x Giant Boss, 18x Error, 1x Warden, 10x Hazard, 15x Breaker4, 1x Tank
Right 16x Giant Boss, 18x Error, 1x Warden, 10x Hazard, 15x Breaker4, 1x Tank
39 Left 2x Boomer, 2x Tank, 26x Error, 10x Glitch, 1x Warden, 10x Hazard, 20x Husk, 7x Undead Miner, 1x Necromancer Boss
Middle 2x Boomer, 2x Tank, 26x Error, 10x Glitch, 1x Warden, 10x Hazard, 20x Husk, 7x Undead Miner, 1x Necromancer Boss
Right 2x Boomer, 2x Tank, 26x Error, 10x Glitch, 1x Warden, 10x Hazard, 20x Husk, 7x Undead Miner, 1x Necromancer Boss
40 Left 5x Undead Miner, 1x Warden, 6x Glitch, 16x Error, 10x Husk, 9x Giant Boss, 3x Cavalry, 7x Breaker4
Middle 5x Undead Miner, 1x Warden, 6x Glitch, 16x Error, 10x Husk, 9x Giant Boss, 1x Gunslinger, 7x Breaker4
Right 5x Undead Miner, 1x Warden, 6x Glitch, 16x Error, 10x Husk, 9x Giant Boss, 3x Cavalry, 7x Breaker4
Lose Dialogue
CommaReac1
CommaReac2
CommaReac3
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Strategy

  • It is recommended to place your towers near the middle section of the map, as it covers most of the map's path.
    • Early on, if you are not trying to get the Quickdraw! badge, you can place tower near the point where all the paths intersect to handle all the paths easily, even though they may not cover much of the map.
  • As many enemies spawn in this map that with waves get increased health or get replaced with stronger variants, high DPS towers like Accelerator, Engineer or Golden Minigunner are recommended for late game.
    • They are also recommended as the Gunslinger travels quite fast and requires high DPS towers in order to defeat it before it reaches the exit.
  • Because of how many enemies spawn here, crowd control towers like the Golden Pyromancer and Mortar are required.
  • Support towers, such as the Commander, DJ Booth and Medic are necessary due to how dangerous the waves can get.
  • The Cowboy and Golden Cowboy can be quite useful at making money here, due to enemies spawning thrice and them gaining health with the Mutation modifier.
  • If you want the Quickdraw! badge, it is recommended to have a good strategy, since it is only obtained by beating this map in less than 18 minutes, which is quite a challenge.
    • Teamwork is essential for this badge. Playing with random players is unlikely to make you get it.
  • If you are trying to get the Quickdraw! badge, early on you should place down cheap towers that can quickly kill the enemies, such as the Golden Scout or Gladiator, near all the entrances.
    • If you have it, you may use the Nuke to clear out the enemies on wave 40 so that your towers can focus on the Gunslinger.

Gallery

Thumbnails

Icons

Promotional Images

Promotional Videos

Trailers

Badges

Trivia

  • This is the second survival map in the game that does not let you choose the gamemode you play on, with the first being Polluted Wasteland II.
  • This is the second map to have three paths, with the first being Totality Tower.
    • It is also the first survival map to have three paths.
  • This is the map with the highest number of modifiers, at six, only being followed by Pizza Party with five modifiers.
  • At the beginning of Waves 1, 10, 20, 30 and 40, a random Intro soundtrack is chosen to play, after which the ambience or final wave music will play.
    • As there are only three intros and five waves they play on, some Intro soundtracks will play multiple times.
    • Badlands II has the highest number of soundtracks used for a map, having five soundtracks that it can play, with these being three intros, one ambience and one final wave music.

Update History

  • 30 September 2022
    • Badlands II added, Directly replacing the Badlands Map.
    • Bug: Badlands II matches may sometimes have more than 4 players, if you start a match using Matchmaking.
  • 31 October 2022
  • 10 May 2024
    • Bug: Badlands II not working correctly.
  • 11 May 2024
    • Bugfix: Badlands II now works correctly.
  • 23 May 2024
    • Updated to the new challenge map system.
    • Removed Experience EXP triumph bonus.
    • Bug: Modifiers are applied twice.
    • Bug: No longer gives any badges upon triumphing.
    • Bug: No longer unlocks the ability to purchase the Cowboy upon triumphing.
    • Bug: Commander's dialogue for Fallen Mode now appears.
  • 27 May 2024
    • Bugfix: Badges are now obtainable.
    • Bugfix: Cowboy is now unlockable.
    • Later the same day:
      • Bugfix: Modifiers no longer apply twice.

Notes

  1. How long you have to wait before you can skip.
  2. Skip at 0:40.
  3. Skip at 1:00.
  4. Skip at 1:40.


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