Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1009 | 26.25 | 61.03 | 5.0% | 50.0% | 0% | ||
20 | 2616 | 68.1 | 158.3 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3481 | 90.61 | 210.63 | 5.0% | 50.0% | 0% | ||
40 | 5209 | 135.59 | 315.17 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5823 | 151.58 | 352.35 | 5.0% | 50.0% | 4.8% | ||
50 | 6700 | 174.39 | 405.38 | 5.0% | 50.0% | 4.8% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7519 | 195.72 | 454.95 | 5.0% | 50.0% | 9.6% | ||
60 | 8405 | 218.77 | 508.53 | 5.0% | 50.0% | 9.6% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9019 | 234.76 | 545.71 | 5.0% | 50.0% | 9.6% | ||
70 | 9913 | 258.02 | 599.78 | 5.0% | 50.0% | 9.6% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10527 | 274.02 | 636.96 | 5.0% | 50.0% | 14.4% | ||
80 | 11431 | 297.54 | 691.64 | 5.0% | 50.0% | 14.4% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12045 | 313.53 | 728.82 | 5.0% | 50.0% | 19.2% | ||
90 | 12956 | 337.24 | 783.93 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
Normal Attack: Oath of Hunting Shadows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 5 rapid strikes. Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Hunter's Vigil | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into · When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot. · When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased. The current percentage value of Clorinde's Bond of Life determines its effect: · When the Bond of Life value is 0%, perform a normal lunging strike; · When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life Value, and the AoE of the lunging attack and the DMG dealt is increased; · When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the attack AoE and DMG dealt by the lunge is increased even further. In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received. Clorinde will exit the "Night Vigil" state when she leaves the field. Periodically, when Clorinde's Swift Hunt shots strike opponents, a Surging Blade will fall on their position, dealing Ousia-aligned Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts. Even now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Last Lightfall | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire. Be that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Passive Skills
Night Vigil's Harvest | |
Displays the location of nearby |
Dark-Shattering Flame | |
After a nearby party member triggers a |
Lawful Remuneration | |
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently. Additionally, |
Constellations
"From This Day, I Pass the Candle's Shadow-Veil" | |
While This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG. |
"Now, As We Face the Perils of the Long Night" | |
Enhance the Passive Talent "Dark-Shattering Flame": After a nearby party member triggers a You must first unlock the Passive Talent "Dark-Shattering Flame." |
"I Pledge to Remember the Oath of Daylight" | |
Increases the Level of Maximum upgrade level is 15. |
"To Enshrine Tears, Life, and Love" | |
When |
"Holding Dawn's Coming as My Votive" | |
Increases the Level of Maximum upgrade level is 15. |
"And So Shall I Never Despair" | |
For 12s after Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, attacking opponents and dealing 200% of Clorinde's ATK as The Glimbright Shade will appear under the following circumstances: · When Clorinde is about to be attacked by an opponent. · When Clorinde uses Impale the Night: Pact. 1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration. In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades. |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
Title | VoiceOver |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? |
Stories
Title | Text |
??? | ??? |
??? | ??? * Unlocks at Friendship Lv. 2 |
??? | ??? * Unlocks at Friendship Lv. 3 |
??? | ??? * Unlocks at Friendship Lv. 4 |
??? | ??? * Unlocks at Friendship Lv. 5 |
??? | ??? * Unlocks at Friendship Lv. 6 |
??? | ??? * Unlocks at Friendship Lv. 4 |
??? | ??? * Unlocks at Friendship Lv. 6 |
653 responses to “Clorinde”
you kids will understand someday when you finally reach puberty, there are far more important things in this world than some 4/5 digit numbers.
My G.
This is what the doctor said when Dehya, Chiori and Sigewinne were born.
Please take a shower
Keqing in slighly stronger in Dendro comps. Like people here are delusional to praise a mid DPS that much. Yes her Kit is nice but her damage is trash. Arlecchino and Neuvi are literally solo DPS characters that deserve the name to be called DPS, unlike another troll character that needs 3 full invested supports like Cyno to do some dmg. Keep praising a mid tier DPS. Kit looks so damn good, to bad they ruined her.
one day people like you will understand the game is played by actually playing it and not looking at damage spreadsheets. it doesn’t matter if keqing can hit higher numbers (i don’t even know if that’s true and i don’t care to check). the fact that she has self-healing already makes her way better because she can actually run the nahida + fischl + kazuha/sucrose comp without having to restart every time she gets hit, as well as having synergy with furina. if you care that much about le big numbers just get one constellation.
a character can’t be a damage per second, learn your stuff.
A DPS class does DPS, what part don’t you understand?
Local Genshin CC I followed that have access to media server said Clorinde E was buffed back to 9s. She is now great again guys!!!
Not sure if you’re a troll or not but based from the short showcase on the special program her E duration is roughly 7.5-8s, definitely not 9s unless they revert it back to 9s just before the patch goes live next week like how they buff Kokomi’s jelly.
…that’s all what matters. Who cares dmg
gosh, this idiots.
Clorinde has one of the most interesting kits in the entire game. She has two basic attacks for different situations. Gun attack makes some AOE and enhances in certain conditions. (when BoL is less than 100%) Surely you want to use it to deal damage and only when BoL is less than 100%. And her sword attack clears all the BoL, deal more damage, heals and makes her change position. Obviously, you want to use it in the exact moment when your BoL is more than 100%. So you reset the combo and do it again. 3NA-E(Sword attack)-3NA-E, etc. But. Her BoL can be easily changed by any heal or even her own ultimate. So… If you add into the equation her ult and teammates, who will be able to make the combo different, turn your brain on and count and think a bit, you’ll realize she is one of the most conceptually interesting DPSes ever. By two simple elements Clorinde can either extend her ranged combo or become a melee (for a pair of attacks) character. That depends on on field situation, because her sword attack makes her move. And it will be pretty interesting to keep a distance on her. And she is the first real electro DPS who tries to deal damage not by reactions only and not to make them die from cringe (like Cyno.)
IDK if I’ll pull for her, AlHaitam is pretty attractive too, but… She’s sexy, interesting and said to be strong by non-doomposters.
Animations are great but her multipliers are shit
Great animations but the long cd means her supports would have more time to shine than her lol
Err… Hitlag? Situation is the same as with Ayato, the stance will be around a second longer than expected because of it, I’ve heared.
Ayato doesn’t have hitlags bruv what are you talking about? Also just because hitlag exists it doesn’t mean it’s okay to give Clorinde a long ass downtime
Neither of them have hitlag, so they get to feel the full downtime.
Awww she’s a D&D player
Now show us Venti playing charismatic bard
Looks like people can’t clear anything unless the characters have big multipliers. I’m sure they don’t even know how to play unless a content creator tells them how.
Those scrubs should pull Arlecchino or Neuvillete instead – perfect for people with no skill.
Arle has the highest skill ceiling in the game. Even to compare arle to Neuvi shows how much “brain” you have.
“Highest skill ceiling” puh-lease. Just skill and CA then you get infinite infusion, can be swapped without losing infusion, and deal 20k damage per NA. How much “brain” you have if you think that is the “highest skill ceiling” in game?
She requires some skill but I probably wouldn’t say highest. I still feel like playing Alhaitham “correctly” requires most the brain power. Then Beidou and maybe Hu tao. You can negate most of Arlecchino’s draw backs just by using a shielder.
who cares about if she is n°1 electro dps or not? in the new abyss thingy you need a few units of the same elements and carrys from the same elements so not being the n°1 matters little when you can only use the same unit 2 times, so if u have a bazillion damage per nanosecond well congrats on the two times you will able to clear the rooms in 1 sec in a mode with no timer for the rewards that give primogems, and even if she gets worse and worse in the future you could just use her in the most easy lvls and let the most powerfull units for the most complicated rooms or floors or whatever…my point is….i must plap plap plap
damage per nanosecond and the role is dpns? , i dont understand why people say dps, it’s clearly wrong. they are DD = Damage Dealer and they are not DPS = Damage per second. doesn’t it sound weird wow i pulled neuvillete he is the strongest damage per second. lol