Final Fantasy 14 Dawntrail: Live Letter full summary

Final Fantasy 14 Dawntrail: Live Letter full summary

The winds of the beckon you to distant shores! (Image via Blizzard)
The winds of the beckon you to distant shores! (Image via Blizzard)

Dawntrail, the newest expansion to Final Fantasy 14, will supposedly be released on 2nd July, 2024. The Final Fantasy team provided fans with a comprehensive preview of the upcoming updates, showcasing various job actions, new information, and much more in what was the longest live letter we've had in quite a while.

Live Letter Summary

DDoS Attack

The developers mentioned that the team is working very hard to fix the cybers of Final Fantasy 14 that were under various DDoS attacks. Yoshi P highlighted that this is the largest-scale attack of its kind since the launch of the original Final Fantasy 14. A significant team is diligently working to safeguard the game's infrastructure on a daily basis. They are collaborating with internal and global vendors to explore ways to enhance protection against such attacks in the future.

Job Update

The team behind Final Fantasy 14 has mentioned that they are making two key changes in the jobs section, the first of which is adding new actions following the increased level cap, and secondly, they adjusted based on feedback and the goal of improving ease of use.

The Final Fantasy 14 team also addressed the challenges associated with placing actions on hotbars, particularly for controller players who are approaching a limit in terms of button load. To alleviate this issue, they are implementing a replacement system for many abilities across the board. This aims to reduce the number of buttons required without oversimplifying gameplay. Additionally, in response to feedback from players who disliked the auto-replacement feature, they are introducing a new option that allows players to choose whether they prefer this auto-replacement functionality or prefer to keep buttons separate.

(Image via Square Enix)
(Image via Square Enix)

Tanks

Regarding Tanks, they mentioned that the Rampart and Job exclusive 30% damage reduction abilities will be upgraded in the 90s level range. Reprisal duration will also be increased to 15 seconds in the 90s level range.

For the Paladin,

  1. The second and third execution of atonement has been changed to a new action with separate animation.
  2. A new action that can be executed after the blade of Valor will be added.

For the Warrior,

  1. A new action, which can be executed after three executions of Fell Cleave or Decimate while Inner Release is active, will be added
  2. A new action that can be executed after Primal Rend will be added
  3. Some effects will be updated as well

For the Dark Knight,

  1. Blood Weapon will upgrade into Delirium, and the effects of Blood Weapon will be added to Delirium (This is to reduce the number of inputs during burst damage phases)
  2. A new action that can be executed after Living Shadow will be added

For the Gunbreaker,

  1. A new action that can be executed after Fated Circle (Via Continuation) will be added
  2. A new three-step combo that can be executed after Bloodfest will be added (no cartridge cost)
(Image via Square Enix)
(Image via Square Enix)

Melee DPS

Regarding Melee DPS, Second Wind's healing potency will be increased in the 90s level range and Feint's duration will be increased to 15 seconds in the 90s level range.

For the Monk,

  1. Basic combo mechanics will no longer center around maintaining a buff or damage over time
  2. Performing actions in a certain order will increase the next action's potency (The feel of the job will remain largely the same while alleviating uncertainty about which action to use when rotation is interrupted)
  3. Can accumulate up to a total of ten chakra while Brotherhood is active (to prevent chakra overflow)

For the Dragoon,

  1. To reduce positional requirements for the single-target combo, the fifth combo action has been changed to a new non-directional action, Drakesbane
  2. Fang and Claw/Wheeling Thrust will change to Drakesbane, so input execution will remain the same
  3. Life of the Dragon will be available without accumulating Dragon Gauge to facilitate maximum damage output at the beginning of the battle
  4. To reduce the number of inputs during burst damage phases, certain actions will be removed or adjusted

For the Ninja,

  1. Huton's effect has been moved to a trait and will always be active
  2. Huton will be changed to an AoE attack which grants the effect of Hidden
  3. Actions that extend the duration of Huton's effect will be adjusted per the above change

For the Samurai,

  1. To simplify recast management, Tsubame-gaeshi will be changed to be executable after Meikyo Shisui
  2. Hakaze, Tenka Goken, and Midare Setsugekka will be upgraded into new actions

For the Reaper,

  1. Plentiful Harvest's effect will no longer increase the Shroud Gauge by 50 and instead will allow execution of Enshroud (Now can be used when the gauge is at 51 or more without waste)
  2. A new action that can be executed while Enshrouded will be added

Viper

As this is a new job, they discussed details about the job itself rather than changes to it.

  • A fast-paced job that fluidly shifts between dual-blade and double-bladed strikes in their various combos and abilities
  • Includes two new bars: One bar consists of two swords with three pips under it, and the other is a circle with two timers and five pips under it
  • Has a similar total number of actions as other jobs, but is designed so that fewer actions need to be set on the hotbar

Viper Job Hud

Viper's core gameplay centers on utilizing dual-blade attacks to build up the job meter. Once this meter hits 50, players can transition into double-bladed mode, enabling them to execute up to five rapid attacks consecutively. Further details on Viper will be explored in a forthcoming article.

(Image via Square Enix)
(Image via Square Enix)

Physical Ranged DPS

  1. Second Wind's healing potency will be increased in the 90s level range
  2. Damage reduction of job-exclusive defensive abilities will be increased to 15% in the 90s level range

For the Bard,

  1. Mage's Ballad, Army's Paeon, and the Wanderer's Minuet will be changed into buffing actions that do not attack enemies
  2. Pitch Perfect will be changed into an AoE attack for ease of use in encounters with multiple enemies
  3. Straight Shot Ready and Shadowbite Ready will be merged into one buff, allowing players to execute either action

For the Machinist,

  1. Barrel Stabilizer will no longer increase Heat Gauge by 50 and instead will allow execution of Hypercharge (Now can be used when the gauge is at 51 or more without waste)
  2. A new trait which accumulates charges for Drill will be added

For the Dancer,

  1. A new action that can be executed after Flourish will be added
  2. A new action that consumes Espirit and can be executed after Technical Finish is added
  3. A new action that gives the effect of Standard Step without needing to input dance steps will be added
(Image via Square Enix)
(Image via Square Enix)

Magical Ranged DPS

  1. Swiftcast's recast will be reduced to 40 seconds in the 90s level range
  2. Addle's duration will be increased to 15 seconds in the 90s level range

For the Black Mage,

  1. Various adjustments will be made to streamline certain aspects of the job, such as restoring MP upon landing ice spells while Umbral Ice is active, instead of passively over time
  2. A new action which repositions Ley Lines beneath the caster will be added

For the Summoner,

  1. Solar Bahamut, a new summon akin to Bahamut and Phoenix, will be added
  2. A new action that can be executed after Searing Light is added
  3. Talks about removing Resurrection from Summoner in 8.0 might happen

For the Red Mage,

  1. Manafication will no longer increase Black Mana and White Mana by 50, and will instead allow the execution of enchanted swordplay actions without cost (can now be executed while mana is at 51 or more without waste)
  2. The AoE enchanted swordplay combo beginning with Enchanted Moulinet will now consume a total of 50 Black Mana and White Mana, similar to its single-target counterpart
  3. A new action that can be executed after Emboldent will be added

Pictomancer

As this is a new job, they discussed details about the job itself rather than changes to it.

  • Prepares by painting a variety of motifs, then renders them to life to produce an assortment of effects.
  • Renders multiple motifs to execute high-powered attacks
  • Capable of granting buffs to party and self

Pictomancer Job Hud

  1. Players can draw three items over the three canvases:
  • A creature
  • A weapon
  • A landscape
  1. Each canvas has a dedicated button to draw onto them, with the drawn image changing with each cast
  • Similar to a skill rotation
  1. Players must first sketch the image onto the canvas, before “rendering” it to cast it
  2. Sketching outside of combat is instant while sketching in combat has a cast time
  3. Casting the basic spell rotation will charge the Aetherhue gauge, as well as give one charge on the palette.
  4. The charge allows the use of a quick-cast spell, while the gauge allows players to switch to a different basic spell rotation

Pictomancer's basic gameplay revolves around using sketching and rendering special attacks, while also casting a basic spell rotation and switching between elements. We will go more in-depth regarding Pictomancer in a later article.

(Image via Square Enix)
(Image via Square Enix)

Healer

Swiftcast's recast will be reduced to 40 seconds in the 90s level range

For the White Mage,

  1. A new action allowing the caster to quickly move forward will be added
  2. A new AoE attack, which can be executed up to three times after Presence of Mind will be added

For the Scholar,

  1. Seraphism, a new action that changes the caster's appearance and enhances healing magicks, will be added
  2. A new AoE attack that can be executed after Chain Stratagem will be added

For the Astrologian,

  1. The card system will no longer be random, and will instead simultaneously draw cards with offensive, defensive, and curative effects
  2. Astrodyne will be removed per the discontinuation of Astro signs
  3. Essential Dignity will now have stacks

For the Sage,

  1. Eukrasia will now enhance Dyskrasia II into Eukrasian Dyskrasia, an AoE attack that deals damage over time to enemies within range
  2. A new party buff, which heals nearby party members whenever the caster casts a spell, will be added

PvP Update

  1. Viper and Pictomancer will be added in 7.0
  2. Both jobs will have their own respective PvP actions and limit break
  3. New PvP actions, action adjustments, and adjustments to existing maps are planned for 7.1
  4. Crystalline Conflict ranked matches will be in preseason between 7.0 to 7.1 (Rankings will not be updated, but tiers and Crystal Credit will be affected by wins and losses)

During this, they briefly discussed the storyline element. Bakool Ja Ja and Koana are new story characters and these characters will be helping the player to the race with respected NPC to the throne of Tulia Al.

Regarding crossovers, they also announced that they will be partnering with Fall Guys and the event starts from 23rd May and lasts till June 10th, 2024. Another crossover event is Mountain Dew, which unfortunately is USA only. The mountain zoo mount and sparkling citrus refreshment will be added in the game which would be redeemable from special caps underneath special editions of Mountain Dew drinks. This starts on May 16th and ends on July 14th, 2024.

Make sure to check on the 5 Major changes coming with this update.

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