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You have to be quite careful with a world where "anyone can die". After a certain point, the deaths become predictable and desensitizing. Not just that, but after a certain point, there isn't any reason to get invested in anyone. If your favorite character can die in the next 5 minutes, then what is the investment in the experience if that character dies? Or, worse, what's the point of getting invested in ANYONE in the cast if they could all die at any point for really any reason?
When you write, if you want a world like that, you have to be incredibly careful. You will end up walking a tightrope that you inevitably fall off of when you do finally "go too far" in order to "keep up the stakes". It always happens. Especially as deaths no longer "engage the audience" any longer.
The best way I've seen "anyone can die" types of media are when all the major deaths happen early on and then you only introduce death again through "unavoidable" means. As in, you can't kill anyone through stupidity, emotional idiocy, or "shock value". Each death would then need to "be earned" by the writer and not the point of the piece.
If the point of the piece is just "shock value" 'cause "anyone can die", then all you've done is write something nobody will care about after 10 minutes.
The deaths need to have purpose and meaning and be used rather sparingly if you want long-term engagement. If you don't care about long-term engagement... then by all means... kill anyone, everyone, for any reason at all.
The example used of "The Walking Dead" actually lead to some stagnation within the series and a massive drop off of viewers after a fake-out of a death of one of the characters and then the killing of that character 3 episodes later. The "Anyone can die" worked well for early seasons as the world was established, but once that was all set up... killing the wrong characters and setting up fake out kills basically killed a chunk of the audience...
And then they started "boomerang storytelling" which is usually a pretty bad idea in a TV show that relies on cliffhangers and shock value.
And honestly, the only people who would want to see "long term suffering" are basically sadists anyway... and they're kind of a small portion of any audience... Everyone else gets put off of it, or bored with it as they become desensitized to it.
I'm one of those people that is bored with violence, torture, and bedroom funtime for the sake of those things in the media. If it serves no purpose other than to titilate inexperienced teenagers... then I'm out.
Come to think of it... I didn't even like that stuff as an inexperienced teenager.
When you write, if you want a world like that, you have to be incredibly careful. You will end up walking a tightrope that you inevitably fall off of when you do finally "go too far" in order to "keep up the stakes". It always happens. Especially as deaths no longer "engage the audience" any longer.
The best way I've seen "anyone can die" types of media are when all the major deaths happen early on and then you only introduce death again through "unavoidable" means. As in, you can't kill anyone through stupidity, emotional idiocy, or "shock value". Each death would then need to "be earned" by the writer and not the point of the piece.
If the point of the piece is just "shock value" 'cause "anyone can die", then all you've done is write something nobody will care about after 10 minutes.
The deaths need to have purpose and meaning and be used rather sparingly if you want long-term engagement. If you don't care about long-term engagement... then by all means... kill anyone, everyone, for any reason at all.
The example used of "The Walking Dead" actually lead to some stagnation within the series and a massive drop off of viewers after a fake-out of a death of one of the characters and then the killing of that character 3 episodes later. The "Anyone can die" worked well for early seasons as the world was established, but once that was all set up... killing the wrong characters and setting up fake out kills basically killed a chunk of the audience...
And then they started "boomerang storytelling" which is usually a pretty bad idea in a TV show that relies on cliffhangers and shock value.
And honestly, the only people who would want to see "long term suffering" are basically sadists anyway... and they're kind of a small portion of any audience... Everyone else gets put off of it, or bored with it as they become desensitized to it.
I'm one of those people that is bored with violence, torture, and bedroom funtime for the sake of those things in the media. If it serves no purpose other than to titilate inexperienced teenagers... then I'm out.
Come to think of it... I didn't even like that stuff as an inexperienced teenager.