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FF LC
New LC is pretty much must to have on her for max damage now, the buff is huge.
FUCKING BELIEVE
I KNEW MY FIREFLY WONT BREAK MT STREAK
Tbh they haven't dissapointed in terms of making characters feel good in hsr
Hehe break your streak.
Also thank you
Ok.... Why is Furina in Bloom user??? Like yeah she can do it but that's probably the worst use case for her!
Nah ignore that claim xD
Its a dumv take
Yeah thats wild
Rip critfly
Great tradeoff if you ask me, break effect is now much, much easier to build and a bit less dependant on Ryan mei
Honestly, now there is an actual argument about future break supports that could be amazing. Before she was 100% shacked to HTB and I couldn't see them making a break support that does what they do any time soon.
Now there are a lot of ways to hypothetically buff her without running into serious power creep problems. Granted, i think she is probably best DPS in game with this kit now for 95% of content but we will have to see.
Critfly was obviously something they didn't want in the first place
Isn’t this actually a nerf since it’s not longer team wide debuff also the attack loss means 20% less BE
It's understandable, atk% is now way more valuable, with atk% chest and sphere, she reaches 2200atk, which is 60% break effect, with no subs.
In her previous version she would have needed 30% more attack in her subs to get the same result, moreover now there is no limit to how much attack can get converted into be.
Well the team has only 1 dps doing damage, the others shouldn't even deal dmg unless you have HTB but even then with HTB it's considered Break dmg and the Old dmg boost doesn't get affected by it. The attack loss isn't that much of a problem because BE isn't affected and scaled by Attack, 24% more Break DMG on her is like having 2 Gallaghers on the team.
You are wrong, Damage received is not the same as damage dealt.
Damage received is a separate multiplier that works with all forms of damage, including break damage.
The lightcone specifying break damage is the damage recieved equilavent to damage dealt's Dmg% vs a specific elements orb.
It is the same as a damage received debuff, but limited to break damage rather than universal.
So Firefly will be doing more break damage with this... but every other character in her team did more break damage with her previous LC. Given that she has a seperate Superbreak now, and it is easier to stay in the ult for 4 turns, it almost certainly isn't a loss to her teams damage.
The attack loss is also somewhat significant, but not as much as it could be.
While we don't need to hit 3400 any more, each 100 over 1600 is 10% BE.
If we assume the same gear as we would have on firefly to have hit 3400 atk on V2, we'd instead hit 2541ATK (going from 1391.8 Base atk with LC to 999 Base attack is that huge). With the current new trace that is the difference between 90% BE and 180 BE% (assuming there is no cap unlike the previous trace because there is no mention of one).
That said, I imagine the trace was balanced around our lowered attack... and is still an overall buff to BE compared to what we used to have.
However on an attack scaling character would be a huge loss. As in for a attack scaler, you'd do 33.8% more damage with the previous base attack values for firefly and her lightcone than she does now in that situation, if everything else stayed the same. In Actually it is worse since her attack scaling was also nerfed.
People might not see this as important... but consider that the greatest complaint about firefly was not her power (her best team was already really strong)... but about a lack of flexibility.
V2 it was at least possible, if difficult to do a critfly build and have its power in the same ballpark as Breakfly. Having both her Base atk and her atk multipliers cut so drastically, essentially killed all team diversity. This lightcone change is just one of the many ways that Firefly's changes essentially gutted her team variety when the lack of variety was the biggest complaint about her in the first place.
You might say that with another form of Superbreak HMC isn't as relevant, but unless the super breaks overwrite each other, Ruan Mei, and HMC are still by far the best break supports, bar none.
Frankly, as a person with HMC and Ruan Mei I don't necessarily mind, but the change here is significant to what a lot of people were worried about in the first place.
The old light cone had vuln on it which did increase break and superbreak damage
Only increase DMG, the DMG taken by the enemy, similar to Welt's ult not the Break DMG itself, that's why the new LC has this effect now and specifically says Break DMG now albeit only for FF, if it's for the whole team then that's just too broken considering what HTB can do and would skyrocket this LC to a Great pull to a must pull, more than RM just because how HTB can also be affected by it with Super Break.
so which is worth to pull for a f2p now, the LC or E1?
In terms of pure damage and stats the LC is better, but E1 has skill point economy so it entirely depends if your team is SP negative or not. You also have to think about your chances and pulls, since LCs are much easier to get than characters. Personally I'm going for E0S1 since I like my characters with their light cones and having an Eidolon without the sig really irks me but think about it and make a choice. Overall they're both great
Is this good on Xueyi ?
The wording is pretty weird, could this be a translation thing?
It says When Wearer deals break damage:
I'm confused, break damage is the damage dealt when the enemy gets weakness broken right? so it applies the routed debuff as it breaks? but the routed debuff increases break damage? when does this apply? after enemy recovers from break? so the 2nd time they're broken, it's 24% more damage? Routed has no effect on the first break?
Super break damage also procs the debuff and gets buffed
was that tested in the beta? Everywhere else, super break is treated different from regular break. The LC doesn't specify Super Break.
yeah it does. i saw a vid firefly attacks 2 units. 1 that is about to break and 1 that is broken.
both got routed after the attack
also super break dmg counts as break dmg (according to homdgcat notes) which what likely trigger the effect
E1 or ligtcone?
How about the SAM free LC then.
Genuinely useless on her now - DMG% like how the Forgotten Hall shop LC gives straight up doesn't buff her damage from super break, which is 99% of her damage output.