ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by blood who has ventured into the depths of Hell after the extinction of humanity. Hell abounds with demons and tormented souls, sources of blood that you must rend apart in order to refuel yourself and survive.
Just thought of something
For Ultrakill must die difficulty Hakita should make it so that you lose a certain amount of hp the more time you spend without gaining blood. You you’re always having to go fast and beat everything immediately because you might die.
Another idea i have is that with the stalkers if you get hit, half of your current hard damage is permanent and to get it out you need to take 2x as much blood.
Is it fair? No. Is it fun? No. Is it the last difficulty? Yes. Send your thoughts and changes that you would make to these ideas. (Pls be kind)
Be the first to comment
Nobody's responded to this post yet.
Add your thoughts and get the conversation going.