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A place for Dungeon Masters running the D&D 5th Edition campaign Dungeon of the Mad Mage.


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Undermountain Session Log 11- Floor 2, Dead Gaze

Story

Tracking down the Xanathar Guild Outposts and the traitors of Halleth through Floor 2, this week the party had Goba, the Dwarven fighter barbarian, Archimedes, the Gnome artificer, Freyja, the half Elf paladin, and Nazar, the Goliath paladin.    

Alongside them came Nanaz, Goba’s grouchy duergar uncle and manservant, and Halleth Garke, revenant adventurer currently dead in their portable hole.        

DEAD EYES WATCH POST

Faced with an undead Beholder, the party at first found the Xanathar Guild Outpost to be quite tame. Archimedes shot it well with his magical gauntlets, but Nazar, Goba and Freyja have only basic ranged weapons. In turn, the two paladins protective auras prevented the vile magic from taking effect.    

Up until doors slammed open, and a cohort of mobsters and orcs poured in, having heard the ruckus. The humans, led by a barbaric greataxe wielding woman, Nadia the Unbent, seemed to be in competition with garotter orcs led by a well armoured Boss Grox, with the orcs wearing symbols of an upside down tree.       

Too little melee turned into too much melee very quickly. Goba heroically engaged in a barbarian duel with Nadia, Freyja battled an orc strangler, and Nazar unleashed a divine spiritual weapon upon the undead beholder. Who looked over them and unleashed a black bolt of energy directly at Archimedes. The gnome shook with deadly energy, quaking him to the very core, and was unsettled to realise he had almost been disintegrated. 

It was a very close battle, swung by Goba slaying Nadia and the paladins slaying the orcs. They intimidated the human mobsters into standing down, while the Beholder was finally smited by Freyja, and Boss Grox retreated, ranting of traitorous Guildmen.      

FLOOR TWO DAY TWO

Said treacherous Xanathar Guild men immediately legged it into the tunnels- the orc had another squad of orc mercs exploring nearby, and they didn’t fancy sticking around to face them all. The party was beaten and battered already so they hotfooted it back to the Goblin Bazaar, taking note of where the mobsters ran as another likely outpost.              

After returning to the Rustbones Goblin Bazaar, they had the safe territory to rest up and heal up, reflecting on a wild day- on their first excursion through floor two, they’d allied with Queen Yenk, encountered Torbrand, slain the Stormskull, killed two targets of Halleth’s vengeance, defeated the Nothics, Demons, and Nadia the Unbent. Now quite bent. 

Which is code for, boom, several of the party levelled up to level 7 quite early on in the floor, being Nazar and Goba who make sessions most regularly.      

Over the night, Freyja dreamt of her father, an elven paladin named Jan. With him she had sworn before the shrine of Mielekee, Goddess of the Forest, to always be brave, strong, just. And she had seen him die, choked out on poison from a Green Dragon, Bullfang.

The dragon who lurks deeper down in the dungeon.      

Come morning, with some encouragement from Queen Yenk, they ventured out once more.       

DIPLOMACY???

They discovered Boss Grox along with another six orc mercenaries, eating breakfast with full packs back at the outpost. The orc debated if they wanted to attack him and die- or if they wanted to hire him. He and his crew were mercenaries, not truly loyal to Xanathar, up from the orcish tribe of the Hanging Tree that dwells on Floor Three. 

The party elected to not fight or hire them, and poked around the rooms to find the orcs had thoroughly looted them, including of a magical dwarven hammer. But since the orcs are leaving and noone is loyal to Xanathar here, the outpost is wiped! Success!   They also discovered another of Halastur’s Gateway portals here, marked with dwarven statues, grindstones, and a symbol for Floor Six.      

Heading off to scout elsewhere, Halleth was revived and arose, delighted and furious that he had missed the chance to kill Rex the Hammer himself, so much so that he was bleeding from the eyes. He again croaked angrily that none had even attempted to give him funeral rites, and was hungry to search for his final target, Midna, somewhere nearby.    

In the farthest north of the dungeon, they discovered a corridor trapped with dart shooters, and two Xanathar Guild Bugbear Guards. On Goba remembering a pass phrase from earlier, but saying it at the wrong time, they got a brief, stand off meeting with the outposts leader- a spider faced Drow named Shun.    

Shun was impressed they’d taken down Nadia, a rival of his, and offered a simple challenge- they bring back a stone key from ratfolk stole from him, and he’ll put in a good word for them to join the guild. Otherwise, he’ll call on his men and start shooting them down a trapped corridor if they want to fight.       

Another quest acquired? Maybe?       

The party decided not to fight him for now, avoided some tunnels that stank of slime, and followed Halleth’s vengeance sense eastwards. There, beyond some grand old double doors, they found an oddly plush comfortable shrine with a fully laden feast table, bright magical fires illuminating the place, and a statue of Shar, Goddess of Night, Loss and Darkness.

Tending to the black-and-gold stonework was a woman clad in dark robes, smiling features and scarred flesh. Midna invited them to turn on Halleth, simply claiming that he was too troublesome to be kept alive. When they refused, Midna quietly elected to offer them to Shar, and the chamber plunged into darkness as long shadows sp

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DM CORNER

This was another short session, with the Dead Eyes Watch Post more complex and a longer combat than I intended. I'd introduced the main gang with Grox and Nadia arguing of who could kill more and be the leader, so it felt appropriate to reward Goba for remembering and capitalizing on that.

Kinda spooked that some people hit level 7. I've been rounding XP up a bit recently for easier maths, going to stop doing that, or maybe just hold level 8 back until they reach the next floor, if needed.