Highlights

  • Silksong is highly anticipated due to its origin in the beloved Hollow Knight series and the promise of new gameplay mechanics.
  • The game is expected to feature more acrobatic movement, instant healing, a robust side quest system, and over 100 checkpoints for players.
  • Silksong's development was expanded from DLC to a full sequel to explore its larger scope, new features, and potential for unique weapon abilities.

The last seven years have left many gamers awaiting Hollow Knight: Silksong. Since the original Hollow Knight stole the hearts of players everywhere, the announcement of DLC starring infamous boss character Hornet—that would later turn into a whole game of her own—was incredibly exciting. However, hardly any news about Hollow Knight: Silksong has come from Team Cherry since.

Hollow Knight: Silksong's presence may be a bit of an inside joke these days, but the game's hype is no joke as it once held the title of Steam's most wishlisted game. While Hornet's solo adventure is most certainly going to be a Metroidvania like the game it spun its own silk from, there's plenty of room for it to do all kinds of things differently. One of these things has room to overhaul how abilities work compared to Hollow Knight itself, thanks to the potential of expanding Hornet's weapon of choice beyond her singular needle.

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Hollow Knight: Silksong Should Allow Different Weapons Amplify Hornet's Strength

Every New Feature Coming to Silksong So Far and How It Compares to Hollow Knight

Feature

Movement

Healing

Side quests

Size, judging by the number of checkpoints/benches

Hollow Knight

Unlockable dash, double jump, wall jump, and quicker late-game dash

Possible through using Soul through Focus; takes a second or two.

None; most NPC shared lore tidbits about Hollownest instead.

41 benches

Hollow Knight: Silksong

"More acrobatic movement;" likely to scale with Hornet's original boss fight.

Possible to instantly heal; likely hinting toward quicker and more demanding battles.

Full side quest system with a journal to keep track, divided into types known as Gather, Wayfarer, Hunt, and Grand Hunt.

Over 100 checkpoints confirmed by Team Cherry

Hollow Knight: Silksong's developers have stated that the reason what was once DLC became a full-fledged game of its own deals with the title's overall scope, which has been teased to be much larger with what little pieces of content are known so far. Side quests are finally part of the picture, and the kingdom of Pharloom is much larger with likely the same depth as Hollownest from the first title. Everything that's understood about Hollow Knight: Silksong so far either expands upon previous features or adds something completely new.

Through this, there's plenty of room for Silksong to do something different with Hollow Knight's charm mechanics and unlockable abilities, be it either giving the system an overhaul or changing it entirely. If Team Cherry chooses to, giving Hornet different weapons with abilities similar to charms would be a great change of pace.

This would allow Team Cherry to have fun designing unique needles with designs that not only challenge usual Hollow Knight builds but also encourage players to do something different for personal expression through customization.

The Potential Behind Abilities Being Attached to Unique Needles for Hornet

As Hollow Knight is considered an honorary Soulslike, it would make sense for Silksong to take further inspiration from the genre by adding more than one available weapon throughout the playthrough. Not only would this allow fans to customize Hornet at least just a little bit, but features such as elemental weapons could add further depth to the game's combat, which could be extremely useful as Hornet's quick healing implies faster fights. Even Hornet's silk string could be charged with powers that cause damage if enemies touch it.

Of course, not every ability at Hornet's disposal should be tied to a weapon, as many players are likely looking forward to taking control of the boss they had trouble with back in Hollow Knight itself. While it's likely that these abilities will be slowly taught to the player through some sort of tutorial, players should most certainly be able to play with Hornet's full kit from the start. Earning the right to play as a Hollow Knight boss may be a gradual tutorial just like the first game, but the best execution of these ability-based weapons would be to have them be icing on the cake rather than essential if put to use when Silksong eventually arrives.

HOLLOW KNIGHT SILKSONG
Hollow Knight: Silksong
Franchise
Hollow Knight
Platform(s)
PS4 , PS5 , Xbox One , Xbox Series S , Xbox Series X , PC , macOS , Linux
Developer(s)
Team Cherry
Publisher(s)
Team Cherry
Genre(s)
Metroidvania