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This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore!


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New/returning player: Some critiques & pain points

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New poster on this subreddit, so sorry if this thread has been done a million times before or these are complaints people have seen a million times before. But I've been playing through Genshin as a new/returning player and wanted to express some major pain points I've been having with this game that I feel stop me from enjoying a game that I would otherwise really love. Post will be long btw.

Quick note about me: I played this game on launch originally, pulled some horrendous 5*s, got to a certain Adventure Rank that force-leveled my World Level to 3, took 5 minutes to kill a basic slime enemy, and then quit. Back then, I had zero idea how to properly play a Mihoyo game and my characters were horribly statted and I wasted a lot of my materials and good artifacts etc, so I do admit fault in being walled like that.

Fast forward to this year, I tried out Honkai Star Rail with a better mindset on how to play these games and had a very quick, easy, and fun time blasting through the main quests. I found myself really enjoying the story, mainly in Penacony, and felt like it would be a good time to revisit Genshin, especially since I wanted to pull for the new character, Arlecchino. I decided I wanted to start fresh and made a new account and hoped my good luck in HSR would pull through in Genshin. I managed to pull both Neuvillette and Arlecchino and have been enjoying my new account much more.

Right now, I'm currently in the Inazuma quest line, and I wanted to bring forth some critiques and pain points I've been having with this game with my background as an HSR player, and see if anyone maybe has some solutions for them or other kinds of thoughts about whether Mihoyo is gonna do anything about them or if this is just something I need to suck up and accept. There's going to be a lot of comparisons to HSR here, so forgive me if that pisses you off lmao.

Problem 1: Character Ascension

As a new player, the process for gathering materials to ascend characters is very unnecessarily complicated. For example, my fresh account rolled Neuvillette and Arlecchino when I only had Mondstadt and Liyue unlocked. When I went to go click on the materials that I needed to gather to ascend them, the game directed me to some extremely faraway area I've never heard of for Neuvillette, and for Arlecchino, it told me I have to proceed some story quest I've never heard of in order to get hers.

Without using the internet, figuring out how to even get to the area that Neuvillette needed was basically impossible. I really don't like to look things up, so I very reluctantly searched how to get there and had to traverse basically the entire map to get to the area to find all of his stuff, and it forced me to learn some quite frankly complex area-specific mechanics that I feel like I wasn't really ready for yet. My personal preference in open world games is to be able to explore regions one-by-one at my own pace, and being forced to go to a whole different area and engage in the region-specific mechanic before I felt ready felt really bad.

As for Arlecchino, I'm straight up just locked out of using her right now, which is... cool? Lmao. I also pulled some Inazuma characters who were similarly unusable until I got to Inazuma in the story. Contrast this with HSR, where while new characters do use ascension materials from new areas, if you do not have that area unlocked yet, the game lets you access the Calyxes to grind for their materials using the early access feature. I understand that Genshin, being an exploration game, doesn't have a good 1:1 for this mechanic, but they don't even let you early access Domains, which are the closest analogue to Calyxes. One idea is that they could let you early access teleport to a boss arena and put invisible walls around the arena, so that you can still early access grind the boss drops without being allowed to explore the whole surrounding area... but I can see why they don't want to this, it's just some thoughts.

The thing is though, this problem is only going to get worse as the game goes on. Right now, the game has five regions, and is extremely overwhelming for new players to try to ascend their characters if they happen to pull ones from different regions. I really think they should do something about this, even if it's accessible only to new players or something, anything would be better than nothing...

Now, the problems with gathering materials for character ascension wouldn't be such a big deal if it weren't for the fact that...

Problem 2: Forced World Level Increases

In order to proceed the main questline, you MUST increase your Adventure Rank, which consequently increases your World Level. There are even some World Levels that happen automatically without your consent, which is insane considering just how much of a difficulty spike can occur as a result of doing so. For me personally, this HEAVILY impedes my enjoyment of the game, because it artificially time-gates how quickly I can progress the main story in a very impactful way. I HAVE to slow down and take my time and grind for better artifacts and character ascension materials in order to proceed the main story which is ostensibly the primary reason I am playing. And I know the argument is that Genshin is an action game and I could bypass any stat differential with better play, assuming there is no time limit, but who the hell wants to spend 5 minutes killing a single basic slime enemy because you do no damage lmao?

In HSR, there are no required World Level increases after the very first one. You don't have to increase it at all beyond that if you don't want to. You can completely tailor your experience of how much grinding you want to do.

Problem 3: Domain Unlocking and Artifacts

It is extremely weird that you can unlock Domains, and they will show up in your Adventurer Handbook, before you are actually allowed to do them. Conversely, there are some Domains you cannot unlock because your AR is too low, which seems extremely contradictory. Either only let me unlock Domains I can actually do, or let me unlock all of the Domains I see so I can at least use them to fast travel, even if I can't do them yet. And also, Domains I am too low-leveled to do should have an indicator in the Adventurer Handbook to show that I am too low-level to do them. As a new player, my Handbook was completely clogged full of Domains showing Artifacts that I wasn't even allowed to grind for yet because my AR was too low.

For that matter, the entire Artifact system in this game is... bizarre. The fact that the only Artifacts you can grind for as a low AR player are actual full on trash unusable tier Artifacts is insanely funny. Who the hell is gonna spend their stamina grinding for the Adventurer set?? As an early game player in general there really isn't a whole lot of good things you can spend your stamina on aside from weapon ascension materials because the good artifacts are locked behind high AR. Conversely, in HSR, you can get any artifact set at any level, they just drop at a lower rarity only.

Those are all the big problems imo. As for the smaller ones:

  • Forced character side missions and NPCs being occupied by other quests. Inazuma has been horrendous about this. I have been stopped from progressing the main story three times now because the game forced me to do some extremely boring character quests for Ayaka and Yoimiya, and then I got locked out because some important NPCs were occupied with some stupid side quests. Contrast to HSR, which allows you to temporarily un-occupy quest-important NPCs so you can proceed the one you're currently doing.

  • Unchangeable controller button binds. Why, in a game where you have to open the map as frequently as you do, can you not bind the map to a more easily accessible button, like the option key? Why is the option key hard bound to the Chat functionality, which I literally never use?????

  • Poor controller support in general on PC, as far as switching between inputs. HSR lets you seamlessly switch between MnK vs Controller input depending on what it detects; in Genshin, every time you want to switch inputs, you have to go into the menu and change the input. They should add an option that allows for seamless input switching (not forced on everyone). Also, the lack of controller options in general, in a game that is very mechanics-heavy, is kind of appalling. It's fine that a turn-based game like HSR doesn't have deadzone settings, but why are there no deadzone settings in Genshin? There being only 5 notches on the camera sensitivity is also terrible imo. The game literally has aiming as a big part of its gameplay, the lack of controller settings is wild to me.

  • No text logs. In HSR, you can click the text log during any point in a conversation to see the logs of previous dialogue. For some reason, this is not an option in Genshin even though every single other gacha game I played has had it (ie, Granblue Fantasy).

  • No stamina accumulation system. In HSR, accumulated stamina beyond the cap accrues an overflow stamina item at a fractional rate. Genshin doesn't have this because Mihoyo wants to bleed players dry of money and time, I suppose. To be fair, this isn't common in other gacha games, so it's not like Genshin is unusual for this, but it feels bad knowing Mihoyo was willing to do it for their other games but not this one.

  • No way to skip dailies and Domain grinding in general, as far as I'm aware. You have to play it out every single time, which can get extremely repetitive and boring, especially with how abysmal some of the drop rates can be. The pure amount of time spent on doing dailies in this game is insane, between the daily commissions and the required Domains to spend all of your stamina.

  • The daily rotation system for Domain drops is horrendous. It is a terrible feeling to get a new character and then find out that I can't use them until Tuesday because their material doesn't go back on rotation until that day.

tl;dr I feel strongly that Genshin is a good game held back by its gacha mechanics. The gacha mechanics of forced character ascension / forced World Level increase / etc feel like they are there just to force people to play and grind, which feels very contradictory to its identity as an open world, self-paced exploration game. Conversely, a game like HSR feels more like it is inherently structured around being gacha, and the grinding mechanics are less intrusive as a result imo.

To be honest, I think the entire forced World Level requirement to proceed the main story has got to go. Getting rid of that by itself gets rid of like 80% of the issues with this game's new player experience imo. Letting players self-regulate when they feel ready to do that instead of holding the story hostage from them to proceed would go a long way.

Feel free to agree / disagree / fight me / etc lmao, and I'd love to hear suggestions on how to better play this game if I'm just doing it horribly wrong or something.

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All 3 of your major points are just completely incorrect.

All farming materials for a character are unlocked right away with the sole exception of Inazuma.

World level increases are not forced, you need to do world ascension quests starting at world level 3

The domains are designed in a way so that you enjoy the game without getting maxed out stats from the get go, wouldn’t be much fun if a game gives you Max powered gear right away.

Another point is you can do your commissions and use all your resin in 15-25 minutes a day and just leave. It is not all that bad.

u/Ordinarypanic avatar

There are ascension quests but there’s level based in-between the ascension quests.

Hm?

u/_iwasthesun avatar

Pretty much what they said. Some quests require a minimum WL. Besides that what you said is correct I think.

u/Ordinarypanic avatar

WL could just bump up because you reached AR30/40, not all of them require you run a domain so even if you ignore story reqs some world levels are still straight up forced.

Yes, agreed. What I meant was that you don’t need to ascend past what the require AR is. Which is what I think op did.

Tying into another point is that the game dosent force anything after Ar 25. You have all the time in the world to build your characters and it recommend you do so now too in the guide.

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Nothing is incorrect if you actually read what they wrote. This is the new player experience in Genshin.

Arlecchinos boss is in fact locked behind a world quest.

You do not need to run the domain for every increase and quests are locked behind world level.

I have no idea which point you try to disprove with your last point

Edited

World quests that can be done at any time and aren’t locked by the story. It takes less than 10 minutes to do. My point was that you don’t need to complete the story in order to level up characters.

Secondly, there’s no domain until you want to upgrade to World Level 3. So maybe just don’t do that?

And besides the game gives you multiple opportunities to stop yourself at every time you do need to do a domain.

Only the story quests are locked behind AR level, which might require you to ascend your world level. But it is very accordingly paced to your progression and you do not need to go crazy high levels like it sounds OP did.

If you don’t have the reading comprehension to understand my last point and Op’s last major point. I’m not here to explain it to you.

Edited

You are talking about reading comprehension when you completle ignored what OP actually said and still do? I guess your name is fitting xD

It is still locked until you have to look up where the world quest is to begin with, something that a game shouldnt expect from you.

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[deleted]
[deleted]

About the weekly boss situation, I haven't checked if someone has said this already, but didn't they make it possible to access them without doing the quests?

Edited

Pretty sure they are talking about the overworld boss you need to ascend Arlecchino. That one is behind a world quest (wont even show up on the map if you havent done it) you can do yes but you would have no idea where to find or even how to get to the island without looking it specifically up, because it randomly starts when you walk into the new area without indication.

I do agree that the new player experience isnt that great if you get characters from later regions. I believe the teleporter unlock at a specific adventure rank to get there so its clearly not intendet to go there right from the get go

u/Sneepo avatar

Right now, when I go to ascend my Arlecchino, if I click on the material I have 0 of, it says "Explore Petrichor to get questline to fight this boss" or something. It does not tell me where Petrichor is. I've never even heard of Petrichor in the game yet. There doesn't appear to be an option for me to access this boss without doing that quest. Again, I understand I could google search Petrichor, but my point is that there should be some way for new players to know what to do without having to google, or being forced to give up on using one of their characters.

[deleted]
[deleted]

I thought "Arlecchino boss" meant her weekly boss. Yes, her ascension material boss is locked behind a quest but it's only the beginning and it takes like 10 minutes to unlock it. You should get a teleport waypoint to Petrichor when you finish the Prologue.

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u/Ok-Cartoonist-4791 avatar

I feel like you're not a recent/returning player since you're making some complaints that were issues from before but were adjusted with QoL changes like the occupied quests and materials needed for character ascension along with the commissions problem you brought up. There are others that you also don't even realize like in Genshin you can accumulate some resin. It's just not as good as HSR. Genshin has condensed resin. Your commission daily issue got easier when now events, quests and exploring can finish them too. For the ascension materials, the game literally shows an unlocked way point for the new area so you can explore from there yourself for the new materials. It's open world so you don't even need to follow any quest line to explore. Only Inazuma is locked behind the story quest but everywhere else is open to exploring. I even unlocked Sumeru before I did the story quest for Inazuma before. Your issue with no skip in grind is generally an issue you have with any open world game so you're just more into turn-based games.

u/Sneepo avatar

Er, I mean, I've been playing the game in the last three months only, so these problems are definitely still in the game. I literally couldn't proceed the main quest in Inazuma today because the NPC was occupied with another sidequest. As for the daily commissions, I just recently unlocked the ability to do exploration instead of the regular commissions, but I feel like it still takes a while to do them.

I also haven't unlocked the ability to make Condensed Resin yet, and found out that existed today.

Also, what? Is that unlocked waypoint thing new? Because when I had to get Neuvillette's materials a month ago or so, I had to literally traverse the entire map from Mondstadt to Fontaine to get the stuff.

u/Low_Artist_7663 avatar

it was there from 4.0.

u/Sneepo avatar

Why wasn't it available to me then? Am I doing something wrong that I got locked out of a quest progression?

u/glittermetalprincess avatar

It appears when you finish the Mondstadt arc.

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u/UtsU76 avatar

That waypoint is there since 4.0. And in 4.6 they added another waypoint for Petrichor.

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Are you seriously comparing Genshin's to HSR's ascension system and think that it's easier in HSR? Like, 1) you can't dodge in HSR so you have to take enemy attacks and if your team is not built enough, you get wiped. 2) Every enemy in HSR has a toughness and if you happened to face enemies with wrong elements, you'll struggle. 3) I don't think there's co-op in HSR so you'll have to wait for your mats to respawn if you run out of them. 4) Aren't some domains also locked behind equilibrium levels there?

In Genshin, you can fight anything with severely underleveled characters as long as the combat is not timed and you're skilled enough as a player.

u/Sneepo avatar

There are no domains locked behind equilibrium level in HSR.

I don't know it for sure about domains but https://i.ibb.co/R005p5p/Screenshot-2024-05-11-08-18-11-207-edit-org-mozilla-firefox.jpg Or maybe trailblazer mission's progression, but only Inazuma's archon quest prevents you from entering the nation.

u/Sneepo avatar

You don't need that material until your Equilibrium Level is high enough to raise your character ascension to that point in the first place. If you never raise your EQ level (which you are never required to do aside from the 1st one), you will never see the need for a material that you cannot grind for.

My characters are level 50 right now and I'm already seeing level 52 enemies. If I could dodge, I wouldn't need to build my team any further. That't just the combat in HSR. Needs various characters and they need to be built. Like I can use a lv1 Amber to break a level 90 cryo abyss mage's shield and then kill it with Ganyu but I can't bring an unbuilt character just to break a toughness.

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u/Sjofnn9532 avatar

I'm not gonna argue all your points, but jsyk you're not advised to farm for artifacts at all until AR45, when you unlock the highest level domain and are guaranteed a 5 star artifact from each run. Until then you should be able to get by fine with the artifacts you get from fighting bosses, just make sure you're using ones with a useful main stat for the character.

Even once you hit AR45, build priority is still levels/weapons/talents first, because those are guaranteed DPS increases for the resin you're spending

u/Sneepo avatar

That was what I figured considering how bad the artifacts available at the current level are. Thanks for the advice!

To add to that, in case you're having trouble with the highest level domains once you reach AR45, you can just run them in co-op mode. Same goes for the weekly bosses. There will be endgame players happy to help you clear them faster.

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I don’t think it’s reasonable to compare a full on open world game with a turn based rpg. These are far too different to compare to each other.

Genshin is focused on exploration, so ofc the game is going to encourage the player to visit different places (in this case, they use ascension materials).

Also if they remove the ascension requirement to progress the story, how will they regulate the order in which the story is expressed to each player?

Imagine it’s 2027 + or something, all 7 nations are out, celestia is open, khaenri'ah is found, the abyss and fatui is causing mayhem. If you are a new player, where do you go after monstadt’s archon quest? snezhnaya’s archon quest and go fight your twin? lol people will be confused

u/Sneepo avatar

Can you actually do the Archon quests out of order? I was under the understanding that I had to go in the order of Mondstadt -> Liyue -> Inazuma -> Sumeru -> Fontaine. Are you saying it's possible to do them out of order?

Edited

No, you can’t do them out of order. What I am saying is that the ascension limitation is also important to telling the order of the story. You start off weak but as the story progresses with each nation and each trial you experience, you become stronger. You have to become stronger. Else you would find an abyss lector (an important enemy in the story) to be as non-threatening as a slime.

This is just my two cents but I think there will be war in the end of the story. So that’s why I think ascension locking is important. To get stronger so you can punch some sense into your twin and the [insert end game enemy here]

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And yes I agree that having to google the locations of the materials to be troublesome. Hopefully they I prove that someday.

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Edited

№1 In HSR new areas are strictly quest locked. In GI only quest locked location is Inazuma. All weekly bosses have quick start option and you get teleport waypoint after Mond straight to Fontaine. Just different genre of games working differently. Next.

u/Stamp2O avatar

genshin players when they have to play the game:

№2 Dailys and Domains are quicker to do then auto a dungeon in HSR. There is a point system for dailys. If you can't even beat World levels needed to continue the story, which caps at 40 or something then you're doing something wrong or not doing anything for your characters at all.

Doing Ayaka and Yoimiya quests aren't random, it's predetermined by devs needed to acknowledge you with the sides. And don't forget, Inazuma is Luofu. Same level of incompetent story writing and lack of time to explain more things (by many opinions).

u/Sneepo avatar

I just finished the Inazuma story and it definitely wasn't nearly as bad as Xianzhou Loufu, but I can get why people make the comparison. Excited to get to Sumeru though!

u/Sneepo avatar

No, I'm not having any issues beating things in this game, but in HSR even though it takes more time, I just click auto for dailies and can do work on the side. Genshin's may be literally faster but takes more active time to play, and I'm an adult with a job with other things to do. I understand they're different games with different audiences though, so I'll just accept this as something that won't change.

Also personally I'd be surprised if Inazuma was even close to as bad as Xianzhou Loufu. Xianzhou Loufu might have been some of the worst writing I've ever seen in my life lmfao. That said, Inazuma definitely does seem to have some pretty bad pacing issues so far, but at least I'm able to follow the plot beats coherently. I wasn't aware that's how Inazuma was perceived, I guess I'll just suck it up and bear through it.

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u/Active-Scarcity2727 avatar

The worst thing about Genshin is the filler dialogue/repetition in quests (can kinda get if you stop playing and come back, helps as a refresher sometimes) and artifact RNG.

  1. Every character's items are going to be where the character is from. Just makes sense that way. If you don't want to wait to get there, you're gonna have to suck it up and google the short world quest or guide to unlock something like swimming underwater in Fontaine (touch a statue of the seven). Or use the interactive map. When you're that early in the game, it's not like you need really strong characters.

  2. Typically when you play any game, things get harder the farther into the story you go. It's not a gacha or Genshin thing. Playing FFXIV, the dungeons and bosses are incredibly more difficult the farther in the story you get. It's the game keeping you on track with the difficulty and where you should be.

  3. I believe the locked Domains are story based. So of course you have to do the story to unlock it. And you typically don't grind those ones, unless it's a weekly boss. You can see the artifacts and weapon materials of the domains so you know where they are and to decide what you're going to build. You really don't need to grind artifacts in the beginning of the game. And it's honestly a waste, with how short Mondstatd is.

NPC's being occupied is dumb, I'll give you that.

Never had issues switching between keyboard and controller on PC. Never had aiming issues after I got used to the playstyle of the game.

Keybinding complaint is silly. The map is one button and then a quick down movement lol.

Genshin DOES have a text log in the archives. The tutorial shows you it.

Why do you need stamina to be more than you have? Unless I'm misunderstanding this. Food gives you more stamina and makes it last longer.

Why would you want to skip dailies and domains? That's how you get primos. If you've done the daily before, just spam. They're usually short, plus some have dialogue routes that will give you achievements, so more primos.

Character drops aren't on a rotation. Are you meaning weapons and talents? You don't need those to play a character well.

My advice, stop comparing it to HSR. They're different games. Yes, there are some better things in HSR. It's newer and they learned from past mistakes. Which they're slowly integrating QOL stuff into Genshin too. But they're still different. Yes, the company wants your money. It's a gacha game. Your complaints are like if I compared FF14 to FF10.

u/Southern-Tiger2907 avatar

Your first issue was comparing HSR to Genshin. HSR pretty much took all the constructive critcism about Genshin and used them as a foundation for their game. There's also another fundamental difference in development. HSR is much easier to code with and such because there were a lot of Genshin veterans that played a part in its development. Genshin, on the other hand, started out with a bunch of inexperienced developers, giving it a weak foundation. Mihoyo's only significant experience at the time was HI3, and if you compare the graphics between Genshin and HI3, you'll see a solid increase in quality. It's the same reason, you see a solid increase in quality between Genshin and HSR.

Unfortunately, these fundamental issues for Genshin causes a lot of problems behind the scenes, one of which they even mentioned on stream (when Xianyun caused issues while they were developing her abilities). So most of the time, they have to circumvent these issues rather than directly address them.

That is to say, I'm not entirely well-versed in these things, it's just a few thoughts I have regarding the two games based on what I've seen about the development of Genshin in the past. So I'm not sure whether these issues actually block them from being able to make significant systematic changes, but I'm certain that they do make it harder to develop compared to HSR, and you know, Hoyo has a very "if it aint broke don't fix it" attitude.

u/Sneepo avatar

I'm realizing now that mentioning HSR on this subreddit is a huge taboo.

That's okay, and I also don't mind that a lot of people don't seem to have actually read my post and are responding to things I already addressed in my post or things I don't actually care about. This post didn't land with this subreddit, and that's fine. A lot of people don't take criticism of something they like well.

u/Southern-Tiger2907 avatar
Edited

You’re twisting it. They’re fundamentally different games. A better comparison would be WW. I do find it ironic though. You go out of your way to point out that mentioning HSR is taboo here while disregarding the entirety of my comment. You narrowed in on a specific sentence to twist things to your narrative.

Mention damn near any topic regarding Genshin in the HSR subreddit and you’ll find most people tossing hate on this game and its community. That’s what I experienced when I made a similar post in their subreddit because apparently their game is “too good to be bad.” “At least it isn’t as bad as Genshin 💀.” Shoot, sometimes you don’t even need to bring up Genshin. Watch a video where HSR gives better rewards and whatnot and see the random Genshin slander pour in.

u/Sneepo avatar

I didn't respond to the rest of your comment because it seems true and there's nothing to comment. I was just lamenting a sentiment I had, that's all.

What do you mean by WW? The only video game I know that goes by that name is Wind Waker lol.

Also, nowhere did I imply that I think the HSR subreddit wouldn't feel the same way about Genshin. In fact, I think it'd get the same result. I don't use that subreddit either.

u/Southern-Tiger2907 avatar

Alright, fair enough. By WW, I meant Wuthering Waves. It’s an open world gacha game like Genshin. Different design, same base. I personally think that game will show us certain aspects that Genshin could have handled better.

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u/Active-Scarcity2727 avatar

I don't even obsess over the game. But your "criticism" is mostly silly. It's nitpicks and some are just incorrect. It's not the mention of HSR, it's the fact you're expect a different game to be exactly like another. If you go into any game, constantly comparing it to another, you aren't going to have as much fun.

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Unchangeable controller button binds.

You can actually rebind the wheel menu, although the option is buried somewhere in the settings instead of shown somewhere useful like in the wheel menu itself.

tl;dr I feel strongly that Genshin is a good game held back by its gacha mechanics

An inconvenient truth this subreddit likes to ignore because GeNsHiNs GaChA iS wAy BeTtEr ThAn OtHeR gAcHa GaMeS.

I think the entire forced World Level requirement to proceed the main story has got to go. Getting rid of that by itself gets rid of like 80% of the issues with this game's new player experience imo.

You can turn down the world level in one of the menus.

As far as I'm aware, quest prerequisites are tied to AR, not WL, so using that shouldn't cause issues.

That said, unreasonable difficulty increases is one way live service games have traditionally used to increase pressure to monetize, so it's not going to go away.

u/Low_Artist_7663 avatar

because GeNsHiNs GaChA iS wAy BeTtEr ThAn OtHeR gAcHa GaMeS.

And it is. Every gacha would be better without gacha (devs resources aside), but genshin is likely the only gacha that you can enjoy even if you ignore wishing completely and only use free characters.

AR requirement is there to motivate people explore, do story and world quests instead of just rushing through the main quest. And if you have problems with difficulty, thats a skill issue. Perhaps you forgot to level your artifacts/weapons/talents (or tried to lvl too much characters at the same time).

Lmao, no.

  1. Genshin would be miserable if the only weapons and characters you had access to were the free standard ones. Even ignoring power scaling and such using the same 8 characters for the entire game would be boring as shit.

  2. Genshin isn't the unique snowflake of a F2P friendly gacha game this subreddit has deluded itself into thinking it is. The last gacha game I played was FGO, and people there made a point of clearing content with 1-3*s. That game also featured launch characters that were meta for years after release, and free event characters that were viable, if not sometimes straight up better than limited SSRs. There's also Azur Lane, which, among the gacha community, has a reputation for a super generous gacha, such that you can get basically whatever you want from it.

All gacha games use the same monetization mechanics, and thus, all gacha games have the same design constraint.

One of those constraints is the need to maintain a relatively large F2P community for the whales to interact with, which means that EVERY gacha game needs to provide some means for those F2Ps to keep up with content.

Genshin isn't special.

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u/Sneepo avatar

I know you can rebind the wheel menu. I'd still rather change the option key to map instead of chat.

You can only turn down World Level once it hits 5, IIRC. And you can only turn it down by 1, I think. So regardless, the forced difficulty curve will always exist in some way. It isn't unmanageable or anything, but it's definitely a con to me. Totally understand it's simply a consequence of the game being a gacha game, though.

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